DarkGuardsman
0304fb66f7
worked a bit on ores and processor ore parser
2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55
Actually added ore dictionary parsing to ore processor
...
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
23f19c17a4
Auto-Sync
2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33
Worked on recipes
2013-10-25 03:02:00 -04:00
DarkGuardsman
d723e52bbb
Added a few methods to entity dictionary
2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22
Toyed with the idea of XML help pages
...
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
e60a78b9e0
Toyed with wrench
2013-10-23 13:16:48 -04:00
DarkGuardsman
c38354b890
Cleaned up Heating code for thermal couple
2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310
Balanced ore generators to vinalla ores
...
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506
Added New tab and changed tab icons
2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea
Possible fix for ore generation
2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380
Toyed with heat couple
2013-10-22 21:14:50 -04:00
DarkGuardsman
35b14aa38c
Forcing github to refresh textures
2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56
...
2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a
...
2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8
...
2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96
Re-syncing item pictures
2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064
Forcing github to sync pictures
2013-10-22 19:13:16 -04:00
DarkGuardsman
4d12e4affe
Possible fix for 'inconvertible types' error
...
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
6d7c6f4eac
Auto-Sync
2013-10-22 17:44:38 -04:00
DarkGuardsman
7ab3936e72
Auto-Sync
2013-10-22 17:17:23 -04:00
DarkGuardsman
dcf0627d51
Updated scripts
2013-10-22 16:57:34 -04:00
DarkGuardsman
7ec4980de6
Created a single solar panel texture
2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5
Finished the bronze tool textures
2013-10-22 16:00:44 -04:00
DarkGuardsman
adc46d3345
Item clean up and change in item registration
2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22
Created texture for all tools, though still working
...
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f
Worked on the tool some more and started on textures
2013-10-22 10:27:15 -04:00
DarkGuardsman
769156e9cb
Fixed issues with tools
...
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
2013-10-22 09:43:00 -04:00
DarkGuardsman
25d0a4e876
Mostly finished basic hand tools
...
Still need to test them, do the textures, and lang files.
2013-10-21 11:56:19 -04:00
DarkGuardsman
2f5cd2a767
Worked on tools
2013-10-21 10:14:20 -04:00
DarkGuardsman
329c24fc0e
Changed tool class name
2013-10-21 09:18:18 -04:00
DarkGuardsman
d967bd60dd
Starting on transformer
2013-10-21 09:04:43 -04:00
DarkGuardsman
63b3c2001d
Wire idea and new network design start
...
Read wires.txt for notes on new wire design. As for network i'm going to
create a way to store multi-networks in a block to allow for more
advanced control.
2013-10-21 09:04:31 -04:00
DarkGuardsman
048b398a63
Made an item loader
2013-10-20 17:46:36 -04:00
DarkGuardsman
24257c0c99
Added a recipe load method to mod prefab
2013-10-20 17:10:04 -04:00
DarkGuardsman
0d87f91c70
Worked on new access system
2013-10-20 12:38:01 -04:00
DarkGuardsman
cbe12e64db
Did a bit of work on new user access system
2013-10-19 22:01:29 -04:00
DarkGuardsman
68b67bfc92
Toying with terminal and access stuff
2013-10-19 12:54:58 -04:00
DarkGuardsman
d7dc835aef
Worked on a few things
2013-10-18 21:07:32 -04:00
DarkGuardsman
31e3c83dd9
Added Object load/save to NBTFileLoader
...
Helps with loading object were they are save/loaded without knowing the
exact data type.
2013-10-17 02:47:32 -04:00
DarkGuardsman
0a11559d6e
Added a angle to forgeDirection method to math helper
...
Was used in the armbot and looks like a very useful method.
2013-10-17 02:46:18 -04:00
DarkGuardsman
6f1131653c
Created tryToParse methods in UnitHelper
...
Should help convert an object into the value type. Mainly used for
string conversion though it also works on other basic types.
2013-10-17 02:45:42 -04:00
Archtikz
0c92637e0a
Just looking, accidental edit.
2013-10-13 09:15:27 +01:00
DarkGuardsman
a2a1749b22
Added a constructor to the blockmachine
2013-10-13 04:14:32 -04:00
DarkGuardsman
784e05ef30
Added to the object reg
2013-10-13 04:14:22 -04:00
DarkGuardsman
16f4403a82
Notes on heating system
2013-10-13 04:14:01 -04:00
DarkGuardsman
95c6fa1b85
API update
2013-10-12 06:12:59 -04:00
DarkGuardsman
30329c6b51
Cleaned up design notes
2013-10-09 18:42:22 -04:00
DarkGuardsman
bfdc1d2e03
updated git files
...
stupid merge conflicts. This was originally with the ICBM api commit but
something fucked up. Anyways this should prevent future errors when
.java files decide that binaries have changed.
2013-10-09 18:07:44 -04:00
DarkGuardsman
939621123e
updated ICBM api
2013-10-09 17:55:28 -04:00