SpaceToad
625b21719d
Merge branch '6.0.x' into 6.1.x
2014-05-18 21:39:02 +02:00
SpaceToad
6c4dbb4297
prepare hotfix 6.0.15
2014-05-18 21:29:59 +02:00
SpaceToad
77708e8bff
Merge branch 'transparent-facades' of https://github.com/Prototik/BuildCraft into Prototik-transparent-facades
2014-05-18 17:04:52 +02:00
SpaceToad
13c8562fa1
Merge branch '6.0.x' into 6.1.x
2014-05-18 16:57:07 +02:00
SpaceToad
b63fb22db4
prepare 6.0.14 release
2014-05-18 16:00:46 +02:00
Prototik
3cfa2c5e14
Support for transparent facades
2014-05-18 16:38:52 +08:00
Prototik
6db270d407
Really advanced phased facades
2014-05-17 22:30:09 +08:00
dmillerw
8b92fcfa88
Added localization for phased facade
2014-05-15 19:37:20 -07:00
SpaceToad
2fddee9389
prepare 6.0.13 release
2014-05-13 21:26:19 +02:00
SpaceToad
9dec031449
fixed spelling mistake
2014-05-11 19:53:18 +02:00
SpaceToad
af402df7f9
prepare 6.0.12 release
2014-05-11 18:47:48 +02:00
SpaceToad
1fc3890b96
prepare 6.0.11 release
2014-05-10 23:51:41 +02:00
SpaceToad
49747b054e
Minimal texture change, derived from #1773 , close #1207 .
2014-05-10 17:08:17 +02:00
SpaceToad
492b2805bf
prepare 6.0.10 release
2014-05-06 23:34:58 +02:00
SpaceToad
3e4378f565
added back old architecture textures, close #1718
2014-05-06 17:42:58 +02:00
Prototik
93806cecca
Localize update messages
2014-05-06 20:02:41 +08:00
SpaceToad
7cdddf3361
Improved blueprint unique id recognition in file names.
...
Increased length of blueprint names and use standard text UI in the architect.
Close #1713
2014-05-06 11:14:35 +02:00
SpaceToad
21fd683e58
Re-activated version check and changelog extracting, now based on github files.
...
Close #1709
2014-05-05 23:54:23 +02:00
SpaceToad
fe5e734b64
Added provision for blueprints with non existing blocks and entities.
...
Close #1702
2014-05-05 17:01:48 +02:00
Prototik
aa68c3cd81
Add MjAPILegacy for providing an old-style api for the new power api.
...
Add Energy Converter block for the same things in game.
2014-05-05 16:21:25 +08:00
SpaceToad
c2341c4aaa
Merge branch '5.0.x' into 6.0.x
2014-05-04 12:21:27 +02:00
SandGrainOne
ad7587785d
Corrected wire tooltip in gates
2014-05-04 02:33:28 +02:00
SpaceToad
5bde6b9dfc
localize architect strings, close #1682
2014-05-03 22:30:16 +02:00
SpaceToad
f4a6d621e3
added facade tab back
2014-05-03 09:51:44 +02:00
Prototik
cb69f11cf9
Split creative tabs by blocks, items and pipes
2014-05-03 10:25:14 +08:00
SpaceToad
920be38a5f
added building permissions, close #1509
2014-05-01 13:14:57 +02:00
dmillerw
ecfb6e8ca4
Added phased facades
2014-04-27 16:07:46 -07:00
SpaceToad
5812d4f0bf
Merge branch 'BuildCraft-5.1.x' into NextGen
...
Conflicts:
buildcraft_resources/assets/buildcraft/lang/en_US.lang
common/buildcraft/energy/BlockEngine.java
common/buildcraft/factory/BlockTank.java
common/buildcraft/transport/pipes/PipeItemsEmerald.java
2014-04-26 13:39:01 +02:00
SpaceToad
3fc344c9b9
Merge branch 'BuildCraft-5.0.x' into BuildCraft-5.1.x
2014-04-26 13:12:48 +02:00
TXX59
1ab8cd96f9
Change back to Stirling Engine as requested by ST.
2014-04-16 21:07:44 +01:00
TXX59
11cdba5686
Remove deprecated/redundant code in main classes
...
I've done a bit of cleanup in the BuildCraft code by removing any
redundant/unnessecary little things and removing all deprecated
LanguageRegistry methods from main mod classes.
2014-04-14 17:27:59 +01:00
SpaceToad
d0994d6f6e
Merge pull request #1607 from TXX59/NextGen
...
