Commit graph

2951 commits

Author SHA1 Message Date
DarkGuardsman
9acf6be8b2 FixedIssuesWithRegistry 2013-09-20 12:01:59 -04:00
DarkGuardsman
1bc1169375 FixedIssuesWithRegistry 2013-09-20 12:01:56 -04:00
DarkGuardsman
07eb79cdd0 FixedIssuesWithRegistry 2013-09-20 12:01:52 -04:00
DarkGuardsman
5fe80517a7 reworked creative tabs for all mods 2013-09-20 12:01:00 -04:00
DarkGuardsman
a3d0619843 renamed the generator block 2013-09-20 09:36:10 -04:00
DarkGuardsman
fda3a1de12 Added block Fluid from FM
block fluid prefab that is now used by the registry system to create new
fluid based blocks
2013-09-20 09:35:13 -04:00
DarkGuardsman
3a4733cbbb BlockRegistryChanges 2013-09-20 09:34:23 -04:00
DarkGuardsman
d530f10f08 BlockRegistryChanges 2013-09-20 09:34:20 -04:00
DarkGuardsman
cfebdfe9de BlockRegistryChanges 2013-09-20 09:34:17 -04:00
DarkGuardsman
8a85d97ae8 BlockRegistryChanges 2013-09-20 09:34:13 -04:00
DarkGuardsman
775b153b68 Added system to detect annotations and use them
Untested but then again the entire registration system is so...
2013-09-20 08:52:37 -04:00
DarkGuardsman
657e3cddf9 Toying with annotations
Plan is to replace IExtraObjectInfo with annotations to be used in combo
with the new reflection based block registration system. Might try this
on a few more things and see were it goes.
2013-09-20 08:10:30 -04:00
DarkGuardsman
a72c06950e Reworked block registration system
Used reflection to create new block instances. This was done to prevent
disabled block from trying to take block IDs without doing a if
statement per block declaration. As well to make it a bit easier all
around to work with the system.
2013-09-20 07:35:52 -04:00
DarkGuardsman
4c9eca19f4 LicenseUpdate 2013-09-20 05:39:49 -04:00
DarkGuardsman
f0c3296e48 LicenseUpdate 2013-09-20 05:39:41 -04:00
DarkGuardsman
63bac6c8cc LicenseUpdate 2013-09-20 05:39:34 -04:00
DarkGuardsman
b3fef55589 LicenseUpdate 2013-09-20 05:39:24 -04:00
DarkGuardsman
be92930d40 Changed how itemStack work for pipes 2013-09-20 05:36:19 -04:00
Ben Spiers
eb6fddd839 Useful while I'm debugging 2013-09-20 04:00:10 +01:00
Ben Spiers
e0877af41b Fix insulation and redstone signals having no effect other than visual.
I'm not sure that it worked before I started but it's fixed now anyway.
2013-09-20 03:59:37 +01:00
Ben Spiers
e6fdacc8f0 Allow shearing insulation off wires 2013-09-20 03:57:32 +01:00
Ben Spiers
9697763856 Move the neighbor update to PartAdvanced 2013-09-20 03:56:44 +01:00
Ben Spiers
397bf28db2 Apply new interfaces to old tileentity so they work nicely together 2013-09-19 21:12:30 +01:00
Ben Spiers
50b3414788 Use EnumWireMaterial more in PartWire, apply material interface. 2013-09-19 21:01:37 +01:00
Ben Spiers
1017308d47 Material Interfaces 2013-09-19 21:00:35 +01:00
Ben Spiers
7f110bed7a This is starting to come together pretty nicely:
* Works with unmodified UE. THANKS CB!
* Multiple wire materials again (only via /get for now)
* Icons on multiwire item
* IInsulation. Maybe integrate up to UE when this is done?
* Drops items
* Proper clientsyncing
* Probably more, I forget
2013-09-19 20:18:50 +01:00
DarkGuardsman
2af16208aa Lang file changed 2013-09-19 10:55:13 -04:00
DarkGuardsman
511306a4ed More work on pipes 2013-09-19 10:55:08 -04:00
DarkGuardsman
a5f9dbab87 Major rework of pipes
Still need some work to kill off any bugs created from this move.
However, now pipes no longer have 2 blockIDs, and metadata is no longer
an issue.
2013-09-19 05:34:47 -04:00
DarkGuardsman
925c7fc165 Reworked pipes a bit
Removed pipe addons, they will be re-added later but in a more refined
non-tileEntity way

Changed how color code is saved.
2013-09-19 02:12:06 -04:00
DarkGuardsman
9a3b774c03 Changed ColorCode.class
Plan is to go back to how i use to use it. This means fluid mechanic
pipes will remap and go back to using a nbt var to store their type and
color.
2013-09-19 00:04:53 -04:00
DarkGuardsman
90c98c3e1e Added GUI and containers for basic machines
Also from Basic Components but they are just temporary to get things
rolling. I do not plan to create release with this code. Most of it will
rewritten to support my collective block designs.
2013-09-19 00:03:57 -04:00
DarkGuardsman
05af492258 Changed license a bit
Wanted to include the fact that the core is allowed to be used by UE mod
devs to improve their own work.
2013-09-19 00:02:12 -04:00
DarkGuardsman
0447aba123 removed unneeded inv code from furnace
Inventory is handles by the prefabs
2013-09-18 09:37:49 -04:00
DarkGuardsman
fc695cc877 cheese? 2013-09-18 09:23:48 -04:00
DarkGuardsman
be1f8a4efb Started working on some basic machines
based on Old Basic Component machines. I do plan to rework every aspect
but am trying to maintain that same fill as the old machines. This is
why some of the code is copied so that the handling, and slot IDs match
up.
2013-09-18 09:22:41 -04:00
DarkGuardsman
528e0f465b moved a few files to api folder 2013-09-18 09:21:47 -04:00
DarkGuardsman
375950606e Cleanup 2013-09-18 09:20:14 -04:00
DarkGuardsman
1509117286 Cleanup 2013-09-18 09:20:11 -04:00
DarkGuardsman
d3457e3f97 Cleanup 2013-09-18 09:20:09 -04:00
DarkGuardsman
efc89bbbb6 Cleanup 2013-09-18 09:20:06 -04:00
DarkGuardsman
fa7c9cec5f Changed sendTerminalOutput to check active players 2013-09-18 08:11:45 -04:00
DarkGuardsman
8ff0262ce1 re-did packet system for terminal
Also moved access cod into TileEntityInv as i play to allow all GUI
based machines to be locked by the player.
2013-09-18 08:05:19 -04:00
DarkGuardsman
788d4e406e removed UE prefabs 2013-09-18 07:04:32 -04:00
DarkGuardsman
15aa7a319a Changes 2013-09-18 06:56:36 -04:00
DarkGuardsman
02150c49c5 Changes 2013-09-18 06:56:33 -04:00
DarkGuardsman
cc4134652f Changes 2013-09-18 06:56:30 -04:00
DarkGuardsman
0896387e94 Changes 2013-09-18 06:56:27 -04:00
DarkGuardsman
841d891aa3 reworked energy prefabs
Plan to do a lot more work as i want more control over how the tiles
work even at the basic layer.
2013-09-18 06:53:42 -04:00
DarkGuardsman
17a9507032 dark-CleanupSync 2013-09-18 04:29:12 -04:00