Commit graph

2951 commits

Author SHA1 Message Date
Ben Spiers
d402a8f915 It was an old version, too. 2013-09-27 03:13:16 +01:00
Ben Spiers
1d8e1f339e Well, that fixed the reobf, but now we're including the whole of multipart. This should stop that. 2013-09-27 03:13:01 +01:00
Ben Spiers
defe33eddd Attempt to fix the reobfuscation issue 2013-09-27 02:33:35 +01:00
Ben Spiers
f18af3964b Move some PartWire stuff up into superclasses 2013-09-27 00:41:29 +01:00
Ben Spiers
f51a371559 Insulation cleaning 2013-09-27 00:40:39 +01:00
Ben Spiers
a70bf89aac Override bind to replace tile in network when it changes 2013-09-26 20:29:06 +01:00
Ben Spiers
5e832d86ac Unused imports 2013-09-26 20:27:19 +01:00
Ben Spiers
484c3a83a6 getTile() is deprecated. 2013-09-26 20:26:54 +01:00
Ben Spiers
a7579ff98f Big refactor of connection code. Connections can now be blocked by covers but pass through hollow covers. 2013-09-26 20:26:02 +01:00
Ben Spiers
2bf6c2de9c Chickenbones fixed that bug 2013-09-26 20:19:19 +01:00
Ben Spiers
98990b3d54 Add option for silver to be shiny. It's not great but it's the best I can do 2013-09-26 17:55:28 +01:00
DarkGuardsman
7f44501e7a Auto-Sync 2013-09-25 16:37:55 -04:00
DarkGuardsman
f6744ab4f9 Auto-Sync 2013-09-25 16:37:47 -04:00
DarkGuardsman
4659fcf404 Auto-Sync 2013-09-25 16:37:41 -04:00
DarkGuardsman
759e227e40 Toyed with rendering options 2013-09-25 16:37:06 -04:00
DarkGuardsman
6eb7a36c4e Created alt block texture in place of rejector render
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81 Added tiered textures for crates
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
11a2ac41b1 Toyed with a new way to register TileEntitySpecialRenderers
The idea is to let the object being registered control all aspects of
how its registered. This started with the blocks adding config files,
disabling themselves, and loading their own tile entities. Now i'm
working on having the tile entities register their own renderers, and
have configs as well. Give that the registration is actually handled by
the ModObjectRegistry and the object just provided the data instead of
the mod class.
2013-09-24 11:22:12 -04:00
DarkGuardsman
7562ea8d1b Added messy todo list to top of crate tile entity
Not exactly coding standard but a nice reminder of what i'm going to be
working of for the next few days.
2013-09-24 00:05:01 -04:00
Ben Spiers
db9acd9058 Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Ben Spiers
9df402ea96 Refine some metal colours to make the grey metals a bit more different and the others look a bit better (I think). 2013-09-24 03:09:13 +01:00
Ben Spiers
56ff149fdf Add breaking particle effects. 2013-09-24 03:06:28 +01:00
Ben Spiers
e8a75ed2ff Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures. 2013-09-24 03:03:59 +01:00
DarkGuardsman
fea5d199b9 Got Inf Fluid debug block working 2013-09-23 15:03:38 -04:00
DarkGuardsman
5f3240adef Moved some classes to a non minecraft package
These are not directly related to minecraft and i might plan to use them
in a future project
2013-09-23 15:03:29 -04:00
DarkGuardsman
d4dbda70c0 ChangesToPairClass 2013-09-23 13:36:12 -04:00
DarkGuardsman
5b9b36a7dc ChangesToPairClass 2013-09-23 13:36:08 -04:00
DarkGuardsman
016a002e05 ChangesToPairClass 2013-09-23 13:36:04 -04:00
DarkGuardsman
9543e46c0b ChangesToPairClass 2013-09-23 13:35:59 -04:00
DarkGuardsman
a03af80087 Cleaned up connection helper 2013-09-23 13:35:09 -04:00
DarkGuardsman
c8212e763c Moved entity fake block to entity package 2013-09-23 13:34:58 -04:00
DarkGuardsman
dae3de5f57 Created an interface for debug blocks
For later use mainly
2013-09-23 13:34:43 -04:00
DarkGuardsman
2a1b375597 Worked on Inf Fluid debug block 2013-09-23 13:34:24 -04:00
DarkGuardsman
0690c2a0d4 UpdatedToNewForgeVersion 2013-09-23 12:10:18 -04:00
DarkGuardsman
0f760d5ea1 UpdatedToNewForgeVersion 2013-09-23 12:10:11 -04:00
DarkGuardsman
5a4cbad70f UpdatedToNewForgeVersion 2013-09-23 12:10:06 -04:00
DarkGuardsman
91cb7c22a2 UpdatedToNewForgeVersion 2013-09-23 12:09:59 -04:00
DarkGuardsman
c590609db2 Working on a way to load mod dependencies
Based off chicken bone's core mod.
2013-09-23 10:59:10 -04:00
Ben Spiers
0e01a0b132 I don't think it needed that interface. 2013-09-23 00:06:18 +01:00
Ben Spiers
df80d749ab Move refresh on neighbor change to PartConductor 2013-09-23 00:06:18 +01:00
DarkGuardsman
5b10deb2cb Version bumb 2013-09-22 00:10:01 -04:00
DarkGuardsman
9173bcd5a9 Not sure why this didn't sync 2013-09-22 00:09:55 -04:00
DarkGuardsman
c0b488795e AutoSync 2013-09-22 00:07:15 -04:00
DarkGuardsman
0ad578ab0d AutoSync 2013-09-22 00:07:13 -04:00
DarkGuardsman
eb8dba750e AutoSync 2013-09-22 00:07:10 -04:00
DarkGuardsman
0c0f08c736 ReworkedExtraInfoLoading 2013-09-22 00:05:33 -04:00
DarkGuardsman
75b317d83a ReworkedExtraInfoLoading 2013-09-22 00:05:30 -04:00
DarkGuardsman
dc6e0ccb3d ReworkedExtraInfoLoading 2013-09-22 00:05:28 -04:00
DarkGuardsman
b4b8f857d1 ReworkedExtraInfoLoading 2013-09-22 00:05:24 -04:00
Calclavia
40df343a34 Updated build script 2013-09-22 11:46:23 +08:00