changed the packet handler to use a method allowing for super classes to
work with the packet. This is without losing the packet ID or needing to
reread the data from the packet again.
As well more improvement to how the tile understands how its powered
from the network. Added ways to detect if the tile was remove, no longer
connected, and a delay in case the power source missed a power cycle.
More improvement are to come especial with how much power is used by the
entire network.
Changing the fake network like power system for the belts into a better
network. This way i can start to do more with the network and manage it
better.
This has not fixed issue with mekanism interaction yet. However, i am
still working on this though i don't think it just the manipulator
causing the issue.
Changes:
*Fixed: Filter not resetting for inventory helper
*Fixed: Manipulator consume items
*Fixed: Manipulator taking more items than existed
*General: Cleanup, docs, and minor corrections
unkown if this was common or rare how it should be fixed. As well i
removed some code since it was already handled again else where. This
should make the crates load from map faster.
Give command is used to give an item to an inventory or place it in the
inventory of a tile.
wording is the same as take command Give ID:Meta amount
I will improve this command more allowing for the removal of the extra
args
Though i had got this taken care of last time but looks like now.
Change: Inventory is now only used for automation support. Player
interaction goes strait to the collective itemstack then is build back
into the inventory after.