Commit graph

140 commits

Author SHA1 Message Date
SenseiKiwi
ddcb0ff42e Added Dungeons to Ruins
* Added three of Balgor0's dungeons to the Ruins pack
* Made aesthetic and functional improvements to the dungeons
2014-03-19 00:27:26 -04:00
SenseiKiwi
3d8a9aaf27 Removed Balgor Pack
After finally getting the dungeons to load, I've determined that only
half of the rooms should be included. The three remaining rooms should
definitely stay. That's not much for a pack so I'm going to make some
modifications to the schematics and include them as part of Ruins.
2014-03-18 20:30:09 -04:00
SenseiKiwi
b1b1035b5f Integrated Balgor Pack and Fixed Bugs
* Set up the necessary code in DungeonHelper so that Balgor is
registered along with the other bundled packs.
* Improved the code for registering bundled packs to reduce the number
of paths we need to hardcode and to crash DD if a pack fails to load. A
crash would be inevitable no matter what since bundled packs are
integral to DD.
* Corrected an invalid generation rule for Balgor. It's set to select
random dungeons infinitely for now. I'll add an exit room later and
change the rule to force an exit. Balgor is still unusable until its
schematics get proper doors.
* Fixed PocketBuilder to actually check the results of validating
schematics before we try to build them. This was causing cryptic error
messages when flawed schematics were loaded (e.g. rooms without proper
doors) and could have caused serious problems during dungeon
regeneration. Don't ignore validation!
2014-03-17 19:03:32 -04:00
SenseiKiwi
f8982a871d Minor Change
Removed a misleading comment from the rules.txt for Balgor
2014-03-17 08:57:31 -04:00
SenseiKiwi
1e5e8dcf2b Added Subtree Searches for Dungeon Packs
Added a new setting to dungeon pack configs called
"DuplicateSearchLevels", which allows us to configure how many levels up
of the dungeon tree should be checked to avoid duplicating rooms used in
that subtree. In other words, it lets us avoid repeating rooms used in
neighboring branches of the dungeon. The setting has been added but it's
not fully supported yet - some additional code is needed in
DungeonHelper and it's not trivial to implement. I took a break because
doing it wrong could break dungeon selection.
2014-03-16 22:44:13 -04:00
SenseiKiwi
84eee1b155 Added More Dungeons
Added Cere-JumpPass, Cere-TransferTunnel, Cere-GreatHall,
SK-WatchedForkLeft, and SK-WatchedForkRight. Made a minor change to
SK-RaceTheLight.
2014-03-16 04:13:20 -04:00
SenseiKiwi
946ac37a27 Changes to Schematics
Added SK-RaceTheLight to our schematics. Changed the weights on
Cere-FloatingAltar and Cere-PuzzleWall to 75 (previously 100). Fixed
what appears to be a mistake pasted into ruins.txt and also updated it
for the latest dungeons.
2014-03-11 01:31:10 -04:00
SenseiKiwi
576ac0aae2 Fixed Double Door Textures
Fixed the way textures are applied so that doors from our mod can appear
as double doors. Renamed door textures to be consistent with Minecraft
door textures. Got rid of a few obsolete textures. Unfortunately,
something broke with door blocks updating. I need to fix that in the
next commit.
2014-03-07 22:03:20 -04:00
SenseiKiwi
ee72f3248e Removed Corium Assets
Removed leftover assets for Corium
2014-03-07 21:38:15 -04:00
SenseiKiwi
b2dfb35a72 Rotation Fixes and Schematic Changes
Fixed rotations for hopper and droppers. Hoppers were failing because
powered hoppers have different metadata. Droppers were just missing from
the list of oriented blocks. Fixed the wooden buttons on Cerevisiae's
altar room and added her puzzle room once hoppers were working reliably.
2014-03-07 01:17:14 -04:00
SenseiKiwi
f01222afee Updated Version Numbers
Updated all version numbers manually. Hopefully we'll automate this in
the future.
2014-03-06 02:11:05 -04:00
SenseiKiwi
a920a7d65b Fixed Missing Textures and Changed World Thread
Fixed the code for retrieving textures for ItemRiftBlade,
ItemRiftSignature, and ItemRiftRemover. Renamed Rift Blade item texture
again due to capitalization issues. Replaced World Thread texture with a
dark variant of MC's String - we can switch to another texture later.
2014-03-03 21:44:04 -04:00
SenseiKiwi
4889b94b8b Minor Change
Messing with the Rift Blade texture's name again
2014-03-03 21:26:46 -04:00
SenseiKiwi
7e964adb7a Removed Redundant Textures
Removed copies of item textures that simply had other names. Some
textures are broken now. I'll fix that in a moment.
2014-03-03 21:16:44 -04:00
SenseiKiwi
afcf62b95b Minor Change
Renamed the Rift Blade texture to change its capitalization under
Windows
2014-03-03 21:11:50 -04:00
StevenRS11
1dc7ee7a29 Last tweaks 2014-01-27 23:45:01 -05:00
StevenRS11
1705182c67 Various Fixes 2014-01-26 04:10:35 -05:00
StevenRS11
12225d8214 fixed limbo music 2014-01-26 02:05:47 -05:00
StevenRS11
ed92dc04dc Gave monoliths tranparency 2014-01-20 17:35:38 -05:00
StevenRS11
9fe071368e Working on rift remover strangeness 2014-01-19 22:15:12 -05:00
StevenRS11
80d828c252 Lots of fixes.
I also played around with fluids, and added something thats for BR. Its
not permanent here.
2014-01-18 18:35:11 -05:00
StevenRS11
0fcf02e75f Gateways nearly done, added sandstone gateways 2014-01-15 16:29:47 -05:00
StevenRS11
0e4e36c454 Gateway generation now emulates old functionality 2014-01-14 13:40:27 -05:00
StevenRS11
9f00345065 Schematics give a new crash now. 2014-01-13 23:13:16 -05:00
StevenRS11
7dadef953d more work on gateways, plus tried to add a pack.
Gateway is generating, finally, but it has some... issues. Inquire
within.

