SpaceToad
047882ef59
fixed basic stripe function, for #1491
2014-03-16 00:11:13 +01:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
SpaceToad
753dc868d2
Merge branch 'BuildCraft-5.0.x' into BuildCraft-5.1.x
2014-03-15 23:54:57 +01:00
SpaceToad
988156a290
fixed patch errors
2014-03-15 23:52:32 +01:00
Anton
120d041059
Prevent from getting broken pipe item
2014-03-16 00:44:39 +02:00
Anton
5eca225083
Resubmit for 5.0.x
2014-03-16 00:42:59 +02:00
AEnterprise
c40d3ce02c
Finished the achievements
...
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5822a0806a
initial resurection of stripes pipe, for #1491
2014-03-15 21:20:42 +01:00
SpaceToad
63d4a5a055
fixed bug in path builder, close #1490
2014-03-15 17:37:33 +01:00
SpaceToad
31d95c9e4e
further fixes for path builder, for #1490
2014-03-15 17:16:02 +01:00
SpaceToad
b4bd4c1e08
made progress in path marker implementation, for #1490
2014-03-15 16:59:47 +01:00
SpaceToad
f7c5c1cbae
added protection against NPE
2014-03-15 14:30:01 +01:00
SpaceToad
3f2eb6fe4e
further filler API simplifications
2014-03-15 13:05:48 +01:00
SpaceToad
19f44edebf
finished migration of filler to new templates, close #1492
2014-03-15 12:53:59 +01:00
SpaceToad
60ecaec53a
Improvements for adaptation of the filler to the new template system.
...
Custom Schematics can now be created not linked to a specific block
(e.g. SchematicMask). More filler patterns have been moved to the
new interface. For #1492 .
2014-03-15 11:26:49 +01:00
AEnterprise
45d1458ae5
make it give the achievement to the player who places it down, not the one who is the closest
2014-03-13 20:26:50 +01:00
AEnterprise
dbc0fe42ad
forgot a null check
2014-03-13 19:59:27 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
...
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde
Added more achievements
...
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276
Added first buildcraft achievements and achievement page :-)
...
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
86188e560e
Initiated migration of filler to the new builder API ( #1492 )
...
Started experiments with simplified energy API (#1498 )
2014-03-11 23:46:58 +01:00
SpaceToad
909b28a6df
re-implemented template, close #1489
2014-03-10 23:33:36 +01:00
AEnterprise
518e411190
make quarry check for BlockLiquid
2014-03-10 17:43:12 +01:00
SpaceToad
1e02e58ffd
fixed blueprint stairs support, close #1494
2014-03-10 08:57:40 +01:00
AEnterprise
7445ce797c
fix quarry chasing water
2014-03-09 20:01:00 +01:00
SpaceToad
0173149db3
last minute fix...
2014-03-09 16:37:10 +01:00
SpaceToad
bda9d6b15c
added protection against blueprint crash
2014-03-09 15:53:35 +01:00
SpaceToad
89acd880dc
minor tweaks and fixes for server release
2014-03-09 15:34:01 +01:00
SpaceToad
1a2bc3a964
fixed server warning
2014-03-09 15:09:37 +01:00
SpaceToad
b615089a9b
Merge branch 'BuildCraft-5.0.x' into NextGen
...
Conflicts:
build.gradle
2014-03-09 14:54:36 +01:00
SpaceToad
a083857efc
renamed BlueprintMangager into SchematicRegistry
2014-03-09 14:48:09 +01:00
SpaceToad
d8163eeca1
Cleanup, and started to migrate filler / quarry to the new bpt
...
close #1488
2014-03-09 14:29:15 +01:00
SpaceToad
f3e611bedd
implemented missing library actions, fix #1482
2014-03-09 13:45:20 +01:00
SpaceToad
970425f9bf
Implemented transfer of stacks requirements from client to server, close #1487
2014-03-09 13:15:23 +01:00
SpaceToad
0db2a98e05
Do not store full blueprints anymore, only ids. For #1484
2014-03-09 12:15:55 +01:00
SpaceToad
896dce5b65
reduced memory footprint of bpt requirements, #1484
2014-03-09 11:55:09 +01:00
SpaceToad
b775c045fc
Introduced a layer specific for tile schematic, further optimizing for #1484
2014-03-09 11:07:17 +01:00
SpaceToad
add526d8f9
Optimized blueprint memory footprint, for #1484
...
