Compare commits
44 Commits
Author | SHA1 | Date |
---|---|---|
LordMZTE | 7946054b5f | |
LordMZTE | a381274ece | |
LordMZTE | 339dc2da2c | |
LordMZTE | a9267261e9 | |
LordMZTE | 8aa641c98c | |
LordMZTE | 150f7ae1ee | |
LordMZTE | b2fc3887bd | |
LordMZTE | ea0c45f39e | |
LordMZTE | e9e63cbb3a | |
LordMZTE | e29ff9d743 | |
LordMZTE | d1c6933531 | |
LordMZTE | 63c3a12d2f | |
LordMZTE | cb5fd6b3b1 | |
LordMZTE | 7d019c88f1 | |
LordMZTE | 6ec563f1f7 | |
LordMZTE | 17e2bffff2 | |
LordMZTE | e6ef679f99 | |
LordMZTE | ef386e84da | |
LordMZTE | 4a47d24f62 | |
LordMZTE | 4c31befb51 | |
LordMZTE | e806db932c | |
LordMZTE | a01f301b9c | |
LordMZTE | e515a0de20 | |
LordMZTE | eb20ea5033 | |
LordMZTE | 41cfcd66d6 | |
LordMZTE | 6b8dff970a | |
LordMZTE | d9fa81a8ce | |
LordMZTE | 88cfc3b363 | |
LordMZTE | c23d484d44 | |
LordMZTE | dc3e6e28af | |
LordMZTE | a8a69c3b22 | |
LordMZTE | cdf12f06da | |
LordMZTE | 98d87259ff | |
LordMZTE | ac59e81432 | |
LordMZTE | e35cfad86e | |
LordMZTE | 6d8f031e9c | |
LordMZTE | 2cf1ea674f | |
LordMZTE | 6349520835 | |
LordMZTE | a876a304e5 | |
LordMZTE | 0c3ad21620 | |
LordMZTE | da5b6ca387 | |
LordMZTE | ba2e6c1868 | |
LordMZTE | 31dc4ae1e5 | |
LordMZTE | 1feaee74bf |
|
@ -0,0 +1,35 @@
|
|||
kind: pipeline
|
||||
name: release
|
||||
steps:
|
||||
- name: build
|
||||
image: haxe:4.2.0-alpine
|
||||
commands:
|
||||
- apk add openjdk8-jre curl
|
||||
# Download MPT
|
||||
- curl 'https://data.tilera.xyz/file/mpt/mpt-1.2-SNAPSHOT.jar' -o mpt.jar
|
||||
|
||||
- haxelib setup /usr/share/haxe/lib
|
||||
- haxelib install kubejs
|
||||
|
||||
- ./buildhaxe.sh
|
||||
- java -jar mpt.jar buildtwitch
|
||||
- java -jar mpt.jar createmodlist --all HTML build/modlist.html
|
||||
|
||||
- mv build/notex-*-twitch.zip build/notex-twitch.zip
|
||||
|
||||
- name: publish
|
||||
image: plugins/gitea-release
|
||||
settings:
|
||||
base_url: https://data.tilera.xyz/git
|
||||
api_key:
|
||||
from_secret: gitea_token
|
||||
note: CHANGELOG.md
|
||||
title: tag-${DRONE_TAG}
|
||||
files:
|
||||
- build/notex-twitch.zip
|
||||
- build/modlist.html
|
||||
when:
|
||||
event: tag
|
||||
depends_on:
|
||||
- build
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
# v3.2.2-1
|
||||
## mods added
|
||||
- Inventory Essentials
|
|
@ -1,4 +1,5 @@
|
|||
# Notex-3
|
||||
MZTE fork of the notex3 modpack
|
||||
|
||||
## building
|
||||
Compiling requires [the haxe toolkit](https://haxe.org) to be installed, in order to compile KubeJS scripts and [modpacktools](https://github.com/Anvilcraft/modpacktools) to build the modpack.
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
= TODO =
|
||||
- [X] Create haxe bindings for kubejs
|
||||
- [X] Port kubejs scripts to haxe
|
||||
|
||||
=== Mods to Add ===
|
||||
|
|
@ -1,6 +1,9 @@
|
|||
#!/bin/sh
|
||||
|
||||
#exit on error
|
||||
set -e
|
||||
|
||||
#REQUIRES https://haxe.org to be installed!
|
||||
cd src/kubejs/server
|
||||
haxe build.hxml
|
||||
cd ../../..
