CannibalVox
81cc7053de
Clarified network code & set linkdata to always be written to network
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together.
2013-12-07 02:16:50 -06:00
CannibalVox
d9609ea60b
Fix SMP issue in DD 1.6.4
2013-12-07 01:18:44 -06:00
CannibalVox
1205e85861
Remove unnecessary watcher value set command.
2013-12-07 00:36:54 -06:00
CannibalVox
7dc51a8e56
Fixed some merge issues.
2013-12-06 21:14:20 -06:00
CannibalVox
2388be2681
Merge branch '1.6.2-code' of github.com:StevenRS11/DimDoors
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Conflicts:
StevenDimDoors/mod_pocketDim/CraftingManager.java
StevenDimDoors/mod_pocketDim/EventHookContainer.java
StevenDimDoors/mod_pocketDim/blocks/BaseDimDoor.java
StevenDimDoors/mod_pocketDim/blocks/BlockDimWall.java
StevenDimDoors/mod_pocketDim/blocks/BlockDimWallPerm.java
StevenDimDoors/mod_pocketDim/blocks/BlockDoorGold.java
StevenDimDoors/mod_pocketDim/blocks/BlockGoldDimDoor.java
StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java
StevenDimDoors/mod_pocketDim/blocks/BlockRift.java
StevenDimDoors/mod_pocketDim/blocks/TransTrapdoor.java
StevenDimDoors/mod_pocketDim/commands/CommandCreateDungeonRift.java
StevenDimDoors/mod_pocketDim/commands/CommandCreatePocket.java
StevenDimDoors/mod_pocketDim/commands/CommandDeleteAllLinks.java
StevenDimDoors/mod_pocketDim/commands/CommandDeleteRifts.java
StevenDimDoors/mod_pocketDim/commands/CommandExportDungeon.java
StevenDimDoors/mod_pocketDim/commands/CommandResetDungeons.java
StevenDimDoors/mod_pocketDim/commands/CommandTeleportPlayer.java
StevenDimDoors/mod_pocketDim/commands/DDCommandBase.java
StevenDimDoors/mod_pocketDim/core/DDTeleporter.java
StevenDimDoors/mod_pocketDim/core/NewDimData.java
StevenDimDoors/mod_pocketDim/core/PocketManager.java
StevenDimDoors/mod_pocketDim/helpers/ChunkLoaderHelper.java
StevenDimDoors/mod_pocketDim/items/ItemBlockDimWall.java
StevenDimDoors/mod_pocketDim/items/ItemRiftBlade.java
StevenDimDoors/mod_pocketDim/items/ItemRiftSignature.java
StevenDimDoors/mod_pocketDim/items/ItemStabilizedRiftSignature.java
StevenDimDoors/mod_pocketDim/mod_pocketDim.java
StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java
StevenDimDoors/mod_pocketDim/tileentities/TileEntityDimDoorGold.java
StevenDimDoors/mod_pocketDim/watcher/ClientLinkData.java
StevenDimDoors/mod_pocketDim/world/CustomSkyProvider.java
StevenDimDoors/mod_pocketDim/world/PocketBuilder.java
StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java
StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java
StevenDimDoors/mod_pocketDimClient/RenderTransTrapdoor.java
build.xml
2013-12-06 21:09:14 -06:00
CannibalVox
e825cb74b9
1.6.4 basic fixes
2013-12-06 20:38:55 -06:00
StevenRS11
7687a77332
Chunkloader fixes
2013-11-12 13:56:52 -05:00
StevenRS11
b818038fd6
Chunkloader fixes
2013-11-12 13:49:43 -05:00
StevenRS11
b18fe877de
Fixed commands and rift orientation
2013-11-12 13:16:54 -05:00
StevenRS11
8fbb41a588
fixed commands and rift orientation
2013-11-12 13:08:05 -05:00
StevenRS11
a1628ff341
Fixed monoliths
2013-11-11 22:05:11 -05:00
StevenRS11
8dd1d85e6e
Fixed chunkloaders and loading bug
2013-11-11 21:49:47 -05:00
StevenRS11
9907ce1ce8
removed debug
2013-11-11 21:40:28 -05:00
StevenRS11
c48e2307c7
Fixed chunk loaders and dim loading bug
2013-11-11 21:39:11 -05:00
StevenRS11
c2bab6cc93
Build 2
2013-11-11 19:19:53 -05:00
StevenRS11
51f7e10834
Fixed more packet issues
2013-11-11 17:33:00 -05:00
StevenRS11
5cd5a323e0
Fixed Packet issues
2013-11-11 17:24:20 -05:00
StevenRS11
20ea00a0a7
Fixed packet issue
2013-11-11 16:36:35 -05:00
StevenRS11
841fcffcb1
fixes
2013-11-11 03:41:14 -05:00
StevenRS11
0f49c8c28f
Small Fixes
2013-11-11 03:07:55 -05:00
StevenRS11
da608462d7
fixed monolith texture
2013-11-07 00:47:23 -05:00
StevenRS11
6b3b2d6471
Fixed Chunk Loading crash
2013-11-07 00:32:04 -05:00
StevenRS11
bb7cd95dcc
Various fixes
2013-11-07 00:28:40 -05:00
StevenRS11
f2f1ee7af9
Finished Sounds
2013-11-06 22:46:55 -05:00
StevenRS11
4a6d166ba5
Finished Textures, starting sound
