Commit graph

1162 commits

Author SHA1 Message Date
samoht-2401
9e6e198794 Get things running / New 1.6 ressource directory
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
Flow86
23ad66a3ed Merge pull request #1009 from samoht-2401/mc16
Better rendering
2013-07-17 05:43:37 -07:00
samoht-2401
088f862574 Better rendering 2013-07-17 14:40:30 +02:00
Andrew Hill
05313f8872 Allow for more advanced delivery conditions
This doesn't control items passing between pipes, only a condition for a
PipedItem to prevent itself exiting the network in specific places.

This modification allows BC to have more advanced sinking conditions
(eg: the discussion about coloured pipes/items)

Logistics pipes currently modifies something via reflection to prevent
it's liquid packets from being sunk to standard IInventories.
2013-07-17 16:56:03 +10:00
CovertJaguar
8a3d837e94 Remove Proxy.getBuildCraftBase()
It was only used by the blueprint code, and will be replaced eventually
anyway.
2013-07-16 14:54:47 -07:00
CovertJaguar
29eb8776a4 Merge pull request #1006 from adamros/mc16
Clean up inventory code, chat message changes
2013-07-16 14:34:13 -07:00
CovertJaguar
61a0e89c4d Smash PipeLogic hard
PipeLogic is now only used by Iron and Wooden pipes. All other pipes use
the empty PipeLogic() class.

Pipe connections are now handled by the new PipeConnectionBans class.
2013-07-16 14:13:57 -07:00
CovertJaguar
80a249e810 An attempt to make pipes movable 2013-07-16 12:58:31 -07:00
Adam Rosadzinski
81886bc8d7 Clean up inventory code, chat message changes
Remove support for non-existing ISidedInventory from Forge
Fixed sending chat message to player - 1.6 changes
2013-07-16 15:40:35 +02:00
CovertJaguar
0b5d898469 Catch uncaught IOException 2013-07-16 04:27:13 -07:00
CovertJaguar
bb4b5062bc Refinery fixes + StreamPayload
Added a alternative payload system for update packets that uses data
streams instead of arrays. Note: It is not compatible with
@TileNetworkData so you will have to handle all the data yourself.

Also added a TankManager class to contain commonly needed code for
tanks: Serialization, TankInfo, Network Data, etc...

The Refinery still needs a fair bit of work, but its mostly limited to
the GUI filter code. That needs a complete rewrite of some kind since
Fluids aren't items and can't be rendered as such.
2013-07-16 03:50:45 -07:00
CovertJaguar
d6200ab9a5 Horizon Pattern shouldn't block if no stack 2013-07-15 13:06:37 -07:00
CovertJaguar
33422087a3 Clean up Iron Engine APIs 2013-07-14 12:09:54 -07:00
CovertJaguar
b44d60f4fe Revert Builder changes
I don't know how these got merged, but they shouldn't have been.
2013-07-14 11:58:43 -07:00
CovertJaguar
eecc8ebf36 Fix current language 2013-07-12 19:06:13 -07:00
CovertJaguar
d607eaae9b Merge branch 'mc16' into builder 2013-07-12 18:46:10 -07:00
CovertJaguar
4dd867d606 Fix getWorld() function 2013-07-12 17:40:06 -07:00
CovertJaguar
425515504d Make Oil burn again 2013-07-12 17:10:52 -07:00
CovertJaguar
efcdbeb8c5 Merge mc16 into Builder 2013-07-12 16:54:26 -07:00
CovertJaguar
62a75524c8 Tweak Pipe Fluid renderer 2013-07-12 16:41:06 -07:00
CovertJaguar
a3e30d57cc More update work
Fluids are mostly converted, including rendering and registration. Added
Fuel Block.
2013-07-12 16:38:03 -07:00
CovertJaguar
1d11beaa6b More update work 2013-07-12 14:21:44 -07:00
CovertJaguar
5aecd9aa87 Merge Power into mc16 2013-07-12 10:37:11 -07:00
Christian
103a8c124b First draft 1.6. Lots still to do. :( 2013-07-07 22:57:05 -04:00
Christian
190e6a2935 Merge branch 'master' into power 2013-07-05 14:32:26 -04:00
Christian
1e0fa98484 Fix facade rotation. It works again with new meta system. 2013-07-05 13:50:50 -04:00
CovertJaguar
d0a7a64505 Exploding Engines should kill themselves
Added because someone decided turning off explosions was a good idea.
2013-07-04 03:37:36 -07:00
CovertJaguar
93409516b1 Merge branch 'power' into builder 2013-07-04 03:22:41 -07:00
CovertJaguar
f83e2072d6 Merge branch 'master' into power 2013-07-04 03:22:07 -07:00
CovertJaguar
d1a39072af Removed unneeded ISpecial refs 2013-07-04 03:20:28 -07:00
CovertJaguar
392498ff74 Fix brightness issues with Quarry/Pump 2013-07-04 03:07:46 -07:00
CovertJaguar
599afc578e Cleaned up some code. 2013-07-04 00:30:15 -07:00
CovertJaguar
71c79606c0 Fix typo in javadocs 2013-07-02 08:01:09 -07:00
CovertJaguar
c3a54f2a24 Added IPowerEmitter 2013-07-02 07:56:36 -07:00
CovertJaguar
5492f83a31 Should fix Wooden Power Pipe power sources issues 2013-07-02 07:11:57 -07:00
CovertJaguar
c3d1df0c4e Merge Power into Builder 2013-07-02 06:56:03 -07:00
CovertJaguar
55c4abac12 Merge branch 'master' into power 2013-07-02 06:50:45 -07:00
CovertJaguar
9489bbb508 Merge branch 'master' into SandGrainOne-FilteredBuffer 2013-07-02 06:45:26 -07:00
CovertJaguar
4d547c89f4 Moved everything again.
Fleshed out Schematic classes.
Quarry works in this build.
2013-07-02 06:42:34 -07:00
CovertJaguar
499b6f342d Re-add update function
Some weirdness occurs with some applications without it unfortunately.
2013-07-01 15:53:33 -07:00
CovertJaguar
9daec45638 Fixed perdition issues 2013-07-01 15:26:57 -07:00
CovertJaguar
af89a9470b Power API Take 3 2013-07-01 14:21:51 -07:00
CovertJaguar
3a8c0f95c8 Significant rework of API
Moved everything not needed out of API package.
Rewrote BlockHandler and BlockSchematic to be more NBT dependant.
2013-07-01 05:40:51 -07:00
CovertJaguar
9262324160 Fix pipe plug select box + fill/drain
It should now be possible to add plugs to adjacent pipes without
breaking either pipe.
2013-07-01 00:44:38 -07:00
CovertJaguar
3cdcf094db Added color modifier support to Facades 2013-06-30 23:21:55 -07:00
CovertJaguar
670c2684e7 Fix Iron Engine heat issues 2013-06-30 17:52:57 -07:00
CovertJaguar
4a1469a055 Convert TileQuarry and EntityRobot to new API
Note this breaks the builder.
2013-06-30 17:49:20 -07:00
CovertJaguar
705798b744 Fix Iron Engine heat issues 2013-06-30 17:44:47 -07:00
CovertJaguar
6cdf94b109 First iteration of BlueprintBuilder
Some significant hurdles remain to be overcome in regard to how the
BlueprintBuilder interacts with EntityRobot.

Also, rotation and builder positioning is a massive headache that still
needs to be tackled.
2013-06-30 06:09:44 -07:00
CovertJaguar
2e4f27ba6a Merged Power into Builder 2013-06-30 00:48:33 -07:00