Air block generate null schematics
x, y, z are not recorded in the schematic anymore
2014-03-09 10:48:55 +01:00
SpaceToad
d38ab99d89
further optimization for large blueprints handling
2014-03-08 20:33:36 +01:00
SpaceToad
854dab6c32
implemented RPC slicing and fixed handling, close #1477
2014-03-08 18:51:55 +01:00
CovertJaguar
ebcd3151bf
Fix flowing lava matching
2014-03-08 09:40:24 -08:00
SpaceToad
aaecf6126a
library is now passing directly byte arrays over the network, for #1477
2014-03-08 17:44:33 +01:00
SpaceToad
c8ebad37c3
fix performances issues when saving a blueprint from the architect, #1477
2014-03-08 17:13:58 +01:00
SpaceToad
8948339b15
implemented iterative reading of architect, for #1477
2014-03-08 16:23:08 +01:00
SpaceToad
46628683c1
fixed formatting, and use int to store NBT length, for #1477
2014-03-08 15:29:24 +01:00
SpaceToad
b2626a5cff
added missing rotation for quartz pillar, #1481
2014-03-08 14:22:46 +01:00
SpaceToad
b925468e62
added rotations for logs, fix #1481
2014-03-08 11:56:02 +01:00
CovertJaguar
de38b80e6f
Fix oil worldgen for stone-like blocks
2014-03-07 09:07:54 -08:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
cc4a0eb7db
prepare experimental nextgen version
2014-03-05 20:51:37 +01:00
SpaceToad
707e048eb8
refactored class names and some schematic functions
2014-03-05 20:42:44 +01:00
SpaceToad
12e215c611
added back double meta specification
2014-03-05 08:59:14 +01:00
SpaceToad
15bb4eefe9
fixed diamond pipe recording
2014-03-04 22:16:09 +01:00
SpaceToad
83bc69303a
now using NBT to pass blueprint over the network
2014-03-04 21:17:43 +01:00
SpaceToad
8a7b612402
migrated model of blueprint support, now slot-specific instead of block-type-specific
2014-03-04 21:03:37 +01:00
SpaceToad
ed0834c04e
removed useless class
2014-03-03 23:41:13 +01:00
SpaceToad
955600e7ef
fixed serialization of blueprint for the library
2014-03-03 20:49:35 +01:00
SpaceToad
46fe51803d
fixed anonymous object serialization
2014-03-02 10:25:57 +01:00
SpaceToad
677b075a47
improved id translation, fixed pipe id translation
2014-03-01 19:58:22 +01:00
SpaceToad
39c9cd3391
ensure that ids on blueprints are not correlated to worlds ids
2014-03-01 18:12:37 +01:00
SpaceToad
4f8a4535b9
re-introduced last blueprint handlers
2014-03-01 17:35:32 +01:00
SpaceToad
db3638fa1c
merged with BuildCraft-5.0.x
2014-03-01 10:45:42 +01:00
SpaceToad
8af4e59a6e
improved file format, and reverted part of #1471
2014-03-01 10:33:26 +01:00
SpaceToad
43a696bb11
improved file format, and fix #1414
2014-03-01 10:29:35 +01:00
SpaceToad
ebb9857a7a
made progress in pipe support for blueprints
2014-03-01 09:56:29 +01:00
Chris
f09da45e15
Merge pull request #1471 from dmillerw/BuildCraft-5.0.x
...
Fixed partially transparent facades rendering incorrectly
Fixes #1468
2014-02-27 15:57:48 -08:00
SpaceToad
3fba674ef8
Merge branch 'BuildCraft-5.0.x' into NextGen
2014-02-26 23:57:08 +01:00
SpaceToad
d2b058e0f7
fixed name and added protection against NPE, part of #1465
2014-02-26 23:56:54 +01:00
SpaceToad
a18f58f60c
minor enhancements to pipe support in blueprints
2014-02-26 23:50:26 +01:00
dmillerw
438a6d906a
Fixed indentation
2014-02-26 10:41:26 -08:00
dmillerw
07ce344751
Fixed indentation
2014-02-26 10:36:39 -08:00
dmillerw
9cb360af95
Fixed partially transparent facades rendering incorrectly
2014-02-26 10:33:17 -08:00
fabricator77
05693e1b0b
Restore bucket handler so empty buckets fill correctly.
...
By default clicking on any fluid with an empty bucket will fill it with
water. BucketHandler matches the fluid block clicked on with the
matching fluid filled bucket (item)
2014-02-25 20:18:39 +10:30
Cisien
566760b270
Found some more valid facades!
2014-02-23 17:31:47 -08:00
Cisien
2443f52e16
Oh look! debug log text! <squish>
2014-02-23 16:18:31 -08:00
Cisien
b039726ef1
addFacade with an ItemStack of 0 would create a facade recipe without a block
...
fixed some spelling mistakes in build.grade
added IDEA project files to .gitignore
2014-02-23 15:24:49 -08:00
SpaceToad
ef2980ccc2
merged with builder branch
2014-02-23 23:28:15 +01:00
SpaceToad
681b3372f7
Merge branch 'BuildCraft-5.0.x' into builder
2014-02-23 23:25:30 +01:00
SpaceToad
830df9948f
fixed id mapping computation
2014-02-23 23:16:28 +01:00
SpaceToad
d52acfa732
worked on old bpt files, and fixed requirements computation
2014-02-23 20:38:29 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
5c5819f28d
resurrected basic library functionalities
2014-02-23 17:14:11 +01:00
SpaceToad
d8c4d5db14
first implementation of save / load of blueprint on the disk
2014-02-23 15:33:28 +01:00
SpaceToad
8980dfdcdf
reorganized class serialization, now accepts more objects
2014-02-23 11:59:30 +01:00
Cisien
fdd8800f2b
Remove extra logging
2014-02-22 16:38:42 -08:00
Cisien
1c61f29259
Spaces
2014-02-22 16:20:25 -08:00
Cisien
5ebb0e4338
clean up some spaces tabs
2014-02-22 16:12:46 -08:00
Cisien
55ef362018
Better support for mod blocks in facades
...
Blocks can be blacklisted from becoming facades in the config
Added an IMC message for blacklisting facades. send an IMC message with the item stack, and the blacklist-facade command
Register FacadeRecipe with the RecipeSorter
Facades store the block registry block name in place of the ID. Existing facades will be updated automatically.
The add-facade IMC string message implementation now requires block registry name instead of id. (but still works with id, for now)
The FacadeRecipe handler will rotate through the meta of the blocks the facade is made from allowing cycling through variants (such as colors of wool).
