Commit graph

625 commits

Author SHA1 Message Date
StevenRS11
da608462d7 fixed monolith texture 2013-11-07 00:47:23 -05:00
StevenRS11
bb7cd95dcc Various fixes 2013-11-07 00:28:40 -05:00
StevenRS11
f2f1ee7af9 Finished Sounds 2013-11-06 22:46:55 -05:00
StevenRS11
4a6d166ba5 Finished Textures, starting sound 2013-11-06 22:16:56 -05:00
StevenRS11
51ee6d9c5e Finishing Textures 2013-11-06 19:30:39 -05:00
StevenRS11
bef91e2ce6 Merge pull request #93 from skyboy/master
Fix warnings and most texture things
2013-11-06 15:24:57 -08:00
skyboy
7769a6e6a5 Merge upstream 2013-11-06 18:19:31 -05:00
skyboy
4cfd5475de Fix large swath of warnings, fix most render-methods 2013-11-06 18:15:30 -05:00
StevenRS11
b4e0d53509 Not quite 2013-11-06 16:53:14 -05:00
StevenRS11
d849071e8e All non-texture changes made 2013-11-06 16:40:49 -05:00
StevenRS11
52fcfdaf49 Starting update to 1.6.2 2013-11-06 16:01:31 -05:00
StevenRS11
a3b38a2c05 Merge pull request #92 from StevenRS11/master
Merging changes
2013-11-06 12:45:39 -08:00
StevenRS11
e271dd2fda Texture work 2013-11-06 15:43:26 -05:00
StevenRS11
59489f290f Finished Server mode
Also added World Thread
2013-11-06 15:16:07 -05:00
StevenRS11
e3df3cad08 Finished Loading blacklist & forced chunks 2013-11-06 14:27:55 -05:00
StevenRS11
d4fc43482d Fixed possible savedata import bug 2013-11-05 23:06:21 -05:00
StevenRS11
7d13c3afc0 more buildserver2 2013-11-05 21:27:37 -05:00
StevenRS11
a3a6c80fe5 More buildserver 2013-11-05 20:34:39 -05:00
StevenRS11
c39e2b34ab buildserver fixes
thanks deathrat!
2013-11-05 19:43:28 -05:00
StevenRS11
6383c4f5ff Merge remote-tracking branch 'origin/DevBranch' 2013-11-05 18:23:15 -05:00
StevenRS11
a04a266c17 THE UPDATE
Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00
StevenRS11
df79aafd14 importing old savedata 2013-11-05 18:09:06 -05:00
StevenRS11
1bfc3f2eea Merged Devbranch into master 2013-11-05 13:49:45 -05:00
StevenRS11
a204cbd04e Implemented Loading and Saving 2013-11-05 13:44:24 -05:00
StevenRS11
a0224e8f14 Finished loading savedata 2013-11-05 13:38:16 -05:00
StevenRS11
5873d20f91 Finished Packing DungeonData 2013-11-05 03:34:15 -05:00
StevenRS11
58842048d4 Added dungeonData shell for saving 2013-11-05 02:36:12 -05:00
StevenRS11
69809df4c3 Added versioning to savedata 2013-11-05 00:36:38 -05:00
StevenRS11
b1503be63e Deserializing Savedata completed 2013-11-04 23:57:43 -05:00
StevenRS11
cbfb64622e optimizing door render code 2013-10-18 15:12:52 -04:00
StevenRS11
2f7b713f5e Added custom ambient music to limbo 2013-10-17 22:43:38 -04:00
StevenRS11
9418ed59df Started packing save data. At least it writes 2013-10-17 04:00:32 -04:00
StevenRS11
3376c1d772 Fixed network code
Everything seems to work fine now
2013-10-16 19:48:45 -04:00
StevenRS11
c08fa15f40 Working on server client 2013-10-16 17:17:46 -04:00
StevenRS11
2f98bf91e8 More work on rift remover
Reverted most changes back to SenseiKiwi's code, but fixed it not
raytracing.
2013-10-15 21:11:44 -04:00
StevenRS11
3e74f60807 Working on client/server madness 2013-10-15 20:37:27 -04:00
StevenRS11
be89913263 Merge pull request #90 from agaricusb/patch-1
Fix possible NPE in RiftRegenerator.regenerate()
2013-10-15 15:12:19 -07:00
StevenRS11
7a36e78769 small fixes
Fixed chunkloader bug
Fixed doors not tping non player entites because of orientation
2013-10-15 15:40:37 -04:00
StevenRS11
5bfd40f2b2 Temporary workaround for dungeon resetting 2013-10-09 23:42:55 -04:00
StevenRS11
b0c7c03fc6 Just was trying something 2013-10-09 19:18:36 -04:00
StevenRS11
9420b8edf2 Deleting dungeons is still buggy 2013-10-09 19:07:58 -04:00
StevenRS11
b9bd42a345 Fixed rift remover regression
still need to handle updating the other clients
2013-10-09 16:23:58 -04:00
agaricusb
66ad5a798f Fix possible NPE in RiftRegenerator.regenerate() 2013-10-06 19:10:04 -07:00
StevenRS11
e421987338 Finished ResetCommand, first pass on blackList 2013-10-03 23:44:50 -04:00
StevenRS11
69864ea9ad Working on dungeon deletion 2013-10-02 00:52:18 -04:00
StevenRS11
eef5117c04 Readded commands
Also implemented dungeon regeneration
2013-10-01 22:50:43 -04:00
StevenRS11
d046bd88ea Tweaked how dungeons skip around
Dungeons send the player consistently in the direction they *face* now.
Allows for better travel using them, and also ensures that if they die,
they will be farther away.
2013-10-01 16:36:34 -04:00
StevenRS11
ca07a38eff Made respawning in limbo much less nice.
Takes entrance coords and THEN adds the spawnFuzz. Its much closer to
how it used to be.
2013-10-01 16:20:07 -04:00
StevenRS11
491dc3b615 Rift sigs account for special blocks now 2013-09-30 07:07:24 -04:00
StevenRS11
ee35c365e2 complaining 2013-09-30 05:20:00 -04:00