2020-12-16 21:24:43 +01:00
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package armory.logicnode;
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import iron.math.Vec4;
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import iron.object.Object;
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class WorldVectorToLocalSpaceNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Vec4 {
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var object: Object = inputs[0].get();
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var worldVec: Vec4 = inputs[1].get();
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2021-06-28 01:47:55 +02:00
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2020-12-16 21:24:43 +01:00
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if (object == null || worldVec == null) return null;
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2021-06-27 23:18:04 +02:00
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var localVec = new Vec4();
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2021-06-28 21:12:05 +02:00
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localVec.sub(object.transform.world.getLoc());
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2021-06-28 00:13:00 +02:00
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2020-12-16 21:24:43 +01:00
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localVec.x = worldVec.dot(object.transform.right());
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localVec.y = worldVec.dot(object.transform.look());
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localVec.z = worldVec.dot(object.transform.up());
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return localVec;
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}
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}
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