Commit graph

509 commits

Author SHA1 Message Date
SpaceToad
3b9b1af204 further work in requesting orders, for #1973 2014-08-14 23:24:53 +02:00
SpaceToad
221a4416e5 implemented stack requesting mechanism, for #1973 2014-08-14 18:58:17 +02:00
SpaceToad
a2871a566a Merge branch '6.0.x' into 6.1.x
Conflicts:
	buildcraft_resources/assets/buildcraft/lang/en_US.lang
2014-08-05 08:57:14 +02:00
SpaceToad
9ceaabfead started work on crafting robot and related blocks, for #1973 2014-08-05 08:55:45 +02:00
SpaceToad
d2592b3f89 added changelog for 6.1.0 2014-08-03 14:00:43 +02:00
SpaceToad
0e408c5538 made progress for science book, for #1951 2014-08-03 11:38:35 +02:00
Mitchell
0106f11648 Update en_US.lang
Fix one more small grammar error
2014-08-02 21:22:50 -03:00
Mitchell
206f31848a Update en_US.lang
Fix Grammar Mistakes
2014-07-31 15:07:51 -03:00
SpaceToad
420fee4d34 added missing changelog 2014-07-29 08:54:22 +02:00
SpaceToad
48d95b1e26 made progress with research book, for #1951 2014-07-27 23:05:35 +02:00
SpaceToad
d10c570466 start work on science book 2014-07-25 08:40:47 +02:00
SpaceToad
1e04358334 Generalized packet slicing.
Added texture for zone planner.
2014-07-21 17:45:59 +02:00
SpaceToad
e155b9b761 robots can now work on a zone defined from a map 2014-07-21 14:34:21 +02:00
SpaceToad
b117a23c5d added multi-area selection capabilities 2014-07-20 23:41:43 +02:00
SpaceToad
bb72ff14ec Merge branch '6.0.x' into 6.1.x
Conflicts:
	common/buildcraft/BuildCraftCore.java
2014-07-12 00:33:53 +02:00
SpaceToad
6ac6ea4734 prepare release 6.0.17 for Minecraft 1.7.10 2014-07-11 23:57:44 +02:00
SpaceToad
23d46e2bce made progress with builder robot, for #1908 2014-07-07 00:19:01 +02:00
SpaceToad
4c731c533c started work on builder robot, for #1908 2014-07-06 16:59:37 +02:00
SpaceToad
1153dd3c9f started library of default blueprints 2014-07-06 16:52:37 +02:00
SpaceToad
2bb67431b8 added new triggers for energy request and storage detection, close #1897 2014-07-04 19:34:40 +02:00
SpaceToad
66ae784ed0 bucher -> butcher, close #1926 2014-07-04 09:03:24 +02:00
SpaceToad
4c86502701 started implementation of shovelman and bucher, #1924 and #1925 2014-07-01 00:33:00 +02:00
SpaceToad
43e1e6d8c0 implemented filter for block breaking robots, for #1922 2014-06-30 09:14:30 +02:00
SpaceToad
7721d0d95d added farmer and harvester robots, part of #1922 2014-06-30 00:07:48 +02:00
SpaceToad
d38ab37cc0 added missing captions 2014-06-28 18:14:31 +02:00
SpaceToad
bb3618aaf9 Further work in robot carrier control.
Items can now be filtered.
It's now possible to put items in a pipe.
For #1877.
2014-06-28 17:15:34 +02:00
SpaceToad
f61c3cacaa added station robot forbid, for #1877 2014-06-28 00:31:00 +02:00
SpaceToad
9f1187c3aa implemented robot sleep / wakeup, for #1873 and #1877 2014-06-27 23:42:30 +02:00
SpaceToad
e4e477a241 implement miner robot, close #1915 2014-06-26 23:07:51 +02:00
SpaceToad
3c409ca0b9 started work on bomber, for #1913 2014-06-26 08:51:28 +02:00
SpaceToad
3d9a2ee9de first version of knight robot, close #1911 2014-06-26 00:20:57 +02:00
SpaceToad
dfc759de6c Started work on carrier robot, for #1907. 2014-06-24 07:32:50 +02:00
SpaceToad
4428b44674 Started work on actions to provide / request items, for #1877. 2014-06-22 17:09:25 +02:00
SpaceToad
c3f5e44565 implemented close pipe action, close #1902 2014-06-22 15:03:16 +02:00
SpaceToad
ac28a810aa fixed triggers and actions transparency 2014-06-15 19:46:33 +02:00
SpaceToad
254a533060 Allows to mark areas and path on top of specific locations.
Generalization of #1882
2014-06-15 03:28:35 +02:00
SpaceToad
44d4e4e3b9 started work on docking action, #1877 2014-06-15 02:41:00 +02:00
SpaceToad
31cc8b6438 removed unused texture 2014-06-15 00:17:54 +02:00
SpaceToad
2aa1530444 prepare icons for robot triggers / actions, #1877 2014-06-15 00:16:58 +02:00
SpaceToad
0ca64b0798 implemented a location recording, close #1882 2014-06-14 17:55:53 +02:00
SpaceToad
70c1cd0535 Started a major refactor of the trigger action system.
Triggers and actions are moving towards more factorization in statements.
Actions will now accept parameters.
Triggers and actions will accept up to 3 parameters.
Parameters will not only be stacks, in particular for pipe wire.
This is supporting in particular the emerald gate implementation, for #1880.
2014-06-13 13:15:33 +02:00
SpaceToad
101f591f8f Implemented leave cutter, close #1876 2014-06-12 18:29:02 +02:00
SpaceToad