NextGen Achievements
2014-04-14 17:09:10 +02:00
SandGrainOne
080b4ba749
Cylinder pattern was missing the name
2014-04-14 09:42:27 +02:00
SandGrainOne
7d309d3399
Black list option for Emerald item pipe
...
Swapped out the multi state button with a button row.
Added a new button type with interfaces.
2014-04-13 22:08:33 +02:00
TXX59
1eb4299fa9
Add language fields for new achievements
2014-04-13 17:07:10 +01:00
SpaceToad
b58653c90b
Merge branch 'engine' of https://github.com/dmillerw/BuildCraft into dmillerw-engine
2014-04-13 18:03:42 +02:00
dmillerw
daa828259d
Engine rendering changes, as requested by @CyanideX
2014-04-12 21:13:42 -07:00
dmillerw
3fe4e3bfed
Addition of creative engine
2014-04-12 18:31:37 -07:00
dmillerw
8267cb87ee
Start of the new block renderer
2014-04-11 19:27:38 -07:00
Vexatos
27b594342b
Some fixes to en_US.lang
2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc
improved block destroy animation, and implemented filler pattern
2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb
start work on blueprint confirguration, for #1541
2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db
Merge branch 'BuildCraft-5.1.x' into NextGen
2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3
Gates indicate that trigger require parameter
...
Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c
Finished the achievements
...
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4
added missing name string for cylinder
2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
...
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde
Added more achievements
...
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276
Added first buildcraft achievements and achievement page :-)
...
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
b615089a9b
Merge branch 'BuildCraft-5.0.x' into NextGen
...
Conflicts:
build.gradle
2014-03-09 14:54:36 +01:00
SoniEx2
4d21f5c991
Update mcmod.info
...
Fix author list
2014-03-08 10:58:47 -03:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
2f1eb04d5d
merged with builder
2014-02-18 21:22:58 +01:00
AbrarSyed
507eb014af
Step 2: The Rebirth
2014-02-17 01:24:19 -06:00
AbrarSyed
22b0baed33
Step 1: The Purge
2014-02-16 14:08:51 -06:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f
removed file added by mistake
2014-02-16 08:58:51 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
CovertJaguar
1a1d2707fc
Version 4.2.2
2014-01-04 11:49:47 -08:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
MomoNasty
c730d2f41f
fix the logo not showing up in the modlist
2013-12-20 06:11:34 -05:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
...
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
03acd96b2b
Version 4.2.1
2013-12-03 15:47:57 -08:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
CovertJaguar
6d79989435
Changelog for 4.2.0
2013-11-29 12:11:38 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
81b45b692e
Fix Emzuli tooltip
2013-11-24 07:24:08 -08:00
CovertJaguar
cc8c707c46
Rename Lapis Pipe to Lazuli Pipe
2013-11-24 07:21:48 -08:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a
Merge Filler into Master
2013-11-23 12:25:15 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
...
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
1e0e30d62a
Version 4.1.2
2013-10-27 08:26:17 -07:00
CovertJaguar
c4d60c9230
Add tab localization
...
Closes #1298
2013-10-25 18:14:58 -07:00
CovertJaguar
9b9f468dd5
Fixed typo
2013-10-23 22:15:20 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
3e13bbb166
Version 4.1.0
2013-09-25 22:58:21 -07:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
...
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
Vexatos
11ed5b16dd
Update en_US.properties
...
I think this sounds better. Please tell me your opinion about it.
2013-09-20 10:22:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
...
implements/closes #1195
2013-09-19 12:46:06 +02:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
...
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
5cd49d2f8c
Update pipe contents localization
2013-08-26 18:34:30 -07:00
Jason Penini
f8c52932a2
Fixed the logo in the mods list.
...
Refresh you eclipse before you say it dosen't work.
2013-08-24 15:46:43 -07:00
robin
81cf01f3d0
Fix oil and fuel name in en_US
2013-08-23 14:04:09 +02:00
SirSengir
05b8bf355c
4.0.1 build.
2013-08-09 10:05:08 +02:00
SirSengir
78769e52a7
Merge branch 'mc16'
2013-08-08 08:45:59 +02:00
SirSengir
1aa8009f81
4.0.0 build.
2013-08-08 08:42:24 +02:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
fad6b9f469
Adjust Iron Fluid Pipe Texture to match Item Pipe
2013-07-31 15:16:18 -07:00
CovertJaguar
0909ed9875
Update lang file with new blocks
2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
...
