Commit graph

54 commits

Author SHA1 Message Date
Pahimar cfe08dffae Hey working on a super cool new Admin Panel to make it way easier to set EE3 related values/settings on items. Woo! 2015-11-27 23:07:45 -05:00
Pahimar 502d9d59cd Increase the max size of arrays to 9x9, and increased the durability to 81 2015-05-29 21:44:20 -04:00
Pahimar 1d617e53b5 Fix broken import in #893 2015-05-27 21:54:50 -04:00
Dany 12ba71a157 Tome rendering on Fast looks weird. Fixes #892 2015-05-25 21:52:00 +06:00
ganymedes01 e06c6f1519 Render Tome of Alchemical Knowledge on top of the Research Station 2015-05-15 18:00:16 -03:00
pahimar a46b8db610 Prelim API changes 2015-05-07 13:45:06 -04:00
pahimar 672d710231 More NPE protection for alchemy array renderer 2015-04-10 12:45:43 -04:00
pahimar ad045755f6 Another push before I go to bed! 2015-03-18 23:33:09 -04:00
pahimar 48dbea7901 Various states of things working, getting close now 2015-03-18 21:52:53 -04:00
pahimar 6f94c5a6f1 Lots of stuff before going on the cruise - various states of things 2015-03-11 16:34:37 -04:00
pahimar c66dc875b4 Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip 2015-03-04 23:31:43 -05:00
pahimar a530b67e91 Various states of working. Lots of things happening. 2015-02-25 00:03:59 -05:00
pahimar d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar 6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar 5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar 6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar 731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar 21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar 745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar 48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
pahimar 52453a7b86 Properly light our tile entities (makes them look much cooler) 2014-07-17 20:44:14 -04:00
Pahimar 2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
Pahimar e77bb9ec48 Bump to latest Forge RB, and some work on getting Energy Value generation working again. More to be done! 2014-06-14 15:40:45 -04:00
pahimar ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar 664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar 4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar 059d9614c1 Another pass at the 1.7 update - more to come tomorrow 2014-03-27 22:21:21 -04:00
pahimar 9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar a3b0758b9f Cleaning up some old TODOs that I've finished 2014-02-01 22:01:57 -05:00
pahimar 3e2a9e3883 Updated how the Glass Bell renders its inventory in the TESR 2014-02-01 15:22:39 -05:00
pahimar 7d46311003 Update Aludel to render the contents of the output slot (and not the input slot) 2014-02-01 12:40:22 -05:00
pahimar eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
pahimar 71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar 20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
pahimar 025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar 07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar 146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar 49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar 391cd2b03d Block fixes 2014-01-02 03:19:19 -05:00
pahimar 3ae4e5d2ba Other than some display related stuff, the Calcinator is pretty much "done" 2013-12-30 17:53:28 -05:00
pahimar 60423c1421 Calcinators now produce dust 2013-12-23 22:13:57 -05:00