2014-02-22 15:41:46 -08:00
SpaceToad
3dbf9b6495
re-established raw building capability
2014-02-22 13:54:47 +01:00
SpaceToad
51f0580374
initiated replacement of schematics with updated version of original Bpt code
2014-02-22 13:21:49 +01:00
SpaceToad
b4deff27bd
progress in fixing back tile architect
2014-02-22 00:14:49 +01:00
SpaceToad
e55950dee6
started to resurect old blueprint system and simplified tiles with boxes
2014-02-21 21:30:12 +01:00
SpaceToad
a69d4a3df6
Merge pull request #1461 from Cisien/patch-4
...
Set the block name for lasers
2014-02-21 07:42:47 +01:00
Chris
e0f968eeb9
Set the block name for lasers
2014-02-20 21:45:36 -08:00
Chris
8d1a56f02e
SideOnly on client only methods in gates
...
Problem: When loading a world that has gates, the server will crash with this exception:
http://paste.cisien.com/f/33730518.txt
Solution: add @SideOnly(Side.CLIENT) to the methods that deal with IIcon, since they are client-side only.
Tested item pipes with gates pulling items from a chest in single player, and in multi-player
2014-02-20 20:38:28 -08:00
SpaceToad
95cb00fe91
connected builder robots to filler urbanist
2014-02-20 21:26:54 +01:00
SpaceToad
880fc11c4f
implemented synchronization of box kind
2014-02-20 09:31:33 +01:00
SpaceToad
aa65b484ac
fixed villages generation, fix #1458
2014-02-20 08:47:24 +01:00
SpaceToad
84d3cd6948
fixed block urbanist rendering
2014-02-20 08:43:05 +01:00
SpaceToad
d27f8d90ab
fixed serialization for urbanist over the network
2014-02-19 23:37:35 +01:00
SpaceToad
4b144864d6
avoid using entities when rendering frames
2014-02-19 22:43:29 +01:00
SpaceToad
b517ce2bf6
fixed (again) item facades, fix #1454
2014-02-19 08:27:53 +01:00
SpaceToad
bcd31a1f96
made progress in block selection from third person view
2014-02-19 00:23:06 +01:00
SpaceToad
2f1eb04d5d
merged with builder
2014-02-18 21:22:58 +01:00
SpaceToad
85149631ad
merged with 5.0.x branch
2014-02-18 21:20:29 +01:00
SpaceToad
873c39f314
added back some proxy code, fixing server load, fix #1447
2014-02-18 20:42:57 +01:00
SpaceToad
31f6516b79
Merge branch 'patch-2' of https://github.com/viliml/BuildCraft into viliml-patch-2
2014-02-17 21:32:49 +01:00
viliml
5facf915ba
Fix Facade names
...
This is how to control name of items.
2014-02-17 16:27:11 +01:00
Robin
7a48cd63f3
fix format and use splitToList
2014-02-17 13:31:48 +01:00
SpaceToad
be5b87eb12
attempt at making facade computation more robust, fix #1444
2014-02-16 22:33:42 +01:00
SpaceToad
f943487150
added save / load for pickup robot
2014-02-16 22:29:46 +01:00
SpaceToad
3ccc60a119
finalized initial implementation of picker AI, and refactored a bit robots
2014-02-16 18:36:35 +01:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785
merged with latest changes and fix compilation errors
2014-02-16 12:14:30 +01:00
SpaceToad
347bfd7a2e
Merge branch 'BuildCraft-5.0.x' into builder
2014-02-16 12:10:42 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
ce393ec0ef
fixed conversion error, fix #1439
2014-02-16 09:37:00 +01:00
SpaceToad
f5f192e7df
removed all references to EntityClientPlayerMP and fixed filler packet, fix #1437
2014-02-16 09:29:26 +01:00
SpaceToad
5be1c3d066
changed biome ids in config, fix #1438
2014-02-16 09:19:11 +01:00
robin4002
754857dbb6
Move to assets lang system
2014-02-16 00:48:23 +01:00
SpaceToad
2709b8a1b7
fixed compilation errors with Minecraft 1.7
2014-02-15 22:29:48 +01:00
SpaceToad
ce432eaa76
further fixes in facades
2014-02-15 14:45:22 +01:00
SpaceToad
6b21bdd901
more fixes following last pull
2014-02-15 14:16:23 +01:00
SpaceToad
8a30d95286
Merge pull request #1433 from fabricator77/BuildCraft-5.0.x
...
