* Fixed singleplayer crash if gates.txt file in not created
* Fixed client freeze when joining world inside cloaking field
* Fixed cloak/decloak sounds
* Fixed cloak tier mistake: 1 or 2 tier is only allowed (1 by default)
* Fixed AE compatibility with Mining Lasers
* Comma players list in Warp-Controller now using StringBuilder
* Fixed Warp Core disappearing when trying to jump when mode is not set
* Fixed typo in config
Added:
+ ShipMod based on Archimede's Ships
Fixed:
* Airgen cost now cheaper
* Added call in superclass on WarpDrive block breaking
* Added CC monitors warping workaround
* Increased power of laser emitter
* Added getBoosterDXDZ method to get side, where boosters connected to
laser emitter
* Add Atomic Science uranium in space gen and mineables list
* Added recipe of Ender Pearl from uranium balls
Fixes:
+ Critical laser targeting bug
+ Miner collects bedrock
+ TileEntity instances duplication after jump
+ Air does not spread in hyperspace
+ Lift radius was too big
+ Jump ships ignores air blocks
+ Moved space respawn to Overworld
+ Fixed energyNet issue with AirGen
+ Added layer offset to mining laser
+ Changed recipes
Added:
* Added support coremod: WarpDriveCore
* No gravity in spaces
* Jump Gates
* In space now needed oxygen cells to breathe
* Lasers: laser gun, mining laser, laser lift, particle booster
Fixed:
+ Fixed warp isolation
+ Fixed ores list memory leakage
+ Star core: added ICBM rockets intercept and kill them near star
+ Moons now protected with bedrock
+ Fixed generation: last ore in ores list will never be generated
+ IC2 EnergyNet interaction fixes
+ Radar now add 255 to target's Y if target in space, or 512 if target
in hyperspace
+