Commit graph

2406 commits

Author SHA1 Message Date
simibubi
8a034d31a7
Merge pull request #2367 from Xandaros/patch-1
Fix de_DE controller rail translation
2021-11-24 14:10:05 +01:00
simibubi
393cc55e71 Stealthy Evaporation
- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
- Fixed press/deployer/spout failing to process a belt item when another item is processed simultaneously further down the belt
2021-11-24 14:06:10 +01:00
Martin Zeller
b8127407fa
Fix de_DE controller rail translation 2021-11-24 06:17:21 +01:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
Alonso
ebf1a895c9
es_cl.json by Alonsinwhat (#2365) 2021-11-23 16:39:30 +01:00
simibubi
97bff0f95f Other pipes are available
- Moved fluid update fix from encased pipes to all pipes
2021-11-22 12:44:36 +01:00
simibubi
27c69250d1 Portable Spillage Interface
- Fixed Chutes spilling items when inserting into disconnected storage interfaces
- Blaze Burners can now be picked up using the Wrench
- Additional safety checks from random crash reports
2021-11-22 11:38:52 +01:00
simibubi
67afe74250 Contraption launcher
- Fixed Contraptions being affected by Weighted Ejectors
2021-11-22 02:11:36 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
DreiMu
64f8e98011
Updates to de_de.json by DreiMu (#2358) 2021-11-21 16:50:32 +01:00
simibubi
91ba2780e7 Post-PR Datagen
- move pt_br to correct location
- bump version
2021-11-20 13:57:12 +01:00
qkrehf2
973eed6c10
Updates to ko_kr.json by qkrehf2 (#2340) 2021-11-20 13:43:42 +01:00
璀境石
dc0f5e58eb
Updates to zh_cn.json by Demonese (#2313) 2021-11-20 13:36:05 +01:00
Nekrodamus
f5369ebe63
Updates to es_es.json by FrannDzs (#2303) 2021-11-20 13:34:30 +01:00
vyhi
db4fcf8065
Updates to pt_br.json by vyhi (#2284) 2021-11-20 13:31:17 +01:00
CKenJa
78dd569986
Updates to ja_jp.json by CKenJa (#2280) 2021-11-20 13:28:38 +01:00
simibubi
a3808365dd
Merge pull request #2275 from Eriksonnaren/patch-1
Allows generator blocks to output different speeds in different direc…
2021-11-20 13:25:30 +01:00
simibubi
1d143e9271
Merge pull request #2288 from khjxiaogu/patch-1
Add Gantry Shaft Impact
2021-11-20 13:20:56 +01:00
Jozufozu
b3cf7a6f90 Off-by-one desync 2021-11-01 12:27:59 -07:00
PepperBell
fd1990f732 Dyed toolbox fixes
- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
khj xiaogu
e612294c15
Add Gantry Shaft Impact 2021-10-26 00:33:02 +08:00
simibubi
2db2892033 Not client enough
- bump version
- actually fix ISTER dist issue
2021-10-23 03:50:49 +02:00
simibubi
140a4a2463 Too hot a fix
- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
3a186c1286 More Calls
- Fixed dist error spam with Contraption interaction on servers
2021-10-23 01:56:15 +02:00
simibubi
3e1312e695 Close Call
- Fixed belt splicing not using or refunding belt connectors
- Fixed server crash when opening toolbox
2021-10-23 01:46:35 +02:00
simibubi
0bc26ac7b0 Outdrawn
- Fixed CTM item models disappearing after a ponder scene is opened
2021-10-22 22:33:45 +02:00
PepperBell
728fb256b7 Finalization
- Make new config fields final
- Do not add item cooldown if cooldown is less than or equal to 0
- Tweak rotation math for depots and billboard potato projectiles
2021-10-22 13:32:40 -07:00
Eriksonnaren
d5aea05283
Allows generator blocks to output different speeds in different directions
It is currently impossible to for example make a block that both generates stress and that behaves as a gearshift in that it rotates differently on either side. This simple check should allow that to be possible in a much easier and more intuitive manner.
2021-10-21 23:27:55 +02:00
simibubi
63f3946309 Post-PR Datagen 2021-10-21 21:20:01 +02:00
simibubi
04310059e0 Merge branch 'mc1.16/dev' into pr/2209 2021-10-21 21:13:03 +02:00
simibubi
29b6310abf Fix broken json of pt_br translation submission 2021-10-21 21:10:52 +02:00
vyhi
70740db4cd
Updates to pt_br.json by vyhi (#2203) 2021-10-21 21:06:01 +02:00
simibubi
dca6cc0bff Clickable doors
- Fixed item dupe when interacting with moving deployers
- Added movement interaction behaviours for doors and trapdoors
2021-10-21 20:46:26 +02:00
simibubi
a03025a0a3 Merge branch 'mc1.16/dev' into pr/2146 2021-10-21 19:43:13 +02:00
simibubi
d2d3c7f495 Merge branch 'mc1.16/dev' into pr/2123 2021-10-21 19:40:36 +02:00
simibubi
411ff6cfee Move obsidian movement from tag to config 2021-10-21 19:39:57 +02:00
simibubi
e8484b21ec Merge branch 'mc1.16/dev' into pr/2089 2021-10-21 19:25:10 +02:00
simibubi
855fc52d62 Update FurnaceEngineModifiers.java
- Use registry delegates
- Reduce boilerplate
2021-10-21 19:23:49 +02:00
simibubi
cd32845121 Merge branch 'mc1.16/dev' into pr/2220 2021-10-21 19:12:01 +02:00
simibubi
3093bf5917 Update HarvesterMovementBehaviour.java
- harvestpartial only breaks age zero crops if replant is disabled
2021-10-21 19:10:34 +02:00
simibubi
9443658431 Dummy beats null
- Implement #2228
2021-10-21 18:47:38 +02:00
kotakotik22
4d7f56d052 Merge branch 'mc1.16/dev' into movement_setting_provider_pr
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/config/CKinetics.java
2021-10-21 18:31:47 +03:00
kotakotik22
bc5c6bf21b Merge remote-tracking branch 'origin/mc1.16/dev' into movement_setting_provider_pr 2021-10-21 18:28:13 +03:00
Jozufozu
5a621bbea4 Fix crash during datagen 2021-10-19 15:29:04 -07:00
PepperBell
9870431db8 Miscellaneous refactors
- Refactor custom rendered items; The renderer now creates the model
instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client
is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource
reload
- Use TextureStitchEvent.Post event instead of resource reload listener
for filling sprites of SpriteShiftEntries
- Reuse Random instance in PartialItemModelRenderer
- Make all config fields final
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Rename ResourceReloadHandler to ClientResourceReloadListener
- Rename ProperDirectionalBlock to WrenchableDirectionalBlock
2021-10-16 01:46:49 -07:00
simibubi
2bd10af1bc Ordered Crafter slots
- Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
- Fixed smart pipe ponder scene no longer showing milk in the basin
- Added timed invalidation to refresh fluid handler references observed by pipe ends
2021-10-13 03:14:57 +02:00
simibubi
d1810f5173 Invisi-bucket
- Fixed filter slot display issues with Forge's multi-layered item models
2021-10-12 00:36:14 +02:00
simibubi
af9d6075ff Coolbox
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
2021-10-11 23:24:22 +02:00
simibubi
3792e06b8a Observing Fluids
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
2021-10-11 22:45:53 +02:00