simibubi
c53f9c2079
Contraption actors and blockzapper screen
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- Fixed harvesters and drill animating incorrectly on contraptions
- Ported blockzapper and worldshaper screen
2020-05-28 13:37:15 +02:00
simibubi
467af2ea20
Renamed AllItemsNew to AllItems
2020-05-28 01:30:14 +02:00
simibubi
3d68bec18a
Item registrates, and more porty
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- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
2020-05-28 01:29:26 +02:00
simibubi
8d8f96c778
Fixed outliners' culling issue
2020-05-27 13:12:57 +02:00
simibubi
68b656c6be
More porty
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- Ported blockzapper beams
- Terrainzapper now uses outliner utility
2020-05-26 20:45:56 +02:00
simibubi
57edbe0c38
Schematics in 1.15
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- Ported Schematic placement tools to a usable state (missing preview and noCull)
2020-05-26 14:40:15 +02:00
simibubi
f9fc00855a
Reversed Simi's reverse-rendering
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- Fixed all TERs that had their transformations backwards
- Fixed contraptions not rendering tileentities when not near world origin
- Fixed Schematic table crashing on upload
- Made more kinetic blocks non-opaque
2020-05-25 23:09:36 +02:00
simibubi
4e8a72be8b
Moving contraptions in 1.15
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- Ported the contraption renderer
- Fixed sticky blockstates of the linear chassis
- SuperByteBuffers can now be given a separate matrixStack for vertex lighting
- Kinetic TERs now make use of the passed light parameter
2020-05-25 19:58:13 +02:00
simibubi
85a30afc2b
Fix build issues outside IDE
2020-05-25 13:34:25 +02:00
simibubi
67f88e666c
Crafter connectivity
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- Ported input connection handler of mechanical crafters
- Added new TE behaviour for interacting with faces/edges between two blocks
2020-05-24 15:58:25 +02:00
simibubi
4e9cd1db49
ColorRegistrate, Part II
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- Added functional interface for block vertex coloring
- Removed several unused type-check-based behaviours
- Belt now registers its color handler in the builder
- Natural scoria now registers its color handler in the builder
- Fixed wrong offset in colored vertex models
2020-05-24 12:31:05 +02:00
simibubi
e9c26eed0a
ColorRegistrate
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- Added support for Block & ItemColors in CreateRegistrate
- Updated forge and removed obsolete warning suppressions
- Fixed mossy & overgrown block items not having their foliage layer coloured
2020-05-24 03:12:18 +02:00
simibubi
61aab48cdb
Merging langs
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- Set up a data generator to combine the generated lang from registrate with manual langs from assets/
2020-05-23 21:03:35 +02:00
simibubi
78ad674c22
Re-organized packages and utilities
2020-05-23 14:02:38 +02:00
simibubi
029b7e2123
Merge branch 'master' into mc1.15/dev
2020-05-23 12:15:55 +02:00
simibubi
34ce4c9a3e
Merge pull request #330 from Snownee/fix
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Bug fixes and deployer feeding
2020-05-23 12:12:36 +02:00
simibubi
88337a3e0c
Renamed AllBlocksNew to AllBlocks
2020-05-22 20:12:53 +02:00
simibubi
fda3c4760c
Removed old block reference holder
2020-05-22 20:08:02 +02:00
simibubi
785c79786d
Get registrated, Part II
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- Set up datagen and registrate chains for all remaining blocks
2020-05-22 20:02:07 +02:00
simibubi
8ab9118de2
Get registrated
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- Set up datagen and registrate chains for all remaining blocks from the contraptions section
2020-05-21 00:15:02 +02:00
simibubi
b773ba697f
Generating water wheels and fans
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- Kinetic TER now renders animated partials in the correct layer
- Ported Water wheel and Encased Fan to registrate
2020-05-19 16:41:54 +02:00
simibubi
aebbec5ffc
Generating belts
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- Added builder transform for registering stress config values for kinetic blocks
- Created a blockstate generator for belt blocks
- Added belts to registrate
2020-05-19 15:25:21 +02:00
Snownee
3890698a4b
Fix GUI rendering order
2020-05-19 13:29:11 +08:00
BigDaleAHA
b08d147311
Minor Chinese Lang File Fix ( #331 )
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* Minor Chinese Lang File Fix
According to the feedback received from fellow Chinese players, I made some minor fixes and improvements.