6389baa9cb Implemented planter robot, close #1874. 2014-06-12 13:46:52 +02:00
SpaceToad
00521143b6 Merge branch '6.0.x' into 6.1.x 2014-06-07 18:57:09 +02:00
SpaceToad
92bfbe4e27 added missing lang properties 2014-06-07 18:56:38 +02:00
SpaceToad
1a74389a5c added additional random parameters for robot, #1732 2014-06-07 11:25:32 +02:00
Prototik
6eec57c35f Fix transparent facade item texture 2014-06-03 10:50:20 +08:00
Prototik
091ae87333 Make Builder support fluids via containers/pipes 2014-06-02 23:33:03 +08:00
SpaceToad
02e8ef057e removed unused files and graphic components 2014-06-01 15:16:39 +02:00
SpaceToad
e193d634cf made progress in board parameters, #1732 2014-06-01 15:13:23 +02:00
SpaceToad
7898637b33 prepare version 6.0.16 2014-05-31 18:16:42 +02:00
SpaceToad
e99f0a3c4b made progress with boards and parameters, #1732 2014-05-30 09:04:00 +02:00
SpaceToad
3f925ae0e9 completed a first robot+board, #1732 2014-05-29 21:58:08 +02:00
SpaceToad
7acb8b4592 made progress with robot recipes and boards, #1732 2014-05-27 00:25:39 +02:00
SpaceToad
379ea6e278 fixed style and removed unused files 2014-05-26 23:00:01 +02:00
SpaceToad
5046cc445b added missing icons, #1732 2014-05-26 09:35:10 +02:00
SpaceToad
34d285a448 started work on redstone boards, #1732 2014-05-26 09:34:28 +02:00
SpaceToad
e9b84c7121 made progress for implementation of testing framework, #1846 2014-05-24 21:05:23 +02:00
SpaceToad
c23a5573f4 Merge branch '6.1.x' into 6.1.x-pathfinding 2014-05-24 13:37:44 +02:00
SpaceToad
8039dacff8 started to work on tester item 2014-05-24 13:35:22 +02:00
SpaceToad
625b21719d Merge branch '6.0.x' into 6.1.x 2014-05-18 21:39:02 +02:00
SpaceToad
6c4dbb4297 prepare hotfix 6.0.15 2014-05-18 21:29:59 +02:00
SpaceToad
77708e8bff Merge branch 'transparent-facades' of https://github.com/Prototik/BuildCraft into Prototik-transparent-facades 2014-05-18 17:04:52 +02:00
SpaceToad
13c8562fa1 Merge branch '6.0.x' into 6.1.x 2014-05-18 16:57:07 +02:00
SpaceToad
b63fb22db4 prepare 6.0.14 release 2014-05-18 16:00:46 +02:00
Prototik
3cfa2c5e14 Support for transparent facades 2014-05-18 16:38:52 +08:00
Prototik
6db270d407 Really advanced phased facades 2014-05-17 22:30:09 +08:00
dmillerw
8b92fcfa88 Added localization for phased facade 2014-05-15 19:37:20 -07:00
SpaceToad
2fddee9389 prepare 6.0.13 release 2014-05-13 21:26:19 +02:00
SpaceToad
9dec031449 fixed spelling mistake 2014-05-11 19:53:18 +02:00
SpaceToad
af402df7f9 prepare 6.0.12 release 2014-05-11 18:47:48 +02:00
SpaceToad
1fc3890b96 prepare 6.0.11 release 2014-05-10 23:51:41 +02:00
SpaceToad
49747b054e Minimal texture change, derived from #1773, close #1207. 2014-05-10 17:08:17 +02:00
SpaceToad
492b2805bf prepare 6.0.10 release 2014-05-06 23:34:58 +02:00
SpaceToad
3e4378f565 added back old architecture textures, close #1718 2014-05-06 17:42:58 +02:00
Prototik
93806cecca Localize update messages 2014-05-06 20:02:41 +08:00
SpaceToad
7cdddf3361 Improved blueprint unique id recognition in file names.
Increased length of blueprint names and use standard text UI in the architect.
Close #1713
2014-05-06 11:14:35 +02:00
SpaceToad
21fd683e58 Re-activated version check and changelog extracting, now based on github files.
Close #1709
2014-05-05 23:54:23 +02:00
SpaceToad
fe5e734b64 Added provision for blueprints with non existing blocks and entities.
Close #1702
2014-05-05 17:01:48 +02:00
Prototik
aa68c3cd81 Add MjAPILegacy for providing an old-style api for the new power api.
Add Energy Converter block for the same things in game.
2014-05-05 16:21:25 +08:00
SpaceToad
c2341c4aaa Merge branch '5.0.x' into 6.0.x 2014-05-04 12:21:27 +02:00
SandGrainOne
ad7587785d Corrected wire tooltip in gates 2014-05-04 02:33:28 +02:00
SpaceToad
5bde6b9dfc localize architect strings, close #1682 2014-05-03 22:30:16 +02:00
SpaceToad
f4a6d621e3 added facade tab back 2014-05-03 09:51:44 +02:00
Prototik
cb69f11cf9 Split creative tabs by blocks, items and pipes 2014-05-03 10:25:14 +08:00
SpaceToad
920be38a5f added building permissions, close #1509 2014-05-01 13:14:57 +02:00
dmillerw
ecfb6e8ca4 Added phased facades 2014-04-27 16:07:46 -07:00
SpaceToad
5812d4f0bf Merge branch 'BuildCraft-5.1.x' into NextGen
Conflicts:
	buildcraft_resources/assets/buildcraft/lang/en_US.lang
	common/buildcraft/energy/BlockEngine.java
	common/buildcraft/factory/BlockTank.java
	common/buildcraft/transport/pipes/PipeItemsEmerald.java
2014-04-26 13:39:01 +02:00
SpaceToad
