Christian
d7e06e07a3
Update rendering to use the vanilla renderitem- 3d items in pipes :)
...
Fixed for recent MCP update in forge as well. Refreshed the TileEntityPickupFX code
from the vanilla source. Easier to diff against that source too now.
2013-01-20 20:53:01 -05:00
CovertJaguar
03a14b6444
Merge pull request #584 from viliml/patch-6
...
Fix typo
2013-01-20 17:27:56 -08:00
CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
...
Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
viliml
2377075577
Fix typo
2013-01-17 13:29:05 +01:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
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Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
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Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00
CovertJaguar
9c8953a830
Fixed Quarries breaking Bedrock
...
Closes #519
2013-01-16 18:04:09 -08:00
bculkin2442
71c84fc6b1
Part two of proper fix for issue #563
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Implement ILiquidTank getTank properly
2013-01-16 19:49:54 -05:00
bculkin2442
96f1aed0a2
Part 1 of proper fix for issue #563
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Implement ILiquidTank getTank properly.
2013-01-16 19:46:10 -05:00
psxlover
9504405b0f
Fix energy and heat on combustion engines reseting after 65535 and 6553.5 respectively. It was caused because the messages were sending only one byte at a time while max heat (100000) needs 3 bytes to be sent (a short is 2 bytes so each message can send 2 bytes instead of one).
2013-01-17 00:48:45 +02:00
aznhe21
70adf53368
Close the GUI when pipes destroyed
2013-01-17 00:47:53 +09:00
SirSengir
10ef5530ea
Removed unneeded check.
2013-01-16 16:27:06 +01:00
SirSengir
dc6fcac971
Added infinite water springs at bedrock level.
2013-01-16 16:18:21 +01:00
CovertJaguar
74c531ad2e
Fixed headers in new files
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Oops.
2013-01-14 17:19:07 -08:00
CovertJaguar
e63402b0fa
Added Emerald Item/Liquid Pipes
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Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.
Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.
Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
Krapht
b4cb75d2d4
Merge pull request #575 from Dacktar13/patch-1
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to allow use of the pipe creation method
2013-01-14 02:30:01 -08:00
SirSengir
e99dd51f12
Wooden pipe and redstone engine recipes now use the ore dictionary.
2013-01-13 19:52:48 +01:00
Dacktar13
add849a67d
to allow use of the pipe creation method
2013-01-13 18:02:41 +00:00
SirSengir
644b173be2
Merge pull request #567 from davboecki/patch-itemload
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Fix item drop on world load.
2013-01-11 05:35:14 -08:00
davboecki
451e09afd8
Remove static modifier from contributions inside EntityPassiveItem.
2013-01-11 13:54:37 +01:00
davboecki
cbfbfb07b2
Added missing delay.
2013-01-11 13:35:30 +01:00
davboecki
3a0d50f0bb
Fix Item drops on worldLoad.
2013-01-11 00:18:59 +01:00
SirSengir
bc2e7bacda
Merge pull request #559 from KingLemming/master
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Pipe Connection fixes
2013-01-10 03:03:37 -08:00
SirSengir
27e8d4c877
Merge pull request #557 from Shukaro/master
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Fixed NPE crash with Factorization Barrels
2013-01-10 03:01:13 -08:00
Agaricus
d640951f2d
Log coordinates of invalid pipes
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Based on Maeyanie's fix for the old BC2 Bukkit port:
7dac7f9c2a
Add more feedback to the 'invalid pipe' loading errors.
2013-01-09 19:35:06 -08:00
King Lemming
b46d1c33cc
Adjustments to Pipe Connection method to allow for proper sided checks (for correct liquid pipe support). Liquid pipes now query vs the correct side rather than UNKNOWN.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-01-09 19:12:56 -05:00
Ross Swartz
148ee72092
Fixed crash with Factorization Barrels.
2013-01-09 12:38:22 -05:00
CovertJaguar
513388f6e3
Backs of Engines are now solid
2013-01-09 08:40:38 -08:00
CovertJaguar
f03c00fba3
Transactors now obey getInventoryStackLimit()
2013-01-09 08:17:43 -08:00
Christian
c95063ebd3
Fix wrench to pass sneak-clicks to blocks
2013-01-09 08:35:16 -05:00
CovertJaguar
371189814b
Minor Stuff
2013-01-08 18:12:30 -08:00
CovertJaguar
389d74b0ba
Fixed last commit
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Closes #550
2013-01-07 23:00:17 -08:00
CovertJaguar
ca93a6661b
Fixed NBT bugs and converted Hopper to Transactors
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And I really need to fix my dev env so I can test these commits.
2013-01-07 18:12:26 -08:00
Agarb
3fae38c1e8
Solution for issue #544
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If mining is disallow, then recipe of pump change
2013-01-05 15:29:15 +09:00
CovertJaguar
d48c9f6dca
Hopper now interates its inventory
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Instead of only attempting to move the first stack, the Hopper will now
test each stack in turn until it finds something to move. (untested)
2013-01-04 07:08:33 -08:00
CovertJaguar
e4ef3b8108
Loosened up Power acceptance on Quarry/Refinery
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I don't know if its enough to prevent Industrial Steam Engines from
exploding, but its better than it was. Should not affect overall power
usage.
2013-01-03 15:21:10 -08:00
SirSengir
0bb128acfd
Merge pull request #525 from aznhe21/patch-pipes-refresh
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Pipes should not refresh.
2013-01-03 05:19:44 -08:00
SirSengir
a345329843
Merge pull request #539 from Flow86/patch-gate
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Make gates and wires available for other mods in "preInitialize" phase
2013-01-03 04:58:46 -08:00
Flow86
34ce0a9cc1
Make gates and wires available for other mods in "preInitialize" phase
2013-01-03 13:55:14 +01:00
Christian
e073bf604c
Change the filler to stop it's use as a mining tool:
...
