163 lines
4.6 KiB
Plaintext
163 lines
4.6 KiB
Plaintext
# This is the default data config file for AcademyCraft.
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# It is automatically copied to ".minecraft/config" folder for customization reference.
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ac.ability {
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# Global ability-related data.
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data {
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cp_recover_cooldown: 15
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cp_recover_speed: 1.0
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overload_recover_cooldown: 32
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overload_recover_speed: 1.0
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maxcp_incr_rate: 0.0025 # The max cp increase rate (multiplied by CP consumption)
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maxo_incr_rate: 0.0058 # The max overload increase rate (multiplied by Overload consumption)
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prog_incr_rate: 1.0 # The level progress increate rate.
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init_cp: [1800, 1800, 2800, 4000, 5800, 8000]
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add_cp: [0, 900, 1000, 1500, 1700, 12000] # The additional cp that can be achieved by using skills.
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init_overload: [100, 100, 150, 240, 350, 500]
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add_overload: [0, 40, 70, 80, 100, 500] # The additional overload that can be achieved by using skills.
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}
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# Global skill calculation interferers.
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calc_global {
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# Global damage scale.
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damage_scale: 1.0
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}
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category {
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#
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# Skill data explained:
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# Per-skill configuration can be found in <category>.<skill_name> path.
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# There are some common properties that are shared, listed below:
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#
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# Property | Description | Default value
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# ---------------------------------|--------------------------------------------|----------------
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# enabled (boolean) | Whether the skill can be learned or not. | true
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# damage_scale (float) | A scale of skill-to-entity damage. | 1.0
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# cp_consume_speed (float) | How fast this skill consumes CP. | 1.0
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# overload_consume_speed (float) | How fast this skill overloads. | 1.0
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# exp_incr_speed (float) | How fast this skill's experience increases.| 1.0
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# *destroy_blocks (boolean) | Whether this skill destroys blocks. | true
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# -----------------------------------------------------------------------------------------------
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# *: This property is only applicable on skills that have associated effects.
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# There is an example in electromaster/arc_gen skill.
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#
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generic {
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skills {
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brain_course {}
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brain_course_advanced {}
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mind_course {}
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}
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}
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electromaster {
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common {
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prog_incr_rate: 1.0
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}
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skills {
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arc_gen {
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# An example for common properties.
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enabled: true,
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damage_scale: 1.0,
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cp_consume_speed: 1.0,
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overload_consume_speed: 1.0,
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exp_incr_speed: 1.0
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}
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charging {
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}
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body_intensify {
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}
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mine_detect {
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}
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mag_movement {
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}
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thunder_bolt {
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}
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railgun {
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}
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thunder_clap {
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}
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mag_manip {
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}
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}
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}
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meltdowner {
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common {
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prog_incr_rate: 1.0
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}
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skills {
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electron_bomb {}
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rad_intensify {}
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scatter_bomb {}
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light_shield {}
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meltdowner {}
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mine_ray_basic {}
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ray_barrage {}
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jet_engine {}
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mine_ray_expert {}
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mine_ray_luck {}
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electron_missile {}
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}
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}
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teleporter {
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common {
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prog_incr_rate: 1.0
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}
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skills {
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threatening_teleport {}
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dim_folding_theorem {}
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penetrate_teleport {}
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mark_teleport {}
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flesh_ripping {}
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location_teleport {}
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shift_tp {}
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space_fluct {}
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flashing {}
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}
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}
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vecmanip {
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common {
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prog_incr_rate: 1.0
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affected_entities { # Configuration for VecManip/VecDeviation affected entities.
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# Assign difficulties to entity names. The difficulty is proportion to cp/overload consumed when an
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# entity is deflected.
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#
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# If not specified here, default difficulty is 1.0.
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difficulties: [
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{
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name: "minecraft:arrow",
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difficulty: 1.0
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},
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{
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name: "minecraft:potion",
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difficulty: 1.4
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},
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{
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name: "minecraft:snowball",
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difficulty: 0.1
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}
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]
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# Excluded entity names. Entities with name in this list will not be affected.
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excluded: [
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"item", "xp_bottle", "living", "mob"
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]
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}
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}
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skills {
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dir_shock {}
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ground_shock {}
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vec_accel {}
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vec_deviation {}
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dir_blast {}
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storm_wing {}
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blood_retro {}
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vec_reflection {}
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plasma_cannon {}
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}
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}
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}
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} |