Commit graph

436 commits

Author SHA1 Message Date
ugudango
3635611365 Casted ByteBuffer to Buffer in multiple places, for better backwards compatibility. 2020-11-17 01:46:27 +02:00
grimmauld
a00f619017 porty porty all the PRs 2020-11-15 10:41:05 +01:00
simibubi
d383965618
Merge pull request #503 from Snownee/mc1.15/snownee
Bug fixes
2020-11-14 22:10:16 +01:00
grimmauld
9ea09aef4c merge recent progress to 1.16 2020-11-14 15:22:32 +01:00
grimmauld
2a9542e2bb Loading 1.14 worlds? Yes please.
Added highly experimental remap event support
2020-11-14 12:15:38 +01:00
Snownee
c730517fb4 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/snownee
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2020-11-12 08:03:24 +08:00
simibubi
675af419ce Fixing user errors
- Added hints when looking at
-    Mechanical arms with no targets
-    Funnels attempted to be used like 0.2 transposers
-    Bearings that require an update to attach to their blocks
- Added some additional feedback when players apply filters
- Spouts now place two blocks above a depot/belt when used
- Basins can no longer be placed directly under a press or mixer
- Fixed prismarine recipe cycles from various mod interactions
2020-11-11 23:59:40 +01:00
simibubi
287db27ef0 The Funnel doesn't end here
- Updated wrench model (Kryppers)
- Funnels on depots and perpendicular to belts use a new model
- Funnels at the end of belts
    - no longer have a directional constraint
    - can now be extended/retracted manually
    - now hold items back at the block boundary
- Extracting Funnels on top of belts can now specify an amount no their filter, taking x items off a nearby stack when possible
- Fixed some issues with belt/funnel interaction
- Items reaching the end of a belt will still be regularly checked by perpendicular funnels in the space
- Contraptions now render blocks in appropriate render layers
- Straight diagonal Chutes now create an intersection when a funnel is directly above them
- Attempted a safety fix to bracket removal from shafts and cogs
- Fixed windmill structures not stalling when their attached network is overstressed
2020-11-11 19:00:31 +01:00
Snownee
5bd6110d59 Implement GuiBlockModelRenderBuilder tinting 2020-11-11 01:17:06 +08:00
Snownee
196083cb00 Packet workaround 2020-11-10 00:51:56 +08:00
Snownee
6b34eb453d Defensive coding to prevent client chunk loading 2020-11-08 22:54:46 +08:00
Snownee
2e3100be9a Fix JEI ingredients getting merged incorrectly 2020-11-08 20:53:12 +08:00
Snownee
671f307071 Fix blockzapper duplicating bonemeal and breaking bedrock 2020-11-08 18:12:44 +08:00
Snownee
073e3980ee Fix water rendering overlay on glass blocks 2020-11-08 16:29:58 +08:00
simibubi
0a98171384 Merge branch 'mc1.15/dev' into mc1.16/dev 2020-11-06 20:49:00 +01:00
simibubi
dbfe7f93fa Spinny vortex
- Crushing wheels no longer z-fight with chutes
- Improved rendering of items and fluids inside basins
2020-11-06 19:45:38 +01:00
simibubi
d5f08aab76 Brackets and spilled potions
- Added wooden and metal brackets
- Brackets can be applied to shafts, cogs and fluid pipes
- Brackets prevent pipes from connecting to adjacent pipes
- Fixed blockzapper not showing up in the searchable creative menu
- Added config values for hose pulleys
- Hose pulleys now extinguish lit waterloggable blocks
- Hose pulley now break blocks that cannot withstand vanilla fluid flows
- Spout is now wrenchable
- Fixed spout not activating properly
- Added fluid particles that supports fluids without a block variant
- Potion fluids now apply their effects to nearby entities when spilling from an open end
- Fixed pumps not rendering fluid particles when spilling/pulling fluids directly
- Hose Pulley no longer accepts fluids that cannot be placed
- Hose Pulleys and open pipes can no longer place water in the nether
- Some Refactors to the particle system
- Reverted reversed crtl activation for schematic tools
- Added a command to fix broken lighting in some of creates models (enables experimental forge block rendering)
- Fixed fluid ingredients in jei once again
- Fixed fluid tag ingredients being resolved on the client
2020-11-04 19:08:01 +01:00
simibubi
d26139576c Merge branch 'mc1.15/dev' into mc1.16/dev 2020-10-30 19:36:03 +01:00
simibubi
e701569fee Automatic Acrobatics
- Added the item drain
- Refactored pulley renderers
- Fixed belt funnel not dropping filters
- Fixed funnel filter slot positioning on upward facing funnels
- Sails can now be sheared
- Fixed the kinetic connectivity of the rotation speed controller
- Valve handles can now by dyed in world
- Seats can now be dyed in world
