asiekierka
60ec37ee38
remove science book textures
2014-11-16 13:57:38 +01:00
asiekierka
b299537a13
emerald fluid pipes can now filter the liquid
2014-11-16 13:56:26 +01:00
Adrian Siekierka
82391bf728
add diamond liquid pipes
2014-11-13 18:07:03 +01:00
Adrian Siekierka
70396e7e24
begin work on Diamond Liquid Pipes
2014-11-13 14:39:37 +01:00
Adrian Siekierka
58ee6f2df4
Clay Insertion Pipes, add translations for clay transport/sandstone power pipes
2014-11-12 17:07:35 +01:00
Adrian Siekierka
051036848a
Merge remote-tracking branch 'origin' into 6.2.x
2014-11-10 21:04:59 +01:00
Adrian Siekierka
b93b1d0d1a
BuildCraft 6.1.8
2014-11-10 21:04:50 +01:00
Adrian Siekierka
dc59ce156f
Merge remote-tracking branch 'origin' into 6.2.x
2014-11-09 16:04:34 +01:00
Adrian Siekierka
f180038bfd
add/fix translations
2014-11-09 16:04:09 +01:00
Adrian Siekierka
b78bf28ead
fix GUI offsets and textures, finish charging table
2014-11-08 10:31:47 +01:00
Adrian Siekierka
0fc902c3b7
update changelog
2014-11-07 19:17:27 +01:00
asiekierka
ffb659bc7c
update changelog, version info
2014-11-02 08:24:53 +01:00
asiekierka
6813d9882f
touch-ups: fix lang typo, fix tooltip delay in zone planner
2014-11-02 08:12:22 +01:00
asiekierka
f17f0cc9d7
touchups: requester/zone planner recipes, tooltip/GUI improvements, adding missing langnames
2014-11-02 08:06:36 +01:00
asiekierka
ad25b17c6e
builders now only send packets to GUI watchers
2014-11-02 07:36:33 +01:00
asiekierka
f190377014
add gatesideonly icon, make Redstone Output use localizations, update en_US.lang
2014-10-26 17:58:59 +01:00
asiekierka
0fe11813e8
make gate copiers use raytracing and not naive sides, add textures and recipes
2014-10-26 08:57:49 +01:00
asiekierka
fd370955bd
add gate verification post-copy, fix minor update bug
2014-10-26 07:32:12 +01:00
asiekierka
fe64c3e39b
clean up resources, add missing emerald gate tooltip
2014-10-24 16:06:20 +02:00
asiekierka
e5dccdc229
recompress all textures with pngout, move texture masters to misc
2014-10-18 10:17:57 +02:00
asiekierka
c3a12170c7
update localization - fix misspelling and add boards tab
2014-10-15 18:24:10 +02:00
SpaceToad
d67b916ab9
Merge pull request #2011 from RufusStark/6.1.x
...
Quartz Fluid Pipe and Flow Rate Multiplier
2014-09-09 07:15:07 +01:00
RufusStark
7a436c5a31
ActionValve and ActionParameterDirection
2014-09-08 21:41:48 -05:00
SpaceToad
fd928abbfc
added missing construction mark name
2014-09-07 13:04:39 +02:00
SpaceToad
579252a473
Further progress on composite blueprints ( #1544 ).
...
Markers now display if they're recording a composition or not.
Architects save / load their sub-blueprints.
Composition links have a maximum reach.
2014-09-07 11:52:15 +02:00
RufusStark
2f17a302e7
Merge remote-tracking branch 'upstream/6.1.x' into 6.1.x
2014-09-06 20:06:52 -05:00
SpaceToad
416180819b
improved laser rendering for composite architects, #1544
2014-09-06 18:51:49 +02:00
SpaceToad
0381a4edd0
Merge branch '6.0.x' into 6.1.x
...
Conflicts:
build.gradle
common/buildcraft/transport/render/FacadeItemRenderer.java
2014-09-06 12:32:59 +02:00
asiekierka
13dcc7841d
Forgot to push fixed lang file
2014-09-04 20:06:47 +02:00
asiekierka
3f81bb3262
Emerald Kinesis Pipe
2014-09-04 13:07:37 +02:00
SpaceToad
1c23818474
prepare version 6.0.18
2014-09-02 21:22:58 +02:00
RufusStark
35ef452017
add Quartz Fluid Pipe (20mb/t)
2014-09-01 01:18:31 -05:00
SpaceToad
1dc5d83ea2
Merge branch '6.1.x' of github.com:BuildCraft/BuildCraft into 6.1.x
2014-08-29 00:03:19 +02:00
SpaceToad
72758ba9a9
implemented list item, close #1999
2014-08-29 00:03:05 +02:00
SpaceToad
f9b769bdde
Implemented pump robot, close #1985 .