1. It empties from the top down now.
2. It uses less "max power" now.
3. Entity items dropped by the filler last 20 ticks.
It still works very well (better in fact) as a clearing and building
tool, but it's not a mining tool any more.
With thanks to the Mindcrack crew for demonstrating it's obvious flaws.
2013-01-02 22:01:03 -05:00
SirSengir
a817dab2d8
Merge pull request #530 from DeliciousJaffa/master
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Filler Flatten only reaching 128
2013-01-01 16:10:09 -08:00
MrTJP
85644a33cf
Made transactor alert inventory changes
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Eliminates some client-server sync issues (given that the TE alerts server).
Also enables things like Factorization Barrels to update their item count.
2012-12-31 15:50:39 -05:00
SirSengir
f664ff8084
Fixed NBT data not synching when manipulating the diamond pipe gui.
2012-12-30 12:35:12 +01:00
SirSengir
e6a9ab6652
Mcp naming fix.
2012-12-30 10:08:06 +01:00
Kevin Murphy
e6009aed5c
Stacked tanks no longer store different liquids
2012-12-30 01:03:03 -05:00
Christian
424329f164
Update for MCP updates with MC1.4.7
2012-12-28 15:29:35 -05:00
Jordan (DeliciousJaffaJaffa)
85a95543e4
Fix Filler Flatten
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Now goes to the full 256 instead of 128, must have been overlooked,
2012-12-27 01:21:50 +00:00
aznhe21
e34b5b151f
Override shouldRefresh.
2012-12-22 18:46:03 +09:00
tcooc
209f382aee
Pipes replace blocks like grass, vines, etc.
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Pipe place sound.
2012-12-21 16:28:37 -05:00
Octav Sandulescu
d6a0457368
Add way to query for refinery recipes
2012-12-19 15:02:00 +02:00
SirSengir
d8750a5d08
Fixed NPE when no recommended version is found.
2012-12-18 20:56:43 +01:00
SirSengir
a2d69bc4f8
Initial 1.4.6 port.
2012-12-18 20:43:22 +01:00
SirSengir
e42c71e9a3
Refactor/cleanup.
2012-12-17 23:30:54 +01:00
SirSengir
6ed78f37b2
Repackage for new Forge.
2012-12-17 23:29:42 +01:00
NeverCast
7d8efe6296
Liquid Pipes do a full update periodically for client sync
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Added config option in BuildCraftCore regarding long update period
Added to core as it may be used for other things in future too
2012-12-15 21:47:42 +13:00
NeverCast
f23ddb476a
Liquid Packets should not send before chunks on client join
2012-12-15 21:04:25 +13:00
NeverCast
3dbc451f31
Redudent null check on instanceof
2012-12-15 19:27:31 +13:00
NeverCast
8073fed1d1
Fix some NPEs on TileEngine when it has not be initialized
2012-12-15 17:32:58 +13:00
gishicrafter
93f9c25ba8
Fixed EngineIron fuel acceptance problem.
2012-12-14 20:59:49 +09:00
CovertJaguar
9c0e9205cf
Power Pipes now display power stored too
...
There is now a visual indicator that a pipe will soon explode.
2012-12-14 02:15:26 -08:00
SirSengir
c1089e5e8a
Added update notice. Will only display once per update and not annoy the player on each startup.
2012-12-13 20:46:20 +01:00
CovertJaguar
9fbdd4040b
Some more minor opts
2012-12-12 23:10:56 -08:00
CovertJaguar
2c888525d6
Minor opt to TileEngine.fill()
2012-12-12 22:51:54 -08:00
CovertJaguar
4773280c5b
More Item Pipe opt to net and cpu
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PipedItem IDs reduced to Short.MIN - Short.MAX to shave bytes off the
packet size. It could in theory be reduced to a byte and changed to a
per pipe ID, but that would require a larger rewrite.
The packet no longer send the pipe location and instead derives the pipe
location from the item location.
In total, 13 bytes were removed from the item packet size.
Also a number of cpu optimizations were performed, mainly by using more
appropriate collections and cleaning up some simple but often called
functions.
2012-12-12 22:28:22 -08:00
pahimar
4cec777807
ACTs now play the item break sound for all entities nearby them when they break a tool
2012-12-11 14:03:00 -05:00
pahimar
6ff25b24e4
Missed the case where an item could be used up when it reaches its max durability. Also made it throw a PlayerDestroyItemEvent with the Buildcraft user when a damageable item is used up in autocrafting.
2012-12-11 13:06:51 -05:00
pahimar
b0fc220cef
Merge remote-tracking branch 'origin/master'
2012-12-11 12:29:06 -05:00
pahimar
2446d7a3d6
Updated ACT to properly handle container itemstacks
2012-12-11 12:28:45 -05:00
CovertJaguar
8478177503
Added Oil/Fuel to Liquid Dictionary
2012-12-10 11:31:07 -08:00
CovertJaguar
9a465cff69
Fixed liquid junction issue
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Closes #336
2012-12-09 13:53:31 -08:00
CovertJaguar
5886faecc4
Power pipes shouldn't check connections every tick
2012-12-09 12:28:17 -08:00
CovertJaguar
965112a4d9
ForgeDirection optimizations in the Power pipes
2012-12-09 12:00:27 -08:00
SirSengir
be3ed84657
Imports!
2012-12-09 19:23:08 +01:00
SirSengir
3751149fe0
Fixed incorrect item rendering. Still failing to display correctly since the item stack contained in EntityPassiveItem seems to be missing the NBT data client side.
2012-12-09 17:09:46 +01:00
CovertJaguar
462f7e9226
Power packet optimization
...
By increasing the number of display stages to 100, I was able to easily
map internal power to display stage by sending a byte representing the
display stage rather that the amount of power in the pipe. This allows
me to reduce the packet size in half by converting from Shorts to Bytes.
Additionally, I created an alternative display list that uses a red
texture to indicate that pipe is nearing maximum capacity.