3fc344c9b9 Merge branch 'BuildCraft-5.0.x' into BuildCraft-5.1.x 2014-04-26 13:12:48 +02:00
TXX59
1ab8cd96f9 Change back to Stirling Engine as requested by ST. 2014-04-16 21:07:44 +01:00
TXX59
11cdba5686 Remove deprecated/redundant code in main classes
I've done a bit of cleanup in the BuildCraft code by removing any
redundant/unnessecary little things and removing all deprecated
LanguageRegistry methods from main mod classes.
2014-04-14 17:27:59 +01:00
SpaceToad
d0994d6f6e Merge pull request #1607 from TXX59/NextGen
NextGen Achievements
2014-04-14 17:09:10 +02:00
SandGrainOne
080b4ba749 Cylinder pattern was missing the name 2014-04-14 09:42:27 +02:00
SandGrainOne
7d309d3399 Black list option for Emerald item pipe
Swapped out the multi state button with a button row.
Added a new button type with interfaces.
2014-04-13 22:08:33 +02:00
TXX59
1eb4299fa9 Add language fields for new achievements 2014-04-13 17:07:10 +01:00
SpaceToad
b58653c90b Merge branch 'engine' of https://github.com/dmillerw/BuildCraft into dmillerw-engine 2014-04-13 18:03:42 +02:00
dmillerw
daa828259d Engine rendering changes, as requested by @CyanideX 2014-04-12 21:13:42 -07:00
dmillerw
3fe4e3bfed Addition of creative engine 2014-04-12 18:31:37 -07:00
dmillerw
8267cb87ee Start of the new block renderer 2014-04-11 19:27:38 -07:00
Vexatos
27b594342b Some fixes to en_US.lang 2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc improved block destroy animation, and implemented filler pattern 2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb start work on blueprint confirguration, for #1541 2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db Merge branch 'BuildCraft-5.1.x' into NextGen 2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3 Gates indicate that trigger require parameter
Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140 merged with BuildCraft-5.1.x 2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c Finished the achievements
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4 added missing name string for cylinder 2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed Make the previous achievements avalable
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde Added more achievements
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276 Added first buildcraft achievements and achievement page :-)
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
b615089a9b Merge branch 'BuildCraft-5.0.x' into NextGen
Conflicts:
	build.gradle
2014-03-09 14:54:36 +01:00
SoniEx2
4d21f5c991 Update mcmod.info
Fix author list
2014-03-08 10:58:47 -03:00
SpaceToad
824396f989 added support for blueprints with no name, fix #1476 2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290 last set of fixes for blueprints authoring 2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14 first implementation of save / load of blueprint on the disk 2014-02-23 15:33:28 +01:00
SpaceToad
2f1eb04d5d merged with builder 2014-02-18 21:22:58 +01:00
AbrarSyed
507eb014af Step 2: The Rebirth 2014-02-17 01:24:19 -06:00
AbrarSyed
22b0baed33 Step 1: The Purge 2014-02-16 14:08:51 -06:00
SpaceToad
4948e02cb5 initial categorization of items 2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785 merged with latest changes and fix compilation errors 2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278 migrated to Minecraft 1.7 2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f removed file added by mistake 2014-02-16 08:58:51 +01:00
robin4002
754857dbb6 Move to assets lang system 2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3 implemented robot stations and robot hierarchy 2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e various experiments for BC NextGen 2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146 Fluid level trigger for tanks 2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a progress in tool filler 2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7 further progress in urbanist implementation 2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7 Added cylinder pattern for the filler. 2014-01-08 04:07:18 -06:00
SpaceToad
78f62ffffb Merge branch 'nightly' into marmot 2014-01-06 20:24:58 +01:00
CovertJaguar
1a1d2707fc Version 4.2.2 2014-01-04 11:49:47 -08:00
SpaceToad
197c5b7edf Implemented icons for pulsar and single pulsar, close #1391 2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570 Finalize Gate Rework
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...

Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.

As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.

Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1 Flesh out remaining Integration Table details
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672 Add Redstone Fader Exp + major cleanup 2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94 Rewrite Timer Trigger so it actually works...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d Kill Gate Icon Provider, and cleanup unused icons 2013-12-21 19:49:20 -08:00
MomoNasty
c730d2f41f fix the logo not showing up in the modlist 2013-12-20 06:11:34 -05:00
CovertJaguar
986f407af6 Merge nightly into marmot 2013-12-19 05:35:40 -08:00
CovertJaguar
70822c0178 Add additional support for Gate Expansions
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1 First Iteration of Gate Rewrite
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.

Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)

GateExpansions will eventually be moved to the API so that other can
define new expansions easily.

GateExpansions are not currently serialized or synced to the client.
This remains to be done.

Legacy migration support is included, but untested.

Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
03acd96b2b Version 4.2.1 2013-12-03 15:47:57 -08:00
CovertJaguar
4b80435f3d Merge Timer into Marmot 2013-12-01 22:27:42 -08:00
CovertJaguar
0cbc63e919 Version 4.2.0 2013-11-29 17:08:49 -08:00
CovertJaguar
6d79989435 Changelog for 4.2.0 2013-11-29 12:11:38 -08:00
Yopu
25ee549253 Added quartz gates and chipsets.
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.

