Commit graph

59 commits

Author SHA1 Message Date
Robert S
96edeae5c7 Added recipe for laser gun 2014-05-04 09:12:07 -04:00
Robert S
429cb6b8cd Clean up on laser code, and texture fix for laser gun 2014-05-04 08:30:22 -04:00
Robert S
23a910a050 Laser now shows breaking animation 2014-05-04 06:46:05 -04:00
Robert S
e3260ef2e1 Created the start of a mining laser gun, pulled from old assembly line mod 2014-05-04 03:18:13 -04:00
Robert S
990f83d5ce Added toString to several tiles allowing better debug 2014-04-27 15:20:48 -04:00
Robert S
3c2f73a27b Added waila support for crates 2014-04-26 12:21:58 -04:00
Robert S
e73d80b982 Added tool tip on item lev to say its disabled 2014-04-25 00:10:30 -04:00
Robert S
159e8ecc26 Added electrical damage to framed wires 2014-04-24 15:10:17 -04:00
tgame14
7669547a75 small cleanup 2014-04-21 13:03:37 +03:00
tgame14
124192bcdf Cleaned up direction map of IItemRailing 2014-04-20 15:13:15 +03:00
tgame14
04d6046716 Cleanup of Item railings 2014-04-20 15:05:52 +03:00
tgame14
c8d41fa55e Cleanup of Item railings 2014-04-20 15:02:16 +03:00
Robert S
81ee8e26cf Changed insulation back to wool until i can implement an insulation handler 2014-04-20 01:25:12 -04:00
tgame14
2a6a027787 Adding proper constructor data to ItemRailingTransfer 2014-04-17 20:30:21 +03:00
tgame14
8485dd2e59 added Item for ItemRailing, and registered in Multipart factory including in load phase, EXPERIMENTAL 2014-04-17 18:01:17 +03:00
tgame14
35a430dc7e Cleaned imports 2014-04-17 13:42:33 +03:00
tgame14
c78cd153e6 Adding logic to choose next ItemRailing for IItemRailingTransfer to go to next 2014-04-17 13:41:53 +03:00
tgame14
4395c9ec55 Added weak Ref to ItemRailingTransfer to allow caching of current target, and end goal 2014-04-17 13:25:35 +03:00
tgame14
dff9049ea2 made ItemRailingTransfer accept node instead of Part 2014-04-17 13:15:41 +03:00
tgame14
d5648b2fba Pointing connected Railing to node for logic queries 2014-04-17 13:11:54 +03:00
tgame14
1ba7f878c4 Abstracting PartRailing from being an IItemRailing and instead making nodes implement it 2014-04-17 13:09:44 +03:00
tgame14
f9483a2db5 Clean up, made Comparator of ItemRailing to compare against distance to source ItemRailing 2014-04-17 12:32:53 +03:00
tgame14
27bfc697f9 Adding comparators to sort through nodes, including logic to choose target for items to fire at 2014-04-17 11:41:48 +03:00
tgame14
29b5af3e51 Switched to external Compiler, fixed all java syntax errors 2014-04-16 16:52:29 +03:00
tgame14
0ddff4cd7b removed errored code bit 2014-04-16 16:49:49 +03:00
tgame14
e355371458 Fixed missing ; stupid IntelliJ.... 2014-04-16 16:47:20 +03:00
tgame14
817e4fd9cf Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development 2014-04-16 16:44:30 +03:00
tgame14
b536a284fb Adding utility methods and properly implementing several interfaces, Railings now are able to search around them 2014-04-16 16:44:06 +03:00
tgame14
5443704ab0 Cleanup and adding comparator for sorting most probably target for IItemTransfer 2014-04-16 16:11:39 +03:00
Robert S
de82ff94a1 Re-enabled item lev, instead disabled recipe && part updating 2014-04-16 09:01:05 -04:00
tgame14
ced9a4dcbf Abstracted code to use interfaces rather then implementation 2014-04-16 15:53:58 +03:00
DarkGuardsman
39f144412c Disabled item lev due to a major dupe issue 2014-04-16 08:42:47 -04:00
DarkGuardsman
6c03ffa571 Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation 2014-04-16 08:13:42 -04:00
Calclavia
5a6e92ccd1 Some work done on crate 2014-04-15 22:46:59 +08:00
Robert S
49501a31a2 Minor change to wire percent damage 2014-04-14 21:26:56 -04:00
Robert S
59c2eba174 Changed methods calls from CustomDamageSource to ElectricalDamage 2014-04-14 20:36:27 -04:00
Robert S
b082997714 Changed tesla coil to use electrocution handler 2014-04-14 20:16:41 -04:00
Robert S
28897ac249 Changed electrocution damage of wires to be handled by calc-core CustomDamage class 2014-04-14 20:10:45 -04:00
Robert S
ade00d97dc Wire electrocution now drains 100j per damage done 2014-04-14 19:38:59 -04:00
Robert S
c04955cd8a Tweaked wire electrocution damage range 2014-04-14 19:33:24 -04:00
Robert S
bb1aaecc5b Changed how electrocution is handled for wires, damage is no longer in the millions and only works when wire has a current 2014-04-14 19:19:51 -04:00
Calclavia
853c7bfdb0 Fixed #455 - EM Levitator item dupe 2014-04-14 20:53:13 +08:00
Robert S
6119f44947 Removed BlockGlyph.class as its unused 2014-04-14 04:36:43 -04:00
Robert S
3d1cf14e8e Fixed NPE in generator 2014-04-13 23:17:43 -04:00
Robert S
a39e464bfc .test 2014-04-13 04:30:05 -04:00
Robert S
2a9927bdc8 Fixed battery box not saving due to a late init capacity set 2014-04-13 01:09:02 -04:00
Robert S
99cfdc7fdb Fixed some issues with battery box 2014-04-13 00:46:55 -04:00
Robert S
ea86928124 Removed unneeded var from battery box 2014-04-13 00:37:29 -04:00
tgame14
c1fea3aeb1 Adjusted Electrical Tile handling to support better encapsulation 2014-04-12 13:01:35 +03:00
Robert S
a90f300602 Moved power configs to settings class, attempting to fix missing config gen 2014-04-10 17:29:16 -04:00