Unfortunately, this still gives no visual cue that a wooden pipe is
about to explode, becasue for some reason wooden pipes don't render the
power they contain when connected to an engine. This should probably be
rectified in the future.
2012-12-08 16:13:13 -08:00
Octav Sandulescu
ad341592dd
Moved default oil block ID to 1520 and 1521
2012-12-07 08:54:57 +02:00
CovertJaguar
f5cd8053e4
Fixed decrStackSize bug on crafting table
2012-12-06 22:25:38 -08:00
CovertJaguar
729b69592e
Fixed decrStackSize issue with engines
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Closes #485
2012-12-06 10:13:32 -08:00
Christian
d91305cdb2
Refactor the quarry algorithm: it now stores the next few planned blocks, and only searches the direct
...
column above the target on each target hit. It forces the list to recompute only if it finds a block.
Behaviour is almost identical to before, but should be a lot more efficient in terms of computing resources.
2012-12-06 08:41:49 -05:00
Christian
3b53947381
Fix power provider
2012-12-06 07:46:02 -05:00
CovertJaguar
2d7f4f6a8a
Fixed Autarchic Gate exploit
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There is no reason for them to power Wooden Conductive Pipes.
2012-12-05 15:09:26 -08:00
CovertJaguar
b4e7451ad1
Moved default IDs to safer ranges
2012-12-05 15:07:37 -08:00
gishicrafter
57d2d78b0f
Use liquid block metadata for rendering
2012-12-05 00:05:40 +09:00
aznhe21
e209377ee6
Fixed wire not updating.
2012-12-03 18:51:12 +09:00
CovertJaguar
2c1b0ffda8
Fixed Facade InterModComs
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It was adding a zero size stack to the recipe list.
Also cleaned up some formatting.
2012-12-02 19:17:00 -08:00
CovertJaguar
97caa8f3ad
Pipe capacity stuff + packet tweaks
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Should completely fix addon pipes with different capacities.
Might also fix some issues people are seeing with pipes not renderering,
see #473
2012-12-02 18:47:33 -08:00
den
02caa137ba
Fixed RenderPipe crash if pipe has a higher capacity than normal. (needed for Valve Pipe (and more!)'s Industrial Pipes)
2012-12-02 19:31:11 -05:00
NeverCast
c693948c49
Removed Redudent Server side check
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Was not aware that it was only called server side so the check wasn't
required.
2012-12-02 14:03:46 +13:00
NeverCast
b0003a082c
Gate GUI is now calculated server-side
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Gate GUI gets it's state from the server
SuppressWarnings on ItemGate
failonerror for build.xml to prevent packaging bad jars
Gate GUI now uses boolean array for indicators which is updated via
progressBar
2012-12-02 13:47:07 +13:00
SirSengir
475719d2f3
Merge pull request #464 from nevercast/issue-280
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Make RenderTank respect Block Metadata
2012-12-01 02:57:11 -08:00
CovertJaguar
198fa9b7ed
Added a null check in PipeRender
...
Catches non-existant liquids, but I expect it will still crash elsewhere
if the liquid doesn't exist.
2012-11-30 15:00:58 -08:00
NeverCast
db37c2fc6c
Make RenderTank accept Block Metadata
2012-12-01 10:25:46 +13:00
CovertJaguar
dd279689a8
TileTank - Fix Formatting and fix getTanks()
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getTanks() capacity calculatios where ignoring empty tanks in the stack.
2012-11-30 07:19:47 -08:00
CovertJaguar
79fcad34fb
Int to Shorts in Item Packet
2012-11-30 06:30:00 -08:00
NeverCast
23b7c933e6
Made pipes slightly harder to break
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Configuration option added
Also updated build.xml ( Required, previous forge version didn't have
double support in Configuration )
2012-11-30 21:14:45 +13:00
SirSengir
4b9e56deab
Merge pull request #461 from tcooc/patch-9
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Fix AdvancedSlot rendering
2012-11-29 14:47:41 -08:00
tcooc
11fbbc0a85
Fix small rendering bug when item is hovering over AdvancedSlot.
2012-11-29 17:19:48 -05:00
CovertJaguar
14e3ed13af
Minor fix to last commit
...
Faulty logic could potentially have resulted in odd results. I didn't
see any when I tested it, but logically it could have happened.
2012-11-29 09:15:33 -08:00
CovertJaguar
f951f6740d
Inventory Triggers are now ISided bound
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This may break some peoples factories, but in the end it will provide
you with more control.
Does not break the API, but it does add a new interface to the API. At
some point this interface should be merged with ITrigger.
2012-11-29 09:09:40 -08:00
SirSengir
edc62249bf
Merge pull request #448 from gishicrafter/patch-2
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Fixed some devices that couldn't handle meta sensitive liquids correctly.
2012-11-29 09:03:18 -08:00
psxlover
476a03d998
Change localization to allow mapping inheritance. Now a language like es_AR can use the mappings from a parent language (es_ES) instead of duplicating them, and only specify the ones that are different from the parent.
...
The child languages only need a field specifying the parent language e.g.:
language.parent=es_ES
Any mappings that are not specified in the file will be inherited from the father language.
2012-11-29 15:45:23 +02:00
SirSengir
ad111637ac
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-11-28 22:17:07 +01:00
SirSengir
e911404459
Fixed pass-through of mouse coordinates for gui tooltips. Closes #449
2012-11-28 22:16:22 +01:00
gishicrafter
f7b77f589c
Use LiquidTank
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Revert RefineryRecipe
2012-11-29 00:30:45 +09:00
CovertJaguar
8a36fbda50
Replaced ints with shorts in liquid packet
2012-11-27 03:55:20 -08:00
CovertJaguar
4db1a27d4f
Liquid Pipes network optimization
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Pipes are much smarter about whether they need to send a liquid update
packet, additionally the packets themselves now describe a delta rather
than sending a complete set of information every update.