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
[Locations]
|
||||
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
|
||||
manifestFile = "src/twitch/manifest.json"
|
||||
#The location of the source
|
||||
src = "src"
|
||||
#The location used to store temporary files
|
||||
tempDir = ".mpt"
|
||||
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
|
||||
manifestFile = "src/twitch/manifest.json"
|
||||
#The location of the source
|
||||
src = "src"
|
||||
#The location used to store temporary files
|
||||
tempDir = ".mpt"
|
||||
[Local]
|
||||
selectedVersion = -1
|
||||
selectedVersion = -1
|
||||
[Downloads]
|
||||
#The maximum number of threads that will be used for downloads
|
||||
maxThreads = 5
|
||||
#The timeout of http requests in ms
|
||||
httpTimeout = 2147483647
|
||||
#The maximum number of threads that will be used for downloads
|
||||
maxThreads = 5
|
||||
#The timeout of http requests in ms
|
||||
httpTimeout = 2147483647
|
||||
|
|
43
mpt
43
mpt
|
@ -1,43 +0,0 @@
|
|||
#!/bin/sh
|
||||
cd "$(dirname "$0")" || exit
|
||||
case $1 in
|
||||
install)
|
||||
if ! [ -d "$HOME/.mpt" ];
|
||||
then mkdir $HOME/.mpt
|
||||
fi
|
||||
if ! [ -f "$HOME/.mpt/mpt.jar" ];
|
||||
then
|
||||
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
|
||||
echo Downloading $dl ...
|
||||
curl $dl --output $HOME/.mpt/mpt.jar
|
||||
fi
|
||||
;;
|
||||
update)
|
||||
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
|
||||
echo Downloading $dl ...
|
||||
if [ -f ".mpt/mpt.jar" ]
|
||||
then
|
||||
curl $dl --output .mpt/mpt.jar
|
||||
else
|
||||
curl $dl --output $HOME/.mpt/mpt.jar
|
||||
fi
|
||||
echo Updating Script
|
||||
curl https://data.tilera.xyz/api/mpt.php/script > mpt
|
||||
;;
|
||||
*)
|
||||
if ! [ -d ".mpt" ];
|
||||
then mkdir .mpt
|
||||
fi
|
||||
if [ -f ".mpt/mpt.jar" ];
|
||||
then jar=.mpt/mpt.jar
|
||||
elif [ -f "$HOME.mpt/mpt.jar" ];
|
||||
then jar=$HOME.mpt/mpt.jar
|
||||
else
|
||||
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
|
||||
echo Downloading $dl ...
|
||||
curl $dl --output .mpt/mpt.jar
|
||||
jar=.mpt/mpt.jar
|
||||
fi
|
||||
java -jar $jar $*
|
||||
;;
|
||||
esac
|
|
@ -1026,21 +1026,6 @@
|
|||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "354143",
|
||||
"file": {
|
||||
"installer": "internal.dir:mods",
|
||||
"artifact": "curse.maven:354143:3163347",
|
||||
"repository": "curse"
|
||||
},
|
||||
"type": "mod",
|
||||
"options": [
|
||||
"required",
|
||||
"client",
|
||||
"server",
|
||||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "248020",
|
||||
"file": {
|
||||
|
@ -2016,6 +2001,48 @@
|
|||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "225179",
|
||||
"file": {
|
||||
"installer": "internal.dir:mods",
|
||||
"artifact": "curse.maven:225179:3124900",
|
||||
"repository": "curse"
|
||||
},
|
||||
"type": "mod",
|
||||
"options": [
|
||||
"required",
|
||||
"client",
|
||||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "248787",
|
||||
"file": {
|
||||
"installer": "internal.dir:mods",
|
||||
"artifact": "curse.maven:248787:3035787",
|
||||
"repository": "curse"
|
||||
},
|
||||
"type": "mod",
|
||||
"options": [
|
||||
"required",
|
||||
"client",
|
||||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "368825",
|
||||
"file": {
|
||||
"installer": "internal.dir:mods",
|
||||
"artifact": "curse.maven:368825:3222115",
|
||||
"repository": "curse"
|
||||
},
|
||||
"type": "mod",
|
||||
"options": [
|
||||
"required",
|
||||
"client",
|
||||
"included"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "forge",
|
||||
"versions": "[1.16.4-35.1.37]",
|
||||
|
@ -2045,6 +2072,12 @@
|
|||
"roles": [
|
||||
"author"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "LordMZTE",
|
||||
"roles": [
|
||||
"author"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
@ -1,165 +1,165 @@
|
|||
|
||||
[worldgen]
|
||||
|
||||
#
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen.v1]
|
||||
#
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
#
|
||||
#Forward caught TileEntityExceptions to the log at debug level.
