Robert
10215d9e2f
Added set methods to Pair class
2013-11-09 11:28:05 -05:00
Robert
4d17561a37
Working on item networks for AL
2013-11-09 11:27:56 -05:00
DarkGuardsman
06c4b331b6
Set network to invalidate when merging
2013-11-08 17:40:26 -05:00
DarkGuardsman
5fe979c5f0
Seems my git files got reset
2013-11-08 17:34:00 -05:00
DarkGuardsman
c6bcb4ce17
Added Ray Trace class from code in the empire engine
2013-11-08 12:05:21 -05:00
DarkGuardsman
18fe6f072d
CleanupFormatting
2013-11-08 12:04:19 -05:00
DarkGuardsman
3630324a2f
Moved this over from FM
2013-11-08 05:22:16 -05:00
DarkGuardsman
6d437b9f1e
Worked on gases a bit more
2013-11-08 05:22:08 -05:00
DarkGuardsman
fb58861207
Started up on redoing arch's gas system
...
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.
2013-11-08 03:55:55 -05:00
DarkGuardsman
e57ea196a2
Started working on active tile networks
2013-11-08 01:29:36 -05:00
DarkGuardsman
01333fe4b0
Updated License
2013-11-07 23:10:32 -05:00
DarkGuardsman
a4b618f5df
Quick idea to create a help manual
2013-11-06 17:40:56 -05:00
DarkGuardsman
fd6c5d5990
Fixed an issue with the save helper
2013-11-06 17:11:39 -05:00
DarkGuardsman
06c88806dd
Worked on save manager some more
2013-11-06 10:03:29 -05:00
DarkGuardsman
2d825496c4
Changing packages to reduce package count
...
Cleanup in other words
2013-11-06 08:41:00 -05:00
DarkGuardsman
78480e265b
Recreating a save manager to handle object saving
...
This will help save object that are not saved by the world.
2013-11-06 08:28:06 -05:00
DarkGuardsman
6ee96828d7
Removed help page stuff
...
I'm not really working on it and its just adding to the file count so i
removed it.
2013-11-06 08:27:31 -05:00
DarkGuardsman
f87eec9af1
Worked on tools a bit
2013-11-05 03:39:39 -05:00
DarkGuardsman
2119b5043b
Finished off the major tool textures
...
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
96d136a3f4
Disabled salvaging function of ore processors
...
There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
2013-11-05 02:01:30 -05:00
DarkGuardsman
4537211850
Auto-Sync
2013-11-04 23:12:34 -05:00
DarkGuardsman
3793f44c4f
Start in on a bit of the recipe handling
2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923
idea for complex autocrafting
2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd
Cleanup on Processor Recipes
2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6
Added a tile that only stores NBT
2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a
Fixed damage on tools
2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171
Worked on processor and toyed with a few things
2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d
Working on correcting issues with processor recipes
2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e
Added a date method to modprefab
...
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528
Removed loop issue
2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8
Added client side debug for packets per block
2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c
Recipe Stuff
2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697
Documented properties of HeatingData container
2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6
Started toying with the idea of molten fluids
2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d
Auto-Sync
2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4
Worked on a few recipes
2013-10-28 18:27:04 -04:00
DarkGuardsman
ae4e57c6e5
Removing the use of the recipe loader for small items
...
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba
Changed the recipes for process to correct loading issues
2013-10-27 22:42:18 -04:00
DarkGuardsman
46cbf797ca
Added ore name to wire
2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034
Made ruble to dust output random
2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b
Changed battery from 1GJ to 5MJ
2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594
Created a system to load default groups into machines
2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5
Fixed owner group being null
2013-10-26 18:24:16 -04:00
DarkGuardsman
fd2db61d08
Added shears to common tools item
2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6
Fixed some critical recipe conversion errors
2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573
Started on switch and detector wires
2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be
Added to the ore parser and added configs for it
...
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908
Steel and bronze dust recipes
2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5
Updated galacticraft api
2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a
Attempting to force item nbt to send to client
2013-10-25 05:29:32 -04:00