Fix IIcon sided crashes on dedicated server
2014-02-15 14:06:26 +01:00
SpaceToad
88bb117094
added more gate options in creative
2014-02-15 09:57:27 +01:00
SpaceToad
360d782ea9
normalized file headers
2014-02-15 09:21:40 +01:00
fabricator77
d2a4dabdc7
Fix IIcon sided crashes on dedicated server
2014-02-15 14:09:48 +10:30
SpaceToad
b3dac23866
fixed generic fluid pumping
2014-02-14 08:53:53 +01:00
SpaceToad
ebbc8d2146
resurected minimum amount of blueprint for quarry frame
2014-02-11 22:46:50 +01:00
SpaceToad
3580d4b34a
fixed quarry placement and various minors twearks
2014-02-11 21:11:06 +01:00
SpaceToad
12ec799ea3
fixed calls to sendNetworkUpdate
2014-02-11 08:23:55 +01:00
SpaceToad
9742bd6911
fixed location of icons/triggers to get proper icon load
2014-02-10 21:49:48 +01:00
SpaceToad
ef400b1d92
fixed missing packet ids transmission
2014-02-10 18:24:27 +01:00
SpaceToad
8f7f8d31ad
fixed player in net handler and deprecated proxies
2014-02-10 18:06:44 +01:00
SpaceToad
f227dc2afc
fixed items traveling in pipes
2014-02-10 16:05:05 +01:00
SpaceToad
f10e728b59
fixed pipe state synchronization
2014-02-10 15:16:32 +01:00
SpaceToad
944b9d693b
fixed get description packets
2014-02-10 13:04:20 +01:00
SpaceToad
32e3d44e13
added missing channel to energy mod
2014-02-09 21:29:23 +01:00
SpaceToad
4d1e73f9e7
added discriminator for tile update
2014-02-09 21:19:35 +01:00
SpaceToad
976b6733da
fixed setBlock calls to null
2014-02-09 19:55:54 +01:00
SpaceToad
c516cc5862
fixed facade display and pipe initialization
2014-02-09 19:03:13 +01:00
SpaceToad
58ed5ee20c
fixed biomes conflicts and forge version
2014-02-09 18:15:15 +01:00
SpaceToad
4dacb568ba
fixed last compilation errors
2014-02-09 18:02:44 +01:00
SpaceToad
6692683e4f
removed obsolete file
2014-02-09 12:30:02 +01:00
SpaceToad
36a9ef91e5
more compilation fixes for 1.7.2
2014-02-09 12:29:21 +01:00
SpaceToad
6b36051353
progress with 1.7.2 port
2014-02-08 20:39:39 +01:00
SpaceToad
20d08f393a
progress with 1.7.2 port
2014-02-08 16:04:03 +01:00
SpaceToad
2bc0a85bbe
made progress with 1.7.2 port
2014-02-08 14:47:31 +01:00
SpaceToad
87562542c9
Merge branch 'marmot' into BuildCraft-5.0.x
2014-02-08 10:39:18 +01:00
SpaceToad
2995c13c1d
Merge branch 'marmot' into builder
2014-02-08 10:38:03 +01:00
SpaceToad
fce098b021
Merge branch 'nightly' into marmot
2014-02-08 10:37:36 +01:00
SpaceToad
ec265fd6f3
implemented robot stations and robot hierarchy
2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
SpaceToad
fef5ccbac1
further progress in supporting fillers for urbanist module
2014-01-25 11:45:26 +01:00
CovertJaguar
7c09c24499
Add NPE check in Iron Engine
...
Closes #1420
2014-01-21 20:24:36 -08:00
SpaceToad
3dd418a27a
progress in tool filler
2014-01-20 21:15:30 +01:00
SpaceToad
8584db25a9
fixed robots for urbanist
2014-01-19 11:02:11 +01:00
SpaceToad
3742dfdec9
removed unused files
2014-01-18 14:53:57 +01:00
SpaceToad
48ec6c9da7
further progress in urbanist implementation
2014-01-18 14:53:09 +01:00
SpaceToad
b4a668e91f
first set of Urbanism experiments
2014-01-16 22:53:16 +01:00
SpaceToad
3b973044ea
migrated part of the sendTo* calls to the new network API
2014-01-14 19:22:10 +01:00
SpaceToad
14003341e3
progress made in MC 1.7 network support
2014-01-13 20:26:16 +01:00
SpaceToad
13213cd59d
fixed IIcon and IIconRegister names
2014-01-12 23:05:36 +01:00
SpaceToad
be872d3692
Starting the port to Minecraft 1.7
...
Initial set of very obvious fixes for Minecraft 1.7 port, with
an early version of Forge.
2014-01-12 19:12:40 +01:00
SpaceToad
db943bff47
Merge branch 'marmot' into builder
2014-01-12 18:23:46 +01:00
SpaceToad
1c2e28f2dd
Merge branch 'nightly' into marmot
2014-01-12 18:23:34 +01:00
SpaceToad
7af855040b
Further progress for the library
...
Blueprint identification has been adjusted a bit in order to make it easier
to have an ordered list. Loading functions are temporary deactivated waiting
for some more insights on the serialization. Server and client databases have
been separated.
2014-01-12 17:57:32 +01:00
SpaceToad
33a77efaf2
Blueprint serialization over the network
...
This patch changes a bit the behavior of the Library. Instead of being an
item browsing blueprints on the server, it's going to retreive blueprints
built on the server for the client, and then allow the client to send back
its blueprints to the server.
This patch is a first milestone, with functional serialization and
deserialization of a blueprint over the newtork, using the Library as interface.
2014-01-11 20:55:24 +01:00
SpaceToad
3cf761226e
Polymorph classes supported in serializer.
...
The serializer now supports cases where the actual object is different from
the object declared, sending once the class name on the stream.
2014-01-11 17:27:53 +01:00
SpaceToad
08d01c0394
Re-introduction of the builder block
...
Added back the builder block to the world, with fixes of initial obvious errors.
TileArchitect is now passing its name through RPCs.
2014-01-11 13:59:30 +01:00
SpaceToad
9dab76fc71
Support for multi-dimentional arrays in serialization.
...
Carrying on with the work on RPC, this patch implements support for multi-
dimension arrays in serialization.
