Commit graph

2951 commits

Author SHA1 Message Date
DarkGuardsman
bc3ac7b85b dark-CleanupSync 2013-09-18 04:29:07 -04:00
DarkGuardsman
06b8321792 dark-CleanupSync 2013-09-18 04:29:04 -04:00
DarkGuardsman
2009392405 dark-CleanupSync 2013-09-18 04:28:57 -04:00
DarkGuardsman
14073150e5 fixed Fluid item container helpers
At least i think i fixed it this time.
2013-09-18 04:25:26 -04:00
DarkGuardsman
a41c3c7117 Changed Fluid item handler to return right
The item handler for FluidHelper fluid item interaction now returns true
only if the itemStack changed. This way right click with non-fluid
container items will work.
2013-09-18 03:33:30 -04:00
DarkGuardsman
03ca8bde35 Fixed nbt and meta recipe output issue
meta for recipes that had no defined meta was getting set to max meta
value. This catches on that and sets its to zero. Later after i work out
other bugs i'll flip this to being random to allow for more complex
salvaging.
2013-09-17 16:14:00 -04:00
DarkGuardsman
509a5c661b Reworked ProcessorRecipe system to allow salvaging 2013-09-17 06:10:48 -04:00
DarkGuardsman
0cac9216b8 got the salvaging system working 2013-09-17 06:09:56 -04:00
DarkGuardsman
c4c9922aa8 Worked on processor setup & added grinder
Laying the group work for the next two processors to be auto added when
done.
2013-09-17 01:09:47 -04:00
DarkGuardsman
575d016dbc Created grinder model
Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
Ben Spiers
900d823fde And add the stuff to the mod 2013-09-17 04:28:27 +01:00
Ben Spiers
9ee8691858 For some reason. 2013-09-17 04:28:26 +01:00
Ben Spiers
a3b37b2b95 For debugging 2013-09-17 04:28:26 +01:00
Ben Spiers
4ba7492601 Start work on multipart integration. Needs some edits to UE to not crash when placing a wire next to an old wire.
Won't PR to UE yet in case CB can apply a fix for it to stop it being an issue. Might push the UE changes to my github.
2013-09-17 04:25:09 +01:00
DarkGuardsman
bca6cc0262 Actually got gitChangeLog.bat working
It works now to get the shell script version working
2013-09-16 20:45:27 -04:00
DarkGuardsman
1cae57399d Think i got the gitChangeLog.bat working
Unsure as i need to do more testing.
2013-09-16 13:35:19 -04:00
DarkGuardsman
f36b6487b8 Trying at creating log files again 2013-09-16 12:39:07 -04:00
DarkGuardsman
11c9bcad7a Set fluid accept blocks to use helper for items
Both tank and sink now use FluidHelper methods to handle FluidContainer
items. As well this should solve the sink not being able to accept
fluids. Unsure at this moment if it solved issues with tank draining.
More testing will be conducted. However, error correction will show up
in CoreMachine due to it containing the helper methods.
2013-09-16 12:05:29 -04:00
DarkGuardsman
36a480b9c0 Added fill/drain fluid item helpers to fluid helper
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
DarkGuardsman
2fdb142ab7 fixed manipulator interaction issue 2013-09-16 10:12:43 -04:00
DarkGuardsman
2f43204498 fixed crate input stack automation
crate was checking for perfect equal stacks instead of just itemID &
meta.
2013-09-16 08:50:11 -04:00
DarkGuardsman
a2dea095b1 Fixed processor output
Forgot to copy the stack when using receipe output stack.
2013-09-16 08:46:02 -04:00
DarkGuardsman
7cef9abb1e Auto-Sync 2013-09-16 08:01:14 -04:00
DarkGuardsman
78208ed1ac Auto-Sync 2013-09-16 07:34:18 -04:00
DarkGuardsman
4b18a6b8b5 Auto-Sync 2013-09-16 07:30:40 -04:00
DarkGuardsman
6f48a50674 Auto-Sync 2013-09-16 07:30:20 -04:00
DarkGuardsman
d48f24b73d Auto-Sync 2013-09-16 07:29:54 -04:00
DarkGuardsman
5be43903f2 Created a script to sync all repos connected to the core
I noticed i keep forgetting to sync one or two repos causing the build
script to fail. This script is design so that when i change a lot in the
core i can sync all the repos.