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
...
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
...
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
...
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
...
This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
Andrew Hill
45964dde3a
Liquid -> Fluid
2013-07-23 12:02:16 +10:00
CovertJaguar
21920e1556
Fix liquid textures
2013-07-17 13:43:34 -07:00
samoht-2401
9e6e198794
Get things running / New 1.6 ressource directory
...
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
CovertJaguar
3a9acc3490
Merge pull request #980 from ZeroLevels/master
...
Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
96ac7f6bf4
Rename pipes appropriately
2013-07-12 16:44:54 -07:00
SirSengir
1b186df3f8
Changes for 3.7.2 build.
2013-07-12 09:33:15 +02:00
CovertJaguar
55c4abac12
Merge branch 'master' into power
2013-07-02 06:50:45 -07:00
SandGrainOne
370c33ee70
Adding FilteredBuffer
2013-06-29 19:03:36 +02:00
Zero
700fc14b85
Optimized image files. Saved 72.80 KB (47.86%)
2013-06-29 09:25:39 -04:00
CovertJaguar
b25b08c827
Engine rewrite
...
Killed Engine class, merged into TileEngine and subclasses.
Converted to Forge rotation API.
Split heat from stored energy and set proper temp bounds.
Rewrote IronEngineCoolant API, changed to degree based temp reductions
(its 0.0025 times the previous values). Added support for solid coolants
(they have to melt into a liquid coolant, like Ice to Water).
There is a commented out alternative implementation for constant power
output instead of pulsed.
2013-06-29 01:33:21 -07:00
SirSengir
01c4767727
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-06-27 17:36:04 +02:00
SirSengir
3601df84df
Changes for 3.7.1 build.
2013-06-27 17:35:40 +02:00
CovertJaguar
c50847c196
Added two new Power Pipe Triggers
...
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.
Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
SirSengir
f85015a61c
Changes for 3.7.0 build.
2013-06-21 13:55:25 +02:00
CovertJaguar
7a320cbba0
Added progress bar to ACT
2013-06-13 15:09:55 -07:00
CovertJaguar
69736013e6
Minor rework of ACT (Laser)
...
Split inventory into input/output sections.
Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.
Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
2013-06-12 21:39:55 -07:00
CovertJaguar
ad2ead2e89
Added Quartz Pipes
...
Item and Power.
Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.
Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.
Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
SirSengir
400cde7d78
Made TileAssemblyTable aware of OreDictionary.
2013-06-12 19:40:52 +02:00
CovertJaguar
5760844dae
Added Horizon Filler Pattern
...
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.
Recipe
GGG
GGG
BBB
Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
379acd1b58
Clean up pipe textures a bit
2013-06-12 06:13:48 -07:00
CovertJaguar
8f7292ec06
Power Pipe rework
...
Explosions are gone, loss over distance is gone.
Added two new Power pipes, Cobble and Diamond.
All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t
The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.
Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.
Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
SirSengir
e22bc0b381
Changes for 3.6.0 build.
2013-05-30 15:21:43 +02:00
CovertJaguar
2451b6925f
Complete reimagining of the ACT
...
Renamed "Auto Workbench" to reduce confusion with the "Advanced Crafting
Table".
Once again I barrowed liberally from Railcraft. This time from the
Rolling Machine. You will recognize the new GUI.
Auto Workbenches are 100% compatible with vanilla Hoppers, or whatever
you want to use to interface with it. It no longer implements
ISpecialInventory at all. Even RP2 would work with it now.
Implemented the same "Sample Output" vs "Real Output" design that the
Rolling Machine uses. If there are enough items to craft multiple times,
it will craft automatically. But if there are only enough items for one
craft job, you must click the sample output slot to start the process.
Separating the display from the output helps reduce the complexity of
the code by a large factor.
Banned all items that can't stack or that have containers from being
used in the Auto Workbench. Supporting these types of items is the major
reason the previous version was so buggy. The Advanced Crafting Table
does a much better job with that kind of thing, use it instead.
Crafting now has a time cost. It take 256 ticks to craft an item. Unlike
the Rolling Machine, it DOES NOT require power.
Removed ability to pull from adjacent inventories. Its laggy, complex,
and unnecessary now. If you need more capacity, use a Hopper or Chute.
2013-05-28 18:50:03 -07:00
CovertJaguar
0a18ae34ff
Adjusted Shift code to support Phantom slots
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Yes, this also was stolen from Railcraft. Its also much more robust than
the code BC was using.
