DarkGuardsman
d78adb1892
Fixed tank and pipe render connection issues
2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767
Got rid of multi tank code for prefab
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Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212
Worked on and fixed issue with network fluid code
2013-10-30 22:00:37 -04:00
Robert WC Seifert
7f94bf5c08
Merge pull request #50 from crafteverywhere/patch-1
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Create zh_CN.lang
2013-10-30 09:47:21 -07:00
crafteverywhere
39807508e7
Rename zh_CN.lang to zh_CN.properties
2013-10-31 00:10:24 +08:00
crafteverywhere
efc939db86
Create zh_CN.lang
2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34
Rewrote a lot of the network parts and a bit of code
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Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551
Implements a few new methods for fluid networks
2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407
Killed off color and fluid restriction for networks
2013-10-29 23:39:46 -04:00
DarkGuardsman
44d5e57116
Start on a tread to run the fluid tile networks
2013-10-29 04:17:46 -04:00
DarkGuardsman
e6935ed859
Fixed a few issues with pipes
2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03
Worked on pipe names and items
2013-10-29 03:01:47 -04:00
DarkGuardsman
85e57658d6
Started work on fixing up pipes
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As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00
DarkGuardsman
dff9f952fa
Auto-Sync
2013-10-22 17:44:48 -04:00
DarkGuardsman
5d8cc09dd3
Small crafting change
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Will need to come back to this and fix any issue were iron tube will be
missing.
2013-10-22 15:52:04 -04:00
DarkGuardsman
77a13bc39b
updated meta
2013-10-21 08:28:56 -04:00
DarkGuardsman
b80d56a3ad
Auto-Sync
2013-10-20 17:10:54 -04:00
DarkGuardsman
faa932b735
Auto-Sync
2013-10-12 06:50:15 -04:00
DarkGuardsman
e0f80e765d
sync
2013-10-12 06:37:12 -04:00
DarkGuardsman
93d1531621
sync
2013-10-12 06:36:59 -04:00
DarkGuardsman
34ca320cb9
Auto-Sync
2013-10-09 12:25:52 -04:00
DarkGuardsman
7f44501e7a
Auto-Sync
2013-09-25 16:37:55 -04:00
DarkGuardsman
d4dbda70c0
ChangesToPairClass
2013-09-23 13:36:12 -04:00
DarkGuardsman
0690c2a0d4
UpdatedToNewForgeVersion
2013-09-23 12:10:18 -04:00
DarkGuardsman
0c0f08c736
ReworkedExtraInfoLoading
2013-09-22 00:05:33 -04:00
DarkGuardsman
46e5b289cc
RemovedRecipeLoaderFromBlocks
2013-09-21 18:15:44 -04:00
DarkGuardsman
560fb3822f
Set hydraulic creative tab icon
2013-09-21 17:01:34 -04:00
DarkGuardsman
f1857f2a64
Cleanup
2013-09-20 12:04:08 -04:00
DarkGuardsman
167dc1414d
FixedIssuesWithRegistry
2013-09-20 12:02:02 -04:00
DarkGuardsman
a3d0619843
renamed the generator block
2013-09-20 09:36:10 -04:00
DarkGuardsman
3a4733cbbb
BlockRegistryChanges
2013-09-20 09:34:23 -04:00
DarkGuardsman
4c9eca19f4
LicenseUpdate
2013-09-20 05:39:49 -04:00
DarkGuardsman
be92930d40
Changed how itemStack work for pipes
2013-09-20 05:36:19 -04:00
DarkGuardsman
2af16208aa
Lang file changed
2013-09-19 10:55:13 -04:00
DarkGuardsman
511306a4ed
More work on pipes
2013-09-19 10:55:08 -04:00
DarkGuardsman
a5f9dbab87
Major rework of pipes
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Still need some work to kill off any bugs created from this move.
However, now pipes no longer have 2 blockIDs, and metadata is no longer
an issue.
2013-09-19 05:34:47 -04:00
DarkGuardsman
925c7fc165
Reworked pipes a bit
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Removed pipe addons, they will be re-added later but in a more refined
non-tileEntity way
Changed how color code is saved.
2013-09-19 02:12:06 -04:00
DarkGuardsman
375950606e
Cleanup
2013-09-18 09:20:14 -04:00
DarkGuardsman
15aa7a319a
Changes
2013-09-18 06:56:36 -04:00
DarkGuardsman
17a9507032
dark-CleanupSync
2013-09-18 04:29:12 -04:00
DarkGuardsman
11c9bcad7a
Set fluid accept blocks to use helper for items
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Both tank and sink now use FluidHelper methods to handle FluidContainer
items. As well this should solve the sink not being able to accept
fluids. Unsure at this moment if it solved issues with tank draining.
More testing will be conducted. However, error correction will show up
in CoreMachine due to it containing the helper methods.
2013-09-16 12:05:29 -04:00
DarkGuardsman
7cef9abb1e
Auto-Sync
2013-09-16 08:01:14 -04:00
DarkGuardsman
9a10f8be31
Fixed tank duping issue
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I think it simple came down to i need to clean up the network before
doing anything to the network. As well i think the fluid container
network was not clearing the save stack data when it was empty.
2013-09-13 08:51:57 -04:00
DarkGuardsman
c6031ce624
Fixed render issues
2013-09-13 08:32:02 -04:00
DarkGuardsman
517af9442d
might have fixed tank loading issue
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all honesty i'm confused to why the tank is acting up like this. The
code should not be this delicate that a few lines throw it off.
2013-09-13 07:50:41 -04:00
DarkGuardsman
fb3a235abe
Some how broke tanks really bad
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Not sure what i did in the last few commits, and in this one but the
tanks don't work much at all now. They have rendering, saving, loading,
merging, and other issues now. Not much has really changed to cause this
bad of a reaction from the code.
2013-09-13 07:43:17 -04:00
DarkGuardsman
ca73318c78
Worked on Fluid Recipe system more
2013-09-13 02:21:12 -04:00
DarkGuardsman
b1b8e30617
Renamed Fluid network package to match core
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Forgot i renamed the core package for tile networks a while back. Since
when building the core this package is actually copied into it best i
make sure it is done right.
2013-09-13 01:15:28 -04:00
DarkGuardsman
c39cdc15a1
More work on Fluid crafting system
2013-09-13 01:10:13 -04:00