2012-11-26 09:51:20 -08:00
CovertJaguar
df33b905b8
Engines should have a block name
2012-11-26 05:48:58 -08:00
SirSengir
c531adea0d
Merge pull request #446 from nevercast/issue-445
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Fixed issue 445
2012-11-26 00:22:27 -08:00
psxlover
bae2be096a
Use the correct function in place of updateBlockMetadata. Fixes Laser placement ( #450 ).
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Use the correct function in place of updateBlockMetadata. Fixes Laser placement (#450 ).
2012-11-26 02:06:44 +02:00
gishicrafter
df727f0bd1
Fixed some devices that couldn't handle meta sensitive liquids correctly.
2012-11-25 12:04:04 +09:00
NeverCast
8749de2f19
Fixed issue 445
2012-11-25 13:07:35 +13:00
CovertJaguar
02662975c1
Merge pull request #443 from tcooc/patch-8
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Fix trees destroying pipes.
2012-11-24 15:16:00 -08:00
tcooc
369852639e
Unnecessary import.
2012-11-24 17:17:08 -05:00
tcooc
560cee32b4
Fix trees destroying pipes.
2012-11-24 17:13:43 -05:00
CovertJaguar
81ab0bcc95
Merge pull request #402 from Runetinal/master
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Fix blockActivated not being called on client
2012-11-24 10:21:19 -08:00
Octav Sandulescu
87bddae480
Guard against an NPE in the refinery GUI.
2012-11-24 09:44:21 +02:00
CovertJaguar
ecc3f98024
Reduced the range of Pipe update packets
...
They are only used for rendering, no need to send them to people who are
beyond the render distance.
2012-11-23 20:50:31 -08:00
CovertJaguar
1817ae6936
Rewrote the Pipe Contents packet
...
Probably cut the packet length in half, there was a lot of unneeded
bytes.
Also removed the chunkPacket marker. This is not a high priority packet.
2012-11-23 05:54:18 -08:00
AtomicStryker
a787a37fcb
Fixed config BlockIDs and ItemIDs to use Forge autoassign
...
Because there is only like fifteen Forge contributors making this
2012-11-21 12:50:31 +01:00
Christian
ee6d0c801d
Test directional tank behaviours for RP2 pipe interaction capability.
2012-11-18 18:00:34 -05:00
SirSengir
eace433066
Removed unneeded imports - set Eclipse to display a warning to remind you.
2012-11-18 22:34:57 +01:00
Runetinal
bae8444528
Use ordinal() instead of values()
2012-11-18 14:46:52 -06:00
CovertJaguar
f5d9bfa6c9
Fixed imports & updated build.xml
2012-11-17 08:04:57 -08:00
CovertJaguar
b1b950cc3e
Fixed derp
2012-11-17 02:55:51 -08:00
CovertJaguar
379fa45a46
Adjusted Lifespan of Item drops
...
Added a config option for the lifespan of items dropped by pipes and
machines.
Its possible I missed some drop code, it seems to be scattered all over
the place.
2012-11-17 02:44:33 -08:00
NeverCast
6bc2ae8e14
Fixed game breaking power bug
2012-11-17 16:19:35 +13:00
Christian
fb1e41f4ba
Clean up print statement spam
2012-11-16 21:00:11 -05:00
Christian
dc82c9ace6
It's openContainer, not inventoryContainer. Also fix network update stuff
2012-11-16 20:24:08 -05:00
Christian
42f90b109a
Probably render not network updates needed
2012-11-16 18:58:43 -05:00
SirSengir
d79959f11e
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-11-16 23:47:41 +01:00
SirSengir
b10e0822c6
MC 1.4.5 update. (MCP mappings only.)
2012-11-16 23:45:37 +01:00
CovertJaguar
94b60bfad4
Fixed liquid triggers to actually be useful
...
How filters were handled was completely stupid when more than one tank
was involved.
Evaulation is now done via the fill/drain functions to simulate actually
interacting with the tank.
2012-11-15 22:44:15 -08:00
Christian
3be0523c4d
For latest forge
2012-11-15 06:43:55 -05:00
Christian
042067483d
Fix refineries running constantly.
...
Power pipes dissipate stored energy if none is input.
2012-11-14 23:25:09 -05:00
Christian
15bcb22032
Fix for new Liquid API
2012-11-14 23:25:09 -05:00
SirSengir
26173cf35c
Fixed accidental edit conflict.
2012-11-14 16:48:59 +01:00
SirSengir
8a6d6b0ffe
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-11-14 16:47:23 +01:00
SirSengir
0fa4fd8bee
Removed several unneeded imports/variables.
2012-11-14 16:47:08 +01:00
Christian
9dbd922ada
Push for liquid API changes
2012-11-14 10:29:28 -05:00
Christian
98be088256
First draft handling sided tanks
2012-11-12 21:45:31 -05:00
gishicrafter
4a485a0d98
added @override
2012-11-12 06:43:24 +09:00
Runetinal
cc561d8fb1
Fixed gateKind variable
2012-11-11 14:20:47 -06:00
gishicrafter
8466e4458f
Made RefineryRecipe sortable
2012-11-11 18:52:30 +09:00
Christian
f6e784422c
Fix improper references to client specific classes with new 1.4 methods
2012-11-11 00:21:45 -05:00
Christian
63180af9fd
Migrate liquid API to forge
2012-11-10 21:41:22 -05:00
NeverCast
4c6b184ded
BUGFIX 406: Placing signs on Facades
...
Simple fix to get signs showing GUI on Pipes ( And inturn, Facades )
2012-11-10 23:15:18 +13:00
Christian
c1c6ff28c0
Nerf pipe explosion. It shouldn't be destroying other blocks.
2012-11-10 02:00:54 -05:00
Christian
cbc621550d
Update to 1.4.4. Remove Orientations-> use ForgeDirection instead
...