...
Fixed race conditions with robot registry.
2014-08-18 23:32:11 +02:00
SpaceToad
2d6e0a2c59
added 6.1.1 changelog
2014-08-17 17:43:41 +02:00
SpaceToad
73198c4a7b
Implemented filters for crafting robots.
...
Crafting robots now only answers to stack requests.
2014-08-17 11:37:30 +02:00
SpaceToad
2c69299172
finish first implementation of fluid transporter, #1985
2014-08-16 18:03:20 +02:00
SpaceToad
bebd14a9dd
started work on fluid-related robots, for #1985
2014-08-15 17:19:30 +02:00
SpaceToad
1bd39d326a
implemented delivery robot, for #1984
2014-08-15 10:55:28 +02:00
SpaceToad
3b9b1af204
further work in requesting orders, for #1973
2014-08-14 23:24:53 +02:00
SpaceToad
221a4416e5
implemented stack requesting mechanism, for #1973
2014-08-14 18:58:17 +02:00
SpaceToad
a2871a566a
Merge branch '6.0.x' into 6.1.x
...
Conflicts:
buildcraft_resources/assets/buildcraft/lang/en_US.lang
2014-08-05 08:57:14 +02:00
SpaceToad
9ceaabfead
started work on crafting robot and related blocks, for #1973
2014-08-05 08:55:45 +02:00
SpaceToad
d2592b3f89
added changelog for 6.1.0
2014-08-03 14:00:43 +02:00
SpaceToad
0e408c5538
made progress for science book, for #1951
2014-08-03 11:38:35 +02:00
Mitchell
0106f11648
Update en_US.lang
...
Fix one more small grammar error
2014-08-02 21:22:50 -03:00
Mitchell
206f31848a
Update en_US.lang
...
Fix Grammar Mistakes
2014-07-31 15:07:51 -03:00
SpaceToad
420fee4d34
added missing changelog
2014-07-29 08:54:22 +02:00
SpaceToad
48d95b1e26
made progress with research book, for #1951
2014-07-27 23:05:35 +02:00
SpaceToad
d10c570466
start work on science book
2014-07-25 08:40:47 +02:00
SpaceToad
1e04358334
Generalized packet slicing.
...
Added texture for zone planner.
2014-07-21 17:45:59 +02:00
SpaceToad
e155b9b761
robots can now work on a zone defined from a map
2014-07-21 14:34:21 +02:00
SpaceToad
b117a23c5d
added multi-area selection capabilities
2014-07-20 23:41:43 +02:00
SpaceToad
bb72ff14ec
Merge branch '6.0.x' into 6.1.x
...
Conflicts:
common/buildcraft/BuildCraftCore.java
2014-07-12 00:33:53 +02:00
SpaceToad
6ac6ea4734
prepare release 6.0.17 for Minecraft 1.7.10
2014-07-11 23:57:44 +02:00
SpaceToad
23d46e2bce
made progress with builder robot, for #1908
2014-07-07 00:19:01 +02:00
SpaceToad
4c731c533c
started work on builder robot, for #1908
2014-07-06 16:59:37 +02:00
SpaceToad
1153dd3c9f
started library of default blueprints
2014-07-06 16:52:37 +02:00
SpaceToad
2bb67431b8
added new triggers for energy request and storage detection, close #1897
2014-07-04 19:34:40 +02:00
SpaceToad
66ae784ed0
bucher -> butcher, close #1926
2014-07-04 09:03:24 +02:00
SpaceToad
4c86502701
started implementation of shovelman and bucher, #1924 and #1925
2014-07-01 00:33:00 +02:00
SpaceToad
43e1e6d8c0
implemented filter for block breaking robots, for #1922
2014-06-30 09:14:30 +02:00
SpaceToad
7721d0d95d
added farmer and harvester robots, part of #1922
2014-06-30 00:07:48 +02:00
SpaceToad
d38ab37cc0
added missing captions
2014-06-28 18:14:31 +02:00
SpaceToad
bb3618aaf9
Further work in robot carrier control.
...
Items can now be filtered.
It's now possible to put items in a pipe.
For #1877 .
