Robert Seifert
edfa4739e8
Changes to FakeEntityTile
2013-06-09 21:57:34 -04:00
Robert Seifert
41c1032226
Small change to damage entity
...
Still will need to be corrected later to pass the question to the tile
2013-06-09 10:29:30 -04:00
Robert Seifert
e4327c7cc2
Changed EntityTileDamage to extend entityLiving
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This allow for entities to target this entity if it was an attack source
2013-06-09 07:49:11 -04:00
Robert Seifert
0c6b9153ca
Passed right clicks onto the tile
2013-06-09 06:13:39 -04:00
Robert Seifert
3c43f66dd6
Added to IHpTile
2013-06-09 06:13:13 -04:00
Robert Seifert
1ef0ea0be2
Made basic machine class have an inf power mode
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This mode should only be triggered by players in creative mode. This way
a creative mode player can force the machine to run without power.
2013-06-09 05:35:26 -04:00
Robert Seifert
022a1a0d75
Add IHeatObject
...
This is too be used by objects mainly block to store heat.
2013-06-09 05:34:16 -04:00
Robert Seifert
a8d4560cba
Worked on custom damage and damage entity
2013-06-09 05:33:55 -04:00
Robert Seifert
e33f0b98e3
Added custom damage code
...
As well i added a way to create a fake entity for tile to be attacked by
vinalla and other mobs.
2013-06-08 03:02:53 -04:00
Robert Seifert
e84b7aa28f
Getting somewhere with Quaternions
...
I think i still have a bit to work on to make this work as i'm not
getting a perfect circle in testing. Rather i'm getting a star shaped
pattern from the points.
2013-06-06 22:35:41 -04:00
Robert Seifert
dab331f042
Testing use of Quaternions for rotation
...
This doesn't seem to be going well however i don't really understand how
to use them yet. Looking at them though i think OpenGl uses these for
model rotation. I might want to look into there code later...
2013-06-06 15:45:28 -04:00
Robert Seifert
8724a1023d
Possible solution to orbit (untested)
...
I'll test this after i make a test frame for it. Though i think this
might be it as long as i got the ideal down. After i tried to go to
sleep my brain broke down the changes pre rotation. If Y axis changes
the XZ distance change. If Z Axis changes YX distance changes. If X Axis
changes YZ axis changes. After figuring that out now i can use sin cos
to get the radian angles and times that by radius to get the delta
change in position.... or at least that is what i think. Testing will
prove me right or wrong.
2013-06-05 05:16:41 -04:00
Robert Seifert
10788a58b2
Worked on using sphere cords for orbit calcs (untested)
2013-06-05 03:27:06 -04:00
Robert Seifert
c3684dc952
Added math for Spherical coordinates
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ref for math http://en.wikipedia.org/wiki/Spherical_coordinates
Might be adding more math methods later as i need them
2013-06-05 03:03:09 -04:00
Robert Seifert
0fcb2a0a54
File rename and doc edits
2013-06-05 03:00:32 -04:00
Robert Seifert
9f60e32729
repackaging and orbit changes
2013-06-05 02:30:19 -04:00
Robert Seifert
1a4415779c
Worked on orbit helper/network
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This is going to need a ton of work and love to get right. Right now its
not even going to function.
2013-06-05 01:50:27 -04:00
Robert Seifert
1d146a3617
texture addition
2013-06-03 23:16:43 -04:00
Robert Seifert
a2d4398419
package change for hydraulic api
2013-06-03 08:34:02 -04:00
Robert Seifert
6cfa463c2b
changed balanceCollieveTank to better simulate tanks
...
Original this just spread out the liquid to all network parts. For the
ContainerNetwork which simulate tanks this fills the bottom tanks first.
2013-06-03 08:32:17 -04:00
Robert Seifert
ccf812758b
Added render classes from BC
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I'll need to edit these later just so i don't fill like i took code
freely from BC. Even though there license does allow taking code freely
:/
2013-06-03 07:11:14 -04:00
Robert Seifert
dc4e34496e
Network corrections
...
