Commit graph

1777 commits

Author SHA1 Message Date
CovertJaguar
502af8f9ae Add sanity check to hasPlug() 2013-07-20 22:52:42 -07:00
CovertJaguar
937fb12900 And Jack'O'Lanterns too 2013-07-20 19:36:35 -07:00
CovertJaguar
488a83f9e4 Ban Redstone Lamps from Facades 2013-07-20 19:35:14 -07:00
CovertJaguar
4d8799019e Simplify trigger registration 2013-07-20 18:45:58 -07:00
CovertJaguar
66bc9914ae Fix Gate GUI 2013-07-20 18:06:17 -07:00
CovertJaguar
e0e66f7910 Fix formatting of PipeTransportFluid 2013-07-20 17:28:54 -07:00
CovertJaguar
897eee58dc Finished Trigger updates 2013-07-20 17:25:41 -07:00
CovertJaguar
a19470092e Trigger busy work
Adapted old Icon framework to new API, reducing amount of busy work
tremendously.

Mostly what remains is providing unique tags for the triggers.
2013-07-20 16:25:32 -07:00
CovertJaguar
311078d660 Limited Gate/Trigger rewrite
Moved most of the Gate logic out of Pipe and into Gate. Expect some NPEs
on pipe.gate.

Converted the Trigger/Action API to key off of unique Strings instead of
IDs. Legacy conversion code implemented as well so it shouldn't affect
worlds.

Simplified Trigger/Action Icon functions. No more indexes.

More busy work is needed to convert the existing Triggers to the new
code.
2013-07-20 15:58:55 -07:00
CovertJaguar
b320c1f371 Fix pipe rotation code
Closes #1022
2013-07-19 15:58:21 -07:00
CovertJaguar
4fd129170c Mark drips client only
Might fix server issues *shrugs*
2013-07-19 15:22:26 -07:00
CovertJaguar
2302eacad4 Merge pull request #1017 from viliml/patch-3
Fix combustion engine GUI not rendering fluids properly
2013-07-19 07:47:52 -07:00
CovertJaguar
9c35934e46 Merge pull request #1020 from viliml/patch-5
Squashed the last texture bugs
2013-07-19 07:47:39 -07:00
CovertJaguar
776147fe92 Merge pull request #1018 from viliml/patch-4
Add missing case for EQUIPPED_FIRST_PERSON
2013-07-19 07:47:02 -07:00
CovertJaguar
0ce916dcd8 Improve Pump search Algo
Mainly just cleaned up the code and replaced the TreeSets with Deques.