|
||||
logTeErrors = false
|
||||
#
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen.v1]
|
||||
#
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
#
|
||||
#Forward caught TileEntityExceptions to the log at debug level.
|
||||
logTeErrors = false
|
||||
|
||||
[worldgen.v1.copper_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 40
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 2
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 86
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 18
|
||||
[worldgen.v1.copper_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 40
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 2
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 86
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 18
|
||||
|
||||
[worldgen.v1.weathered_limestone]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 30
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
[worldgen.v1.weathered_limestone]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 30
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.zinc_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 15
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 14
|
||||
[worldgen.v1.zinc_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 15
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 14
|
||||
|
||||
[worldgen.v1.zinc_ore_desert]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 5
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 85
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 17
|
||||
[worldgen.v1.zinc_ore_desert]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 5
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 85
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 17
|
||||
|
||||
[worldgen.v1.limestone]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 30
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
[worldgen.v1.limestone]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 30
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.dolomite]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
[worldgen.v1.dolomite]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.copper_ore_ocean]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 55
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 15
|
||||
[worldgen.v1.copper_ore_ocean]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 55
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 15
|
||||
|
||||
[worldgen.v1.gabbro]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
[worldgen.v1.gabbro]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.scoria]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 0
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 10
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
[worldgen.v1.scoria]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 0
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 10
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = true
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
|
|
@ -1,234 +1,234 @@
|
|||
|
||||
[Ores]
|
||||
#Generate Void Crystal Ore?
|
||||
void = true
|
||||
#Generate Tin Ore?
|
||||
tin = false
|
||||
#Generate Copper Ore?
|
||||
copper = false
|
||||
#Generate Ruby Ore?
|
||||
ruby = true
|
||||
#Generate Void Crystal Ore?
|
||||
void = true
|
||||
#Generate Tin Ore?
|
||||
tin = false
|
||||
#Generate Copper Ore?
|
||||
copper = false
|
||||
#Generate Ruby Ore?
|
||||
ruby = true
|
||||
|
||||
[Specializations]
|
||||
#Allow Multiple specializations per player in Multiplayer?
|
||||
paths_multi = false
|
||||
#Allow forgetting paths using Path Sigils?
|
||||
path_forget = true
|
||||
#Allow Multiple specializations per player in Singleplayer?
|
||||
paths_single = true
|
||||
#Allow Multiple specializations per player in Multiplayer?
|
||||
paths_multi = false
|
||||
#Allow forgetting paths using Path Sigils?
|
||||
path_forget = true
|
||||
#Allow Multiple specializations per player in Singleplayer?
|
||||
paths_single = true
|
||||
|
||||
[Specializations.Technomancy]
|
||||
#FE equal to 1 Temporal Entropy
|
||||
#Range: > 1
|
||||
fe_per_entropy = 50
|
||||
#Enable hardmode for the Gateway?
|
||||
#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
|
||||
#Enable this if you want an extra challenge
|
||||
gateway_hard = false
|
||||
#Whether Technomancy machines should drop an item when overloaded
|
||||
drop_machine = false
|
||||
#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
|
||||
#Range: -1 ~ 86400
|
||||
time_recall = 300
|
||||
#Allow time acceleration of Tile Entities?
|
||||
#Disabling this does not affect acceleration of normal entities or block ticks
|
||||
te_accel = true
|
||||
#Does the CCC require specifically a Time beam?
|
||||
ccc_req_time = true
|
||||
#Allow Temporal Entropy disasters from Technomancy?
|
||||
#If disabled, disasters create a small explosion instead
|
||||
flux_disaster = true
|
||||
#Should recalling restore previous health and hunger?
|
||||
#Recommended to disable this for PvP
|
||||
stat_recall = true
|
||||
#Destroy the CCC if Copshowium overfills the tank?
|
||||
#Disabling this will make the CCC much easier to use
|
||||
allow_overflow = true
|
||||
#Power output of the Lodestone Dynamo (in J/t)
|
||||
#Set to 0 to disable the Lodestone Dynamo
|
||||
#Range: 0 ~ 1000
|
||||
lodestone_dynamo = 100
|
||||
#Beam power output of the beacon harness
|
||||
#Range: 8 ~ 4096
|
||||
beacon_harness_power = 512
|
||||
#Allow adding Netherite armor to Technomancy armor?