Fixed several issues with the network but there are still more to go.
2013-06-03 04:27:08 -04:00
Robert Seifert
3de7ab0ca5
Massive Fluid Network changes
...
Got started on this and didn't stop to better document the changes.
First the man changes are to div out the network code to be more usable
in other way than fluids. As well to make a new network class for the
tanks which are now becoming a more like the pipes. I will later as well
make a mechanical network and a data network for later use.
On top of that there are some helper class that i didn't upload before i
started work. There is nothing too them as they were in the start of
development.
2013-06-03 02:22:29 -04:00
Robert Seifert
04a81b09a3
Fixed crash with getting flow rate
2013-05-29 01:38:53 -04:00
Robert Seifert
b056b97a9c
minor changes to autocrafter
2013-05-25 23:53:02 -04:00
Robert Seifert
b70fc9bdce
Added crafting manager from assembly line
...
Still needs improved to be more flex-able and useable by other tiles.
However, it should be very useful for anyone doing autocrafting. As well
if anyone who uses it spots and issue fill free to improve/fix it.
2013-05-25 21:39:01 -04:00
Robert Seifert
adedb540a1
added a fail safe for no users on a lock
2013-05-25 20:45:16 -04:00
Robert Seifert
64a3690375
removed white extra from gui
2013-05-25 20:44:38 -04:00
Robert Seifert
221d555223
updated subs
2013-05-20 10:03:30 -04:00
Henry Mao
c7b5dd05fd
Improved terminal packets
2013-05-19 17:23:57 +08:00
Henry Mao
ffe37c8e4d
Your spelling sucks.
2013-05-19 16:04:06 +08:00
Henry Mao
d87ce2f987
Stopped using deprecated functions
2013-05-18 22:33:31 +08:00
Robert Seifert
955101d74b
Added hydraulic Lib
2013-05-17 14:37:51 -04:00
Robert Seifert
81f581e8a5
pulled some reusable files from AL
...
These files can be put to good use in other mods rather than recreating
them.
2013-05-15 17:36:46 -04:00
Robert Seifert
8e41c99ec7
updated subs
2013-05-15 06:36:15 -04:00
Robert Seifert
a122242c75
cleanup
2013-05-15 06:31:04 -04:00
Robert Seifert
75e7805c21
random stuff... really just random
2013-05-13 13:36:57 -04:00
Robert Seifert
ad5ffc8687
re-added copper wires
2013-05-11 11:09:34 -04:00
Robert Seifert
5fb1b3d1bb
added container class for terminal base
2013-05-11 09:25:27 -04:00
Henry Mao
48e5550957
Fixed some minor issues
2013-05-11 20:38:39 +08:00
Henry Mao
b3eefca979
Fixed not calling super.update()
2013-05-11 19:44:25 +08:00
Robert Seifert
07f01b6696
updated subs
2013-05-09 22:55:04 -04:00
Robert Seifert
20da3f682d
updated subs
2013-05-09 06:08:41 -04:00
Robert Seifert
d9ccca74d0
removed beam and tracer methods
...
each mod should create its own methods for this in its proxies
2013-05-09 03:38:23 -04:00
Robert Seifert
8bc283708e
updated for updated bc
2013-05-08 09:37:13 -04:00
Robert Seifert
264485539c
re-add bc as sub
2013-05-08 09:35:39 -04:00
Robert Seifert
ccde067edf
removed bc as sub
2013-05-08 09:34:58 -04:00
Robert Seifert
1f2bcec549
created an extends version of UniversalyRunnable
2013-05-08 08:12:30 -04:00
Robert Seifert
7f34d242cd
added a way to check if no power system is loaded
...
This will make is possible for mods using the lib to just check if a
power system they can use it loaded.
2013-05-08 03:06:55 -04:00
Robert Seifert
2827565c7a
Updated subs and add bc item loading
2013-05-08 02:35:01 -04:00