2014-01-11 12:49:10 +01:00
SpaceToad
4e23782911
added nissing deprecated annotation
2014-01-11 10:56:01 +01:00
SpaceToad
4f4818bb35
Merge branch 'marmot' into builder
2014-01-11 10:49:45 +01:00
SpaceToad
c0cbc7f841
Merge branch 'nightly' into marmot
2014-01-11 10:49:34 +01:00
SpaceToad
7e4b66c127
Merge branch 'nightly' of github.com:BuildCraft/BuildCraft into nightly
2014-01-11 10:47:32 +01:00
SpaceToad
36c2d8d8e2
generalized change made for #1410
2014-01-11 10:46:30 +01:00
SpaceToad
3f591439f1
Merge branch 'TurtleQuarryFix' of https://github.com/acmihal/BuildCraft into acmihal-TurtleQuarryFix
2014-01-11 10:37:06 +01:00
acmihal
7e9f75a7bc
Use rotationYaw to set quarry orientation.
...
Allows computercraft turtles to place quarries.
2014-01-10 21:28:08 -08:00
SpaceToad
498676bf0c
updated documentation
2014-01-09 21:15:12 +01:00
SpaceToad
ce215587a8
Further changes in data synchronization.
...
ClassMapping now supports more advanced behavior, in particlar cases where
the destination object do not exist. It has now a much more comprehensive
documentation. TileNetworkData has been renamed NetworkData, as it's used
for more than just tile synchronization. Some additional markers have been
placed on the blueprints to make progress and identify which areas still
need support.
2014-01-09 09:02:23 +01:00
SpaceToad
17ed47d2a2
Improved RPC parameter support - now classes can be serialized through the
...
same system as tiles, and fields selected through @TileEntityNetwork. Improved
the TileLibrary rpc calls to take advantage of this new capability. The RPC
world identification has been fixed as well.
2014-01-08 22:43:25 +01:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
CovertJaguar
282128d9a6
Close Gate GUI if someone removed the Gate
2014-01-07 16:33:36 -08:00
SpaceToad
1596c5ffc5
This patch is done in the context of TileLibrary synchronization and RPC
...
implementation.
Through the process of implementing RPC, a intrusive simplification in the
network message system has been implemented, completely removing the use
of PayloadArray. On top of that, ClassMapping is now much more flexible,
and doesn't need to be provided with a static size anymore, making it closer
to a suitable class for the needs of RPC message passing.
The result of this simplification is also a slight optimization of message
passing, where certain data needed to be passed over the network (for example
on null objects) which is not needed anymore.
With regards to the TileLibrary itself, the implementation is yet pretty
basic, showcasing the use of RPC to retreive a list of strings computed on
the server.
2014-01-07 22:52:10 +01:00
SpaceToad
ab37498ef1
Merge branch 'marmot' into builder
2014-01-06 20:37:23 +01:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
SpaceToad
da65d20282
removed unexpected network handler, fix #1405
2014-01-06 20:07:40 +01:00
SpaceToad
d697944364
added missing files for initial RPC implementation
2014-01-06 19:59:09 +01:00
SpaceToad
b1f5a4b96a
initial set of experiments with RPC implementation
2014-01-06 19:57:54 +01:00
SpaceToad
69079dab94
Fixed lasers looking for tables on a regular basis, fix #1400
...
Attempt at improving SafeTimeTracker interface and implement
automatic randomization. If interface is confirmed, other places
in the code will need to be updated to the interface.
2014-01-05 17:47:48 +01:00
SpaceToad
c4cbdcc584
Implemented graphical animation for pulsing gates, close #1390
...
Fixed lit stage of gates, for #1401
2014-01-05 13:29:38 +01:00
CovertJaguar
8ee5270145
Merge branch 'marmot' into builder
2014-01-04 11:26:48 -08:00
CovertJaguar
b73a2d4f51
Fix Engine dupe
...
Closes #1361
2014-01-04 11:25:13 -08:00
CovertJaguar
f87e5c0add
Fix Gate lit state
2014-01-04 07:42:53 -08:00
CovertJaguar
23a3a7004d
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2014-01-04 07:12:00 -08:00
CovertJaguar
2f7f6635fc
comments
2014-01-04 07:11:43 -08:00
SpaceToad
fd058efd01
fixed location of icon for eneryg pulsar, following #1391
2014-01-04 16:06:33 +01:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
5d9a9fa4e0
Add some stat tracking ability to the Power API
2014-01-03 16:47:30 -08:00
CovertJaguar
7fc7f25661
Bump Power API version
2014-01-03 01:32:19 -08:00
CovertJaguar
bb527bb48c
Merge branch 'marmot' into builder
...
Conflicts:
common/buildcraft/BuildCraftCore.java
2014-01-03 01:21:50 -08:00
CovertJaguar
ee71e86409
Merge branch 'nightly' into marmot
2014-01-03 01:19:52 -08:00
CovertJaguar
6c73c1a070
Convert Power API to use Double instead of Float
...
Closes #1288
2014-01-03 01:17:19 -08:00
CovertJaguar
da35a13f45
Fix derpy Filler Pattern selection
...
Closes #1394
2014-01-02 05:16:09 -08:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
173aabf91d
Implement Integration Table logic
2013-12-28 23:01:15 -08:00
CovertJaguar
edf8f17a6f
Add Integration Table Recipe API
2013-12-28 01:24:18 -08:00
CovertJaguar
4356c1098b
Refactor Laser Tables to share common ancestor
2013-12-28 01:11:03 -08:00
CovertJaguar
fedb4d5a42
Merge branch 'nightly' into marmot
2013-12-28 00:43:25 -08:00
CovertJaguar
d77ee030c2
Modify Pipe RayTrace to better reflect EyeHeight
2013-12-28 00:41:05 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
Speiger Bär
d3a178375e
Added gate changing on FluidPipes
2013-12-26 01:14:26 +01:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
b3aa1aaafd
Missed a line
2013-12-23 23:29:36 -08:00
CovertJaguar
d9f655d52b
Merge branch 'marmot' into builder
...