|
||||
techno_armor_reinforce = true
|
||||
#Multiplier for XP levels to upgrade Technomancy armor
|
||||
#Range: 0 ~ 100
|
||||
techno_armor_xp = 1
|
||||
#Temporal Entropy gained per Entropy Node when transferring
|
||||
#Higher values are more difficult, and encourage using fewer node chains
|
||||
#Range: 0 ~ 64
|
||||
entropy_node_gain = 2
|
||||
#Speed boost from All-Terrain Boots in water (swim speed boost)
|
||||
#Set to 0 to disable
|
||||
#Range: 0.0 ~ 100.0
|
||||
enviro_boot_depth = 3.0
|
||||
#Level of the All-Terrain Boots frost walker effect
|
||||
#Higher levels increase freezing range
|
||||
#Set to 0 to disable
|
||||
#Range: 0 ~ 10
|
||||
enviro_boot_frost = 2
|
||||
#Level of the All-Terrain Boots soul speed effect
|
||||
#Set to 0 to disable
|
||||
#Range: 0 ~ 10
|
||||
enviro_boot_soul = 3
|
||||
#Whether Gateways can teleport entities at all
|
||||
allow_gateway = true
|
||||
#Whether Gateways can teleport entities that aren't players
|
||||
#If false, players can still use Gateways
|
||||
allow_gateway_ent = true
|
||||
#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
|
||||
#Machines which overfill on Temporal Entropy will shut down instead
|
||||
flux_safe = false
|
||||
[Specializations.Technomancy]
|
||||
#FE equal to 1 Temporal Entropy
|
||||
#Range: > 1
|
||||
fe_per_entropy = 50
|
||||
#Enable hardmode for the Gateway?
|
||||
#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
|
||||
#Enable this if you want an extra challenge
|
||||
gateway_hard = false
|
||||
#Whether Technomancy machines should drop an item when overloaded
|
||||
drop_machine = false
|
||||
#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
|
||||
#Range: -1 ~ 86400
|
||||
time_recall = 300
|
||||
#Allow time acceleration of Tile Entities?
|
||||
#Disabling this does not affect acceleration of normal entities or block ticks
|
||||
te_accel = true
|
||||
#Does the CCC require specifically a Time beam?
|
||||
ccc_req_time = true
|
||||
#Allow Temporal Entropy disasters from Technomancy?
|
||||
#If disabled, disasters create a small explosion instead
|
||||
flux_disaster = true
|
||||
#Should recalling restore previous health and hunger?
|
||||
#Recommended to disable this for PvP
|
||||
stat_recall = true
|
||||
#Destroy the CCC if Copshowium overfills the tank?
|
||||
#Disabling this will make the CCC much easier to use
|
||||
allow_overflow = true
|
||||
#Power output of the Lodestone Dynamo (in J/t)
|
||||
#Set to 0 to disable the Lodestone Dynamo
|
||||
#Range: 0 ~ 1000
|
||||
lodestone_dynamo = 100
|
||||
#Beam power output of the beacon harness
|
||||
#Range: 8 ~ 4096
|
||||
beacon_harness_power = 512
|
||||
#Allow adding Netherite armor to Technomancy armor?
|
||||
techno_armor_reinforce = true
|
||||
#Multiplier for XP levels to upgrade Technomancy armor
|
||||
#Range: 0 ~ 100
|
||||
techno_armor_xp = 1
|
||||
#Temporal Entropy gained per Entropy Node when transferring
|
||||
#Higher values are more difficult, and encourage using fewer node chains
|
||||
#Range: 0 ~ 64
|
||||
entropy_node_gain = 2
|
||||
#Speed boost from All-Terrain Boots in water (swim speed boost)
|
||||
#Set to 0 to disable
|
||||
#Range: 0.0 ~ 100.0
|
||||
enviro_boot_depth = 3.0
|
||||
#Level of the All-Terrain Boots frost walker effect
|
||||
#Higher levels increase freezing range
|
||||
#Set to 0 to disable
|
||||
#Range: 0 ~ 10
|
||||
enviro_boot_frost = 2
|
||||
#Level of the All-Terrain Boots soul speed effect
|
||||
#Set to 0 to disable
|
||||
#Range: 0 ~ 10
|
||||
enviro_boot_soul = 3
|
||||
#Whether Gateways can teleport entities at all
|
||||
allow_gateway = true
|
||||
#Whether Gateways can teleport entities that aren't players
|
||||
#If false, players can still use Gateways
|
||||
allow_gateway_ent = true
|
||||
#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
|
||||
#Machines which overfill on Temporal Entropy will shut down instead
|
||||
flux_safe = false
|
||||
|
||||
[Specializations.Alchemy]
|
||||
#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
|
||||
#Overriden by gamerules
|
||||
atmos_horses = true
|
||||
#Maximum charge for the atmosphere
|
||||
#Range: 0 ~ 2000000000
|
||||
charge_limit = 1000000000
|
||||
#Allow the full effect of Phelostogen?
