Robert S
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96edeae5c7
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Added recipe for laser gun
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2014-05-04 09:12:07 -04:00 |
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Robert S
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429cb6b8cd
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Clean up on laser code, and texture fix for laser gun
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2014-05-04 08:30:22 -04:00 |
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Robert S
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23a910a050
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Laser now shows breaking animation
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2014-05-04 06:46:05 -04:00 |
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Robert S
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e3260ef2e1
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Created the start of a mining laser gun, pulled from old assembly line mod
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2014-05-04 03:18:13 -04:00 |
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Robert S
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990f83d5ce
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Added toString to several tiles allowing better debug
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2014-04-27 15:20:48 -04:00 |
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Robert S
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3c2f73a27b
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Added waila support for crates
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2014-04-26 12:21:58 -04:00 |
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Robert S
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e73d80b982
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Added tool tip on item lev to say its disabled
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2014-04-25 00:10:30 -04:00 |
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Robert S
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159e8ecc26
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Added electrical damage to framed wires
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2014-04-24 15:10:17 -04:00 |
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tgame14
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7669547a75
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small cleanup
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2014-04-21 13:03:37 +03:00 |
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tgame14
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124192bcdf
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Cleaned up direction map of IItemRailing
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2014-04-20 15:13:15 +03:00 |
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tgame14
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04d6046716
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Cleanup of Item railings
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2014-04-20 15:05:52 +03:00 |
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tgame14
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c8d41fa55e
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Cleanup of Item railings
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2014-04-20 15:02:16 +03:00 |
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Robert S
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81ee8e26cf
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Changed insulation back to wool until i can implement an insulation handler
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2014-04-20 01:25:12 -04:00 |
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tgame14
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2a6a027787
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Adding proper constructor data to ItemRailingTransfer
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2014-04-17 20:30:21 +03:00 |
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tgame14
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8485dd2e59
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added Item for ItemRailing, and registered in Multipart factory including in load phase, EXPERIMENTAL
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2014-04-17 18:01:17 +03:00 |
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tgame14
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35a430dc7e
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Cleaned imports
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2014-04-17 13:42:33 +03:00 |
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tgame14
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c78cd153e6
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Adding logic to choose next ItemRailing for IItemRailingTransfer to go to next
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2014-04-17 13:41:53 +03:00 |
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tgame14
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4395c9ec55
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Added weak Ref to ItemRailingTransfer to allow caching of current target, and end goal
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2014-04-17 13:25:35 +03:00 |
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tgame14
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dff9049ea2
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made ItemRailingTransfer accept node instead of Part
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2014-04-17 13:15:41 +03:00 |
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tgame14
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d5648b2fba
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Pointing connected Railing to node for logic queries
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2014-04-17 13:11:54 +03:00 |
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tgame14
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1ba7f878c4
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Abstracting PartRailing from being an IItemRailing and instead making nodes implement it
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2014-04-17 13:09:44 +03:00 |
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tgame14
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f9483a2db5
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Clean up, made Comparator of ItemRailing to compare against distance to source ItemRailing
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2014-04-17 12:32:53 +03:00 |
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tgame14
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27bfc697f9
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Adding comparators to sort through nodes, including logic to choose target for items to fire at
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2014-04-17 11:41:48 +03:00 |
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tgame14
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29b5af3e51
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Switched to external Compiler, fixed all java syntax errors
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2014-04-16 16:52:29 +03:00 |
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tgame14
|
0ddff4cd7b
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removed errored code bit
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2014-04-16 16:49:49 +03:00 |
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tgame14
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e355371458
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Fixed missing ; stupid IntelliJ....
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2014-04-16 16:47:20 +03:00 |
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tgame14
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817e4fd9cf
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Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development
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2014-04-16 16:44:30 +03:00 |
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tgame14
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b536a284fb
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Adding utility methods and properly implementing several interfaces, Railings now are able to search around them
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2014-04-16 16:44:06 +03:00 |
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tgame14
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5443704ab0
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Cleanup and adding comparator for sorting most probably target for IItemTransfer
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2014-04-16 16:11:39 +03:00 |
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Robert S
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de82ff94a1
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Re-enabled item lev, instead disabled recipe && part updating
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2014-04-16 09:01:05 -04:00 |
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tgame14
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ced9a4dcbf
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Abstracted code to use interfaces rather then implementation
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2014-04-16 15:53:58 +03:00 |
|
DarkGuardsman
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39f144412c
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Disabled item lev due to a major dupe issue
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2014-04-16 08:42:47 -04:00 |
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DarkGuardsman
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6c03ffa571
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Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation
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2014-04-16 08:13:42 -04:00 |
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Calclavia
|
5a6e92ccd1
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Some work done on crate
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2014-04-15 22:46:59 +08:00 |
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Robert S
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49501a31a2
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Minor change to wire percent damage
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2014-04-14 21:26:56 -04:00 |
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Robert S
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59c2eba174
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Changed methods calls from CustomDamageSource to ElectricalDamage
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2014-04-14 20:36:27 -04:00 |
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Robert S
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b082997714
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Changed tesla coil to use electrocution handler
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2014-04-14 20:16:41 -04:00 |
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Robert S
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28897ac249
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Changed electrocution damage of wires to be handled by calc-core CustomDamage class
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2014-04-14 20:10:45 -04:00 |
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Robert S
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ade00d97dc
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Wire electrocution now drains 100j per damage done
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2014-04-14 19:38:59 -04:00 |
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Robert S
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c04955cd8a
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Tweaked wire electrocution damage range
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2014-04-14 19:33:24 -04:00 |
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Robert S
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bb1aaecc5b
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Changed how electrocution is handled for wires, damage is no longer in the millions and only works when wire has a current
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2014-04-14 19:19:51 -04:00 |
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Calclavia
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853c7bfdb0
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Fixed #455 - EM Levitator item dupe
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2014-04-14 20:53:13 +08:00 |
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Robert S
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6119f44947
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Removed BlockGlyph.class as its unused
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2014-04-14 04:36:43 -04:00 |
|
Robert S
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3d1cf14e8e
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Fixed NPE in generator
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2014-04-13 23:17:43 -04:00 |
|
Robert S
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a39e464bfc
|
.test
|
2014-04-13 04:30:05 -04:00 |
|
Robert S
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2a9927bdc8
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Fixed battery box not saving due to a late init capacity set
|
2014-04-13 01:09:02 -04:00 |
|
Robert S
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99cfdc7fdb
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Fixed some issues with battery box
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2014-04-13 00:46:55 -04:00 |
|
Robert S
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ea86928124
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Removed unneeded var from battery box
|
2014-04-13 00:37:29 -04:00 |
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tgame14
|
c1fea3aeb1
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Adjusted Electrical Tile handling to support better encapsulation
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2014-04-12 13:01:35 +03:00 |
|
Robert S
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a90f300602
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Moved power configs to settings class, attempting to fix missing config gen
|
2014-04-10 17:29:16 -04:00 |
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