Made the quarry much more scalable
Power pipes now have a risk of exploding if they don't have anywhere to dump their power to
Power pipe needs some work to seize rather than exploding
2012-11-10 01:43:12 -05:00
CovertJaguar
f1d16b975e
Added null check to Power pipes.
2012-11-09 11:42:36 -08:00
CovertJaguar
b4a00eeedd
Cached Orientation array in power pipes for perf.
2012-11-08 23:05:02 -08:00
CovertJaguar
d267a91e69
Merge pull request #399 from tcooc/patch-7
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Override new addInformation method for 1.4.2.
2012-11-08 22:30:04 -08:00
CovertJaguar
7fb3f73d5f
Fixed a bug with the Quarry.
...
It was exposed by the recent change to the softBlocks code.
2012-11-08 21:58:19 -08:00
CovertJaguar
1e5d6e0966
Merge pull request #408 from Deatrathias/master
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Using an ItemStack-sensitive version of getContainerItem for consumeItem
2012-11-08 09:45:17 -08:00
CovertJaguar
a4f1e03745
Added isAirBlock() check to softBlocks.
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Closes issue #401
2012-11-08 08:33:48 -08:00
CovertJaguar
7693107e0a
Added username to fake player.
2012-11-07 20:27:51 -08:00
CovertJaguar
943340a9e6
Added username to fake player.
2012-11-07 20:24:02 -08:00
Deatrathias
416916502c
ItemStack-sensitive getContainer
2012-11-08 00:54:17 +01:00
Runetinal
3ec3f37c34
Fix ghost gate being created on client that was preventing blockActivated from being called on client.
2012-11-05 20:11:22 -06:00
tcooc
4d7eb2f18c
Override new addInformation method for 1.4.2.
2012-11-04 17:08:22 -05:00
SirSengir
26213ba615
Merge pull request #395 from tcooc/patch-6
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Markers destroy all lasers when broken.
2012-11-04 03:45:28 -08:00
tcooc
6cae6fe294
Markers destroy all lasers when broken.
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Fix potential NPE markerOrigin.lasers.
2012-11-04 03:38:30 -05:00
CovertJaguar
1dd0746229
Fixed imports.
2012-11-03 22:44:49 -07:00
CovertJaguar
c5a2f89cfe
Merge pull request #387 from tcooc/entitycollision
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Remove EntityBlock "collision".
2012-11-03 18:18:05 -07:00
CovertJaguar
de33abb6a2
Expanding soft blocks to all plants.
2012-11-03 18:14:43 -07:00
Scott M. Barbour
6b2656d342
Fixed import BlockGrass -> BlockTallGrass
2012-11-02 12:35:20 -05:00
Scott M. Barbour
4f2d9607b6
Added BlockFlower to softBlocks
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Flowers are soft too.
2012-11-02 10:44:32 -05:00
Scott M. Barbour
85c0dbd721
softBlocks fix: BlockGrass -> BlockTallGrass
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Quarry is not harvesting grass blocks (dirt with grass texture on top).
2012-11-02 10:38:50 -05:00
tcooc
b889f6076d
EntityBlock doesn't block left click.
2012-10-31 00:42:05 -04:00
CovertJaguar
85fee2aef7
Buildcraft should now be mostly MFFS safe.
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Depreciated the unbreakableBlock() thing in the API and added a new
function to BlockUtils that does a better job of the same thing.
The Quarry and Mining Well should be completely incapable of penetrating
a Force Field.
The Filler will terminate its current job if it detects an unbreackable
block during an operation, but its still theoretically possible to
affect blocks inside a Force Field. Some patterns are worse than others.
Preventing this completely is pretty difficult without some way to know
whether a block is inside a Force Field.
2012-10-30 13:27:14 -07:00
CovertJaguar
675f4e6df9
Mining Wells no longer leave behine Mining Pipes.
2012-10-30 11:57:13 -07:00
CovertJaguar
fbd0fa7cda
Fixes Index OOB error
2012-10-28 11:50:49 -07:00
Christian
f1f4f1bdde
Remove debug spam
2012-10-28 12:30:04 -04:00
CovertJaguar
28b40f1ed0
Merge pull request #375 from tcooc/patch-5
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Fix iron pipe redstone behaviour.
2012-10-27 22:55:50 -07:00
CovertJaguar
5130e27867
Cached Orientations arrays for perf improvements
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I was informed that a great deal of liquid calculations cpu time was
spent cloning these arrays.
2012-10-27 22:50:03 -07:00
tcooc
0256e24215
Fix iron pipe redstone behaviour.
2012-10-27 17:19:00 -04:00
CovertJaguar
aab9ce0509
Significantly buffed Oil/Fuel
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Values may need tweaking.
2012-10-24 23:09:01 -07:00
CovertJaguar
c7799cf3e2
Removed BC dep from FacadeManager - untested
2012-10-24 22:54:23 -07:00
Christian
485a278afe
Fix rendering ItemStacks in the advanced guis
2012-10-24 22:13:39 -04:00
Christian
58c7dd3d1e
Item Facades now use the IMC comms system to know about custom facade
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block types. Send your blocks through the API (FacadeManager) or
the IMC system (use key "add-facade" and value "blockid@meta")
2012-10-24 21:57:31 -04:00
Christian
047120b324
Fix pipe rendering for 1.4.1. Fix facades handling block ids > 2097, hopefully. Gold pipes are on by default now.
2012-10-24 01:15:33 -04:00
Christian
cd31b76e2b
A couple of significant forge API changes.. No more deprecated!
2012-10-22 10:44:23 -04:00
Christian
4f60ae8705
Fix up for forge deprecations
2012-10-22 09:13:47 -04:00
Christian
b18369b0ed
Fix up Advanced Assembly Workbench. It uses the vanilla crafting slots now, so will have all the same
...
behaviours as them. This means it should work with things like redpower saws.