2013-05-27 18:08:17 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
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This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
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I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
SirSengir
d0a7b7b304
Changes for 3.5.3 build.
2013-05-12 13:44:24 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Krapht
b1ed48da37
Added plug item and item renderer
2013-05-07 19:03:03 +02:00
SirSengir
27a7d1e3eb
Changes for 3.5.1 build.
2013-05-03 16:42:41 +02:00
CovertJaguar
bd6024a53f
More improvements to Oil Gen
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Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.
Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.
Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.
Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
CovertJaguar
c61daa06a5
Added Oil Springs
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Spawns an infinite Oil Spring at bedrock under 25% of large Oil Wells.
This Spring slowly produced more oil over time.
More balance testing needed, but I need to fix that damn Redstone Engine
bug first.
2013-05-01 13:31:18 -07:00
CovertJaguar
437a870ab0
Merge pull request #791 from viliml/master
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Added default textures for the refinery and hopper
2013-04-29 12:03:13 -07:00
CovertJaguar
a54e4ec386
Renamed Hopper to Chute as discussed
2013-04-27 17:03:06 -07:00
Vilim Lendvaj
cd77d401a8
Forgot one
2013-04-27 12:19:20 +02:00
Vilim Lendvaj
84a7076b3a
Added textures for the refinery and hopper
2013-04-27 11:06:33 +02:00
CovertJaguar
2a46bf1954
Added RC's button templates
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Feel free to use/rewrite/delete as you see fit.
2013-04-21 14:06:37 -07:00
Vilim Lendvaj
58a197b201
Added default textures for engines
2013-04-21 12:35:53 +02:00
SirSengir
ffc11cc495
Changes for 3.5.0 build.
2013-04-13 19:01:56 +02:00
Christian
738d5ede52
Fix oil, fuel, quarry and pump
2013-03-29 22:55:53 -04:00
Krapht
d4a396e94a
Fixed the hit effects and delete the old fuel png
2013-03-28 23:12:36 +01:00
Krapht
c4820303c6
Fixed the fuel texture
2013-03-28 22:48:18 +01:00
Krapht
dbc76521a2
Use the striped pipe as the breaked block texture, for now
2013-03-28 21:40:21 +01:00
Flow86
f355eec9a4
Merge pull request #684 from TarzanBuzzyMan/patch-3
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Update oil to use 1.5 texturing
2013-03-28 02:00:55 -07:00
Krapht
07a69b4e87
Redid some textures that was dark/nontrasparent
2013-03-26 23:54:45 +01:00
Krapht
84754e1e79
lowercased texture name fixes #700
2013-03-26 23:06:16 +01:00
Krapht
d888cb7b8d
Fixed tank rendering in inventory
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partially fixed the BlockMarker
fixed the template item icons
fixed the oil bucket icon
Added texture for pipeWaterproofing and moved it to the BC tab
2013-03-22 23:00:02 +01:00
Krapht
eb6f7832b8
Update forge to 604
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Revert Sengir's build.xml
Fix Icon registration in Core to use the Item atlas
2013-03-22 21:52:35 +01:00
Vilim Lendvaj
43227c6b3e
Update to MC1.5.1
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It's a 100% compiling, 100% working and 95% textured build for 1.5.1,
MCForge build .600
2013-03-22 19:46:33 +01:00
Krapht
c352bc53ad
Fix ledger Icons
2013-03-21 00:24:41 +01:00
Tarzan
0f6b311ffa
Updated to oil textures that Sparkst3r supplied
2013-03-18 21:34:34 +13:00
Tarzan
42a981e035
Oil textures
2013-03-18 12:05:25 +13:00
Krapht
c5ebbbdf48
Fixed Pipes, Gates, Wires and several items
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Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
4ed51b5522
A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up.
2013-03-12 15:43:39 -04:00
SirSengir
28754ac6da
Fixed rename.
2013-03-10 17:38:16 +01:00
Krapht
52b7ce7d36
Fixed Action/Trigger textures
2013-03-09 19:43:33 +01:00
Krapht
263b0068b9
Moved GuiIcons and Triggers to subfolders
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Cleaned up icons for items and textures
2013-03-09 17:47:40 +01:00
Christian
0ee0382060
Split sheets for krapht
2013-03-09 10:50:45 -05:00
Krapht
9cdd23f03d
Migrated gates
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Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47
Renamed pipe related textures
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Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121
Huge amount of fixes. Still a LOT to go.
