CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
Krapht
fd20a9ed8e
Merge pull request #1142 from robin4002/master
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Update README
2013-08-19 10:33:09 -07:00
robin
4dba364376
update README
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Adding a prevention for mcpc+ server
2013-08-19 18:49:53 +02:00
Flow86
8807b667ac
Update build.xml
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Fix wrong directory used for localization-repos if imported
One Question: shouldnt be buildcraft.localization "buildcraft_localization" and better: simply a submodule?
2013-08-19 11:20:51 +02:00
CovertJaguar
4a21711ee7
Make Refinery render safer
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Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
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Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00
CovertJaguar
613af8c155
Ok, so client pipes do need to tick some stuff
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Closes #1128
2013-08-16 02:38:38 -07:00
CovertJaguar
8d7b50fa22
More intelligent pipe side rendering
2013-08-16 02:27:51 -07:00
CovertJaguar
8a12218085
Set fluid flowing icons properly
2013-08-16 02:27:50 -07:00
CovertJaguar
18245241f1
Merge pull request #1125 from enkunkun/master
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Assembly Table has not been localized
2013-08-15 13:56:57 -07:00
enkunkun
9889a44f0a
Assembly Table has not been localized
2013-08-16 05:32:40 +09:00
CovertJaguar
484f6b9fcd
Double Iron Engine cooldown speed
2013-08-14 23:34:33 -07:00
CovertJaguar
d61b2960a3
Minor Power API tweak
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This should allow tickless systems to function properly.
And for the record, this whole "tickless" requirement is more CPU costly
than a simple update tick would be. *shakes fist at Aiden*
2013-08-14 23:34:14 -07:00
CovertJaguar
fa7faceab5
Fix pipe selection box sync
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Closes #1104
Also, pipes were running server code on the client. This is bad, fixed.
And killed the dead PipeRenderStatePacket.
2013-08-14 22:58:47 -07:00
CovertJaguar
4d03135b85
Add Floodgate Recipe
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Oops
Closes #1122
2013-08-14 20:52:17 -07:00
CovertJaguar
399e3d0ce9
Clean code while debug Diamond Pipe
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Conclusion, any issues that people have with Diamond Pipes and AE
machines, are likely AE's fault. Cannot duplicate.
Closes #1005
2013-08-14 20:52:17 -07:00
CovertJaguar
e705cec237
Merge pull request #1112 from ItsMeElConquistador/master
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Fix pipe rendering (issue #1111 )
2013-08-14 14:26:08 -07:00
CovertJaguar
7522478dd3
Merge pull request #1118 from SandGrainOne/master
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isActive method can give NullPointerException
2013-08-14 02:23:50 -07:00
Flow86
60cb434da3
fixes #1120 again
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<CovertJaguar> though personally it would be better to make the hook return the value to adjust it by
2013-08-14 10:31:45 +02:00
Flow86
91b2550956
Update PipeTransportPower.java
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fixes #1120
2013-08-14 10:20:12 +02:00
SandGrainOne
a70cabb598
isActive method could give NullPointerException
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A pump with an empty "block list" would cause NullPointerException if
isActive was called.
2013-08-13 20:22:55 +02:00
ElConquistador
a36f245e70
Fix pipe rendering (issue #1111 )
2013-08-11 20:19:50 +02:00
CovertJaguar
95cbf27ba7
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-08-09 01:41:42 -07:00
CovertJaguar
ae59a6cc88
Change how pump handles water.
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Added config "consumeWater" which defaults to false. If false, pumps will not remove water source blocks if it detects more than 9 blocks of water in the area.
This should significantly reduce chunk rerenders and search cost (search terminates after 9 blocks). Essentially making a water pump nearly as computer friendly as an Aqueous Accumulator.
2013-08-09 01:36:01 -07:00
CovertJaguar
0ae4035dab
Reduce redundant code in pipe world renderer
2013-08-09 01:30:03 -07:00
SirSengir
05b8bf355c
4.0.1 build.
2013-08-09 10:05:08 +02:00
CovertJaguar
c1e6c5d498
Fix AWB dupe
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And make it less likely to happen again in the future.
Also cleaned up some fluid stuff.
2013-08-08 17:30:30 -07:00
CovertJaguar
2023ccb79a
SST Tracker should use total time
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Closed #1107
2013-08-08 17:26:28 -07:00
CovertJaguar
a6561628f4
Fix build.xml
2013-08-08 17:26:05 -07:00
SirSengir
78769e52a7
Merge branch 'mc16'
2013-08-08 08:45:59 +02:00
SirSengir
1aa8009f81
4.0.0 build.
2013-08-08 08:42:24 +02:00
CovertJaguar
7c8104c682
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-08-07 14:54:30 -07:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
CovertJaguar
a53a724b41
Revert STT changes
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They were broken if you have more than one world.
2013-08-07 14:42:55 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
d6b8fd6f15
Oops that wasn't supposed to make it in
2013-08-07 02:01:46 -07:00
CovertJaguar
9472dea734
Revert "An attempt to improve PowerHandler cpu usage"
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This reverts commit e85d99b047
.
2013-08-06 22:48:07 -07:00
CovertJaguar
e85d99b047
An attempt to improve PowerHandler cpu usage
2013-08-06 21:50:42 -07:00
CovertJaguar
fc3e3d19cb
Some performance improvements related to STT
2013-08-06 21:22:44 -07:00
CovertJaguar
91a84f2062
Changed IPipeConnection to return three states
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And fix engines connecting to pipes. This is why I shouldn't code at 5
AM.
2013-08-06 14:47:45 -07:00
CovertJaguar
447b914fb5
Rework Pipe connection rules (again)
2013-08-06 04:58:35 -07:00
CovertJaguar
671caa458d
Fix Utils.checkPipeConnections()
2013-08-06 03:55:08 -07:00
CovertJaguar
defc41f5d1
More stuff for Soaryn
2013-08-04 17:16:40 -07:00
CovertJaguar
66481d5b62
Fix Soaryn's broken stuff
2013-08-04 16:02:53 -07:00