Commit graph

753 commits

Author SHA1 Message Date
Krapht
dd0122d622 Fixed the derp reverse of lit/dark gate textures 2013-03-22 22:04:00 +01:00
Krapht
eb6f7832b8 Update forge to 604
Revert Sengir's build.xml
Fix Icon registration in Core to use the Item atlas
2013-03-22 21:52:35 +01:00
Krapht
8192c8d792 Update names for forge build 604 2013-03-22 20:36:01 +01:00
Vilim Lendvaj
43227c6b3e Update to MC1.5.1
It's a 100% compiling, 100% working and 95% textured build for 1.5.1,
MCForge build .600
2013-03-22 19:46:33 +01:00
Krapht
c352bc53ad Fix ledger Icons 2013-03-21 00:24:41 +01:00
Krapht
d23562f1e3 Uncaps method name (sorry Flow) 2013-03-21 00:22:07 +01:00
Krapht
3507cb1b0f Fix Engine model texture binding 2013-03-19 23:00:47 +01:00
Flow86
fef297d6d4 Merge remote-tracking branch 'remotes/upstream/mc1.5' into patch-648
Conflicts:
	common/buildcraft/transport/BlockGenericPipe.java
2013-03-18 09:59:16 +01:00
TarzanBuzzyMan
e784f614d3 Update BuildCraftCore.java
Put config.hasChanged() on config.save() to fall in line with lex's merge on Forge.
2013-03-18 11:05:45 +13:00
Krapht
7672b7fc24 Underp 2013-03-16 18:48:48 +01:00
Krapht
0f672972fe Started fix on actions/triggers, untested
Removed Action and Trigger from API
Moved IIconProvider to API
Renamed Action -> BCAction
Renamed Trigger -> BCTrigger
2013-03-16 09:21:48 +01:00
Krapht
c5ebbbdf48 Fixed Pipes, Gates, Wires and several items
Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
145e5df557 Delete getTextureFile from everything. It's gone. 2013-03-15 15:08:55 -04:00
CovertJaguar
e2e47f0f81 Tweaked Hopper fill speed 2013-03-14 08:40:41 -07:00
Krapht
ac7ab97353 Facade items render the block part correctly, pipes still messed up
Pipe render state defaults to dirty to trigger a sync when placing a pipe
2013-03-13 23:27:36 +01:00
Christian
4ed51b5522 A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up. 2013-03-12 15:43:39 -04:00
Flow86
3b082dfddb fixes #648 2013-03-12 09:53:10 +01:00
SirSengir
28754ac6da Fixed rename. 2013-03-10 17:38:16 +01:00
Krapht
52b7ce7d36 Fixed Action/Trigger textures 2013-03-09 19:43:33 +01:00
Krapht
04726b05c1 Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update 2013-03-09 17:51:18 +01:00
Krapht
ffa806418d Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update 2013-03-09 15:28:00 +01:00
Krapht
90f776be7a Fix derp 2013-03-09 15:05:08 +01:00
Krapht
9cdd23f03d Migrated gates
Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47 Renamed pipe related textures
Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121 Huge amount of fixes. Still a LOT to go. 2013-03-07 00:31:35 -05:00
Christian
7089244846 Merge branch 'master' into mc1.5 2013-03-06 18:23:28 -05:00
Christian
e06e30dc87 First draft. Still lots to do. 2013-03-06 18:22:17 -05:00
Krapht
69ac580b3f Made the ACT respect ISidedInventory 2013-03-04 20:57:25 +01:00
Christian
55660989e4 Fix dupe bug on TileAssemblyAdvancedWorkbench
Closes #634
2013-02-26 14:24:15 -05:00
SirSengir
c15f011a02 Merge pull request #652 from AartBluestoke/patch-6
Update common/buildcraft/transport/PipeTransportItems.java
2013-02-22 00:19:47 -08:00
Player
86897df6ec (hopefully) fix quarry target search 2013-02-21 22:20:37 +01:00
Andrew Hill
8354db8e21 Update common/buildcraft/transport/PipeTransportItems.java
LogisticsPipes would like to be able to handle reversed items ourselves. (in some cases we want to buffer, and try to eject once the associated machine/inventory has space)
2013-02-21 20:57:13 +10:00
Player
d609f9662f .. for real 2013-02-21 03:55:13 +01:00
Player
d10cd4bc4a fix previous commit 2013-02-21 03:53:01 +01:00
Player
f1a7ebf484 Merge branch 'master' of github.com:BuildCraft/BuildCraft 2013-02-21 00:28:49 +01:00
Player
99c8402df1 use a better algorithm when grouping items in transport pipes 2013-02-21 00:26:59 +01:00
SirSengir
6431318a8d Merge pull request #649 from AartBluestoke/upstreamMaster
another null check needed
2013-02-20 08:11:05 -08:00
Player
7146463b21 Merge branch 'master' of github.com:BuildCraft/BuildCraft 2013-02-20 16:54:30 +01:00
Player
81db6ee4c5 fix transport pipe explosions not destroying the pipe 2013-02-20 16:53:37 +01:00
Andrew Hill
131f2459ed another null check needed
the crafting helper is not used anywhere other than the 3 places that
have null checks. (this was the third location)
2013-02-21 01:50:51 +10:00
Andrew Hill
a48e184ddb correction to the previous commit
please --squash this or the previous ones.
(and i'll try not to write up commits using the web interface, even for
simple things in the future)
2013-02-21 01:04:11 +10:00
SirSengir
041e4afcf6 Merge pull request #646 from AartBluestoke/upstreamMaster
check for null recipe
2013-02-19 23:22:29 -08:00
Andrew Hill
d16e44fb81 check for null recipe 2013-02-20 11:04:35 +10:00
SirSengir
c211af80ee Merge pull request #641 from AartBluestoke/upstreamMaster
cache the IRecipe
2013-02-19 04:53:45 -08:00
Andrew Hill
6d700c4adc move CraftingHelper. 2013-02-19 10:04:30 +10:00
Andrew Hill
7d23bda09f add a method to get the recipe. 2013-02-18 16:11:01 +10:00
Andrew Hill
1730feed03 cache the IRecipe
act's should not re-search for their recipe, when the last recipe found
is still able to be used.

CraftingHelper.findMatchinRecipe() is identical to
vanilla.CraftingManager.findMatchingRecipe, except it returns the
IRecipe, rather than just the result.
2013-02-18 14:41:00 +10:00
Andrew Hill
2e2e1d8ce8 math.ceil() is very slow
see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from 
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.

sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
2013-02-18 12:26:25 +10:00
SirSengir
fefd3df7e2 Merge pull request #633 from nallar/master
Improve quarry performance, updated build.xml. Correctly this time.
2013-02-16 14:14:47 -08:00
Ross Allan
814b450719 Improve quarry performance.
Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry

Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-02-15 21:52:10 +00:00