|
||||
#If disabled Phelostogen lights a single small fire instead
|
||||
phel_effect = true
|
||||
#Range of Density Plates
|
||||
#Range: 0 ~ 128
|
||||
grav_range = 64
|
||||
#Level of effects from overcharging the atmosphere
|
||||
#0: No negative effects
|
||||
#1: Allow lightning strikes
|
||||
#2: Allow creeper charging
|
||||
#3: Allow lightning strikes & creeper charging
|
||||
#Range: 0 ~ 3
|
||||
atmos_effects = 3
|
||||
#Whether to allow Ignis Infernum
|
||||
#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
|
||||
ignis_infernum = true
|
||||
#FE produced by one Voltus
|
||||
#Range: 0 ~ 100000
|
||||
voltus_power = 2000
|
||||
#Whether to change biomes in columns
|
||||
#If true, biomes are transmuted in a column from bedrock to worldheight
|
||||
#If false, biomes are transmitted only within the vertical bounds of the effect
|
||||
vertical_biomes = true
|
||||
#If true, rift beams will spawn mob drops instead of actual mobs
|
||||
#Rift beams do this regardless of config setting in peaceful mode
|
||||
rift_drops = false
|
||||
[Specializations.Alchemy]
|
||||
#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
|
||||
#Overriden by gamerules
|
||||
atmos_horses = true
|
||||
#Maximum charge for the atmosphere
|
||||
#Range: 0 ~ 2000000000
|
||||
charge_limit = 1000000000
|
||||
#Allow the full effect of Phelostogen?
|
||||
#If disabled Phelostogen lights a single small fire instead
|
||||
phel_effect = true
|
||||
#Range of Density Plates
|
||||
#Range: 0 ~ 128
|
||||
grav_range = 64
|
||||
#Level of effects from overcharging the atmosphere
|
||||
#0: No negative effects
|
||||
#1: Allow lightning strikes
|
||||
#2: Allow creeper charging
|
||||
#3: Allow lightning strikes & creeper charging
|
||||
#Range: 0 ~ 3
|
||||
atmos_effects = 3
|
||||
#Whether to allow Ignis Infernum
|
||||
#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
|
||||
ignis_infernum = true
|
||||
#FE produced by one Voltus
|
||||
#Range: 0 ~ 100000
|
||||
voltus_power = 2000
|
||||
#Whether to change biomes in columns
|
||||
#If true, biomes are transmuted in a column from bedrock to worldheight
|
||||
#If false, biomes are transmitted only within the vertical bounds of the effect
|
||||
vertical_biomes = true
|
||||
#If true, rift beams will spawn mob drops instead of actual mobs
|
||||
#Rift beams do this regardless of config setting in peaceful mode
|
||||
rift_drops = false
|
||||
|
||||
[Internal]
|
||||
#Number of millibuckets of molten metal per ingot
|
||||
#Does not change recipes
|
||||
#Range: 1 ~ 10000
|
||||
ingot_mb = 144
|
||||
#Lower values increase network lag but increases gear speed synchronization
|
||||
#Range: 0.05000000074505806 ~ 10.0
|
||||
predict_speed = 0.20000000298023224
|
||||
#Wipe internal per player dimension mappings on failure?
|
||||
#Only change this if you know what you're doing
|
||||
wipe_dim_map = false
|
||||
#Interval in ticks between gear network checks
|
||||
#Range: 100 ~ 2400
|
||||
network_time = 300
|
||||
#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
|
||||
#Lower values will decrease the amount of packets sent
|
||||
#Range: 1 ~ 512
|
||||
effect_distance = 512
|
||||
#Whether beams decide what they can pass through based on beam power
|
||||
#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
|
||||
beam_collision_use_power = false
|
||||
#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
|
||||
#Used to stop beacon harnesses shutting off when loading across several chunks
|
||||
beacon_harness_load_safety = false
|
||||
#The size of the raytracing interval used by the beam staff and beam cannon
|
||||
#Larger numbers cause less lag when using those devices, but are less precise
|
||||
#Range: 0.10000000149011612 ~ 1.0
|
||||
beam_raytrace_step = 0.25
|
||||
#Number of millibuckets of molten metal per ingot
|
||||
#Does not change recipes
|
||||
#Range: 1 ~ 10000
|
||||
ingot_mb = 144
|
||||
#Lower values increase network lag but increases gear speed synchronization
|
||||
#Range: 0.05000000074505806 ~ 10.0
|
||||
predict_speed = 0.20000000298023224
|
||||
#Wipe internal per player dimension mappings on failure?