Just generate a new world, and use an unstable door to warp to the first
that gens.
2014-01-13 17:49:13 -05:00
StevenRS11
1104961c54 added support for different dungeon gateways 2014-01-11 22:25:00 -05:00
SenseiKiwi
ad92b1c2c4 Merge remote-tracking branch 'upstream/master' 2014-01-09 18:19:18 -04:00
SenseiKiwi
997e5ffda7 Added Nether Dungeon
Added another Nether maze
2014-01-09 18:18:21 -04:00
StevenRS11
3369352143 Small fix
Made doors not continually crash servers, now they close if something
breaks.
2014-01-09 13:25:14 -05:00
SenseiKiwi
e6090d1a5f Added Another Dungeon
Added another dungeon...
2014-01-09 10:57:12 -04:00
SenseiKiwi
d479f40993 Added Dungeons
Added two new dungeons
2014-01-09 09:07:10 -04:00
SenseiKiwi
39f6d297cd Fixed Dungeons for MC 1.6
Fixed dungeons that were broken by changes in MC 1.6
2014-01-06 00:05:15 -04:00
SenseiKiwi
7ebc4e6ead Resolved Merge Conflicts
Resolved merge conflicts between recent bug fixes in DungeonSchematic
and some minor additions to the code from another branch.
2014-01-04 03:36:37 -04:00
SenseiKiwi
4ebae55b17 Progress on Fixing Dungeons
Failed at fixing two dungeons for MC 1.6. I'll have to work around the
changes to block updates. >_o
2014-01-04 03:07:32 -04:00
SenseiKiwi
c0dec4caa3 Fixed Small Branch Room
Fixed a simple dungeon that had a problem with an extra sandstone block.
2014-01-03 18:46:41 -04:00
SenseiKiwi
e3f22ee4df Fixed Dungeon Weights
Made super rare dungeons appear more frequently.
2014-01-03 14:39:36 -04:00
SenseiKiwi
e5da1754c5 Added Dungeon: The Nexus
Added a new dungeon.
2014-01-02 21:24:40 -04:00
SenseiKiwi
b6669183bc More Dungeons
More dungeons for the Ruins pack. You'll never see it coming.
2013-12-22 19:05:04 -04:00
deathrat
8d19d71d8a Fixed problems with buildscript
Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 19:09:53 -05:00
deathrat
505b182af9 Created build.gradle
Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:36:38 -05:00