* Update zh_cn.json
Co-authored-by: Snownee <1850986885@qq.com>
2020-05-19 11:59:30 +08:00
simibubi
ff1f7bd207
Spiffy creative motor
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- Motors can now face any direction
- Reworked motor model
- Ported motor to registrate
2020-05-19 01:07:45 +02:00
simibubi
c698aec5d4
Generating complex blockstates
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- Added utility for outsourcing blockstate generators into dedicated classes
- Ported Encased belt and Adjustable Pulley
- Updated Forge
2020-05-18 22:01:09 +02:00
Snownee
f08a574653
Add deployer feeding
2020-05-19 02:06:22 +08:00
Snownee
282445d2ac
Fix deployer can eat, part 2
2020-05-19 01:43:59 +08:00
Snownee
485e6c529d
Implement IHaveColorHandler on WindowInABlockBlock
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https://discordapp.com/channels/620934202875183104/689866656914210897/700713829407129620
2020-05-18 23:57:49 +08:00
Snownee
1378418593
Fix deployer can eat
2020-05-18 22:35:42 +08:00
Snownee
4a7ad75cd0
Fix sand paper is sometimes stackable
2020-05-18 22:29:25 +08:00
Snownee
21cdea67f6
Fix AirCurrent damage handling
2020-05-18 22:13:36 +08:00
simibubi
9c96ee8bb8
Removed Symmetry Particles from block registry
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- Fixed fluid rendering in fan recipe JEI
- Made symmetry mirror models partials instead of blockstates
- Ported symmetry wand GUI Screen
2020-05-18 15:51:24 +02:00
simibubi
78cee0bd5e
Merge branch 'master' into mc1.15/dev
2020-05-18 13:06:58 +02:00
simibubi
6df522e902
Merge branch 'master' of https://github.com/simibubi/Create
2020-05-18 13:01:28 +02:00
simibubi
4d3f8f993b
Another chinese lang update
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- Added new zh_cn localization by Big_Dale
2020-05-18 13:01:24 +02:00
Snownee
e3d3a5de3d
Fix deployer cannot place potato on campfire
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https://discordapp.com/channels/620934202875183104/689866656914210897/697585687397925007
2020-05-18 18:34:02 +08:00
Snownee
830c1c6d3d
Fix contraption duplication ( #325 )
2020-05-18 11:20:04 +08:00
Snownee
616f8f746e
Remove unused import
2020-05-17 17:58:01 +08:00
Snownee
3544b981ee
- Fix extractor couldn't drop items when it attaches to a moving blcoks ( #317 )
2020-05-17 17:56:32 +08:00
simibubi
fb72a686e7
Ported in-world interfaces
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- Outlines now support shading/normals
- Refactored Value boxes to use the outliner system
- Ported scrolloption, filter and frequency slot rendering
2020-05-16 17:51:29 +02:00
Snownee
f662a1c805
- Fix schematicannon can place water in nether
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- Fix schematicannon item duplicating and wrong item requirement
2020-05-16 23:47:49 +08:00
simibubi
170f154b74
Merge branch 'master' into mc1.15/dev
2020-05-16 09:58:14 +02:00
simibubi
8212d39d95
Ported superglue entityrenderer
2020-05-16 09:57:06 +02:00
simibubi
d5ec1d6fef
Ported Schematic and Quill handler
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- Updated outlines rendered by the schematic and quill
- Removed some now auto-generated leftovers from the asset folder
- Fixed Schematic Table screen not rendering the table properly
2020-05-16 00:13:49 +02:00
Snownee
6ed79de6c7
Fix potential item duplicating (Block like bell)
2020-05-16 01:55:52 +08:00
Snownee
1578a2ac68
Improve glue behavior. Glue can no longer place on torch or so on
2020-05-16 01:49:32 +08:00
Snownee
2a9795f411
Fix contraption blocks do not drop while replacing by bedrock
2020-05-16 01:44:58 +08:00
simibubi
071482bb26
Ported Outline utility to 1.15
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- Outliner can now be used in 1.15
- Ported Chassis range display to use new Outlines
2020-05-15 17:13:38 +02:00
tterrag
afd6ec17e0
Fix material blocks model generation, clean up unnecessary loot tables
2020-05-14 23:17:31 -04:00