2013-09-16 06:38:02 -04:00
DarkGuardsman
7ce107e991 setting up the process for grinder & press
Press i think i might need to do some more work to get it were i want. I
might want to even setup a separate tileEntity as i plan to do armor and
part pressing with it. In which it will require a 3rd item slot for the
imprinting plate. Idea is to provide very cheap part creation as 1/2 to
3/4 the cost of making the item by hand. This way mass production can be
achieved with a bonus over normal production. A few other machines might
be created later when i implement higher tech machines, items, entities,
drones, missiles, etc etc
2013-09-14 09:22:10 -04:00
DarkGuardsman
3954cedea9 cleanup 2013-09-14 09:18:44 -04:00
DarkGuardsman
a2c80f201b Added processor recipe from AL 2013-09-14 04:17:37 -04:00
DarkGuardsman
b6a213b587 moved processor recipes to core 2013-09-14 04:16:32 -04:00
DarkGuardsman
1bd7a3cad8 added battery check help to machine prefab 2013-09-14 01:32:54 -04:00
DarkGuardsman
5b7b064397 Got crusher working
Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
023e752f4f minor corrections 2013-09-13 23:54:49 -04:00
DarkGuardsman
57f214edac Created a crusher machine
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item.  Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
DarkGuardsman
2fd66e113b cleanup 2013-09-13 08:57:40 -04:00
DarkGuardsman
e27d5a75dc removed refresh code from network
unused and when it was it caused more errors that is was worth. Refresh
should be handled by world triggers anyways. Eg. blocks placed next to
network blocks.
2013-09-13 08:55:08 -04:00
DarkGuardsman
9a10f8be31 Fixed tank duping issue
I think it simple came down to i need to clean up the network before
doing anything to the network. As well i think the fluid container
network was not clearing the save stack data when it was empty.
2013-09-13 08:51:57 -04:00
DarkGuardsman
c6031ce624 Fixed render issues 2013-09-13 08:32:02 -04:00
DarkGuardsman
c1f99d46d3 re-did render code
Yes the fluid code is based off of Build Craft fluid render and has been
for a while. This is not a copy though as the code is not 100%
buildcraft and has been modified to meet my use of the code.
2013-09-13 08:29:36 -04:00
DarkGuardsman
dccac5415d sync 2013-09-13 07:55:18 -04:00
DarkGuardsman
517af9442d might have fixed tank loading issue
all honesty i'm confused to why the tank is acting up like this. The
code should not be this delicate that a few lines throw it off.
2013-09-13 07:50:41 -04:00
DarkGuardsman
fb3a235abe Some how broke tanks really bad
Not sure what i did in the last few commits, and in this one but the
tanks don't work much at all now. They have rendering, saving, loading,
merging, and other issues now. Not much has really changed to cause this
bad of a reaction from the code.
2013-09-13 07:43:17 -04:00
Calclavia
7d996229d7 Merge branch 'master' of https://bitbucket.org/calclavia/resonant-induction
Conflicts:
	src/resonantinduction/tesla/TileEntityTesla.java
2013-09-13 18:21:35 +08:00
Calclavia
e27a6a1f5c Fixed inconsistant Tesla electric bolt 2013-09-13 18:20:54 +08:00
Calclavia
7ec588d529 Fixed inconsistant Tesla electric bolt 2013-09-13 18:20:33 +08:00
Calclavia
20e864b1e0 Fixed outputting BuildCraft power if UE network is detected 2013-09-13 18:07:42 +08:00
Calclavia
a9e27ec097 Fixed #22 - Wires connecting to non-power BuildCraft pipes 2013-09-13 17:16:05 +08:00
Robert WC Seifert
a5be97b80a Merge pull request #7 from crafteverywhere/patch-1
Create zh_CN.properties
2013-09-13 00:15:35 -07:00