2014-06-28 17:15:34 +02:00
SpaceToad
f61c3cacaa
added station robot forbid, for #1877
2014-06-28 00:31:00 +02:00
SpaceToad
9f1187c3aa
implemented robot sleep / wakeup, for #1873 and #1877
2014-06-27 23:42:30 +02:00
SpaceToad
e4e477a241
implement miner robot, close #1915
2014-06-26 23:07:51 +02:00
SpaceToad
3c409ca0b9
started work on bomber, for #1913
2014-06-26 08:51:28 +02:00
SpaceToad
3d9a2ee9de
first version of knight robot, close #1911
2014-06-26 00:20:57 +02:00
SpaceToad
dfc759de6c
Started work on carrier robot, for #1907 .
2014-06-24 07:32:50 +02:00
SpaceToad
4428b44674
Started work on actions to provide / request items, for #1877 .
2014-06-22 17:09:25 +02:00
SpaceToad
c3f5e44565
implemented close pipe action, close #1902
2014-06-22 15:03:16 +02:00
SpaceToad
ac28a810aa
fixed triggers and actions transparency
2014-06-15 19:46:33 +02:00
SpaceToad
254a533060
Allows to mark areas and path on top of specific locations.
...
Generalization of #1882
2014-06-15 03:28:35 +02:00
SpaceToad
44d4e4e3b9
started work on docking action, #1877
2014-06-15 02:41:00 +02:00
SpaceToad
31cc8b6438
removed unused texture
2014-06-15 00:17:54 +02:00
SpaceToad
2aa1530444
prepare icons for robot triggers / actions, #1877
2014-06-15 00:16:58 +02:00
SpaceToad
0ca64b0798
implemented a location recording, close #1882
2014-06-14 17:55:53 +02:00
SpaceToad
70c1cd0535
Started a major refactor of the trigger action system.
...
Triggers and actions are moving towards more factorization in statements.
Actions will now accept parameters.
Triggers and actions will accept up to 3 parameters.
Parameters will not only be stacks, in particular for pipe wire.
This is supporting in particular the emerald gate implementation, for #1880 .
2014-06-13 13:15:33 +02:00
SpaceToad
101f591f8f
Implemented leave cutter, close #1876
2014-06-12 18:29:02 +02:00
SpaceToad
6389baa9cb
Implemented planter robot, close #1874 .
2014-06-12 13:46:52 +02:00
SpaceToad
00521143b6
Merge branch '6.0.x' into 6.1.x
2014-06-07 18:57:09 +02:00
SpaceToad
92bfbe4e27
added missing lang properties
2014-06-07 18:56:38 +02:00
SpaceToad
1a74389a5c
added additional random parameters for robot, #1732
2014-06-07 11:25:32 +02:00
Prototik
6eec57c35f
Fix transparent facade item texture
2014-06-03 10:50:20 +08:00
Prototik
091ae87333
Make Builder support fluids via containers/pipes
2014-06-02 23:33:03 +08:00
SpaceToad
02e8ef057e
removed unused files and graphic components
2014-06-01 15:16:39 +02:00
SpaceToad
e193d634cf
made progress in board parameters, #1732
2014-06-01 15:13:23 +02:00
SpaceToad
7898637b33
prepare version 6.0.16
2014-05-31 18:16:42 +02:00
SpaceToad
e99f0a3c4b
made progress with boards and parameters, #1732
2014-05-30 09:04:00 +02:00
SpaceToad
3f925ae0e9
completed a first robot+board, #1732
2014-05-29 21:58:08 +02:00
SpaceToad
7acb8b4592
made progress with robot recipes and boards, #1732
2014-05-27 00:25:39 +02:00
SpaceToad
379ea6e278
fixed style and removed unused files
2014-05-26 23:00:01 +02:00
SpaceToad
5046cc445b
added missing icons, #1732
2014-05-26 09:35:10 +02:00
SpaceToad
34d285a448
started work on redstone boards, #1732
2014-05-26 09:34:28 +02:00
SpaceToad
e9b84c7121
made progress for implementation of testing framework, #1846
2014-05-24 21:05:23 +02:00
SpaceToad
c23a5573f4
Merge branch '6.1.x' into 6.1.x-pathfinding
2014-05-24 13:37:44 +02:00
SpaceToad
8039dacff8
started to work on tester item
2014-05-24 13:35:22 +02:00
SpaceToad
625b21719d
Merge branch '6.0.x' into 6.1.x
2014-05-18 21:39:02 +02:00
SpaceToad
6c4dbb4297
prepare hotfix 6.0.15
2014-05-18 21:29:59 +02:00
SpaceToad
77708e8bff
Merge branch 'transparent-facades' of https://github.com/Prototik/BuildCraft into Prototik-transparent-facades
2014-05-18 17:04:52 +02:00
SpaceToad
13c8562fa1
Merge branch '6.0.x' into 6.1.x
2014-05-18 16:57:07 +02:00
SpaceToad
b63fb22db4
prepare 6.0.14 release
2014-05-18 16:00:46 +02:00
Prototik
3cfa2c5e14
Support for transparent facades
2014-05-18 16:38:52 +08:00
Prototik
6db270d407
Really advanced phased facades
2014-05-17 22:30:09 +08:00
dmillerw
8b92fcfa88
Added localization for phased facade
2014-05-15 19:37:20 -07:00
SpaceToad
2fddee9389
prepare 6.0.13 release
2014-05-13 21:26:19 +02:00
SpaceToad
9dec031449
fixed spelling mistake
2014-05-11 19:53:18 +02:00
SpaceToad
af402df7f9
prepare 6.0.12 release
2014-05-11 18:47:48 +02:00
SpaceToad
1fc3890b96
prepare 6.0.11 release
2014-05-10 23:51:41 +02:00
SpaceToad
49747b054e
Minimal texture change, derived from #1773 , close #1207 .