2013-03-07 00:31:35 -05:00
SirSengir
6ab8a50b64
3.4.2 build.
2013-01-26 17:28:20 +01:00
SirSengir
35e3532f3d
Created BC tab for creative inventory. (Yes, finally.)
2013-01-23 21:04:36 +01:00
bculkin2442
04f6dec925
Fix part of issue #552
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This fixes the first two bullet points of issue #552 , as well as adding Forge/FML to the list of mod loading frameworks. I will leave the last bullet point up to someone who knows these things.
2013-01-16 19:41:57 -05:00
CovertJaguar
00adb7d1ba
Added Emerald Pipe English localization tags
2013-01-14 17:11:36 -08:00
CovertJaguar
e63402b0fa
Added Emerald Item/Liquid Pipes
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Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.
Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.
Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
SirSengir
e99dd51f12
Wooden pipe and redstone engine recipes now use the ore dictionary.
2013-01-13 19:52:48 +01:00
SirSengir
fd61daa54e
Changes for 3.4.0 build.
2013-01-09 22:46:54 +01:00
SirSengir
bc788e3f9c
Changes for 3.3.0 build.
2012-12-21 15:51:38 +01:00
SirSengir
1cd36231fb
Fixed typo.
2012-12-16 13:14:22 +01:00
SirSengir
bfdac68bdb
Updated mcmod.info
2012-12-16 12:14:43 +01:00
SirSengir
c1089e5e8a
Added update notice. Will only display once per update and not annoy the player on each startup.
2012-12-13 20:46:20 +01:00
SirSengir
40eb640386
Changes for 3.2.2 build.
2012-12-06 21:17:44 +01:00
SirSengir
68544e1f9f
Changes for 3.2.1 build.
2012-11-29 18:35:48 +01:00
SirSengir
a5117ca3a8
Changes for 3.2.0 build.
2012-11-20 22:30:28 +01:00
SirSengir
0fa4fd8bee
Removed several unneeded imports/variables.
2012-11-14 16:47:08 +01:00
Christian
d5491c5229
Initial draft of assemblyadvancedworkbench
2012-10-13 21:41:14 -04:00
Christian
30fe5841c1
Assembly table now has a little ledger panel. Strings are updated.
2012-10-13 15:57:32 -04:00
Angus Mezick
4774f0ecdb
update forge version number in build.xml files
2012-09-27 10:35:36 -04:00
SirSengir
960ebc925c
Removed version in mcmod.info. Only maintaining the version number in one place.
2012-09-15 23:07:44 +02:00
psxlover
c4dc51895f
Refactored build.xml
2012-09-14 15:23:50 +03:00
SirSengir
151b576b49
Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please!
2012-09-14 14:04:36 +02:00
Kris Avi
92fb7e8afe
Translatable areas
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Translatable Template table gui title, gates gui title, still and moving
oil (in NEI) (and added Oils to en_US.properties)
2012-09-13 10:49:26 +03:00
SirSengir
20df5fe093
Fixed renderer for pipe items using a max of two render passes.
2012-09-11 17:49:40 +02:00
SirSengir
e93b7c8f65
Removed remaining localizations.
2012-09-11 14:13:59 +02:00
SirSengir
8ef096ec14
Merge branch 'master' of github.com:SirSengir/BuildCraft
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Conflicts:
buildcraft_resources/lang/buildcraft/sv_SE.properties
2012-09-11 14:13:39 +02:00
SirSengir
48127a2b0e
Removed localizations after moving them to a seperate repository.
2012-09-11 14:10:38 +02:00
SirSengir
56431a40be
Merge pull request #241 from Cassiobsk8/master
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Translated to pt_BR
2012-09-11 00:15:18 -07:00
N00byEdge
b3fafd6c1b
Update buildcraft_resources/lang/buildcraft/sv_SE.properties
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Fixed common swedish grammar error.
2012-09-11 08:24:24 +03:00
Cássio K. Ferreira
61ea54b518
pt_BR translate
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added a brasilian portuguese translate
2012-09-10 22:00:37 -03:00
Nex Kunore
67c14e91e6
Translated to Dutch - nl_NL
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I got bored so I decided to be helpfull. :-)
2012-09-10 13:06:56 +02:00
SirSengir
1131a8d661
Added AartBluestoke's PR for RoundRobin transactor. Closes #234
2012-09-09 18:59:05 +02:00
SirSengir
cc350b18cf
Added license to jar.
2012-09-08 22:00:44 +02:00
SirSengir
10143101da
Added versioning.