- Fixed Stockpile Switch emitting redstone power towards its detection target
- Organized Imports
- Fixed server launch issues
2020-10-30 19:28:33 +01:00
simibubi
a9c90cd2b6 Clean-up Crew
- Fixed datagen
- Fixed tank multi-place
- Organized imports
2020-10-30 12:18:21 +01:00
Bob Dole
16ab29be1d Converted to 1.16 appropriate ways - builds 2020-10-30 03:11:07 -04:00
Bob Dole
c739fdbb09 Resolved merge conflicts - Does not Build 2020-10-30 03:06:15 -04:00
simibubi
5abfc15e9e Destroyer of Lakes
- Added the hose pulley
- Added creative tanks
- Fixed sails not getting consumed when placed against each other
- Items can now be inserted onto belts regardless of it moving or not
- Fixed item duplication on stopped belts
- Refactored fluid block rendering in JEI
- Reworked model of the schematic table
2020-10-30 02:16:08 +01:00
grimmauld
521ce8a766 port recent changes 2020-10-23 19:01:25 +02:00
simibubi
b2cd378b52 Back in the early game
- Hand cranks can now be made without the need of brass
- Fixed tooltip referrals
- Crafters can no longer be covered when while they are holding an item
- Pushed some numbers around
2020-10-22 01:48:24 +02:00
simibubi
b14664d45f Windmill is Bearing is Clockwork
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00
simibubi
12e5b95157 Yet more TextComponent nonsense
1.16 just keeps on giving
2020-10-20 21:03:43 +02:00
simibubi
41148a5e39 Merge branch 'mc1.15/dev' into mc1.16/dev 2020-10-20 21:02:50 +02:00
simibubi
df252b3e30 Catching up
- remapped seat tooltips
- remapped outdated lang keys
- applied changes of #395 to 1.15
- Fixed Schematic hotbar overlay sometimes drawing on top of the item icon
- Fixed mechanical arm lighting and render bounds issues
2020-10-20 13:42:16 +02:00
Bob Dole
b30d3369cd Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.16/dev
- Resolved merge conflicts
2020-10-19 23:22:24 -04:00
simibubi
b7bed44a61 Basic Brewing
- Refactored JEI plugin to use a builder for categories
- The mixer can now process vanilla potion recipes
- JEI support for fluid potion mixing
- Refined some categories to not show obsolete information
- Compacting and automatic vanilla packing are now in separate tabs
- Fluids can now be manually picked up from a basin
- Basins and Spouts can now extract from and fill vanilla potion items
- Improved the filtering for fluid tests, such as the basin recipe and smart pipes
- Fixed CombinedTankWrapper losing nbt data of transferred fluidstacks
2020-10-19 22:07:05 +02:00
Bob Dole
21e19bef9f Merge branch 'mc1.15/dev' into mc1.16/dev
- Resolved merge conflicts
2020-10-18 00:22:25 -04:00
simibubi
dd95096bfa Smart Fluid Pipes
- Added craftable pipes with filtering capabilities
- Added missing recipe for the Portable Storage Interface
2020-10-17 18:20:05 +02:00
Zelophed
49ed619a79 ForgeCraft Playtesting, Part III-b
- fix blockzapper upgrade category
- fix goggle item not displaying properly in the goggle-overlay and its config screen
- fix items in guis occluding certain tooltips (again)
2020-10-17 04:29:00 +02:00
grimmauld
c9e2f8b05e Deforester works on slime saplings 2020-10-16 11:14:47 +02:00
simibubi
db2b8dd197 ForgeCraft Playtesting, Part II
- Fixed server dist crash in entity belt movement
- Fixed client crash when saving a schematic without giving it a name
2020-10-14 21:15:19 +02:00
simibubi
69cbfff8ed Merge branch 'mc1.15/dev' into mc1.16/dev 2020-10-14 21:06:46 +02:00
simibubi
62434fd564 That's hot
- Better JEI documentation of heat levels
- Remapped / Adjusted a few tooltips
- Fixed fan processing on item entities happening on both logical sides
2020-10-14 20:52:38 +02:00
simibubi
9b5707cba6 ForgeCraft Playtesting, Part I
- Fixed various rendering in JEI and UIs
- Fixed oxidized blocks not allowing to be harvested
- Fixed missing titles and tooltips in JEI and other UIs
2020-10-13 19:56:12 +02:00
simibubi
442d89e09e Port Changes to 1.16, Fix server launch 2020-10-12 22:16:06 +02:00
simibubi
cbeb5dc649 Merge branch 'mc1.15/dev' into mc1.16/dev 2020-10-12 22:15:32 +02:00
simibubi
afa94c3e77 Blazier updates
- Fixed some sync & block update issues with blaziers
- Changed the fuel pellet item
- JEI can now display fluid in- and outputs of basin recipes
2020-10-12 21:55:09 +02:00
simibubi
be8924a154 Port changes to 1.16 2020-10-12 16:25:57 +02:00
simibubi
df5008e7fd Merge branch 'mc1.15/dev' into mc1.16/dev 2020-10-12 16:25:46 +02:00
simibubi
9852d84fb8 More logistical errands
- Arms can no longer feed random junk to a jukebox
- Arms are no longer oblivious to hot-swapped blocks in its target areas
- Arms can now directly extract from and insert to Deployers and Crafters