The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
81b45b692e Fix Emzuli tooltip 2013-11-24 07:24:08 -08:00
CovertJaguar
cc8c707c46 Rename Lapis Pipe to Lazuli Pipe 2013-11-24 07:21:48 -08:00
CovertJaguar
6f57b4a80d Logemerald->Emzuli Rework + PipeEvents
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly

PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events

Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
5d5d5a2706 Merge branch 'SandGrainOne-master' 2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a Merge Filler into Master 2013-11-23 12:25:15 -08:00
SandGrainOne
ec4ed4df99 Adding Logemerald pipe
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd Fix Fluid Localization 2013-11-20 20:32:11 -08:00
CovertJaguar
0f5a47f31f Fairly Major Filler Rework
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
CovertJaguar
7f73cc2691 Clean up Gate GUIs a bit
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
1e0e30d62a Version 4.1.2 2013-10-27 08:26:17 -07:00
CovertJaguar
c4d60c9230 Add tab localization
Closes #1298
2013-10-25 18:14:58 -07:00
CovertJaguar
9b9f468dd5 Fixed typo 2013-10-23 22:15:20 -07:00
CovertJaguar
f593cf7a20 Version 4.1.1 2013-10-23 21:57:26 -07:00
CovertJaguar
3e13bbb166 Version 4.1.0 2013-09-25 22:58:21 -07:00
CovertJaguar
68b5c5267d Added Iron Kinesis Pipe
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.

The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
Vexatos
11ed5b16dd Update en_US.properties
I think this sounds better. Please tell me your opinion about it.
2013-09-20 10:22:40 +02:00
Flow86
74d2239dc7 added non blocking mode to emerald pipe
implements/closes #1195
2013-09-19 12:46:06 +02:00
CovertJaguar
1253534535 Add tooltips to all the Pipes 2013-09-06 15:49:52 -07:00
Krapht
f6b0f8a1f2 Added a BuildCraftCore config option for color-blind mode.
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
5cd49d2f8c Update pipe contents localization 2013-08-26 18:34:30 -07:00
Jason Penini
f8c52932a2 Fixed the logo in the mods list.
Refresh you eclipse before you say it dosen't work.
2013-08-24 15:46:43 -07:00
robin
81cf01f3d0 Fix oil and fuel name in en_US 2013-08-23 14:04:09 +02:00
SirSengir
05b8bf355c 4.0.1 build. 2013-08-09 10:05:08 +02:00
SirSengir
78769e52a7 Merge branch 'mc16' 2013-08-08 08:45:59 +02:00
SirSengir
1aa8009f81 4.0.0 build. 2013-08-08 08:42:24 +02:00
CovertJaguar
81b2c7043a Merge mc16 into master 2013-08-07 14:54:17 -07:00
SirSengir
358b58321a Fix missing default perdition calculator. 2013-08-07 16:05:04 +02:00
CovertJaguar
fad6b9f469 Adjust Iron Fluid Pipe Texture to match Item Pipe 2013-07-31 15:16:18 -07:00
CovertJaguar
0909ed9875 Update lang file with new blocks 2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0 Added direction triggers to Iron and Daizuli Pipes
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a Added Daizuli Pipe
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.

The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
f457df7ced Add Flood Gate Texture
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
e66ed0d900 Add Lapis Pipe Actions
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0 Added Lapis Item Pipe
This pipe paints passing items pretty colors.

TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.

NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
Andrew Hill
45964dde3a Liquid -> Fluid 2013-07-23 12:02:16 +10:00
CovertJaguar
21920e1556 Fix liquid textures 2013-07-17 13:43:34 -07:00
samoht-2401
9e6e198794 Get things running / New 1.6 ressource directory
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
CovertJaguar
3a9acc3490 Merge pull request #980 from ZeroLevels/master
Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
96ac7f6bf4 Rename pipes appropriately 2013-07-12 16:44:54 -07:00
SirSengir
1b186df3f8 Changes for 3.7.2 build. 2013-07-12 09:33:15 +02:00
CovertJaguar
55c4abac12 Merge branch 'master' into power 2013-07-02 06:50:45 -07:00
SandGrainOne
370c33ee70 Adding FilteredBuffer 2013-06-29 19:03:36 +02:00
Zero
700fc14b85 Optimized image files. Saved 72.80 KB (47.86%) 2013-06-29 09:25:39 -04:00
CovertJaguar
b25b08c827 Engine rewrite
Killed Engine class, merged into TileEngine and subclasses.
Converted to Forge rotation API.
Split heat from stored energy and set proper temp bounds.
Rewrote IronEngineCoolant API, changed to degree based temp reductions
(its 0.0025 times the previous values). Added support for solid coolants
(they have to melt into a liquid coolant, like Ice to Water).
There is a commented out alternative implementation for constant power
output instead of pulsed.
2013-06-29 01:33:21 -07:00
SirSengir
01c4767727 Merge branch 'master' of github.com:BuildCraft/BuildCraft 2013-06-27 17:36:04 +02:00
SirSengir
3601df84df Changes for 3.7.1 build. 2013-06-27 17:35:40 +02:00
CovertJaguar
c50847c196 Added two new Power Pipe Triggers
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.

Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
SirSengir
f85015a61c Changes for 3.7.0 build. 2013-06-21 13:55:25 +02:00
CovertJaguar
7a320cbba0 Added progress bar to ACT 2013-06-13 15:09:55 -07:00
CovertJaguar
69736013e6 Minor rework of ACT (Laser)
Split inventory into input/output sections.

Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.

Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
2013-06-12 21:39:55 -07:00
CovertJaguar
ad2ead2e89 Added Quartz Pipes
Item and Power.

Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.

Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.

Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
SirSengir
400cde7d78 Made TileAssemblyTable aware of OreDictionary. 2013-06-12 19:40:52 +02:00
CovertJaguar
5760844dae Added Horizon Filler Pattern
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.

Recipe
GGG
GGG
BBB

Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
379acd1b58 Clean up pipe textures a bit 2013-06-12 06:13:48 -07:00
CovertJaguar
8f7292ec06 Power Pipe rework
Explosions are gone, loss over distance is gone.

Added two new Power pipes, Cobble and Diamond.

All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t

The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.

Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.

Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
SirSengir
e22bc0b381 Changes for 3.6.0 build. 2013-05-30 15:21:43 +02:00
CovertJaguar
2451b6925f Complete reimagining of the ACT
Renamed "Auto Workbench" to reduce confusion with the "Advanced Crafting
Table".

Once again I barrowed liberally from Railcraft. This time from the
Rolling Machine. You will recognize the new GUI.

Auto Workbenches are 100% compatible with vanilla Hoppers, or whatever
you want to use to interface with it. It no longer implements
ISpecialInventory at all. Even RP2 would work with it now.

Implemented the same "Sample Output" vs "Real Output" design that the
Rolling Machine uses. If there are enough items to craft multiple times,
it will craft automatically. But if there are only enough items for one
craft job, you must click the sample output slot to start the process.
Separating the display from the output helps reduce the complexity of
the code by a large factor.

Banned all items that can't stack or that have containers from being
used in the Auto Workbench. Supporting these types of items is the major
reason the previous version was so buggy. The Advanced Crafting Table
does a much better job with that kind of thing, use it instead.

Crafting now has a time cost. It take 256 ticks to craft an item. Unlike
the Rolling Machine, it DOES NOT require power.

Removed ability to pull from adjacent inventories. Its laggy, complex,
and unnecessary now. If you need more capacity, use a Hopper or Chute.
2013-05-28 18:50:03 -07:00
CovertJaguar
0a18ae34ff Adjusted Shift code to support Phantom slots
Yes, this also was stolen from Railcraft. Its also much more robust than
the code BC was using.
2013-05-27 18:08:17 -07:00
CovertJaguar
ee16c288aa An attempt to create a chunk spanning gen algo
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
0d392a1b6e Major Backport of Button code
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.

Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
SirSengir
d0a7b7b304 Changes for 3.5.3 build. 2013-05-12 13:44:24 +02:00
SirSengir
722a3837bf 3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes. 2013-05-12 08:19:28 +02:00
Krapht
b1ed48da37 Added plug item and item renderer 2013-05-07 19:03:03 +02:00
SirSengir
27a7d1e3eb Changes for 3.5.1 build. 2013-05-03 16:42:41 +02:00
CovertJaguar
bd6024a53f More improvements to Oil Gen
Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.

Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.

Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.

Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
CovertJaguar
c61daa06a5 Added Oil Springs
Spawns an infinite Oil Spring at bedrock under 25% of large Oil Wells.
This Spring slowly produced more oil over time.