2013-11-06 22:16:56 -05:00
StevenRS11
51ee6d9c5e
Finishing Textures
2013-11-06 19:30:39 -05:00
skyboy
7769a6e6a5
Merge upstream
2013-11-06 18:19:31 -05:00
skyboy
4cfd5475de
Fix large swath of warnings, fix most render-methods
2013-11-06 18:15:30 -05:00
StevenRS11
b4e0d53509
Not quite
2013-11-06 16:53:14 -05:00
StevenRS11
d849071e8e
All non-texture changes made
2013-11-06 16:40:49 -05:00
StevenRS11
52fcfdaf49
Starting update to 1.6.2
2013-11-06 16:01:31 -05:00
StevenRS11
e4ee4a3cee
crafting change
2013-11-06 15:46:43 -05:00
StevenRS11
59489f290f
Finished Server mode
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Also added World Thread
2013-11-06 15:16:07 -05:00
StevenRS11
e3df3cad08
Finished Loading blacklist & forced chunks
2013-11-06 14:27:55 -05:00
StevenRS11
d4fc43482d
Fixed possible savedata import bug
2013-11-05 23:06:21 -05:00
StevenRS11
a3a6c80fe5
More buildserver
2013-11-05 20:34:39 -05:00
StevenRS11
a04a266c17
THE UPDATE
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Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00
agaricusb
66ad5a798f
Fix possible NPE in RiftRegenerator.regenerate()
2013-10-06 19:10:04 -07:00
SenseiKiwi
02b96c0c05
Improved Dungeon Loot and Selection
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DDLoot: Implemented a custom version of MC's generateChestContents() for
our own chests. It avoids two notable bugs that affect MC's version.
FillContainersOperation: Changed code to use
DDLoot.generateChestContents()
SchematicLoader: Fixed a bug in the way we calculated a seed for
selecting our dungeons that would cause certain seeds to dominate all
the others. Under certain circumstances, the function would only return
-1. That would make our dungeon selection severely biased. That was
resolved and the code was specifically tuned for seeding Java's Random
even for doors with nearly identical positions. The result was an
apparent major improvement in the randomness of dungeons.
ruins\rules.txt: Changed the dungeon generation rules to precisely match
the complicated scheme we had before. We're still using simple rules to
choose dungeons - I used a program to derive the effective distribution
of dungeon types that the old code would produce and converted it into
the current rule system.
2013-08-24 07:52:35 -04:00
StevenRS11
a1a9e39caa
Minor fixes
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Rift placement with /dd-rift is fixed
Signs rotate properly
consistent behavior for wooden dim doors in pockets and dungeons
2013-08-23 01:30:24 -04:00
SenseiKiwi
2b1d80f9f9
Fixed Config Loading Bug
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Fixed a problem that caused bundled configs to not load sometimes.
2013-08-22 22:57:26 -04:00
StevenRS11
db3351441d
Merge branch 'master' of https://github.com/StevenRS11/DimDoors
2013-08-22 22:10:16 -04:00
StevenRS11
643785022a
reverted rift rendering
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sadface
2013-08-22 22:10:10 -04:00
SenseiKiwi
35e97b03e2
Merge remote-tracking branch 'upstream/master'
2013-08-22 17:43:25 -04:00
StevenRS11
eaab6d6b83
Merge branch 'master' of https://github.com/StevenRS11/DimDoors
2013-08-22 16:11:53 -04:00
StevenRS11
879f3a1eaf
Render fix
2013-08-22 16:11:49 -04:00
SenseiKiwi
ddf94334e0
Merged Changes
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Merged all pending updates and changes into the master branch.
2013-08-22 16:09:42 -04:00
StevenRS11
758f5e5062
Fixed a few bugs, more rendering changes
2013-08-22 16:04:08 -04:00
SenseiKiwi
db98086096
Merge branch 'master' of https://github.com/SenseiKiwi/DimDoors
2013-08-22 02:47:27 -04:00
SenseiKiwi
939ed771a8
Completed Dungeon Pack Implementation
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Added code so that the mod loads dungeon packs stored in the custom
dungeons folder. Changed the code for loading bundled dungeons so that
they're loaded as dungeon packs. This means dungeon packs are now fully
integrated into the mod. The changes were tested and seem to be working
perfectly.
2013-08-22 02:25:26 -04:00