- Arms can now feed blaze burners
- Fixed brass funnels deleting items inserted into a full or stalled inventory
- Fixed brass funnels in hopper mode not showing amounts on filters when transferring between server-only inventories
- Arms & Deployers can now be paused using a redstone signal; stopping them after their next completed cycle
- Fixed zapper tools not applying changes when the screen is closed using the confirm button
- Reorganized valve handle registration
- Added more preliminary recipes
2020-10-12 16:03:26 +02:00
grimmauld
131669c9ff Temporarily fix fluid tag serialization 2020-10-11 12:38:50 +02:00
grimmauld
3e3b0dad6e port changes to 1.16 2020-10-10 22:40:59 +02:00
grimmauld
1a4814e724 merge mc1.15/dev into mc1.16/dev 2020-10-10 21:46:40 +02:00
simibubi
22ed233969 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-10 21:15:48 +02:00
simibubi
f3deb8ba85 Tilted Trains
- The collision response now (semi)-supports yaw-pitch combined rotations of contraptions
- Attempted collision and rendering of contraption couplings moving up and downhill
- Fixed sychronization issues of a mounted contraptions' initial orientation
- Contraption couplings no longer render the virtual coupling connection
- Entities can no longer mount the cart connected by another carts' contraption
- Contraption coupligs no longer rotate backwards when opposite couplings are added onto it
- Minecarts no longer deadlock each other when one of them had stalled due to an unloaded coupling end
- Cart assemblers only disassemble coupling contraptions if both carts are within an inactive cart assembler
- Fixed interactions between coupling contraptions and furnace/chest minecart invs
2020-10-10 21:12:28 +02:00
grimmauld
88b8e7744f Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/crank/ValveHandleBlock.java
2020-10-10 19:48:06 +02:00
grimmauld
cb135df649 Configurable hunger games 2020-10-10 18:13:40 +02:00
simibubi
3956875334 The Coupling Capability
- Fixed concurrency / race condition issues with contraptions loading in during a collision cycle
- Reworked implementation model of minecart tracking and couplings
- Coupling items now get consumed when used in survival mode
- Added some player feedback when couplings cannot be created
- Fixed couplings disappearing on the client due to sync issues
- Wrenches can now remove minecarts in one hit
- Wrenches can now be used to remove couplings from minecarts
- Cart assemblers now attach themselves to the block above, no longer requiring active "sticky-ness" of the contraption towards it
- Minecarts can no longer be moved while a contraption is stalling them
2020-10-08 20:13:17 +02:00
grimmauld
36a96d35e3 fix some rendering to use matrix stacks 2020-10-07 22:32:03 +02:00
simibubi
699dc7bb5c Issues with Nested Config groups
- Fixed prefix "kinetics" added to unrelated subsequent config keys due to inconsistent push/pop
- Removed obsolete config values
2020-10-07 11:46:55 +02:00
grimmauld
b9476b58ce bare basin business, but 1.16 2020-10-06 21:42:31 +02:00
simibubi
378164b8b9 More unfinished basin business
- Fixed players flailing their limbs around while standing still on a moving contraption
- Attempted to reduce drag of remote player positions while on a contraption
- Contraptions no longer log out with the player riding them
- Attribute filters are now made of brass
- Added the ability to disable auto-compat with vanilla recipe types in the configs
- Added a recipe type for custom basin/press compacting
- Basins can now process items and liquids in recipes
- Input items/fluids of a basin can now be extracted or reused in further processing
- A basin diagonally below another basin with collect outputs of recipes processed in the top basin for ease of automation
- (Temporary debug recipes)
2020-10-06 20:43:13 +02:00
grimmauld
5401d96942 Fixed item tooltips 2020-10-06 20:11:58 +02:00
grimmauld
e8c458f2ad Fix even more text components, now in tooltips 2020-10-06 15:54:16 +02:00
grimmauld
0d972e144f Fix some more text components 2020-10-06 12:21:13 +02:00
grimmauld
33b8d2bd85 Fix matrix stack rotations 2020-10-04 15:39:32 +02:00
grimmauld
eda8bfd0a1 Fixed crash on pressing alt key on schematic screen 2020-10-04 14:16:05 +02:00
grimmauld
5993c30a3e fix contraption crashing the renderer 2020-10-04 13:48:30 +02:00
grimmauld
fdf9fdcd78 Fixed some text component stuff i messed up earlier 2020-10-04 10:35:58 +02:00
simibubi
bc4418a929 Port recent changes to compile 2020-10-04 01:59:51 +02:00
grimmauld
31e35d060f fixed merge conflicts 2020-10-04 01:08:13 +02:00