2012-10-22 08:27:32 -04:00
Christian
8c0696b73f
Update for 1.4
2012-10-21 23:58:00 -04:00
Christian
39572b281d
Small fixes to Advanced workbench
2012-10-21 21:34:05 -04:00
CovertJaguar
49153e1df9
TileBuffer should not return invalid tile entities
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This might fix a crash with the Portable Hole.
2012-10-19 10:08:18 -07:00
CovertJaguar
27396299dd
Removed random println *waves at RichardG*
2012-10-19 08:57:08 -07:00
CovertJaguar
1a421bf3b4
Fixed Facades for mod blocks and cleaned up file
2012-10-18 19:48:58 -07:00
CovertJaguar
744c3d63da
If the item is somehow corrupted on reversal it will be discarded instead of ignored.
2012-10-18 18:09:16 -07:00
CovertJaguar
47d2cc68de
Fixed a potential CC Modification Error in item pipes
2012-10-18 18:03:17 -07:00
CovertJaguar
8a73df84e4
RS Engines no longer chain with other engines.
2012-10-18 04:59:19 -07:00
CovertJaguar
6b96ce7fd2
RS Engines can no longer power pipes.
2012-10-18 01:57:39 -07:00
Christian
bba98ed3c2
Fix AIOB exception when reading a blueprint during startup.
2012-10-17 20:58:45 -04:00
CovertJaguar
81b4078bd0
Revert "Loosened up the quarry power acceptance."
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This reverts commit 99b019c7ac
.
2012-10-16 22:23:40 -07:00
CovertJaguar
0e9b780635
Revert "Changed power request to activation energy."
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This reverts commit 7e6c979ad5
.
2012-10-16 22:23:38 -07:00
CovertJaguar
7e6c979ad5
Changed power request to activation energy.
2012-10-16 22:16:31 -07:00
CovertJaguar
99b019c7ac
Loosened up the quarry power acceptance.
2012-10-16 22:15:33 -07:00
Christian
d61811616b
Silently drop exceptions when searching for facades to apply
2012-10-14 00:44:48 -04:00
Christian
e4c96c89bb
Remove debug code
2012-10-14 00:37:46 -04:00
Christian
36b7a92116
Small cleanups for dedicated server
2012-10-14 00:00:56 -04:00
Christian
87dc61c615
Serious automatic crafting table anyone?
2012-10-13 23:47:16 -04:00
Christian
d53b8b326c
The GUI is working. Nice..
2012-10-13 22:56:49 -04:00
Christian
c67cc7ae4f
Fix wrong variable name. Does ANYONE test for compilation???
2012-10-13 22:18:24 -04:00
Christian
d5491c5229
Initial draft of assemblyadvancedworkbench
2012-10-13 21:41:14 -04:00
Christian
39a6cbd137
Refactor: factory should *not* refer to silicon... Move assembly table to silicon module
2012-10-13 21:41:14 -04:00
CovertJaguar
98d8f5c6e0
Merge pull request #354 from taralx/patch-3
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addToRandomPipeEntry should use the correct orientation for isPipeConnected
2012-10-13 17:13:05 -07:00
CovertJaguar
0d598b3e59
Wires and Gates are no longer consumed in Creative
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See #334
2012-10-13 17:08:43 -07:00
CovertJaguar
36d8aba644
Creative no longer uses up Facades from Inv
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See #334
2012-10-13 17:05:51 -07:00
CovertJaguar
4f087ed26a
Merge pull request #351 from taralx/patch-2
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Convert diamond pipes to use the new pipe data sync.
2012-10-13 16:56:01 -07:00
JP Sugarbroad
131cb81be1
addToRandomPipeEntry should use the correct orientation for isPipeConnected.
2012-10-13 16:48:57 -07:00
Christian
7d4b5d62c3
Prelude for an advanced crafting table: lasers talk to anything implementing ILaserTarget now
2012-10-13 16:20:22 -04:00
Christian
06099ffcdd
Fix sync issues for pipe data, mostly. Closes #352
2012-10-13 16:19:18 -04:00
Christian
30fe5841c1
Assembly table now has a little ledger panel. Strings are updated.
2012-10-13 15:57:32 -04:00
JP Sugarbroad
2b64be0179
Convert diamond pipes to use the new pipe data sync.
2012-10-13 12:57:12 -07:00
cpw
4c05ccbde9
Merge pull request #350 from Vany/master
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Some people wants miningwell to work with hopper
2012-10-13 12:26:23 -07:00
Christian
5fe98733e0
Fix assembly table smp derpiness, somewhat. Should close #348
2012-10-13 15:24:57 -04:00
Christian
752a5eb2bd
Remove debug
2012-10-13 15:24:43 -04:00
Christian
6299c472bb
Revert "Merge pull request #329 from Xhamolk/patch-2"
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This reverts commit 83d2b51931
, reversing
changes made to 2cd7857d07
.
Conflicts:
common/buildcraft/transport/Pipe.java
common/buildcraft/transport/PipeTransportItems.java
2012-10-13 14:54:54 -04:00
Christian
e89d3525b4
Fix facades working in SMP: the items should now exist both client and dedi server side. closes #338
2012-10-13 13:41:44 -04:00
Christian
ad8b896ef7
Attempt to fix liquid pipe flows. Should close #336
2012-10-13 12:14:07 -04:00
Vany Serezhkin
30bbb8930b
Update common/buildcraft/core/utils/Utils.java
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Allow Utils.addToRandomInventory() to work with hopper
2012-10-13 19:11:09 +04:00
CovertJaguar
1e0e23fe49
Add some null checking to the pipe GUIs
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Fixes #345
2012-10-12 17:36:08 -07:00
CovertJaguar
d351f6455e
Fix NPE if setInvSlotContents() fails.