Conflicts:
common/buildcraft/BuildCraftCore.java
common/buildcraft/builders/TileBuilder.java
2013-12-23 23:28:19 -08:00
CovertJaguar
f353d04feb
Merge branch 'nightly' into marmot
2013-12-23 17:07:14 -08:00
CovertJaguar
46612e4e3c
Desert Oil Biome should decorate
...
Closes #1374
2013-12-23 17:02:03 -08:00
CovertJaguar
f67d1a29b8
InventoryIterator should support Double Chests
...
Closes #1363
2013-12-23 16:58:46 -08:00
CovertJaguar
b64a8977c6
Modify Trigger API slightly to support Expansions
...
Unfortunately, this will break existing mods. But its a simple fix, just
implement the ITileTrigger interface.
2013-12-23 16:49:04 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
CovertJaguar
a0c2e5807c
Serialize and Sync Gate Expansions
...
Expansions are synced in a similar manner to fluid ids. A packet is sent
on login with a String<->Byte mapping for each Expansion. The Pipe uses
this lookup table construct the Gate on the client side.
Remaining Todo List:
-Add Integration Table for adding Expansions to Gates
-Add Deconstruction Table for dismantling Gates
-Adapt Clock Timer Expansion to new framework
-Add Redstone Fader Expansion (name not final)
2013-12-21 19:11:51 -08:00
CovertJaguar
88c320a56b
Move Pipe API into transport for now
2013-12-20 17:01:05 -08:00
CovertJaguar
c1cd0fa02b
Remove IPipe, cleanup IPipeTile
2013-12-20 16:55:47 -08:00
CovertJaguar
0c438361e5
Code clean up
2013-12-20 16:27:01 -08:00
CovertJaguar
ae3a89bfe9
Clean up Fluid Update Packet
...
It was sending a ton of unused bytes, whoever did the Liquid->Fluid API
update left a bunch of old metadata related stuff in.
Also checking for valid fluids is necessary because its possible for
FluidStack.getFluid() to return null.
2013-12-19 20:36:58 -08:00
CovertJaguar
547c5d28ea
Slow Item Pipe max speed so the code can keep up
2013-12-19 05:36:29 -08:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
10daf6f202
Remove any possibility for CCMEs in Item pipes
...
Fixes
http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-public-beta.35476/page-18#post-500244
I should note that I still can't see how that could have happened, this
commit just made it utterly impossible.
2013-12-19 04:41:57 -08:00
CovertJaguar
c9acef05ca
Improve perf of ACT by caching OreDict info
2013-12-19 03:33:22 -08:00
CovertJaguar
2936d76b95
Add a null check in dropItems()
2013-12-13 15:27:10 -08:00
CovertJaguar
35611e0bf7
ACT needs to support recipes with variable outputs
...
For example, ChristmasCraft Gifts that use input item NBT to determine
the output item.
2013-12-13 15:22:21 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
acef0b4d60
Fix Gate Rendering
...
Layers!
2013-12-10 01:02:21 -08:00
CovertJaguar
4a21f4ce24
Notify player of inv changes when filling
2013-12-08 21:03:29 -08:00
CovertJaguar
d7575d74ea
Wrenches shouldn't stack
2013-12-08 21:02:46 -08:00
CovertJaguar
a4032762bc
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2013-12-08 16:57:03 -08:00
CovertJaguar
5be3a5c6a0
Fix Engine dupe
...
Closes #1361
2013-12-08 16:56:40 -08:00
Charles Comstock
ef71c35ad2
Extract GL.color(int color) for unpacking hex RGB
...
Centralizes all the unpacking of hex RGB values from an integer to a
single call to GL11.glColor4f.
2013-12-08 02:42:14 -06:00
CovertJaguar
0a4193b72e
Some more minor optimizations
2013-12-05 18:05:32 -08:00
CovertJaguar
10015f8ffb
Remove Fluid Motion Event, they cost too much CPU
...
And I'm told they are going away in the future.
2013-12-05 17:01:09 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
...
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
f41cc82eca
Allow water springs to be disable independently of everything else
2013-12-05 09:56:03 -08:00
CovertJaguar
b788dfde6a
Merge master into builder
2013-12-03 18:41:13 -08:00
CovertJaguar
5f9e171de9
Merge pull request #1353 from ItsMeElConquistador/marmot
...
Added colorRenderCache to refinery filter slots
2013-12-03 00:13:43 -08:00
CovertJaguar
1acf4ba5b5
Cache Traveling Items
...
There existed a race condition where either the client could pass an
item from one pipe to another (with intact ItemStack NBT data) or a
packet could arrive from the server to inject the item into the pipe
(without NBT data). This resulted in incorrect Icons being occasionally
displayed for a moment for Items that use NBT to determine the Icon
(Forestry Bees/Trees).
To eliminate this race condition, all Traveling Items are now cached
(weakly) and ItemStacks are no longer sent as part of the Traveler
Packet. The client must instead request the ItemStack from the server.
The bonus being that the ItemStack (NBT and all) needs only be requested
when it first enters the network.
This also has the affect of further reducing bandwidth usage by Item
pipes, though it should be noted that Item pipes where already the least
bandwidth intensive pipe.