tterrag
e5179598e3 Get things running, fix forge/mc dependencies and extendo grip 2020-10-03 17:12:32 -04:00
tterrag
3be810a9eb Yet more porting, bodge to let SchematicWorld implement IServerWorld 2020-10-03 16:27:09 -04:00
simibubi
334bde9de5 Quality
- Visual rework of all active UIs
- Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
- Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
- Moved option input of cart assemblers to side faces
- Fixed crash when attempting to smelt items on belts/depots
- Stockpile switches can now be inverted
- Fixed stockpile switches not dynamically updating gui indicators frequently enough
- Tanks can no longer be directly interacted with in survival mode
- Sequenced gearshifts now emit a comparator signal based on their current instruction index
- The Piston instruction for sequencers can now accept distances up to 128m
- Fixed some rendering inconsistencies with symmetry mirrors
- Reworked symmetry mirror models to match the tool better
- Attribute filters can now add inverted conditions to the list
- Added the attribute "can be crushed"
- Made the schematicannon interface a little less confusing
- Fixed launched items of the schematicannon rendering warped
2020-10-02 14:28:48 +02:00
simibubi
5c56adaeaa Midnight bugs
- Fixed deployers not firing any right-click actions
- Fixed basin renderer crashing outside of dev env
- Fixed some lighting and flickering on psis
2020-09-26 00:59:43 +02:00
simibubi
6e285e2f8b Valves and Valve handles
- Added a straight pipe variant to cut flows using rotational input
- Added a slower more precise variant of the hand crank
- Basins now render their contained fluids
2020-09-25 17:22:16 +02:00
simibubi
27b05bc43e Portable Storage Interface remaster
- Implemented new PSI models by Kryppers
- PSIs are now used in pairs like contacts
- PSIs now act as an inventory proxy of the attached contraption
- Comparators can detect when two PSIs are interfacing
- Contraptions will continue moving after a second of inactivity
2020-09-24 20:32:16 +02:00
grimmauld
92a6e32b19 Fixed some more stuff 2020-09-24 16:17:16 +02:00
simibubi
2d6d360da4 Workstation transfer, Part II
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:40 +02:00
simibubi
d9d5e60606 Workstation transfer, Part I
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:12 +02:00
grimmauld
88d52814c5 Fixed tagging and some misc 2020-09-23 23:14:00 +02:00
grimmauld
ae7a24d2a3 Below 3 digit compile errors, finally 2020-09-23 21:42:31 +02:00
grimmauld
5538441e9f Still 3 digit compile errors? Fixed a bunch, probably broke a bit too 2020-09-23 11:15:32 +02:00
grimmauld
2f2a5674f3 Ok, still above 100 compile errors, but progress... 2020-09-22 23:18:13 +02:00
grimmauld
a142cfdb85 Last porty for the day 2020-09-22 22:28:51 +02:00
grimmauld
f01aeee43e even more porty? 2020-09-22 22:00:44 +02:00
grimmauld
fe92f8fb41 Even more porty 2020-09-22 21:17:11 +02:00
grimmauld
83c64121eb Do some porty stuff 2020-09-22 17:44:22 +02:00
simibubi
aef451e3bf Logistics' final stretch, Part II
- Belt observer -> Content observer
- Content observers can now monitor any inventory and funnel transactions
- Stockpile switches no longer only access slots exposed to a specific side of an inventory
- Stockpile switches can now take a filter
2020-09-20 21:34:36 +02:00
tterrag
4beaab9b97 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
Update to 1.16.3

Conflicts:
	src/main/java/com/simibubi/create/AllBlockPartials.java
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/AllTags.java
	src/main/java/com/simibubi/create/ClientEvents.java
	src/main/java/com/simibubi/create/CommonEvents.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/StorageInterfaceMovement.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java
	src/main/java/com/simibubi/create/content/contraptions/components/fan/NozzleTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueItem.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeModel.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankCTBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankModel.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PumpBlock.java
	src/main/java/com/simibubi/create/content/contraptions/particle/AirFlowParticle.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterBlock.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterRenderer.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltHelper.java
	src/main/java/com/simibubi/create/content/curiosities/ChromaticCompoundItem.java
	src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
