Commit graph

125 commits

Author SHA1 Message Date
DarkholmeTenk
53137e001e Stuff 2014-04-03 03:04:40 +01:00
DarkholmeTenk
9018bb1b6b Save The NBT!!!!
Make sure to save stuff so that it keeps working over save and load!
2014-03-11 04:46:57 +00:00
DarkholmeTenk
8948f00165 Attempt to fix server crash 2014-03-11 02:42:46 +00:00
DarkholmeTenk
e5f43c3fdc Stupid case sensitivity 2014-03-11 02:28:54 +00:00
DarkholmeTenk
7d098bc703 stupid case sensitivity 2014-03-11 02:28:44 +00:00
DarkholmeTenk
aa36d40c99 Update
Refactored a bunch of block logic to move block initialisation from the
WarpDrive class to the block's own class.
Nuclear reactor component which draws a tonne of heat from components
and the reactor Very quickly.
Nuclear monitor which uses lasers (of course) to remove the heat from
laser focuses VERY VERY quickly at the cost of energy.
Added a creative tab just for warpdrive, because
CreativeTabs.tabRedstone isn't the best place for lasers.
Made WarpDriveConfig completely static; there can only ever be one
instance of it (hence WarpDriveConfig.i) and there should never be
multiple copies of the options.
2014-03-11 00:05:46 +00:00
DarkholmeTenk
70569151b0 Transporter Recipe
Wooh!
2014-03-05 00:06:56 +00:00
DarkholmeTenk
3f1a2a9987 Transporters! Configuration!
Transporters have a chance of doing nasty stuffs!
2014-03-04 23:49:40 +00:00
DarkholmeTenk
fd6e1e48f3 Version bump 2014-02-28 11:26:35 +00:00
DarkholmeTenk
67ad736a7e Update
Made a bunch of config stuff static
Changed things to access static config values
Removed unused imports
Added basic workings of transporter
Changed a few more TEs to use WarpDrive.debugPrint
Made TileEntityShipScanner an extension of TileEntityAbstractLaser
Removed some unused variables
Switched from @PostInit and similar to @EventHandler
Changed some Vector3.add to Vector3.translate
2014-02-28 11:22:18 +00:00
DarkholmeTenk
e1d547202e Remove sendLaserPacket code now it's tested. 2014-02-27 19:45:35 +00:00
DarkholmeTenk
098e5f4191 More changes
Started converting the laser's computer functions.
Fixed the laser being invisible on reload (due to no colour)
2014-02-27 19:44:45 +00:00
DarkholmeTenk
cd9386998e Tidying
Moved the sendLaserPacket function into its own abstract class (had to
extend WarpChunkTE for mining laser and things)
Made beamFX debug messages much more concise.
Tidied up cloaking field callMethods to use new toInt functions.
Made laser lift try to move stuff every 8 ticks rather than every 40 to
eliminate the slow feeling.
Made a custom laser calling function in laserLift since source and dest
are the same in nearly every call.
Made BeamFX only use the grey texture since it can just colorise it.
Changed a few System.out.printlns to WarpDrive.debugPrints.
2014-02-27 19:24:46 +00:00
DarkholmeTenk
2ce9e1cdae Added in more debug things.
Noticed source vector was (0.5,0.5,1) figured maybe minerVector is not
being set correctly
2014-02-26 17:25:23 +00:00
DarkholmeTenk
b4ce59e5e2 Debug stuff
Added in and re-enabled a bunch of debug code since beams don't seem to
be working
2014-02-26 17:11:10 +00:00
DarkholmeTenk
5a14012e80 May as well harvest non-rubber trees if we're in tapping mode rather
than keep looping over them!
2014-02-26 16:43:51 +00:00
DarkholmeTenk
d82963121a Readme.md Update 2014-02-26 16:20:33 +00:00
DarkholmeTenk
5e72d49929 Version bump 2014-02-26 12:07:50 +00:00
DarkholmeTenk
4447722001 Added tree tapping mode to tree farm
Added config option to turn debug mode on or off
Added base TE class to be lazy with some functions (e.g. for computer
input and Math.min(Math.max(a,b),c) replacement
2014-02-26 12:01:45 +00:00
U-Admin-DPC\Admin
817a0ea3f4 remove orig files 2014-02-26 09:51:56 +00:00