Additionally I rewrote the Item Grouping code. I'd never looked at it
before, but I figured I should make sure it properly maintains the pipe
state after grouping. What I found was 200 lines of wtf code that was
horribly outdated and broken. I replaced it with 20 lines of code that
are less dependent on implementation details of how pipes work. -.-
2013-12-02 17:45:08 -08:00
ElConquistador
76c35e28af
Added colorRenderCache to refinery filter slots
2013-12-02 21:09:22 +01:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
a6a4d46b29
Merge branch 'master' into marmot
2013-12-01 22:21:38 -08:00
CovertJaguar
c802c45c93
Random Pipe API musings
2013-12-01 22:15:03 -08:00
CovertJaguar
cc0298ce5b
Clean up Recipe API
2013-12-01 21:57:31 -08:00
ElConquistador
3776286e2e
Combustion Engine also now uses the colorRenderCache
2013-12-01 19:48:08 +01:00
ElConquistador
fb52387094
Added colorRenderCache to Tank and Refinery
2013-12-01 08:18:19 +01:00
ElConquistador
4a0d2d2478
Merge remote-tracking branch 'upstream/master'
2013-12-01 07:40:08 +01:00
CovertJaguar
b9b2f1a238
Add some API failsafes
2013-11-30 14:08:38 -08:00
CovertJaguar
1f65388c80
Another perf tweak
2013-11-30 13:57:25 -08:00
ElConquistador
5aab6ecf88
Merge remote-tracking branch 'upstream/master'
2013-11-30 18:20:03 +01:00
CovertJaguar
0dd0c6c885
Various minor performance tweaks
2013-11-30 08:49:10 -08:00
ElConquistador
6c770a90a1
Added a fluid color render cache so fluids that use colors will get properly renderered in pipes
2013-11-30 17:14:43 +01:00
SandGrainOne
ae67ae3a2c
Corrected method names in gold and void pipe.
2013-11-30 13:41:49 +01:00
CovertJaguar
5dd82d7a95
Don't render fluid in disconnected pipes
2013-11-29 19:32:45 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
ganymedes01
17e7cb9a11
Fix for Gates with ItemStacks with NBT data
...
Closes #1344
2013-11-29 06:56:52 -08:00
CovertJaguar
8fb3197276
Allow placement of Facades over Plugs
2013-11-29 06:50:07 -08:00
taelnia
3c51073653
Add call to onInventoryChanged to extraction pipes
2013-11-29 06:50:06 -08:00
CovertJaguar
38a6c81ab3
Pipe Block shouldn't appear in creative
2013-11-27 06:21:53 -08:00
CovertJaguar
ff227f9de9
Fix texture fighting on tank bottom
2013-11-27 06:21:52 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
d9980fe99c
Merge pull request #1336 from viliml/patch-1
...
Add possible simpler way to send IMC facade requests
2013-11-25 17:26:39 -08:00
CovertJaguar
6b8ec69b37
Store owner information in the Tile
2013-11-25 12:44:01 -08:00
CovertJaguar
5c10517acb
Merge branch 'emzuli'
2013-11-25 12:27:32 -08:00
CovertJaguar
1b2f2ae730
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-11-25 12:27:23 -08:00
viliml
1e24cf4d85
Add possible simpler way to send IMC facade requests
...
IMC has a built-in way of sending ItemStacks through it, and it would be simpler if mods could simply use that, instead of encoding the ID and metadata a string. Decoding is a lot simpler too, just one line.
2013-11-25 21:12:14 +01:00
CovertJaguar
65bff981e5
Fix block placement sync
...
Closes #1334
Closes #1335
2013-11-25 05:59:05 -08:00
CovertJaguar
52ce3ac8c3
Fix full inv item bounce client animation
2013-11-24 07:09:01 -08:00
CovertJaguar
0f63603bd6
Rework Diazuli Pipe routing to handle overflow
2013-11-24 06:50:23 -08:00
CovertJaguar
023a5d51fb
Some cleanup
2013-11-24 06:31:40 -08:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
14dc0014c9
Prevent NPE in Coolant API
2013-11-23 23:23:38 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a
Merge Filler into Master
2013-11-23 12:25:15 -08:00
CovertJaguar
b5fc98ad2c
Merge branch 'master' of git://github.com/SandGrainOne/BuildCraft into SandGrainOne-master
2013-11-23 11:49:39 -08:00
Taelnia
71ebc1fb69
Fix for creative mode pick block on gates for re-loaded worlds.
...
Also fixes Highlight Overlays such as NEI and Waila
2013-11-23 02:21:40 -05:00
CovertJaguar
5971a75e42
Allow Draining of Fuel in Iron Engine
2013-11-22 15:18:43 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
b89e5718db
Merge branch 'master' into filler
2013-11-20 20:21:54 -08:00
CovertJaguar
e7c5090e1e
Pumps can now be disabled with redstone
2013-11-20 20:13:38 -08:00
CovertJaguar
9d4b1b9782
Move ILaserTarget to the power API
2013-11-20 17:27:28 -08:00
DemoXin
9631ef5de6
* BlockUtil.getItemStackFromBlock() now properly posts HarvestDropsEvent and loads its results for compatibility.
...
* BlockUtil.breakBlock() now utilizes BlockUtil.getItemStackFromBlock() to get its drop list.
2013-11-19 21:02:30 -05:00
CovertJaguar
d870fcb182
Fix Emerald Pipe Button Tooltip
...
Closes #1322
2013-11-19 06:11:20 -08:00
CovertJaguar
f1bec62b90
Rewrite previous Assembly Table commit
...
Yeah...there were better ways to do that...
2013-11-19 05:26:30 -08:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
...