	src/main/java/com/simibubi/create/content/curiosities/tools/SandPaperPolishingRecipe.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorBlock.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorMovementBehaviour.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorSlots.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/LinkedExtractorBlock.java
	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
	src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
	src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/belt/TransportedItemStackHandlerBehaviour.java
	src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/inventory/SynchronizedExtraction.java
	src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java
	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
	src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
	src/main/java/com/simibubi/create/foundation/utility/outliner/BlockClusterOutline.java
	src/main/java/com/simibubi/create/foundation/utility/outliner/Outline.java
2020-09-20 00:37:27 -04:00
simibubi
990d80412e Logistics' final stretch, Part I
- Brass tunnels once again have the ability to synchronize inputs among a chain
- Mechanical arms now have a range limitation
- Mechanical arms now wait with initialization until their area is fully loaded
- Chutes no longer ignore the direction of an attached fans air flow
- Chutes now render particles indicating their movement direction
- Chutes can now pull items up from belts or off the ground
- Fixed item model of shadow casing
- Fixed invisible quads under funnels when no casing is applied to the belt
- Belt mounted funnels can now be perpendicular to the belt theyre on
- Funnels can now transpose items like a hopper when facing down
2020-09-19 15:19:22 +02:00
simibubi
f58a7c8482 Fun with funnels
- Reworked funnel assets
- Andesite funnels can now be controlled via redstone input
- Re-introduced creative mounted storage
2020-09-14 21:10:38 +02:00
simibubi
2061072f8c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-09-13 22:00:15 +02:00
simibubi
03cf441674 Distribution modes for tunnels
- Item distribution across belts using brass tunnels can now be configured with a wrench
- Added new icons for the distribution options of arms and tunnels
- Removed obsolete code
- Fixed some weirdness with creative crates and funnels
2020-09-13 22:00:11 +02:00
LordGrimmauld
a015901571
Merge pull request #459 from gamrguy/render-fix
Fix unsided filters that shouldn't render
2020-09-13 11:37:56 +02:00
simibubi
651e06a70a Down the Refactor rabbit hole
- Reworked tileentity behaviours for inventory interaction
- Deployers no longer actively pull items from other inventories
- Some more work on basins
- Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans
- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
- Fixed excess items not able to be extracted from deployers
- Removed some things
- Funnels no longer actively transpose items between chutes and inventories unless they are vertical
- Chutes can now active pull and insert items from/to inventories above/below them
2020-09-13 00:59:14 +02:00
Colman Davenport
adfeeba5a1 Fix unsided unplaced filters still rendering 2020-09-12 15:50:12 -04:00
simibubi
fe2c27db35 Spout refinements
- Fixed upright items rendering inconsistently between belt and depot
- Fixed various timing and sync issues with the spout
- Added a recipe type for spout filling
- Fixed more co-modification on belts
- Item and fluid nbt tags in recipes are now data-generated as json objects rather than strings
- Transported item processing can now leave items behind
- Transported item processing now has more meaningful result data
- Tweaked spout animation
- Fixed cullfaces on spout model
2020-09-11 14:31:26 +02:00
simibubi
f564ce1a33 The Buffer Kerfuffle
- Refactored animated bytebuffers
- Fixed animated buffers bleeding vertices and rendering inconsitently when switching from/to optifine shaders
2020-09-10 23:37:14 +02:00
grimmauld
7784e5b58d Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes 2020-09-10 13:23:05 +02:00
grimmauld
3b516f5022 Unstackable items are a thing, i guess 2020-09-10 11:41:23 +02:00
grimmauld
3c128946f3 Fix seapickle blockzapper dupe 2020-09-05 22:05:57 +02:00
grimmauld
637dee0919 Zapper and cannon now place crops in basic growth state 2020-09-05 22:02:07 +02:00
grimmauld
7fea4a66a0 fixed client to-desktop crash with ":" in schematic name 2020-09-05 21:30:36 +02:00
grimmauld
1f06acb497 Change item requirements for block zapper and schematicannon
grass path -> grass block
farmland -> dirt block
2020-09-05 21:24:00 +02:00