|
||||
#Only change this if you know what you're doing
|
||||
wipe_dim_map = false
|
||||
#Interval in ticks between gear network checks
|
||||
#Range: 100 ~ 2400
|
||||
network_time = 300
|
||||
#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
|
||||
#Lower values will decrease the amount of packets sent
|
||||
#Range: 1 ~ 512
|
||||
effect_distance = 512
|
||||
#Whether beams decide what they can pass through based on beam power
|
||||
#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
|
||||
beam_collision_use_power = false
|
||||
#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
|
||||
#Used to stop beacon harnesses shutting off when loading across several chunks
|
||||
beacon_harness_load_safety = false
|
||||
#The size of the raytracing interval used by the beam staff and beam cannon
|
||||
#Larger numbers cause less lag when using those devices, but are less precise
|
||||
#Range: 0.10000000149011612 ~ 1.0
|
||||
beam_raytrace_step = 0.25
|
||||
|
||||
[Misc]
|
||||
#Whether the charge alignment can summon lightning
|
||||
charge_lightning = true
|
||||
#Minimum temperature of nether biomes (in degrees C)
|
||||
#Range: 0.0 ~ 1000.0
|
||||
nether_temp = 60.0
|
||||
#Enable overheat effects?
|
||||
#If false, all heat cable overheating effects are replaced with burning
|
||||
cable_effects = true
|
||||
#Whether Enchantment beams have a chance to destroy items
|
||||
enchant_destroy = true
|
||||
#Minimum spring speed to hover with the Whirligig
|
||||
#If set at or above 10, gaining elevation with a Whirligig is disabled
|
||||
#Range: 1.0 ~ 100.0
|
||||
whirligig_hover = 6.0
|
||||
#Percentage of Stamp Mill progress to be lost on failure
|
||||
#Effectively nerfs ore-tripling
|
||||
#Range: 0 ~ 100
|
||||
mill_damping = 0
|
||||
#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
|
||||
#Range: 1 ~ 10000
|
||||
fat_cost = 100
|
||||
#Minimum spring speed to eliminate fall damage with the Whirligig
|
||||
#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
|
||||
#Range: 1.0 ~ 100.0
|
||||
whirligig_safe = 4.0
|
||||
#Whether void-potential (death) beams do absolute damage
|
||||
#Absolute damage ignores potion effects and enchantments
|
||||
beam_damage_absolute = false
|
||||
#Whether Charge beams can summon lightning underground or under a roof
|
||||
underground_lightning = false
|
||||
#Whether the charge alignment can summon lightning
|
||||
charge_lightning = true
|
||||
#Minimum temperature of nether biomes (in degrees C)
|
||||
#Range: 0.0 ~ 1000.0
|
||||
nether_temp = 60.0
|
||||
#Enable overheat effects?
|
||||
#If false, all heat cable overheating effects are replaced with burning
|
||||
cable_effects = true
|
||||
#Whether Enchantment beams have a chance to destroy items
|
||||
enchant_destroy = true
|
||||
#Minimum spring speed to hover with the Whirligig
|
||||
#If set at or above 10, gaining elevation with a Whirligig is disabled
|
||||
#Range: 1.0 ~ 100.0
|
||||
whirligig_hover = 6.0
|
||||
#Percentage of Stamp Mill progress to be lost on failure
|
||||
#Effectively nerfs ore-tripling
|
||||
#Range: 0 ~ 100
|
||||
mill_damping = 0
|
||||
#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
|
||||
#Range: 1 ~ 10000
|
||||
fat_cost = 100
|
||||
#Minimum spring speed to eliminate fall damage with the Whirligig
|
||||
#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
|
||||
#Range: 1.0 ~ 100.0
|
||||
whirligig_safe = 4.0
|
||||
#Whether void-potential (death) beams do absolute damage
|
||||
#Absolute damage ignores potion effects and enchantments
|
||||
beam_damage_absolute = false
|
||||
#Whether Charge beams can summon lightning underground or under a roof
|
||||
underground_lightning = false
|
||||
|
||||
[Balance]
|
||||
#FE generated by one unit of charge-alignment beam
|
||||
#Range: > 0
|
||||
fe_per_charge = 50
|
||||
#Multiplier for rotary energy loss
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
rotary_loss = 1.0
|
||||
#The maximum speed on a Spring Gun
|
||||
#Higher maximum speeds increase maximum damage
|
||||
#Range: 1.0 ~ 100.0
|
||||
spring_gun_cap = 10.0
|
||||
#The power produced by the Lodestone Turbine (in J/t)
|
||||
#Range: 0.0 ~ 100.0
|
||||
lodestone_power = 5.0
|
||||
#The number of degrees one bucket of steam is worth
|
||||
#If this is changed, it is recommended to rebalance JSON recipes with steam
|
||||
#Range: > 0
|
||||
steam_value = 50
|
||||
#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
|
||||
#Range: > 0
|
||||
dynamo_efficiency = 2
|
||||
#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
|
||||
#Range: > -1
|
||||
firebox_cap = 4000
|
||||
#Resistive power exerted by the Winding Table per speed of the wound item
|
||||
#Range: 0.0 ~ 1000.0
|
||||
winding_resist = 20.0
|
||||
#Power generated by the Crystal Master Axis in J/t
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
crystal_power = 100.0
|
||||
#The number of Joules generated from one degree worth of steam
|
||||
#Range: > 0
|
||||
joule_value = 4
|
||||
#The maximum speed a Stirling Engine can reach
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
stirling_limit = 1.0
|
||||