2014-05-10 17:08:17 +02:00
SpaceToad
492b2805bf
prepare 6.0.10 release
2014-05-06 23:34:58 +02:00
SpaceToad
3e4378f565
added back old architecture textures, close #1718
2014-05-06 17:42:58 +02:00
Prototik
93806cecca
Localize update messages
2014-05-06 20:02:41 +08:00
SpaceToad
7cdddf3361
Improved blueprint unique id recognition in file names.
...
Increased length of blueprint names and use standard text UI in the architect.
Close #1713
2014-05-06 11:14:35 +02:00
SpaceToad
21fd683e58
Re-activated version check and changelog extracting, now based on github files.
...
Close #1709
2014-05-05 23:54:23 +02:00
SpaceToad
fe5e734b64
Added provision for blueprints with non existing blocks and entities.
...
Close #1702
2014-05-05 17:01:48 +02:00
Prototik
aa68c3cd81
Add MjAPILegacy for providing an old-style api for the new power api.
...
Add Energy Converter block for the same things in game.
2014-05-05 16:21:25 +08:00
SpaceToad
c2341c4aaa
Merge branch '5.0.x' into 6.0.x
2014-05-04 12:21:27 +02:00
SandGrainOne
ad7587785d
Corrected wire tooltip in gates
2014-05-04 02:33:28 +02:00
SpaceToad
5bde6b9dfc
localize architect strings, close #1682
2014-05-03 22:30:16 +02:00
SpaceToad
f4a6d621e3
added facade tab back
2014-05-03 09:51:44 +02:00
Prototik
cb69f11cf9
Split creative tabs by blocks, items and pipes
2014-05-03 10:25:14 +08:00
SpaceToad
920be38a5f
added building permissions, close #1509
2014-05-01 13:14:57 +02:00
dmillerw
ecfb6e8ca4
Added phased facades
2014-04-27 16:07:46 -07:00
SpaceToad
5812d4f0bf
Merge branch 'BuildCraft-5.1.x' into NextGen
...
Conflicts:
buildcraft_resources/assets/buildcraft/lang/en_US.lang
common/buildcraft/energy/BlockEngine.java
common/buildcraft/factory/BlockTank.java
common/buildcraft/transport/pipes/PipeItemsEmerald.java
2014-04-26 13:39:01 +02:00
SpaceToad
3fc344c9b9
Merge branch 'BuildCraft-5.0.x' into BuildCraft-5.1.x
2014-04-26 13:12:48 +02:00
TXX59
1ab8cd96f9
Change back to Stirling Engine as requested by ST.
2014-04-16 21:07:44 +01:00
TXX59
11cdba5686
Remove deprecated/redundant code in main classes
...
I've done a bit of cleanup in the BuildCraft code by removing any
redundant/unnessecary little things and removing all deprecated
LanguageRegistry methods from main mod classes.
2014-04-14 17:27:59 +01:00
SpaceToad
d0994d6f6e
Merge pull request #1607 from TXX59/NextGen
...
NextGen Achievements
2014-04-14 17:09:10 +02:00
SandGrainOne
080b4ba749
Cylinder pattern was missing the name
2014-04-14 09:42:27 +02:00
SandGrainOne
7d309d3399
Black list option for Emerald item pipe
...
