MalekiRe
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0ae5e1ce6d
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Breaking the top of a DimensionalDoorBlock now leaves a rift at the bottom block, just like breaking the bottom of a DimensionalDoorBlock
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2021-06-11 15:49:45 -07:00 |
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MalekiRe
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e5de56c15c
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Fixed Advancments triggering when they shouldn't, now all advancments only trigger if they actually are supposed it instead of it triggering as soon as you have any item in your inventory.
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2021-06-11 14:25:38 -07:00 |
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MalekiRe
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907b413c14
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Now Unraveled Fabric Blocks take time to break.
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2021-06-11 13:58:44 -07:00 |
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MalekiRe
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41cacff88d
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Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from.
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2021-06-11 13:29:20 -07:00 |
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MalekiRe
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18f974e6c8
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Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece.
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2021-06-10 21:20:01 -07:00 |
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MalekiRe
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68a8290296
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Now spending time in limbo, items randomly will get frayed.
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2021-06-10 17:42:35 -07:00 |
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MalekiRe
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050f00f662
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Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended.
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2021-06-10 17:04:26 -07:00 |
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MalekiRe
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5fa0b0decc
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Added the frayed enchantment, and the ModEnchants class.
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2021-06-10 16:57:12 -07:00 |
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MalekiRe
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0caf589c0b
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Changed the hud so now it also creeps in slowly!
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2021-06-10 16:12:08 -07:00 |
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MalekiRe
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9e686d8ec7
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edited the fray, fixed the limbo checking so it doesn't crash on servers.
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2021-06-10 14:30:46 -07:00 |
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MalekiRe
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510cc35135
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Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so????
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2021-06-10 11:56:07 -07:00 |
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MalekiRe
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e9fd885b90
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-10 02:33:44 -07:00 |
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Waterpicker
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2ca8ef60af
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Mask Shards and updated limbo textures.
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2021-06-10 04:32:51 -05:00 |
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Waterpicker
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17df485200
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Added static shader for later testing figuring out.
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2021-06-10 04:31:32 -05:00 |
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MalekiRe
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163431f23d
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Changed the textures for limbo
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2021-06-10 02:30:42 -07:00 |
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MalekiRe
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af534c1db6
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Added little particles to limbo to add ambience
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2021-06-10 01:52:54 -07:00 |
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MalekiRe
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00c078b8e8
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Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray.
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2021-06-10 00:52:10 -07:00 |
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MalekiRe
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d1bc33123c
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Increased and change the chances for things, also fixed the small syntax error in the AdvancementTab
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2021-06-10 00:10:59 -07:00 |
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MalekiRe
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2638d1ba5b
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Now adds unravled fabric to your inventory and destroys armor durabilty
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2021-06-09 23:43:57 -07:00 |
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MalekiRe
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198b214d56
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Added text to show teh fray amoutn when fray is added through command, yay!
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2021-06-09 22:32:52 -07:00 |
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MalekiRe
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ccb85e5060
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Made it so that a stone player is set when the player is killed from too much fray.
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2021-06-09 22:17:48 -07:00 |
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MalekiRe
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fcbd5913b7
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Added stone player model!
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2021-06-09 21:20:47 -07:00 |
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MalekiRe
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0c7bef7b8d
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Added "fray" command, inverted the incrementFray function, because it didn't work.
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2021-06-09 20:28:02 -07:00 |
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BoogieMonster1O1
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35cc2270ea
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fix url
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2021-06-09 16:59:13 +05:30 |
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Waterpicker
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7d9927c9af
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Updated 1.17
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2021-06-08 18:53:48 -05:00 |
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Waterpicker
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387a34aef9
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Fixed world thread config derp.
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2021-06-08 18:43:45 -05:00 |
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Waterpicker
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b3f9bce4c4
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Did some mask wand asset stuff.
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2021-06-08 18:43:45 -05:00 |
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Waterpicker
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6918e887fe
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Attempt at fixing advancements
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2021-06-08 18:43:45 -05:00 |
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CreepyCre
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a4754ddf73
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fix limbo falldmg ~courtesy of Malek
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2021-06-09 01:43:00 +02:00 |
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CreepyCre
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65ef10fe67
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Merge remote-tracking branch 'origin/1.17' into 1.17
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2021-06-09 00:40:28 +02:00 |
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CreepyCre
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670e6fec85
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fix worlds breaking & update loom
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2021-06-09 00:40:18 +02:00 |
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Waterpicker
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ed4ff473cf
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Added new config menu lang (some still need to be fixed having placeholders)
Also readded world edit.
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2021-06-06 15:02:29 -05:00 |
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Waterpicker
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f5570c68ec
|
Forgot some stuff
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2021-06-06 13:57:07 -05:00 |
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Waterpicker
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33c41db0d8
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Update to old libraries
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2021-06-06 13:55:18 -05:00 |
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Waterpicker
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e3a5a93c6f
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Fix for https://trello.com/c/X4YxywOi/23-no-rifts-when-breaking-doors
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2021-06-05 07:03:56 -05:00 |
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Waterpicker
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63f75c0012
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Fix for https://trello.com/c/JEtO8RCZ/25-no-texture-for-gateways
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2021-06-05 07:03:21 -05:00 |
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Waterpicker
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6dff14d6a3
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Fixed limbo breaking.
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2021-06-05 07:02:25 -05:00 |
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Waterpicker
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a4980ecec2
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Udpated to prerelease 4
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2021-06-03 22:34:54 -05:00 |
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Waterpicker
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0fdbf43123
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Adjusted the box of the mask entity and added the start of the mask wand.
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2021-06-03 05:26:01 -05:00 |
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SD
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2a87540deb
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Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17
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2021-05-31 13:45:03 +05:30 |
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Waterpicker
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b3c23a1cca
|
Houston we have a mask!
|
2021-05-26 02:09:56 -05:00 |
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SD
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0b5264c40b
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Start work on DungeonTarget and splitting stuff
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2021-05-10 11:13:25 +05:30 |
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SD
|
7f6239201e
|
Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17
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2021-05-10 09:44:54 +05:30 |
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SD
|
26cedad58b
|
Fix translation key
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2021-05-10 09:44:51 +05:30 |
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Waterpicker
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59c64d8ee8
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Added Decayed, Unfolded, Unwarped, and Unravelled block along with world gen
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2021-05-05 06:50:52 -05:00 |
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Waterpicker
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4c0b2c17b7
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Final bit of monolith render
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2021-05-05 06:50:04 -05:00 |
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Waterpicker
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c95bbfad9e
|
Added the ability to prevent usage of rift signatures in personal pocket dimensions with config.
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2021-05-05 06:40:06 -05:00 |
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Waterpicker
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87e8e20025
|
Fixed clouds appearing in limbo and pocket dimensions
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2021-05-05 06:35:38 -05:00 |
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Waterpicker
|
9e08383220
|
Fixed Tesseract and partially got rift render working.
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2021-05-05 06:35:19 -05:00 |
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Waterpicker
|
d322088e81
|
Fixed Monolith rendering.
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2021-04-29 08:33:37 -05:00 |
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