2012-10-12 17:18:14 -07:00
CovertJaguar
b33f2ef369
Merge pull request #347 from CovertJaguar/master
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Major pipe routing and net sync rework
2012-10-12 16:15:51 -07:00
CovertJaguar
0c8ac25122
Major pipe routing and net sync rework
2012-10-12 16:05:25 -07:00
JP Sugarbroad
fe8b1d4fa6
Allow pipes to sync data to the client.
2012-10-11 14:37:29 -07:00
CovertJaguar
89b5096d06
Merge pull request #327 from psxlover/master
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Added facade collision
2012-10-11 14:10:31 -07:00
CovertJaguar
83d2b51931
Merge pull request #329 from Xhamolk/patch-2
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Pipes connecting improperly (fix of my last PR)
2012-10-11 14:09:21 -07:00
CovertJaguar
2cd7857d07
Merge pull request #335 from Xhamolk/patch-3
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Machines should no longer send items to Sandstone pipes
2012-10-11 14:08:51 -07:00
RicBr
5b2c2c7fb7
Update common/buildcraft/transport/BlockGenericPipe.java
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Added missing ;
2012-10-10 19:17:46 +02:00
CovertJaguar
cb65663589
Added missing import
2012-10-09 14:52:15 -07:00
CovertJaguar
e84a42162a
Added missing import
2012-10-09 14:51:44 -07:00
CovertJaguar
a39924a5a4
Fixed RP2 wires connecting to normal pipes
2012-10-09 14:45:35 -07:00
CovertJaguar
b2ec6d6ae8
Fixes a crash, experienced while playing.
2012-10-07 14:54:41 -07:00
SirSengir
8dca5e6fda
Merge pull request #320 from tcooc/itembpt-fix
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Blueprints sync in SMP
2012-10-06 23:34:48 -07:00
Xhamolk
db09ffe65f
Only route items when pipe is connected.
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Will no longer send items to a pipe that does not allow the connection.
2012-10-05 10:01:50 -06:00
Andrew Hill
1f6003e722
fix filter shift-click
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The gui should not direct stacks moved by shift-click to the filter
area, just to the inventory area.
2012-10-05 19:16:44 +10:00
Andrew Hill
7fcc3dcd54
fix for #301
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filler is now sided - top for pattern, all other sides for inventory.
2012-10-05 17:01:23 +10:00
Xhamolk
342d6fe871
Routing and connection fixes
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2) Items pipes should no longer connect to ISidedInventory sides where getSizeInventorySide <= 0.
This allows third-party modders to prevent pipes connection to their machines without having to depend on BC's IPipeConnection.
3) Improved the routing mechanism for piped items.
Now it's properly checked if the input is accepted, before trying to send it there.
2012-10-04 17:16:26 -06:00
Xhamolk
76adffe05c
Pipes connecting improperly (fix of my last PR)
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1) Pipes now properly check if IPipeConnection allows the connection.
2) Items pipes should no longer connect to ISideInventory sides where getSizeInventory <= 0.
This allows third-party modders to prevent pipes connection to their machines without having to depend on BC's IPipeConnection.
3) Improved the routing mechanism for piped items.
Now it's properly checked if the input is accepted, before trying to send it there.
4) Fixes the bug my previous PR generated.
2012-10-04 17:05:11 -06:00
psxlover
b77cf79b96
Added facade collision
2012-10-04 23:46:52 +03:00
Christian
5885f08fab
IronEngines now accept Ice at a 1:1 ratio with water buckets, assuming your engine is hot
2012-10-02 00:09:26 -04:00
Christian
e8571a8e53
Fix up a bunch of "markBlockAsNeedsUpdate" to markBlockNeedsUpdate" and fixed engine to notify neighbours
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This fixes the engine being a bit derpy when being rotated
2012-10-01 23:56:26 -04:00
Christian
890c4d45e9
Fix addToRandomInventory putting stuff from quarries etc into adjacent
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engines..
2012-10-01 23:37:17 -04:00
Christian
ba1562b67f
Revert broken pipe logic changes. No pipes are connecting anywhere now..
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Revert "Update common/buildcraft/transport/PipeTransportItems.java"
This reverts commit 07cca7ad05
.
Revert "Fixes pipes connecting improperly"
This reverts commit e7bd894e15
.
2012-10-01 23:24:16 -04:00
Christian
2e6c0ea475
Fix chunkloading for quarries.
2012-10-01 22:49:16 -04:00
SirSengir
6802a14545
Merge pull request #318 from psxlover/LaserFix
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Refactored lasers.
2012-10-01 01:41:59 -07:00
tcooc
6635f23ec6
Blueprints sync in SMP
2012-09-30 22:28:51 -04:00
psxlover
6d5942bc8a
Refactored lasers.
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Moved PowerLaser logic from EntityLaser.
2012-09-30 22:42:09 +03:00
SirSengir
3658f908dd
Merge pull request #302 from Xhamolk/patch-1
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Fixes pipes connecting improperly
2012-09-30 01:15:16 -07:00
Christian
ded3f14ab9
It's 285, not 286 :(
2012-09-25 23:40:11 -04:00
Christian
425f131ded
Depend on a known good version of Forge
2012-09-25 23:19:29 -04:00
Christian
bb7da60425
Update to use proper forge chunkloading API
2012-09-25 23:14:21 -04:00
Christian
8da16b8956
Add an example chunkloading capability to the quarry. Also fix some
...
naming issues.
2012-09-25 23:14:21 -04:00
Christian
78dc1708d0
More MCP updates
2012-09-25 23:14:21 -04:00
Christian
61fd692f77
Update to new MCP
2012-09-25 23:13:36 -04:00
Xhamolk
07cca7ad05
Update common/buildcraft/transport/PipeTransportItems.java
2012-09-22 12:23:42 -06:00
Xhamolk
e7bd894e15
Fixes pipes connecting improperly
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Pipes now check if IPipeConnection allows the connection.