Swapped out the multi state button with a button row.
Added a new button type with interfaces.
2014-04-13 22:08:33 +02:00
TXX59
1eb4299fa9
Add language fields for new achievements
2014-04-13 17:07:10 +01:00
SpaceToad
b58653c90b
Merge branch 'engine' of https://github.com/dmillerw/BuildCraft into dmillerw-engine
2014-04-13 18:03:42 +02:00
dmillerw
daa828259d
Engine rendering changes, as requested by @CyanideX
2014-04-12 21:13:42 -07:00
dmillerw
3fe4e3bfed
Addition of creative engine
2014-04-12 18:31:37 -07:00
dmillerw
8267cb87ee
Start of the new block renderer
2014-04-11 19:27:38 -07:00
Vexatos
27b594342b
Some fixes to en_US.lang
2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc
improved block destroy animation, and implemented filler pattern
2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb
start work on blueprint confirguration, for #1541
2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db
Merge branch 'BuildCraft-5.1.x' into NextGen
2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3
Gates indicate that trigger require parameter
...
Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c
Finished the achievements
...
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4
added missing name string for cylinder
2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
...
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde
Added more achievements
...
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276
Added first buildcraft achievements and achievement page :-)
...
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
b615089a9b
Merge branch 'BuildCraft-5.0.x' into NextGen
...
Conflicts:
build.gradle
2014-03-09 14:54:36 +01:00
SoniEx2
4d21f5c991
Update mcmod.info
...
Fix author list
2014-03-08 10:58:47 -03:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
2f1eb04d5d
merged with builder
2014-02-18 21:22:58 +01:00
AbrarSyed
507eb014af
Step 2: The Rebirth
2014-02-17 01:24:19 -06:00
AbrarSyed
22b0baed33
Step 1: The Purge
2014-02-16 14:08:51 -06:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f
removed file added by mistake
2014-02-16 08:58:51 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
CovertJaguar
1a1d2707fc
Version 4.2.2
2014-01-04 11:49:47 -08:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
MomoNasty
c730d2f41f
fix the logo not showing up in the modlist
2013-12-20 06:11:34 -05:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
...
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
03acd96b2b
Version 4.2.1
2013-12-03 15:47:57 -08:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
CovertJaguar
6d79989435
Changelog for 4.2.0
2013-11-29 12:11:38 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
81b45b692e
Fix Emzuli tooltip
2013-11-24 07:24:08 -08:00
CovertJaguar
cc8c707c46
Rename Lapis Pipe to Lazuli Pipe
2013-11-24 07:21:48 -08:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a
Merge Filler into Master
2013-11-23 12:25:15 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
...
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
1e0e30d62a
Version 4.1.2
2013-10-27 08:26:17 -07:00
CovertJaguar
c4d60c9230
Add tab localization
...
Closes #1298
2013-10-25 18:14:58 -07:00
CovertJaguar
9b9f468dd5
Fixed typo
2013-10-23 22:15:20 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
3e13bbb166
Version 4.1.0
2013-09-25 22:58:21 -07:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
...
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
Vexatos
11ed5b16dd
Update en_US.properties
...
I think this sounds better. Please tell me your opinion about it.
2013-09-20 10:22:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
...
implements/closes #1195
2013-09-19 12:46:06 +02:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
...
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
5cd49d2f8c
Update pipe contents localization
2013-08-26 18:34:30 -07:00
Jason Penini
f8c52932a2
Fixed the logo in the mods list.
...
Refresh you eclipse before you say it dosen't work.
2013-08-24 15:46:43 -07:00
robin
81cf01f3d0
Fix oil and fuel name in en_US
2013-08-23 14:04:09 +02:00
SirSengir
05b8bf355c
4.0.1 build.
2013-08-09 10:05:08 +02:00
SirSengir
78769e52a7
Merge branch 'mc16'
2013-08-08 08:45:59 +02:00
SirSengir
1aa8009f81
4.0.0 build.
2013-08-08 08:42:24 +02:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
fad6b9f469
Adjust Iron Fluid Pipe Texture to match Item Pipe
2013-07-31 15:16:18 -07:00
CovertJaguar
0909ed9875
Update lang file with new blocks
2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
...
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
...
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
...
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
...
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
...
This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
Andrew Hill
45964dde3a
Liquid -> Fluid
2013-07-23 12:02:16 +10:00
CovertJaguar
21920e1556
Fix liquid textures
2013-07-17 13:43:34 -07:00
samoht-2401
9e6e198794
Get things running / New 1.6 ressource directory
...
