Commit graph

4209 commits

Author SHA1 Message Date
Adrian
0f6b089d26 BuildCraft 7.0.8 2015-06-07 12:34:26 +02:00
Adrian
e79f0e9a65 update gradle instructions 2015-06-07 11:10:47 +02:00
Adrian
373af4dcc0 BuildCraft 7.0.7 2015-06-07 10:44:26 +02:00
Adrian
211cf27a68 fix #2762 2015-06-07 08:43:43 +02:00
Adrian
8e344b3f91 fix #2758 2015-06-06 21:26:55 +02:00
Adrian
47cba60750 fix #2751, fix #2752, fix #2754, fix #2755, fix stacking on packager pattern slots 2015-06-06 16:09:01 +02:00
Adrian
e83d370a2f fix mining well schematic, dia. fluid pipe color 2015-06-06 14:35:44 +02:00
Adrian
dc23cacf46 BuildCraft 7.0.6 Stable 2015-06-06 08:47:03 +02:00
Adrian
f5c367c9ea Merge branch '6.5.x' of github.com:BuildCraft/BuildCraft into 6.5.x 2015-06-06 08:41:06 +02:00
Adrian
ac1a4a14e0 fix #2746, clean up 2015-06-06 08:40:55 +02:00
Hea3veN
72d4ad5ada add the ability to scroll through the parameters of the Forbid/Force robot 2015-06-05 21:47:20 -03:00
Hea3veN
1f33864dae fix picker robot hanging on unreachable items 2015-06-05 20:00:48 -03:00
Hea3veN
6905b7743a remove crop handling for flowers 2015-06-05 19:40:29 -03:00
Adrian
3ad6c673ff make lists more expensive if Silicon present, add deprecation warning to ACT 2015-06-05 21:47:30 +02:00
Adrian
35066fed79 move alts from resources, fix colorblind diamond pipe gui colors 2015-06-05 21:30:46 +02:00
Adrian
615dd09e83 allow for multiple simultaneous round-robin filter tracking in diamond item pipe 2015-06-05 16:21:18 +02:00
Adrian
3558d228de update changelog 2015-06-05 13:17:54 +02:00
Adrian
32a4bbd828 fix gold pipe texture 2015-06-05 13:07:32 +02:00
Adrian
0fabb7692a fix filler rendering, remove useless quarry code 2015-06-05 13:00:27 +02:00
Adrian
5ce27e1c2a cleanup 2015-06-05 09:03:47 +02:00
Adrian
7bed0a6227 correct iron/emzuli/clay pipe textures, charging table; use one weird trick for better pipe rendering 2015-06-05 07:44:43 +02:00
Hea3veN
dbb9781686 add colorblind textures for the docking stations 2015-06-04 20:32:25 -03:00
Hea3veN
9286f76dd5 fix some robots not going to sleep if they fail to equip items 2015-06-04 19:59:07 -03:00
Hea3veN
dfaf820db9 more config localization 2015-06-04 19:54:09 -03:00
Hea3veN
eec2022b7c fix the rendering of helmets on robots, fixes #2741 2015-06-04 19:53:41 -03:00
Adrian
92f308e328 fix new config crash 2015-06-04 20:44:16 +02:00
Adrian
6423c074a9 clean up facade blacklist 2015-06-04 20:20:05 +02:00
Adrian
fb41e46798 further fixes to non-BC pipe GUI behaviour 2015-06-04 17:52:18 +02:00
Adrian
8b04ce6e12 pipe color correction 2015-06-04 17:50:32 +02:00
Adrian
8fb72d7274 push new builder top on texture 2015-06-04 16:28:42 +02:00
Adrian
5a82f187c1 fix #2731 by removing lava from combustion engines 2015-06-04 16:20:32 +02:00
Adrian
3fc36de0e2 fix rendering issues with pipes on texture reload 2015-06-04 16:18:32 +02:00
Adrian
cd8da741d5 fix filler/architect table rendering regression 2015-06-04 16:11:04 +02:00
Adrian
60613e74c7 add pump no-redstone-engine config option, rewrite LEDs to use a TESR, add builder LED TESR, fix gates crashing on non-BC pipes 2015-06-04 16:01:26 +02:00
Adrian
2b906fb802 refactor library API to be more flexible 2015-06-04 12:06:23 +02:00
Adrian Siekierka
a93b5990f9 Merge pull request #2742 from RS485/6.5.x
Actually use the render pass parameter - Fixes API calls that use renderPluggable with facades
2015-06-04 05:52:28 +02:00
theZorro266
1db3a0e420 Actually use the render pass
Fixes API calls that use renderPluggable with facades
2015-06-04 02:04:11 +02:00
Hea3veN
5b7f021bbf remove allow craft trigger for robots 2015-06-02 21:42:11 -03:00
Hea3veN
c889032d00 fix the builder robot not respecting the working area 2015-06-02 21:35:04 -03:00
Hea3veN
500207a00d fix robots not keeping their energy when being reprogrammed and make new robots start with a small amount of energy 2015-06-02 19:48:17 -03:00
Adrian Siekierka
3c9398a5e5 Merge pull request #2738 from mezz/patch-1
Gui Widget tooltips don't draw
2015-06-02 09:00:31 +02:00
mezz
59d3c37638 Gui Widget tooltips don't draw
The check for `isMouseOver` in `GuiBuildCraft.mouseClicked` offsets mouseX and mouseY offset by guiLeft and guiTop.
The check for `isMouseOver` in `GuiBuildCraft.drawScreen` should do the same thing.
This is because Widget coordinates are relative to the Gui, not the Screen.
Cheers 🐝
2015-06-01 23:08:37 -07:00
Hea3veN
8614d2618e copy part of robot chunkload fix from the 6.4.x branch 2015-06-01 21:23:17 -03:00
Hea3veN
f8290b947c add light sensor textures 2015-06-01 21:23:17 -03:00
Adrian
ccc26b15ff clean up and fix laser texture and rendering 2015-06-01 11:47:59 +02:00
Adrian
bb699a823d packager: only allow inserting items which are either already in the packager or important to the recipe; stamper: add container item support 2015-06-01 11:33:08 +02:00
Adrian
eba927e4af sanitize BC API versions, add IIntegrationRecipe documentation 2015-06-01 11:19:17 +02:00
Hea3veN
4eaf4bb2b2 allow for special plating behaviour in the crops api 2015-05-31 16:24:24 -03:00
Hea3veN
29a3340aa2 fix missing textures errors 2015-05-31 13:05:46 -03:00
Hea3veN
d8224f5edb add a loop mode to the quarry, fixes #2709 2015-05-29 08:29:51 -03:00