More balance testing needed, but I need to fix that damn Redstone Engine
bug first.
2013-05-01 13:31:18 -07:00
CovertJaguar
437a870ab0 Merge pull request #791 from viliml/master
Added default textures for the refinery and hopper
2013-04-29 12:03:13 -07:00
CovertJaguar
a54e4ec386 Renamed Hopper to Chute as discussed 2013-04-27 17:03:06 -07:00
Vilim Lendvaj
cd77d401a8 Forgot one 2013-04-27 12:19:20 +02:00
Vilim Lendvaj
84a7076b3a Added textures for the refinery and hopper 2013-04-27 11:06:33 +02:00
CovertJaguar
2a46bf1954 Added RC's button templates
Feel free to use/rewrite/delete as you see fit.
2013-04-21 14:06:37 -07:00
Vilim Lendvaj
58a197b201 Added default textures for engines 2013-04-21 12:35:53 +02:00
SirSengir
ffc11cc495 Changes for 3.5.0 build. 2013-04-13 19:01:56 +02:00
Christian
738d5ede52 Fix oil, fuel, quarry and pump 2013-03-29 22:55:53 -04:00
Krapht
d4a396e94a Fixed the hit effects and delete the old fuel png 2013-03-28 23:12:36 +01:00
Krapht
c4820303c6 Fixed the fuel texture 2013-03-28 22:48:18 +01:00
Krapht
dbc76521a2 Use the striped pipe as the breaked block texture, for now 2013-03-28 21:40:21 +01:00
Flow86
f355eec9a4 Merge pull request #684 from TarzanBuzzyMan/patch-3
Update oil to use 1.5 texturing
2013-03-28 02:00:55 -07:00
Krapht
07a69b4e87 Redid some textures that was dark/nontrasparent 2013-03-26 23:54:45 +01:00
Krapht
84754e1e79 lowercased texture name fixes #700 2013-03-26 23:06:16 +01:00
Krapht
d888cb7b8d Fixed tank rendering in inventory
partially fixed the BlockMarker
fixed the template item icons
fixed the oil bucket icon
Added texture for pipeWaterproofing and moved it to the BC tab
2013-03-22 23:00:02 +01:00
Krapht
eb6f7832b8 Update forge to 604
Revert Sengir's build.xml
Fix Icon registration in Core to use the Item atlas
2013-03-22 21:52:35 +01:00
Vilim Lendvaj
43227c6b3e Update to MC1.5.1
It's a 100% compiling, 100% working and 95% textured build for 1.5.1,
MCForge build .600
2013-03-22 19:46:33 +01:00
Krapht
c352bc53ad Fix ledger Icons 2013-03-21 00:24:41 +01:00
Tarzan
0f6b311ffa Updated to oil textures that Sparkst3r supplied 2013-03-18 21:34:34 +13:00
Tarzan
42a981e035 Oil textures 2013-03-18 12:05:25 +13:00
Krapht
c5ebbbdf48 Fixed Pipes, Gates, Wires and several items
Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
4ed51b5522 A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up. 2013-03-12 15:43:39 -04:00
SirSengir
28754ac6da Fixed rename. 2013-03-10 17:38:16 +01:00
Krapht
52b7ce7d36 Fixed Action/Trigger textures 2013-03-09 19:43:33 +01:00
Krapht
263b0068b9 Moved GuiIcons and Triggers to subfolders
Cleaned up icons for items and textures
2013-03-09 17:47:40 +01:00
Christian
0ee0382060 Split sheets for krapht 2013-03-09 10:50:45 -05:00
Krapht
9cdd23f03d Migrated gates
Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47 Renamed pipe related textures
Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121 Huge amount of fixes. Still a LOT to go. 2013-03-07 00:31:35 -05:00
SirSengir
6ab8a50b64 3.4.2 build. 2013-01-26 17:28:20 +01:00
SirSengir
35e3532f3d Created BC tab for creative inventory. (Yes, finally.) 2013-01-23 21:04:36 +01:00
bculkin2442
04f6dec925 Fix part of issue #552
This fixes the first two bullet points of issue #552, as well as adding Forge/FML to the list of mod loading frameworks. I will leave the last bullet point up to someone who knows these things.
2013-01-16 19:41:57 -05:00
CovertJaguar
00adb7d1ba Added Emerald Pipe English localization tags 2013-01-14 17:11:36 -08:00
CovertJaguar
e63402b0fa Added Emerald Item/Liquid Pipes
Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.

Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.

Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
SirSengir
e99dd51f12 Wooden pipe and redstone engine recipes now use the ore dictionary. 2013-01-13 19:52:48 +01:00
SirSengir
fd61daa54e Changes for 3.4.0 build. 2013-01-09 22:46:54 +01:00
SirSengir
bc788e3f9c Changes for 3.3.0 build. 2012-12-21 15:51:38 +01:00
SirSengir
1cd36231fb Fixed typo. 2012-12-16 13:14:22 +01:00