Also made it so the pump will only keep the pumping the same type of
liquid it started on.  If you wish to reset it to pump any liquid hit
with a wrench and the next liquid it pumps will be the new filter.
2013-07-19 07:09:18 -07:00
viliml
4db502dbf6 Update RenderingEntityBlocks.java 2013-07-19 15:20:09 +02:00
viliml
5b37c2e505 Update GuiFiller.java 2013-07-19 15:10:56 +02:00
viliml
cbc6e70969 Fix engine GUI not drawing the lendger "energy" icon properly
I'm starting to see a pattern here...
2013-07-19 15:03:49 +02:00
viliml
1b84d0c592 Add missing case for EQUIPPED_FIRST_PERSON
It needs to be on the 1.6 branch too!
2013-07-19 14:08:10 +02:00
viliml
a75604d371 Fix combustion engine GUI not rendering fluids properly
Same thing as the tank, block textures aren't in terrain.png any more!
2013-07-19 14:04:13 +02:00
CovertJaguar
108adc1a03 Fix possible exception 2013-07-18 22:19:43 -07:00
CovertJaguar
39855eed65 Add Fluid drip particles 2013-07-18 22:19:23 -07:00
CovertJaguar
bf46a1a6af Merge pull request #1013 from viliml/patch-2
Fix tank not rendering fluids properly.
2013-07-18 14:24:11 -07:00
CovertJaguar
5357467349 Merge pull request #1012 from viliml/patch-1
Fix typo.
2013-07-18 14:23:49 -07:00
CovertJaguar
16c261c478 Merge pull request #1014 from tomason/npe-combustion
fix NPE when using combustion engine with empty tank
2013-07-18 14:23:11 -07:00
CovertJaguar
0af5268c6b Merge pull request #1016 from tomason/pump-fix
Pump fix
2013-07-18 14:22:46 -07:00
tomason
ec5f7edf7f fix array indexes 2013-07-18 19:29:24 +02:00
tomason
db1ff2e5c7 Lava is now lava 2013-07-18 19:23:24 +02:00
viliml
d61aacde16 Fix tank not rendering fluids properly.
Before every fluid in the tank was pink(no texture) because the texture path has changed in 1.6.
2013-07-18 15:44:14 +02:00
viliml
d9a06ceba0 Fix typo.
In case another mod adds a fuel fluid, and it's loaded before BC, without this fix the fuel buckets would place oil blocks.
2013-07-18 15:26:16 +02:00
tomason
fa577e2c1b fix NPE when using combustion engine with empty tank 2013-07-18 11:56:08 +02:00
CovertJaguar
e3e9404b8a GuiRefinery code cleanup 2013-07-17 16:25:25 -07:00
CovertJaguar
9cb75de1df PipeLogic Smash 2013-07-17 16:24:57 -07:00
CovertJaguar
1860ebc300 Rewrite Iron/Wood logic into helper classes 2013-07-17 16:12:01 -07:00
CovertJaguar
4dbd28a0dc Wooden Power pipe needs no logic 2013-07-17 15:16:21 -07:00
CovertJaguar
f5c601b570 Fix net code 2013-07-17 13:43:44 -07:00
CovertJaguar
21920e1556 Fix liquid textures 2013-07-17 13:43:34 -07:00
CovertJaguar
13534ddae6 Some clean-up of the refinery code 2013-07-17 11:55:54 -07:00
CovertJaguar
e49bddc867 Fix issues with PR #1011
See https://github.com/BuildCraft/BuildCraft/issues/1011
2013-07-17 11:51:16 -07:00
CovertJaguar
a4765c766e Merge pull request #943 from dmillerw/master
Fixed pipes rendering in hand as flat texture
2013-07-17 11:21:32 -07:00
CovertJaguar
de2f39f4cb Merge pull request #1011 from samoht-2401/mc16
Get things running / New 1.6 ressource directory
2013-07-17 11:16:00 -07:00
samoht-2401
9e6e198794 Get things running / New 1.6 ressource directory
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
Flow86
23ad66a3ed Merge pull request #1009 from samoht-2401/mc16
Better rendering
2013-07-17 05:43:37 -07:00
samoht-2401
088f862574 Better rendering 2013-07-17 14:40:30 +02:00
Flow86
c66c7aead5 Merge pull request #1007 from AartBluestoke/master
Allow for more advanced delivery conditions
2013-07-17 04:18:29 -07:00
Andrew Hill
05313f8872 Allow for more advanced delivery conditions
This doesn't control items passing between pipes, only a condition for a
PipedItem to prevent itself exiting the network in specific places.

This modification allows BC to have more advanced sinking conditions
(eg: the discussion about coloured pipes/items)

Logistics pipes currently modifies something via reflection to prevent
it's liquid packets from being sunk to standard IInventories.
2013-07-17 16:56:03 +10:00
CovertJaguar
8a3d837e94 Remove Proxy.getBuildCraftBase()
It was only used by the blueprint code, and will be replaced eventually
anyway.
2013-07-16 14:54:47 -07:00
CovertJaguar
3a9acc3490 Merge pull request #980 from ZeroLevels/master
Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
29eb8776a4 Merge pull request #1006 from adamros/mc16
Clean up inventory code, chat message changes
2013-07-16 14:34:13 -07:00
CovertJaguar
61a0e89c4d Smash PipeLogic hard
PipeLogic is now only used by Iron and Wooden pipes. All other pipes use
the empty PipeLogic() class.

Pipe connections are now handled by the new PipeConnectionBans class.
2013-07-16 14:13:57 -07:00