2012-09-22 12:15:48 -06:00
davboecki
3518db7093
Fix ItemStack merging of ItemStacks with different NBTTagCompount information.
2012-09-20 00:41:16 +02:00
psxlover
4e13b09177
Missing import from pr #283 .
2012-09-19 04:29:21 +03:00
CovertJaguar
625fb692b4
Merge pull request #291 from Flow86/patch-npe
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fix NPE if pipe does not exist (null pipe)
2012-09-18 17:01:33 -07:00
CovertJaguar
c4633a4225
Merge pull request #293 from Xfel/master
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Fixed pipe connections with tile entities whose blocks don't extend BlockContainer
2012-09-18 16:51:36 -07:00
CovertJaguar
f7d0b80093
Merge pull request #285 from Kubuxu/buckets
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Creative buckets behavior and template and blueprint in creative inventory
2012-09-18 15:48:34 -07:00
Xfel
09d522be58
Fixed Pipes not connecting to tile entities whose blocks don't extend BlockContainer
2012-09-18 21:38:56 +03:00
FloSoft
788b449ad3
fix NPE if pipe does not exist (null pipe)
2012-09-18 18:42:48 +02:00
psxlover
1472cdd558
One (hopefully) last bug on path markers
2012-09-18 14:58:56 +03:00
psxlover
b4e3277f8b
Proper fix for clearing the path markers list, and fix for connecting to path markers on a different world.
2012-09-18 14:25:52 +03:00
Kubuxu
123aba184c
Makes buckets behavior like in creative mode
2012-09-16 16:24:13 +03:00
Kubuxu
4cb363db13
makes buckets unused while player creative mode
2012-09-16 15:40:41 +03:00
Kubuxu
8d4b0eddf5
Makes buckets while player creative mode
2012-09-16 14:59:36 +03:00
Kubuxu
1f9e6f6303
Update common/buildcraft/builders/ItemBptBase.java
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Shows templates and blueprints in creative inventory.
2012-09-16 11:17:43 +03:00
CovertJaguar
0479fab15d
Update common/buildcraft/builders/EventHandlerBuilders.java
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Referencing WorldClient is bad
2012-09-15 19:28:26 -07:00
SirSengir
f1c67bc518
Merge pull request #278 from Kubuxu/patch-1
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Update common/buildcraft/transport/ItemFacade.java to facades won't be consumed in creative mode
2012-09-15 14:09:55 -07:00
SirSengir
066e9b1cb8
Merge pull request #275 from tcooc/patch-3
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Fix #267
2012-09-15 14:09:25 -07:00
Kubuxu
189e46221e
Update common/buildcraft/transport/ItemFacade.java
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Facades won't be consumed in creative mode.
2012-09-15 21:49:45 +03:00
tcooc
863f0184fc
Fix #267
2012-09-15 13:20:14 -05:00
tcooc
fb86ea064a
Partial fox for #267
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Switched to vanilla rendering
2012-09-15 13:06:32 -05:00
FloSoft
52dd797b77
Fix #271
2012-09-15 16:22:22 +02:00
psxlover
ae0a265751
Fix builder with path.
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No crashing now after setting the builder.
Also made the builder not crash if there is only one point in the path (probably it was crashing in a prior version too).
2012-09-15 00:09:15 +03:00
psxlover
362c95be2b
Fixed path showing of builder.
2012-09-14 23:26:39 +03:00
psxlover
6ebd570eb1
Removed some useless code
2012-09-14 22:47:45 +03:00
psxlover
b1bc60ed0b
Fixed PathMarkers.
...
It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263 )
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect)
2012-09-14 22:32:04 +03:00
CovertJaguar
2b00da5446
Added bottles as a water container.
2012-09-14 10:17:12 -07:00
SirSengir
0ce95c3134
Removed incorrect optimization for landmarks and path markers.
2012-09-14 19:04:58 +02:00
SirSengir
92195e8613
Synch powerAverage on laser entities. Partial fix for #263
2012-09-14 18:24:20 +02:00
SirSengir
151b576b49
Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please!
2012-09-14 14:04:36 +02:00
SirSengir
2f2dbe65b9
Merge pull request #249 from krisavi/Buildstuff
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Builders language file fix
2012-09-14 04:57:46 -07:00
Andrew Hill
fdb3e85346
place the actual block consumed, rather than what is in the template
...
in almost all cases there is no difference, but there have been reports
that mod items with inventories get the inventories duplicated. this
should fix that.
2012-09-14 19:44:15 +10:00
Andrew Hill
2df8069c57
correctly save and restore hasPulsar()
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tested by saving and restoring a std. aut. gate.
2012-09-14 07:37:57 +10:00
Kris Avi
92fb7e8afe
Translatable areas
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Translatable Template table gui title, gates gui title, still and moving
oil (in NEI) (and added Oils to en_US.properties)
2012-09-13 10:49:26 +03:00
Kris Avi
b264f29f88
Builders language file fix
2012-09-13 06:32:20 +03:00
tcooc
2d40f13d5b
Added ClassMapping for String[] and finished bpt library fixes
2012-09-12 12:03:09 -05:00
tcooc
9ae784309e
Architects create bpts properly now + some bpt library fixes
2012-09-12 01:09:11 -05:00
SirSengir
a00f6129fa
Added special case handling for the vanilla furnace to squash XP exploits.
2012-09-11 22:38:16 +02:00
SirSengir
20df5fe093
Fixed renderer for pipe items using a max of two render passes.
2012-09-11 17:49:40 +02:00
tcooc
2ce657e4aa
Added missing fields and imports
2012-09-10 21:29:04 -05:00
tcooc
a65b768f34
Synched Blueprint Library progress bars
2012-09-10 20:10:29 -05:00
tcooc
450ca9e59e
Added Builder to creative inventory
2012-09-10 20:06:37 -05:00
Andrew Hill
9d80b9e4fb
fixed wrong variable in condition.
2012-09-10 08:17:36 +10:00