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
Player
26a65250f2
minor blueprint db tweaks
2013-11-18 17:58:03 +01:00
Player
a035a15632
some work on the blueprint database, new unique id concept
2013-11-18 16:06:38 +01:00
Taelnia
26572907bc
Changes to AssemblyRecipe to support OreDict
...
- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the
OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
2013-11-16 20:19:54 -05:00
CovertJaguar
b37f33c104
Merge pull request #1320 from taelnia/IronPipeFacingFix
...
Prevent Iron Pipes from switching to plugged output
2013-11-16 16:22:58 -08:00
taelnia
372941c32f
simplify code for iron pipe facing check
2013-11-16 11:23:37 -05:00
CovertJaguar
05fedb059e
Buff Oil Spring output
...
It should now produce 4x time amount of Oil, resulting in the same
energy output from before the Oil nerf.
2013-11-15 21:20:46 -08:00
CovertJaguar
7594b70a2e
Minor stuff
2013-11-15 21:19:25 -08:00
taelnia
91e5648903
Prevent Iron Pipes from switching to a plugged side
2013-11-15 22:32:30 -05:00
Taelnia
e825066fd0
Revert "Add Ore Dictionary support for Assembly Recipes"
...
This reverts commit 3d1815595b
.
2013-11-15 22:27:30 -05:00
taelnia
3d1815595b
Add Ore Dictionary support for Assembly Recipes
2013-11-15 21:07:15 -05:00
CovertJaguar
8f8e8f9b9b
Make it obey material costs
...
That was easier than expected!
2013-11-15 04:39:19 -08:00
CovertJaguar
0c9a923fc5
Fixed Lasers and added rotation support
...
Things it still doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-material usage is not implemented
-path building doesn't exist
-vanilla block handlers don't exist
-templates don't work
2013-11-15 04:03:51 -08:00
CovertJaguar
12b11be88f
It Builds! Sort of....
...
Things it doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-bounding box lasers won't appear
-orientation is wrong
-material usage is not implemented
-path building doesn't exist
-default block handlers don't exist
-templates don't work
2013-11-14 21:25:35 -08:00
CovertJaguar
39d869a993
Merge master into builder
2013-11-14 02:04:40 -08:00
CovertJaguar
696c206792
Register all items with FML so they survive 1.7
2013-11-13 17:23:41 -08:00
Scott M. Barbour
7073a10fc5
CraftingHelper - Properly name the variables
2013-11-13 10:37:24 -06:00
CovertJaguar
1e00cf012b
Possible fix for Pipe placement sync issue
...
Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
2013-11-05 16:28:21 -08:00
bdew
9a8f9606cf
Workaround for scala compiler derp
2013-11-02 11:25:22 +02:00
CovertJaguar
643545b271
Split API into individual sections
...
Yes, I know this fails. Don't use it. It needs to be fixed on FML's
side.
2013-10-30 23:16:03 -07:00
Christian
0aad0c785b
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
2013-10-30 23:09:35 -04:00
taelnia
17ff442867
Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 15:54:31 -04:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
6969d43d4b
Tweak Engines a bit to restore some old behavior
2013-10-28 16:35:00 -07:00
CovertJaguar
206f2fe712
Do it right this time
2013-10-27 08:19:59 -07:00
CovertJaguar
a5de67f4f0
Allow regex version matching in version file
2013-10-27 08:16:03 -07:00
CovertJaguar
bfbd2ef55d
Clean plug matrix after rerender
...
Should fix constant chunk refreshes.
2013-10-27 07:07:55 -07:00
Player
36da365ccb
pipes: improve render performance
2013-10-27 12:14:14 +01:00
CovertJaguar
bdf93e12ba
Register chipset stacks with FML for good measure
2013-10-26 03:14:23 -07:00
CovertJaguar
9074f10c1d
Register chipsets with FML
2013-10-26 03:03:19 -07:00
CovertJaguar
d7739cc8cb
Triggers can now require a parameter..
...
...and will not be show on gates that don't support parameters.
Also moved logger to own class and added a API error function.
2013-10-25 18:11:10 -07:00
CovertJaguar
4bdf0f22d5
Buffer Triggers now apply to all Inventories
...
Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
2013-10-24 18:31:42 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
12552b3b04
Increase Gate respond time
2013-10-23 13:30:15 -07:00
CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
...
No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
...
Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00
CovertJaguar
4ee2d8bd07
Remove depreciated addCreativeItems() function
2013-10-14 12:33:26 -07:00
CovertJaguar
e4af7d00f6
Cleanup last commit
2013-10-13 08:22:31 -07:00
Eragonn1490
bab1e30d6c
Added Gears to Ore Dictionary
...
Added Imports for OreDictionary
Added all the gears to the OreDictionary
2013-10-13 00:49:37 -04:00
CovertJaguar
ef2eace03c
Add Tank tiles
2013-10-12 17:13:40 -07:00
CovertJaguar
99fca02856
Fix Pipe Raytracing + Improve Pipe interactions
...
Closes #1246
Its now much easier and more consistent to remove specific addons from a
pipe. Sneak-click with a gate to remove a gate, sneak-click with a
Yellow Wire to remove a Yellow Wire, etc...
Plugs can now be placed easily and simply on any side of the pipe in any
configuration.
Selection Box now highlights the part of the pipe you are pointing at.
2013-10-11 19:16:57 -07:00
CovertJaguar
9cb53f9405
Fix NPE in ACT
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Closes #1270
2013-10-11 06:06:11 -07:00
CovertJaguar
54b2e5de88
Revert "Fixed missing import"
...
This reverts commit 62f2ac032c
.
2013-10-11 06:02:57 -07:00