Commit graph

37 commits

Author SHA1 Message Date
Lubos Lenco f581e91ba9 Move in morph target texture links 2021-11-06 12:34:03 +01:00
Moritz Brückner c5be90d0b0 Cleanup 2021-03-31 20:33:52 +02:00
Moritz Brückner 420033c86d Add API to set Nishita density parameters 2021-03-26 20:59:26 +01:00
Moritz Brückner 845d2aff93 Use switch/case for uniform links 2021-03-26 15:39:18 +01:00
Moritz Brückner 8d812548c4 Use 2D LUT for Nishita skies 2021-03-25 23:29:34 +01:00
Moritz Brückner 5f55b00710 Begin with Nishita LUT implementation for better performance 2021-03-11 23:16:44 +01:00
Moritz Brückner 62dbc5f34a Add SetShaderUniform node 2020-12-13 22:41:05 +01:00
knowledgenude fe3e627e5d
Update TransformExtension.hx 2020-11-01 19:23:55 -03:00
knowledgenude f7ec11d5c5 add-worldVecToOrientation-method 2020-11-01 18:17:56 -03:00
luboslenco 401ad3a69d Expose render target depth via uniform link 2020-08-28 17:34:22 +02:00
luboslenco a576872c72 Expose render targets via uniform link 2020-08-28 17:07:43 +02:00
Moritz Brückner 110a068605 Fix TransformExtension.hx 2020-02-29 21:26:24 +01:00
luboslenco 3c058568f7 Add TransformExtension 2020-01-02 13:47:06 +01:00
luboslenco db4f0cc107 Apply checkstyle 2019-12-19 23:54:08 +01:00
unknown 4c8a40c3f5 Move in _voxelBlend uniform 2019-06-21 23:47:21 +02:00
luboslenco aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
luboslenco 078a415ba9 Expose debugFloat 2019-04-24 21:55:20 +02:00
unknown 5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
luboslenco d6241d9366 Cleanup 2018-09-09 19:25:19 +02:00
luboslenco 7cab97dea8 Simplify HosekWilkie recompute 2018-08-29 15:03:01 +02:00
luboslenco 9c6e6eb462 Improve dce 2018-07-24 21:28:03 +02:00
luboslenco 13731ae634 Set Material Param nodes 2018-06-12 13:50:27 +02:00
luboslenco 2fdcd7c520 Float link fix 2018-06-12 11:49:41 +02:00
luboslenco 20c2caf391 More FastFloats 2018-04-09 21:38:34 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco 3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
Lubos Lenco 6db0871c22 Haxe clean up 2017-11-20 13:09:16 +01:00
Lubos Lenco 155d528f67 Clouds shadows 2017-10-13 15:21:36 +02:00
Lubos Lenco dea1d9e579 Expose uniform sets 2017-02-09 21:43:14 +01:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00