armory/blender/arm/logicnode/logic_gate.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
def remove_extra_inputs(self, context):
if not any(p == self.property0 for p in ['Or', 'And']):
while len(self.inputs) > self.min_inputs:
self.inputs.remove(self.inputs[-1])
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class GateNode(Node, ArmLogicTreeNode):
'''Gate node'''
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bl_idname = 'LNGateNode'
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bl_label = 'Gate'
bl_icon = 'CURVE_PATH'
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property0: EnumProperty(
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items = [('Equal', 'Equal', 'Equal'),
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('Almost Equal', 'Almost Equal', 'Almost Equal'),
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('Greater', 'Greater', 'Greater'),
('Greater Equal', 'Greater Equal', 'Greater Equal'),
('Less', 'Less', 'Less'),
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('Less Equal', 'Less Equal', 'Less Equal'),
('Or', 'Or', 'Or'),
('And', 'And', 'And')],
name='', default='Equal',
update=remove_extra_inputs)
min_inputs = 3
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property1: FloatProperty(name='Tolerance', description='Precision for float compare', default=0.0001)
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def __init__(self):
array_nodes[str(id(self))] = self
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def init(self, context):
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self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('NodeSocketShader', 'Value')
self.inputs.new('NodeSocketShader', 'Value')
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self.outputs.new('ArmNodeSocketAction', 'True')
self.outputs.new('ArmNodeSocketAction', 'False')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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if self.property0 == 'Almost Equal':
layout.prop(self, 'property1')
if any(p == self.property0 for p in ['Or', 'And']):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketShader'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
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add_node(GateNode, category='Logic')