Vexatos
3028edc401
Update de_DE.properties
2013-12-09 17:47:17 +01:00
Vexatos
c66d896484
Update de_DE.properties
2013-12-09 17:45:39 +01:00
Robert
6f8c42d9ba
.
2013-12-06 15:55:33 -05:00
Robert
09484b5ee2
Partly fixed pipes
2013-12-06 15:22:44 -05:00
Robert
9bb6098362
Fixed a few issues with picking up tanks
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Issues with inf fluid bug
Issues with render crash
2013-12-06 08:06:07 -05:00
DarkGuardsman
826acc8c0d
Cleaned up release valve tile entity
2013-12-04 17:43:22 -05:00
DarkGuardsman
388ab18e62
Fixed a render issue with pipe connections
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Name connecting to release valve
2013-12-04 15:14:00 -05:00
DarkGuardsman
9686422ff4
Fixed an issue with tank render
2013-12-04 15:09:37 -05:00
DarkGuardsman
23dc4f8073
Got tank item render work with fluids
2013-12-04 14:57:55 -05:00
DarkGuardsman
1394b4fccf
Tanks can be picked up with fluid inside
2013-12-04 14:23:59 -05:00
DarkGuardsman
f6a42dd58a
Updated tank names
2013-12-04 14:06:15 -05:00
DarkGuardsman
3fbcb21bde
Import Changes
2013-12-04 14:06:09 -05:00
DarkGuardsman
6d785adf35
Import changes
2013-12-04 11:48:37 -05:00
Archtikz
8e232535fd
Sorry, just configuring something on my end
2013-12-03 07:42:11 +00:00
DarkGuardsman
4fa5b188f9
Auto-Sync
2013-11-26 00:30:16 -05:00
DarkGuardsman
15cfa7cf58
Fixed a few tile network creation issues
2013-11-25 11:03:31 -05:00
DarkGuardsman
127b145bf6
Fixed pipe recipes
2013-11-25 10:00:12 -05:00
DarkGuardsman
e22c6b1af9
Packet handler change
2013-11-12 23:35:14 -05:00
Robert
17f5c82fef
Worked on some crafting
2013-11-11 12:23:48 -05:00
Robert
5006dbe895
import changes
2013-11-09 19:48:00 -05:00
DarkGuardsman
1b2d075986
changed gitignore
2013-11-08 17:36:51 -05:00
DarkGuardsman
c0fbd23374
CleanupFormatting
2013-11-08 12:04:38 -05:00
DarkGuardsman
951b309c7d
Tile Network changes
2013-11-08 03:05:18 -05:00
DarkGuardsman
7fa0a418f4
Updated License
2013-11-07 23:11:53 -05:00
DarkGuardsman
786158733c
Auto-Sync
2013-11-07 23:11:52 -05:00
Robert WC Seifert
3896f650a2
Merge pull request #52 from Vexatos/master
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Updated de_DE.properties and fixed en_US
2013-11-04 15:57:00 -08:00
Vexatos
26b7bcd943
Updated de_DE.properties and fixed en_US
2013-11-04 19:19:49 +01:00
DarkGuardsman
79c49fdb41
removed debug
2013-11-03 01:12:19 -05:00
DarkGuardsman
f0c156a442
Removed a bit issue with packet updates
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Tanks were being forced updated by a world update call every time they
got any fluid. This would easily cause 100 packets a tick per machine.
2013-11-03 01:00:28 -05:00
DarkGuardsman
27567fe18c
Beat packet usage down
2013-11-03 01:20:03 -04:00
DarkGuardsman
6636b47004
Trying to buffer update rate for tank
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Before they could update as fast as they want. Now i'm limiting update
to once a second. After this i'm going to work on sending a packet from
server tile network to client tile network. Then have the client update
its volume. This will reduce packet size but will increase CPU time on
the client.
2013-11-02 21:03:57 -04:00
DarkGuardsman
50b1bc8752
Removed need for pipes to update volume
2013-11-02 09:59:23 -04:00
DarkGuardsman
2506ed7728
More debug code
2013-11-02 09:48:58 -04:00
DarkGuardsman
f4d890b927
Removed debug code
2013-11-02 09:23:34 -04:00
DarkGuardsman
4a693fee48
Fixed a large issue with mass packet updates
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What was going on and i didn't see this till now is the tanks were
updating every single time the network's tank changed. Too fix this i've
changed the tanks to no update until after the network recalculates the
tanks volume. This way the tanks will only update if there volume has
changed which was the original design.
2013-11-02 08:49:32 -04:00
DarkGuardsman
1cb08ac305
Re-added Tank volume config
2013-10-31 04:56:01 -04:00
DarkGuardsman
d78adb1892
Fixed tank and pipe render connection issues
2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767
Got rid of multi tank code for prefab
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Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212
Worked on and fixed issue with network fluid code
2013-10-30 22:00:37 -04:00
Robert WC Seifert
7f94bf5c08
Merge pull request #50 from crafteverywhere/patch-1
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Create zh_CN.lang
2013-10-30 09:47:21 -07:00
crafteverywhere
39807508e7
Rename zh_CN.lang to zh_CN.properties
2013-10-31 00:10:24 +08:00
crafteverywhere
efc939db86
Create zh_CN.lang
2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34
Rewrote a lot of the network parts and a bit of code
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Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551
Implements a few new methods for fluid networks
2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407
Killed off color and fluid restriction for networks
2013-10-29 23:39:46 -04:00
DarkGuardsman
44d5e57116
Start on a tread to run the fluid tile networks
2013-10-29 04:17:46 -04:00
DarkGuardsman
e6935ed859
Fixed a few issues with pipes
2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03
Worked on pipe names and items
2013-10-29 03:01:47 -04:00
DarkGuardsman
85e57658d6
Started work on fixing up pipes
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As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00