#Multiplier for Stirling Engine power output
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
stirling_multiplier = 2.5
|
||||
#Power divider for potential beams grow effect
|
||||
#For example, 2 will cause twice as much beam power for the same effect
|
||||
#Range: 1 ~ 64
|
||||
grow_divider = 1
|
||||
#Whether to destroy items when failing to wind them in a Winding Table
|
||||
winding_destroy = true
|
||||
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
|
||||
#0: No loss
|
||||
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
|
||||
#2: -a% of system energy /tick [Larger systems lose power faster]
|
||||
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
|
||||
#Range: 0 ~ 3
|
||||
rotary_loss_mode = 1
|
||||
#The power produced by the Hamster Wheel (in J/t)
|
||||
#Range: 0.0 ~ 100.0
|
||||
hamster_power = 5.0
|
||||
#FE generated by one unit of charge-alignment beam
|
||||
#Range: > 0
|
||||
fe_per_charge = 50
|
||||
#Multiplier for rotary energy loss
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
rotary_loss = 1.0
|
||||
#The maximum speed on a Spring Gun
|
||||
#Higher maximum speeds increase maximum damage
|
||||
#Range: 1.0 ~ 100.0
|
||||
spring_gun_cap = 10.0
|
||||
#The power produced by the Lodestone Turbine (in J/t)
|
||||
#Range: 0.0 ~ 100.0
|
||||
lodestone_power = 5.0
|
||||
#The number of degrees one bucket of steam is worth
|
||||
#If this is changed, it is recommended to rebalance JSON recipes with steam
|
||||
#Range: > 0
|
||||
steam_value = 50
|
||||
#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
|
||||
#Range: > 0
|
||||
dynamo_efficiency = 2
|
||||
#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
|
||||
#Range: > -1
|
||||
firebox_cap = 4000
|
||||
#Resistive power exerted by the Winding Table per speed of the wound item
|
||||
#Range: 0.0 ~ 1000.0
|
||||
winding_resist = 20.0
|
||||
#Power generated by the Crystal Master Axis in J/t
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
crystal_power = 100.0
|
||||
#The number of Joules generated from one degree worth of steam
|
||||
#Range: > 0
|
||||
joule_value = 4
|
||||
#The maximum speed a Stirling Engine can reach
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
stirling_limit = 1.0
|
||||
#Multiplier for Stirling Engine power output
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
stirling_multiplier = 2.5
|
||||
#Power divider for potential beams grow effect
|
||||
#For example, 2 will cause twice as much beam power for the same effect
|
||||
#Range: 1 ~ 64
|
||||
grow_divider = 1
|
||||
#Whether to destroy items when failing to wind them in a Winding Table
|
||||
winding_destroy = true
|
||||
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
|
||||
#0: No loss
|
||||
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
|
||||
#2: -a% of system energy /tick [Larger systems lose power faster]
|
||||
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
|
||||
#Range: 0 ~ 3
|
||||
rotary_loss_mode = 1
|
||||
#The power produced by the Hamster Wheel (in J/t)
|
||||
#Range: 0.0 ~ 100.0
|
||||
hamster_power = 5.0
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
#Noise added to map to make it look less plastic
|
||||
#Range: 0.0 ~ 0.5
|
||||
noise = 0.05
|
||||
#Shadow intensity
|
||||
#Range: 0.0 ~ 0.3
|
||||
shadows = 0.1
|
||||
#Chunk grid overlay in large map
|
||||
chunk_grid = false
|
||||
#Reduces color palette to 256 colors
|
||||
reduced_color_palette = false
|
||||
#Color intensity
|
||||
#Range: 0.0 ~ 1.0
|
||||
saturation = 1.0
|
||||
#Show claimed chunks on the map
|
||||
claimed_chunks_on_map = true
|
||||
#Show your own claimed chunks on the map
|
||||
own_claimed_chunks_on_map = true
|
||||
#Show waypoints in world
|
||||
in_world_waypoints = false
|
||||
#Enables creation of death waypoints
|
||||
death_waypoints = false
|
||||
#Different ways to render map
|
||||
#Allowed Values: NONE, NIGHT, TOPOGRAPHY, BLOCKS, BIOME_TEMPERATURE, LIGHT_SOURCES
|
||||
map_mode = "NONE"
|
||||
#How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
|
||||
#Range: 0 ~ 128
|
||||
water_height_factor = 8
|
||||
#Enables minimap to show up in corner
|
||||
#Allowed Values: DISABLED, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
|
||||
minimap = "DISABLED"
|
||||
#Scale of minimap
|
||||
#Range: 0.25 ~ 4.0
|
||||
minimap_scale = 1.0
|
||||
#Minimap will not rotate
|
||||
minimap_locked_north = true
|
||||
#Show waypoints on minimap
|
||||
minimap_waypoints = true
|
||||
#Show entities on minimap
|
||||
minimap_entities = true
|
||||
#Show entity heads on minimap
|
||||
minimap_entity_heads = true
|
||||
#Show player heads on minimap
|
||||
minimap_player_heads = true
|
||||
#Entities in minimap will be larger
|
||||
minimap_large_entities = false
|
||||
#Show XYZ under minimap
|
||||
minimap_xyz = true
|
||||
#Show biome under minimap
|
||||
minimap_biome = true
|
||||
#Blurs minimap
|
||||
minimap_blur = true
|
||||
#Adds NWSE compass inside minimap
|
||||
minimap_compass = true
|
||||
#Minimap visibility
|
||||
#Range: 0 ~ 255
|
||||
minimap_visibility = 255
|
||||
#Show zone (claimed chunk or wilderness) under minimap
|
||||
