- Fixed RF consumption giving ~16x more energy than expected (core &
cloaks energy usage are back on track)
- Fixed RF consumption leak when block was almost full
- Fixed particle booster not updating it's side texture (energy level)
- Fixed mininglaser loosing items when chest is full (it'll now drops
the extras and stop the mining)
- Fixed mininglaser & radar exceptions on bad arguments from
ComputerCraft scripts
- Fixed radar to actually scan
- Fixed mininglaser logic & timings, added a warm-up phase
- Fixed mininglaser ignoring glowstone in ore-only mode
- Improved beam FX to be generic, static (missed merge) and without log
spam
- Improved laser lift to go through signs
- Improved mininglaser to show its state with right clicking and
textures
- Improved air propagation lag (20 -> 40 ticks rate)
- Updated radar to detect all cores (previously you had to have a
controller connected)
- Updated mininglaser to match BuildCraft quarry speed and power usage
- Updated mininglaser to scan in spirals instead of stripes and show the
current layer scan
- Updated mininglaser to evaporate all liquids and stop on forcefields
- Updated mininglaser to retry same layer until it's done, notably
flowing liquids
- Added integration with AdvancedRepulsionSystem
- Added mininglaser mine & stop scripts, including support for LAN wire
connected laser (just place a advanced computer next to a mining laser
and wire all others to that one)
- Added radar ping & scan scripts, very basic for now
- Fixed air generation & rendering
- Merged translation support and other changes since initial merging
- Improved performances (linkedlist vs arraylist, etc.)
- Fixed memory leaks (cloaking notably)
- Fixed cloaking coils remaining visible, etc.
- Fixed oxygen not required in space
- Fixed entity respiration corrupting world blocks
- Fixed ship 'deleted' when jumping too high in space or hyperspace
- Fixed /space command from command blocks and console
- Fixed no collision when jumping below bedrock or above sky limit
- Fixed controller lua script to get size after jump
- Fixed insane collision damages
- Improved logs spam & readability (partial)
- Improved performance on Moon/gaz world generation, gaz/air rendering,
cloaked players, etc.
- Improved uncloaking special effect
- Updated moons to be more frequent
- Updated collision damages to be done at target on multiple points
- Updated asteroid fields to be more frequent, use more height and have
a spheric shape
- Updated asteroids to be twice more corrupted
- Updated ship and cloaking size limit from 100 to 127
- Added overworld world border, initial TransitionPlane support
and more...
Merged assets from all known branches
Added custom lua script preloaded on computers
Added custom warp sounds 10 & 30s by Deadalus Project (previous was only
4s)
Added debug texture for air propagation
Cleaned up client overlays for cameras
etc.