Commit Graph

51 Commits

Author SHA1 Message Date
luboslenco f9013b3e5f Water data 2019-04-28 19:52:06 +02:00
luboslenco 73a021e09a Clouds data 2019-04-25 22:39:28 +02:00
unknown ad88b97d63 Code cleanup 2019-04-06 15:38:25 +02:00
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
unknown e97318b539 Minify font 2018-11-04 13:16:23 +01:00
unknown 0cc1023d9d Rename bundled font to font_default 2018-11-04 11:02:29 +01:00
luboslenco 5e8ec42bc1 Cleanup 2018-09-23 21:41:04 +02:00
Lubos Lenco c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco 3226c6e420 rtgi template 2017-11-02 12:10:01 +01:00
Lubos Lenco d3d6cc0f7d Hosek sky cleanup 2017-10-25 19:48:45 +02:00
Lubos Lenco af2bd70e52 Crude ies lamp support 2017-08-17 14:37:04 +02:00
Lubos Lenco b42abceaef Sample ies files 2017-08-15 11:39:06 +02:00
Lubos Lenco 53df9e6159 File fix 2017-08-14 11:22:47 +02:00
Lubos Lenco 80df538c05 File fix 2017-08-14 11:22:15 +02:00
Lubos Lenco 63fb40936f Minor voxel fix 2017-08-05 11:55:51 +02:00
Lubos Lenco 68bc9fbff0 Update armorui 2017-07-25 17:37:46 +02:00
Lubos Lenco 44baea093c brdf cleanup 2017-06-21 19:51:38 +02:00
Lubos Lenco 5ab704852d Calibrate light 2017-05-06 00:22:15 +02:00
Lubos Lenco 56190c05f2 More VR, restricted materials gen 2017-04-26 14:21:22 +02:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco 1be5d871c6 Raw SMAA shaders. 2016-06-13 15:07:57 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco 648b9543e5 Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
Lubos Lenco 358693f375 Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
Lubos Lenco 1732254406 Fish eye pass. 2016-04-01 17:21:17 +02:00
Lubos Lenco 804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00
Lubos Lenco ffdd0f1f3c Begin screen space reflections. 2016-03-29 13:14:06 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco d6f33836f5 Noise texture. 2016-03-26 12:54:07 +01:00
Lubos Lenco 9145384a9c DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
Lubos Lenco 37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco 3578f775f5 FXAA 2016-03-20 21:38:01 +01:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00