pahimar
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51065c86d9
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Initial work on EE3's packet system, needs more work and testing
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2012-09-21 16:13:21 -04:00 |
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pahimar
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29b4d0a85a
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Calcinator GUI work in game
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2012-09-16 23:04:14 -04:00 |
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pahimar
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d3333be944
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Fixed the minium stone image derp
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2012-09-16 01:50:05 -04:00 |
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pahimar
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089d8a2bb9
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Calcinator GUI screen, credit to CurvinhO
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2012-09-16 01:35:30 -04:00 |
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pahimar
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2f4f43b908
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Calcinator GUI work
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2012-09-16 01:34:33 -04:00 |
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pahimar
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956098d96e
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Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3
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2012-09-16 00:31:09 -04:00 |
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pahimar
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061e4d1769
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Calcinator renders properly in game now
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2012-09-16 00:26:57 -04:00 |
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pahimar
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4339c86c39
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THINKING that this is going to be the final Techne and texture map for the Calcinator
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2012-09-15 01:53:30 -04:00 |
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pahimar
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fd3ed9bea7
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Some new sprites
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2012-09-12 21:58:59 -04:00 |
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pahimar
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515a7f5a04
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More changes to the model
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2012-09-12 21:57:25 -04:00 |
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pahimar
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098a719bb4
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Red Water work, lots to do still
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2012-09-10 22:07:59 -04:00 |
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pahimar
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99359f3c32
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Techne model for the Calcinator
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2012-09-10 06:51:56 -04:00 |
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pahimar
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d2b2e6e061
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Work on getting the Minium Stone and Philosopher Stone to have a working portable crafting table, add in a PlayerDestroyItem event when the Minium Stone is used up in crafting
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2012-09-09 00:21:44 -04:00 |
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pahimar
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2a23c104df
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Minium stone crafting
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2012-09-07 16:18:11 -04:00 |
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pahimar
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76f56ee86c
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Cleaning up some config stuff and loading of options from the config file
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2012-09-07 15:41:43 -04:00 |
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pahimar
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bd161cc77d
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More work on transmutation again
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2012-09-06 16:17:59 -04:00 |
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pahimar
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5a6fc15b2c
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Getting back on board with pstone functionality
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2012-09-05 15:55:58 -04:00 |
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pahimar
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cce75edd86
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More work on the Calcinator model. Need texture work now
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2012-08-30 15:57:17 -04:00 |
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pahimar
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e60d8dc7ea
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Calcinator!
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2012-08-29 16:02:30 -04:00 |
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pahimar
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322775d5e7
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Code formatting (noticed some ugly tabbing + whitespace mix up in last commit), support for custom item rarities added back in
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2012-08-25 02:46:51 -04:00 |
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pahimar
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510a3b3cd0
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Item work, some more handlers too
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2012-08-25 02:07:59 -04:00 |
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pahimar
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12062a21a4
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Getting the EntityLiving handler back in place
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2012-08-24 15:58:05 -04:00 |
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pahimar
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7683a035e6
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Missed in prior commit
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2012-08-24 15:38:41 -04:00 |
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pahimar
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61cc8d2142
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Logo for EE3, more work on the KeyBindingHandler and SoundHandler. Added basic class definition and license info to classes
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2012-08-24 15:38:19 -04:00 |
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pahimar
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b9aca68324
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Misc stuff
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2012-08-22 16:16:09 -04:00 |
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pahimar
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d7982b604a
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Sound Handler stuff
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2012-08-21 23:40:55 -04:00 |
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pahimar
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b4d0e5e675
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KeyBindingHandler work - reads from configuration file and respects sidedness (client side only handling, common reading from configuration file)
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2012-08-20 23:18:53 -04:00 |
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pahimar
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77cbbadb18
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Some (shaky) work on a configuration manager and a keybinding handler. Hopefully more tomorrow...
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2012-08-19 21:16:51 -04:00 |
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pahimar
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3d4fc7c885
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Setting up the mcmod file again
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2012-08-16 21:30:56 -04:00 |
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pahimar
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a106e451b9
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Initial commit for MC 1.3.* work. Starting over for cleanliness (and less temptation for hacky hacky)
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2012-08-15 14:23:58 -04:00 |
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pahimar
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673b8a358e
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Cleaning up for MC 1.3.* work
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2012-08-15 14:11:15 -04:00 |
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pahimar
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5fe86da805
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Cleaning up for MC 1.3.* work
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2012-08-15 14:10:58 -04:00 |
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pahimar
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504e832f1c
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Cleaning up for MC 1.3.* work
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2012-08-15 14:10:41 -04:00 |
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pahimar
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fea27f4298
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Cleaning up for MC 1.3.*
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2012-08-15 14:09:36 -04:00 |
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pahimar
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2f68680f04
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More work on in world Red Water effects
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2012-08-03 15:33:48 -04:00 |
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pahimar
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dbad48245d
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Red Water now has a configurable AoE effect and duration.
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2012-08-01 16:25:58 -04:00 |
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pahimar
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e1ed736955
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Animating textures go! (Thanks Sengir for the tip)
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2012-07-31 20:36:07 -04:00 |
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pahimar
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19a261ce18
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More work on Red Water, now it does some significant not-niceness to entities
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2012-07-29 16:46:16 -04:00 |
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pahimar
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764737a1c4
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More work on Red Water - lots still to do
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2012-07-20 16:07:50 -04:00 |
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pahimar
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fc83d9dd16
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Updated build script, localization support, some stubbed in classes
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2012-07-19 15:53:59 -04:00 |
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pahimar
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9f7b6a5121
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Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed)
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2012-07-17 16:03:03 -04:00 |
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pahimar
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fd00c010e2
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GPL + LGPL license inclusion
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2012-07-17 15:36:22 -04:00 |
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pahimar
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270054c964
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Finally getting a var in to hold the cost of transmuting
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2012-07-09 11:42:30 -04:00 |
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pahimar
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61139106bf
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Merge pull request #3 from pure42/master
Quick fix.
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2012-07-08 08:27:37 -07:00 |
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pure42
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216d8997dd
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Silly mistake! Forgot I made a var to hold that. :(
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2012-07-08 17:24:59 +02:00 |
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pahimar
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d54f54f6fd
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Merge pull request #2 from pure42/master
Crash fix! - Thanks Pure!
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2012-07-08 08:24:27 -07:00 |
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pure42
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070cffaeb2
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Fixed crash when trans stone is used in its own crafting interface. I.e. using an MS with dirt in the MS' crafting interface caused a null reference.
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2012-07-08 17:21:34 +02:00 |
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pahimar
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68c5051d50
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Some work on the P Stone portable crafting and Minium Stone durability.
Much more work to be done.
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2012-07-04 15:56:15 -04:00 |
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pahimar
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dc9285c192
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Minium Stone now takes durability damage when used in crafting
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2012-07-02 22:10:47 -04:00 |
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pahimar
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8de2738317
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More work on in world transmuting, and some initial work on making the
Minium Stone take durability damage.
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2012-06-29 15:46:39 -04:00 |
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