minimap_zone = true
|
||||
#Enables debug info
|
||||
debug_info = false
|
||||
|
|
@ -1,168 +1,168 @@
|
|||
|
||||
[general]
|
||||
#Shows a message in chat warning the player that the mod is early in development
|
||||
showBetaWelcomeMessage = true
|
||||
#Shows a message in chat warning the player that the mod is early in development
|
||||
showBetaWelcomeMessage = true
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.fluidGenerators]
|
||||
#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once.
|
||||
#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off.
|
||||
#A generator with less fluid in the tank will not be able to run.
|
||||
#Range: 1 ~ 1000
|
||||
injectionVolume = 100
|
||||
[machine.fluidGenerators]
|
||||
#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once.
|
||||
#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off.
|
||||
#A generator with less fluid in the tank will not be able to run.
|
||||
#Range: 1 ~ 1000
|
||||
injectionVolume = 100
|
||||
|
||||
[world]
|
||||
#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings.
|
||||
#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation.
|
||||
masterSwitch = true
|
||||
#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings.
|
||||
#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation.
|
||||
masterSwitch = true
|
||||
|
||||
#Configs for specific ores. Set veinCount to zero to disable an ore.
|
||||
[world.ores]
|
||||
#Configs for specific ores. Set veinCount to zero to disable an ore.
|
||||
[world.ores]
|
||||
|
||||
[world.ores.nickel]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 24
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.nickel]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 24
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.platinum]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 5
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 20
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
[world.ores.platinum]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 5
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 20
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
|
||||
[world.ores.tin]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 80
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.tin]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 80
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.copper]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 40
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 90
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.copper]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 40
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 90
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.bauxite]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 15
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 6
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 50
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.bauxite]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 15
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 6
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 50
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.silver]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 40
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.silver]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 40
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.uranium]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 18
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.uranium]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 18
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.zinc]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 60
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.zinc]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 60
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.lead]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 30
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
[world.ores.lead]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 30
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.bismuth]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 16
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 64
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
[world.ores.bismuth]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 16
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 64
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
|
||||
[world.oilLake]
|
||||
#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable.
|
||||
#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time.
|
||||
#Note that disabling oil will make some items uncraftable unless recipes are changed
|
||||
#Range: > 0
|
||||
chance = 6
|
||||
[world.oilLake]
|
||||
#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable.
|
||||
#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time.
|
||||
#Note that disabling oil will make some items uncraftable unless recipes are changed
|
||||
#Range: > 0
|
||||
chance = 6
|
||||
|
|
Loading…
Reference in New Issue