Commit graph

2327 commits

Author SHA1 Message Date
Walaryne
f6e918e6e8
Fixed another error related to sidedness, DimDoors now works on dedicated servers 2021-06-16 21:58:30 -04:00
Walaryne
0060e0cd5c
Fixes #205 2021-06-16 19:31:17 -04:00
Waterpicker
b294225872 Added GameTime uniform value. 2021-06-16 15:08:00 -05:00
Waterpicker
1e26de6a00 Added Fray Screen Effect 2021-06-16 04:53:52 -05:00
CreepyCre
0046a0f137 comment in DimensionalDoorsApiTest again, delete config in test folder so it works 2021-06-16 09:53:32 +02:00
Waterpicker
eab6e36372 Prevent blockstate spam 2021-06-15 14:54:08 -05:00
Waterpicker
146f6a89bb Added static shader. 2021-06-15 06:08:27 -05:00
Waterpicker
5344e36e88 Fixed door animation being seen through the door. 2021-06-14 22:17:44 -05:00
Waterpicker
e2d0d97328 Fix various tool tip and lang issues. 2021-06-14 22:17:13 -05:00
Waterpicker
85cc5a6b24 Fixed dimdoors stats not having proper lang stuff. 2021-06-14 19:26:55 -05:00
Waterpicker
cc83bf0fbd Merge branch 'sky-addon' into origin/1.17 2021-06-14 13:45:42 -05:00
CreepyCre
c5a082f2fd fix SkyAddon & end lantredom now has end sky 2021-06-14 16:29:08 +02:00
CreepyCre
c761b96830 fix math bug in GridUtil 2021-06-14 16:21:08 +02:00
Waterpicker
cb7e12ecb0 Attempt at sky rendering showing Addon. 2021-06-14 05:31:35 -05:00
MalekiRe
68586452bd
Merge pull request #203 from MalekiRe/1.17
Fixed every single non-graphical bug with dimensional doors sans rifts spawning too frequentyly
2021-06-13 21:09:10 -07:00
MalekiRe
a23c19d924 Merge branch 'DimensionalDevelopment:1.17' into 1.17 2021-06-13 21:03:03 -07:00
MalekiRe
f9bec88432 Rifts are now waterloggable, and breaking DimensionalDoorBlocks that are water logged now make the subesquent DetachedRiftBlock waterlogged. 2021-06-13 20:43:05 -07:00
MalekiRe
ad69c22281 Limbo now corrupts the overworld in a corrupty looking way. 2021-06-13 20:21:57 -07:00
MalekiRe
346b5ed158 Fixed enderman spawnrates 2021-06-13 19:20:04 -07:00
MalekiRe
732d918411 Limbo now sends you to world spawn when u leave. 2021-06-13 19:14:25 -07:00
MalekiRe
938b206797 Fixed it so you can't spawn inside of a block when u first enter limbo! 2021-06-13 18:33:03 -07:00
MalekiRe
ce39499af3 fray only increments in limo now 2021-06-13 18:25:57 -07:00
MalekiRe
cdc627d55d
Merge pull request #202 from MalekiRe/1.17
Rift remover works now, tnt creates rifts
2021-06-13 17:40:22 -07:00
MalekiRe
76328730bd Merge branch 'DimensionalDevelopment:1.17' into 1.17 2021-06-13 17:08:40 -07:00
CreepyCre
2d8f9f0255 band-aid fix for json door rift destinations 2021-06-14 01:34:32 +02:00
SD
e4bd7e00e4 Do an extra sanity check 2021-06-13 10:41:11 +05:30
SD
b64cf16862 we're java 16 now 2021-06-13 10:37:16 +05:30
MalekiRe
928e4cb011 Explosions now create rifts when they blow up DimensionalDoorBlocks 2021-06-12 19:06:48 -07:00
MalekiRe
1ff67b0bc5 Merge remote-tracking branch 'origin/1.17' into 1.17 2021-06-12 16:51:30 -07:00
MalekiRe
db038210e5 Rift remover works now 2021-06-12 16:50:59 -07:00
Waterpicker
d9a10d9e86
Merge pull request #200 from MalekiRe/1.17
Fixed Fray, Added Statue for Fray, Added Armor Duraility  and Random Unravled Fabric, Fixed Limbo Teleportation, Other Stuff.
2021-06-11 20:04:09 -05:00
MalekiRe
8b674580a9 Unravled fabric is placed underneath the feet of someone when they come from limbo. 2021-06-11 17:41:52 -07:00
MalekiRe
46fede1d88 Setup the framework for random chunks of different dimensions to be placed in limbo around the player as they spend time there. 2021-06-11 17:24:51 -07:00
MalekiRe
0ae5e1ce6d Breaking the top of a DimensionalDoorBlock now leaves a rift at the bottom block, just like breaking the bottom of a DimensionalDoorBlock 2021-06-11 15:49:45 -07:00
MalekiRe
e5de56c15c Fixed Advancments triggering when they shouldn't, now all advancments only trigger if they actually are supposed it instead of it triggering as soon as you have any item in your inventory. 2021-06-11 14:25:38 -07:00
MalekiRe
907b413c14 Now Unraveled Fabric Blocks take time to break. 2021-06-11 13:58:44 -07:00
MalekiRe
41cacff88d Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from. 2021-06-11 13:29:20 -07:00
MalekiRe
18f974e6c8 Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece. 2021-06-10 21:20:01 -07:00
MalekiRe
68a8290296 Now spending time in limbo, items randomly will get frayed. 2021-06-10 17:42:35 -07:00
MalekiRe
050f00f662 Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended. 2021-06-10 17:04:26 -07:00
MalekiRe
5fa0b0decc Added the frayed enchantment, and the ModEnchants class. 2021-06-10 16:57:12 -07:00
MalekiRe
0caf589c0b Changed the hud so now it also creeps in slowly! 2021-06-10 16:12:08 -07:00
MalekiRe
9e686d8ec7 edited the fray, fixed the limbo checking so it doesn't crash on servers. 2021-06-10 14:30:46 -07:00
MalekiRe
510cc35135 Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so???? 2021-06-10 11:56:07 -07:00
MalekiRe
e9fd885b90 Merge branch 'DimensionalDevelopment:1.17' into 1.17 2021-06-10 02:33:44 -07:00
Waterpicker
2ca8ef60af Mask Shards and updated limbo textures. 2021-06-10 04:32:51 -05:00
Waterpicker
17df485200 Added static shader for later testing figuring out. 2021-06-10 04:31:32 -05:00
MalekiRe
163431f23d Changed the textures for limbo 2021-06-10 02:30:42 -07:00
MalekiRe
af534c1db6 Added little particles to limbo to add ambience 2021-06-10 01:52:54 -07:00
MalekiRe
00c078b8e8 Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray. 2021-06-10 00:52:10 -07:00