Commit graph

2394 commits

Author SHA1 Message Date
MalekiRe
0ae5e1ce6d Breaking the top of a DimensionalDoorBlock now leaves a rift at the bottom block, just like breaking the bottom of a DimensionalDoorBlock 2021-06-11 15:49:45 -07:00
MalekiRe
e5de56c15c Fixed Advancments triggering when they shouldn't, now all advancments only trigger if they actually are supposed it instead of it triggering as soon as you have any item in your inventory. 2021-06-11 14:25:38 -07:00
MalekiRe
907b413c14 Now Unraveled Fabric Blocks take time to break. 2021-06-11 13:58:44 -07:00
MalekiRe
41cacff88d Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from. 2021-06-11 13:29:20 -07:00
MalekiRe
18f974e6c8 Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece. 2021-06-10 21:20:01 -07:00
MalekiRe
68a8290296 Now spending time in limbo, items randomly will get frayed. 2021-06-10 17:42:35 -07:00
MalekiRe
050f00f662 Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended. 2021-06-10 17:04:26 -07:00
MalekiRe
5fa0b0decc Added the frayed enchantment, and the ModEnchants class. 2021-06-10 16:57:12 -07:00
MalekiRe
0caf589c0b Changed the hud so now it also creeps in slowly! 2021-06-10 16:12:08 -07:00
MalekiRe
9e686d8ec7 edited the fray, fixed the limbo checking so it doesn't crash on servers. 2021-06-10 14:30:46 -07:00
MalekiRe
510cc35135 Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so???? 2021-06-10 11:56:07 -07:00
MalekiRe
e9fd885b90 Merge branch 'DimensionalDevelopment:1.17' into 1.17 2021-06-10 02:33:44 -07:00
Waterpicker
2ca8ef60af Mask Shards and updated limbo textures. 2021-06-10 04:32:51 -05:00
Waterpicker
17df485200 Added static shader for later testing figuring out. 2021-06-10 04:31:32 -05:00
MalekiRe
163431f23d Changed the textures for limbo 2021-06-10 02:30:42 -07:00
MalekiRe
af534c1db6 Added little particles to limbo to add ambience 2021-06-10 01:52:54 -07:00
MalekiRe
00c078b8e8 Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray. 2021-06-10 00:52:10 -07:00
MalekiRe
d1bc33123c Increased and change the chances for things, also fixed the small syntax error in the AdvancementTab 2021-06-10 00:10:59 -07:00
MalekiRe
2638d1ba5b Now adds unravled fabric to your inventory and destroys armor durabilty 2021-06-09 23:43:57 -07:00
MalekiRe
198b214d56 Added text to show teh fray amoutn when fray is added through command, yay! 2021-06-09 22:32:52 -07:00
MalekiRe
ccb85e5060 Made it so that a stone player is set when the player is killed from too much fray. 2021-06-09 22:17:48 -07:00
MalekiRe
fcbd5913b7 Added stone player model! 2021-06-09 21:20:47 -07:00
MalekiRe
0c7bef7b8d Added "fray" command, inverted the incrementFray function, because it didn't work. 2021-06-09 20:28:02 -07:00
BoogieMonster1O1
35cc2270ea
fix url 2021-06-09 16:59:13 +05:30
Waterpicker
7d9927c9af Updated 1.17 2021-06-08 18:53:48 -05:00
Waterpicker
387a34aef9 Fixed world thread config derp. 2021-06-08 18:43:45 -05:00
Waterpicker
b3f9bce4c4 Did some mask wand asset stuff. 2021-06-08 18:43:45 -05:00
Waterpicker
6918e887fe Attempt at fixing advancements 2021-06-08 18:43:45 -05:00
CreepyCre
a4754ddf73 fix limbo falldmg ~courtesy of Malek 2021-06-09 01:43:00 +02:00
CreepyCre
65ef10fe67 Merge remote-tracking branch 'origin/1.17' into 1.17 2021-06-09 00:40:28 +02:00
CreepyCre
670e6fec85 fix worlds breaking & update loom 2021-06-09 00:40:18 +02:00
Waterpicker
ed4ff473cf Added new config menu lang (some still need to be fixed having placeholders)
Also readded world edit.
2021-06-06 15:02:29 -05:00
Waterpicker
f5570c68ec Forgot some stuff 2021-06-06 13:57:07 -05:00
Waterpicker
33c41db0d8 Update to old libraries 2021-06-06 13:55:18 -05:00
Waterpicker
e3a5a93c6f Fix for https://trello.com/c/X4YxywOi/23-no-rifts-when-breaking-doors 2021-06-05 07:03:56 -05:00
Waterpicker
63f75c0012 Fix for https://trello.com/c/JEtO8RCZ/25-no-texture-for-gateways 2021-06-05 07:03:21 -05:00
Waterpicker
6dff14d6a3 Fixed limbo breaking. 2021-06-05 07:02:25 -05:00
Waterpicker
a4980ecec2 Udpated to prerelease 4 2021-06-03 22:34:54 -05:00
Waterpicker
0fdbf43123 Adjusted the box of the mask entity and added the start of the mask wand. 2021-06-03 05:26:01 -05:00
SD
2a87540deb Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17 2021-05-31 13:45:03 +05:30
Waterpicker
b3c23a1cca Houston we have a mask! 2021-05-26 02:09:56 -05:00
SD
0b5264c40b Start work on DungeonTarget and splitting stuff 2021-05-10 11:13:25 +05:30
SD
7f6239201e Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17 2021-05-10 09:44:54 +05:30
SD
26cedad58b Fix translation key 2021-05-10 09:44:51 +05:30
Waterpicker
59c64d8ee8 Added Decayed, Unfolded, Unwarped, and Unravelled block along with world gen 2021-05-05 06:50:52 -05:00
Waterpicker
4c0b2c17b7 Final bit of monolith render 2021-05-05 06:50:04 -05:00
Waterpicker
c95bbfad9e Added the ability to prevent usage of rift signatures in personal pocket dimensions with config. 2021-05-05 06:40:06 -05:00
Waterpicker
87e8e20025 Fixed clouds appearing in limbo and pocket dimensions 2021-05-05 06:35:38 -05:00
Waterpicker
9e08383220 Fixed Tesseract and partially got rift render working. 2021-05-05 06:35:19 -05:00
Waterpicker
d322088e81 Fixed Monolith rendering. 2021-04-29 08:33:37 -05:00