2012-09-08 21:46:17 +02:00
SirSengir
6576f72cb4
Fixed issue with TransactorSided.java.
2012-09-08 17:58:53 +02:00
SirSengir
9e7e30bcfc
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-08 09:49:09 +02:00
SirSengir
495ee0bd96
Fix for dupe bugs on chests.
2012-09-08 09:42:11 +02:00
maximaximal
1cac374de8
improved the german language file
2012-09-07 21:41:25 +03:00
SirSengir
eac30bea26
Fixed broken version.
2012-09-02 20:01:35 +02:00
SirSengir
ca8e6d6713
Removed obsolete .info files.
2012-09-02 19:36:44 +02:00
Tinytimrob
140d4b412c
Fix BuildCraft|Transport in mcmod.info
2012-08-29 16:59:18 +00:00
SirSengir
7b93a877e4
Merge pull request #185 from SandroHc/master
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Updated some texts to pt_PT translation
2012-08-27 04:21:36 -07:00
Sandro Amaral
01585ded0e
Updated some texts to pt_PT translation
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Can someone say if this is the correct format? (I think is ISO-8859-1)
2012-08-27 11:53:30 +01:00
SirSengir
f4c196a2da
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-08-25 20:31:06 +02:00
Christian
a2d9670fdc
Remove mod_ files, clean up client server separation a bit
2012-08-24 13:25:54 -04:00
aritzhack
c984c5db46
Addded the missing accents
2012-08-23 17:59:00 +02:00
aritzhack
0e137d86d0
Added es_ES (Spanish-Spain) languaje file
2012-08-22 11:09:04 +02:00
Sandro Amaral
3a192c5d2a
Added Facade to pt_PT translation
2012-08-19 03:42:15 +01:00
Sandro Amaral
abe457d401
Added pt_PT (Portuguese -Portugal) translation
2012-08-19 03:37:58 +01:00
mcrobin4002
a77d9eca37
Update buildcraft_resources/lang/buildcraft/fr_FR.properties
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fixe sandstone pipe
2012-08-17 15:05:05 +03:00
phpr
2670806d44
Added some entries based on Master language file
2012-08-14 14:03:56 +02:00
phpr
beda6ee341
Added french language file and translation by robin4002
2012-08-14 13:47:56 +02:00
CovertJaguar
50a6716f42
Fixed texture seems on Engines
2012-08-09 12:45:40 -07:00
Randi Hillerøe
6fc57089de
Added danish language file and translation.
2012-08-07 10:49:16 +02:00
Krapht
59da220fb1
Added proper names for facades
2012-08-06 23:12:02 +02:00
tambry
cd6b40c80f
More translation fixes by kajar9.
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Fixes to translation by kajar9.
2012-08-04 13:04:00 +03:00
tambry
65f34e2e29
Tons of translation fixes, thanks to krisavi.
2012-08-02 09:53:59 +03:00
tambry
44aee09250
Added new laungange: Estonian (et_EE)
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New laungange.
2012-08-01 17:20:37 +03:00
SirSengir
0122ef17db
Renamed steam engine to stirling engine to better fit its actual mechanic.
2012-07-27 14:28:07 +02:00
Krapht
86115c745b
Removed redundant placeholder image
2012-07-16 01:24:29 +02:00
Landrash
1fc2fb15c3
Updated translation. Added Void and Sandstone pipes
2012-06-30 23:00:25 +02:00
Krapht
abe7ef1b6a
Added Sandstone pipe and waterproof pipe
2012-06-28 17:25:09 +02:00
Krapht
343f2b277b
Added void pipes for items and liquids
2012-06-28 16:26:50 +02:00
SirSengir
c72fbbfe41
Fix url in mod meta files.
2012-06-12 18:51:15 +02:00
SirSengir
416ab6022d
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-06-12 18:43:47 +02:00
SirSengir
f64c1aef5c
Attempt to fix lighting issues in advanced gui slots.
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Fixed mod info files.
2012-06-12 18:42:33 +02:00
Krapht
3a6e54ca69
Attempt to make a better hopper texture.
2012-06-10 21:05:08 +02:00
SirSengir
e1de3ecd1a
Moved resources to seperate directory.
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Fixed a NPE in assembly table on SSP.
2012-06-08 11:49:14 +02:00
SirSengir
76ea5f4b91
Added mcmod.info for FML.
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Small refactoring.
2012-06-08 00:58:25 +02:00