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
CovertJaguar
3a9acc3490
Merge pull request #980 from ZeroLevels/master
...
Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
96ac7f6bf4
Rename pipes appropriately
2013-07-12 16:44:54 -07:00
SirSengir
1b186df3f8
Changes for 3.7.2 build.
2013-07-12 09:33:15 +02:00
CovertJaguar
55c4abac12
Merge branch 'master' into power
2013-07-02 06:50:45 -07:00
SandGrainOne
370c33ee70
Adding FilteredBuffer
2013-06-29 19:03:36 +02:00
Zero
700fc14b85
Optimized image files. Saved 72.80 KB (47.86%)
2013-06-29 09:25:39 -04:00
CovertJaguar
b25b08c827
Engine rewrite
...
Killed Engine class, merged into TileEngine and subclasses.
Converted to Forge rotation API.
Split heat from stored energy and set proper temp bounds.
Rewrote IronEngineCoolant API, changed to degree based temp reductions
(its 0.0025 times the previous values). Added support for solid coolants
(they have to melt into a liquid coolant, like Ice to Water).
There is a commented out alternative implementation for constant power
output instead of pulsed.
2013-06-29 01:33:21 -07:00
SirSengir
01c4767727
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-06-27 17:36:04 +02:00
SirSengir
3601df84df
Changes for 3.7.1 build.
2013-06-27 17:35:40 +02:00
CovertJaguar
c50847c196
Added two new Power Pipe Triggers
...
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.
Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
SirSengir
f85015a61c
Changes for 3.7.0 build.
2013-06-21 13:55:25 +02:00
CovertJaguar
7a320cbba0
Added progress bar to ACT
2013-06-13 15:09:55 -07:00
CovertJaguar
69736013e6
Minor rework of ACT (Laser)
...
Split inventory into input/output sections.
Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.
Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
2013-06-12 21:39:55 -07:00
CovertJaguar
ad2ead2e89
Added Quartz Pipes
...
Item and Power.
Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.
Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.
Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
SirSengir
400cde7d78
Made TileAssemblyTable aware of OreDictionary.
2013-06-12 19:40:52 +02:00
CovertJaguar
5760844dae
Added Horizon Filler Pattern
...
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.
Recipe
GGG
GGG
BBB
Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
379acd1b58
Clean up pipe textures a bit
2013-06-12 06:13:48 -07:00
CovertJaguar
8f7292ec06
Power Pipe rework
...
Explosions are gone, loss over distance is gone.
Added two new Power pipes, Cobble and Diamond.
All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t
The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.
Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.
Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
SirSengir
e22bc0b381
Changes for 3.6.0 build.
2013-05-30 15:21:43 +02:00
CovertJaguar
2451b6925f
Complete reimagining of the ACT
...
Renamed "Auto Workbench" to reduce confusion with the "Advanced Crafting
Table".
Once again I barrowed liberally from Railcraft. This time from the
Rolling Machine. You will recognize the new GUI.
Auto Workbenches are 100% compatible with vanilla Hoppers, or whatever
you want to use to interface with it. It no longer implements
ISpecialInventory at all. Even RP2 would work with it now.
Implemented the same "Sample Output" vs "Real Output" design that the
Rolling Machine uses. If there are enough items to craft multiple times,
it will craft automatically. But if there are only enough items for one
craft job, you must click the sample output slot to start the process.
Separating the display from the output helps reduce the complexity of
the code by a large factor.
Banned all items that can't stack or that have containers from being
used in the Auto Workbench. Supporting these types of items is the major
reason the previous version was so buggy. The Advanced Crafting Table
does a much better job with that kind of thing, use it instead.
Crafting now has a time cost. It take 256 ticks to craft an item. Unlike
the Rolling Machine, it DOES NOT require power.
Removed ability to pull from adjacent inventories. Its laggy, complex,
and unnecessary now. If you need more capacity, use a Hopper or Chute.
2013-05-28 18:50:03 -07:00
CovertJaguar
0a18ae34ff
Adjusted Shift code to support Phantom slots
...
Yes, this also was stolen from Railcraft. Its also much more robust than
the code BC was using.
2013-05-27 18:08:17 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
...
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
...
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
SirSengir
d0a7b7b304
Changes for 3.5.3 build.
2013-05-12 13:44:24 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Krapht
b1ed48da37
Added plug item and item renderer
2013-05-07 19:03:03 +02:00
SirSengir
27a7d1e3eb
Changes for 3.5.1 build.
2013-05-03 16:42:41 +02:00