U-Admin-DPC\Admin
1bd5572148 mergetest 2014-02-26 09:49:36 +00:00
DarkholmeTenk
33bd22489c Couple of tree farm changes 2014-02-26 09:37:42 +00:00
DarkholmeTenk
3dde09d558 Laser tree farm has a recipe 2014-02-25 19:22:37 +00:00
DarkholmeTenk
641bab80e8 Cosmetic changes
FXBeam can be any color (green for tree farm, blue for mining)
Made so machines define their own parameter using abstracts.
Added green version of mining laser for tree farm texture.
Added grey version of FXBeam for when it doesn't match any normal color.
2014-02-25 18:04:02 +00:00
DarkholmeTenk
bd0485d62f Bit more work on the tree farm, balancing, cosmetics and recipes to do! 2014-02-25 07:58:46 +00:00
DarkholmeTenk
726417a320 Laser Tree Farm beginnings 2014-02-25 06:47:49 +00:00
DarkholmeTenk
dcb339e1ce Refactored mining laser code
Moved majority of the code out of the mining laser class.
Things which are not specific to any laser block harvester (such as
finding a particle accelerator or harvesting a block) have been moved to
the TileEntityAbstractMiner abstract class.
The only things in the mining laser are the things related to the
operation of that particular laser.
2014-02-25 04:34:49 +00:00
DarkholmeTenk
6c8db048e4 Protect against concurrent modification 2014-02-22 13:43:11 +00:00
DarkholmeTenk
d9289e3e1b Another chunk loading fix attempt 2014-02-22 13:29:07 +00:00
DarkholmeTenk
b029908028 Chunk loading bugfix 2014-02-21 17:12:20 +00:00
DarkholmeTenk
03dea0c89c Version number bump 2014-02-21 16:46:17 +00:00
DarkholmeTenk
e5b1b4baaf Rebalanced mining laser
Made mining laser current and minimum layer controllable
Mining laser saves mining area size
Fixed bug in ship scanner
2014-02-21 16:43:54 +00:00
DarkholmeTenk
630212d253 Moved machines to a machine package
Added a chunk loading TE abstract class
Made the mining laser chunk load.
2014-02-21 15:39:21 +00:00
DarkholmeTenk
85f781d6b8 Added new configs and fixed chest function thing. 2014-02-20 21:18:19 +00:00
DarkholmeTenk
f823fe242b Air cells now drop empty cells on use
Good for expensive gregtechness
2014-02-18 08:48:33 +00:00
DarkholmeTenk
6f35468267 I did a stupid 2014-02-18 04:55:18 +00:00
DarkholmeTenk
594f915a86 Added speed mutliple function
Made it so it doesn't go to next layer when out of energy
2014-02-18 04:46:38 +00:00
DarkholmeTenk
ff6b2ee010 Added functions to mining laser 2014-02-18 04:21:08 +00:00
DarkholmeTenk
f307282c67 Mining laser changes
Made it so the mining laser doesn't need a direct shaft down to mine.
2014-02-17 21:34:54 +00:00
mbax2sb4
07cdf6ba69 Testing build script 2014-02-17 14:37:02 +00:00
mbax2sb4
fe976cac50 Removed servermods 2014-02-17 13:30:59 +00:00
DarkholmeTenk
2f80083948 remove shipmod 2014-02-17 12:35:08 +00:00
DarkholmeTenk
a53c226f95 Changes 2014-02-17 11:17:24 +00:00
DarkholmeTenk
d1c06b7484 Ship disappearing bug be gone 2014-02-15 20:31:47 +00:00
DarkholmeTenk
961f46c7d4 Fixes and stuff 2014-02-15 20:26:05 +00:00
Anus
afc72f5b3f Another big update
New:
+ Cloaking device
+ Ship scanner to .schematic files
+ Config for Warp Core, Laser Emitter, Mining Laser, Radar
+ Mining laser now can silk touch blocks
+ Hyperspace
+ /generate command

Fixed:
* Air spreading
* Compatibility with other mods
* Mining laser fix
2014-02-10 11:13:17 +04:00
Anus
fd4977f170 anus 2013-12-04 21:03:42 +04:00
Anus
f0e6d400cb Bugfixes + config
Fixed:
* TE duplication and overclocking after jump
Added:
* Configuration file
2013-08-23 15:47:20 +04:00
Anus
3f8f99394b Merge branch 'master' of https://github.com/Cr0s/WarpDrive 2013-08-22 01:45:57 +04:00
Anus
f802af22d5 Bugfixes
Fixed:
* IC2 EnergyNet integration
* Fixed IC2 tiles after jump
* Changed dead cores removal algorithm
2013-08-22 01:45:31 +04:00