Lubos Lenco
f581e91ba9
Move in morph target texture links
2021-11-06 12:34:03 +01:00
Moritz Brückner
c5be90d0b0
Cleanup
2021-03-31 20:33:52 +02:00
Moritz Brückner
420033c86d
Add API to set Nishita density parameters
2021-03-26 20:59:26 +01:00
Moritz Brückner
845d2aff93
Use switch/case for uniform links
2021-03-26 15:39:18 +01:00
Moritz Brückner
8d812548c4
Use 2D LUT for Nishita skies
2021-03-25 23:29:34 +01:00
Moritz Brückner
5f55b00710
Begin with Nishita LUT implementation for better performance
2021-03-11 23:16:44 +01:00
Moritz Brückner
62dbc5f34a
Add SetShaderUniform node
2020-12-13 22:41:05 +01:00
knowledgenude
fe3e627e5d
Update TransformExtension.hx
2020-11-01 19:23:55 -03:00
knowledgenude
f7ec11d5c5
add-worldVecToOrientation-method
2020-11-01 18:17:56 -03:00
luboslenco
401ad3a69d
Expose render target depth via uniform link
2020-08-28 17:34:22 +02:00
luboslenco
a576872c72
Expose render targets via uniform link
2020-08-28 17:07:43 +02:00
Moritz Brückner
110a068605
Fix TransformExtension.hx
2020-02-29 21:26:24 +01:00
luboslenco
3c058568f7
Add TransformExtension
2020-01-02 13:47:06 +01:00
luboslenco
db4f0cc107
Apply checkstyle
2019-12-19 23:54:08 +01:00
unknown
4c8a40c3f5
Move in _voxelBlend uniform
2019-06-21 23:47:21 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
luboslenco
078a415ba9
Expose debugFloat
2019-04-24 21:55:20 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
luboslenco
d6241d9366
Cleanup
2018-09-09 19:25:19 +02:00
luboslenco
7cab97dea8
Simplify HosekWilkie recompute
2018-08-29 15:03:01 +02:00
luboslenco
9c6e6eb462
Improve dce
2018-07-24 21:28:03 +02:00
luboslenco
13731ae634
Set Material Param nodes
2018-06-12 13:50:27 +02:00
luboslenco
2fdcd7c520
Float link fix
2018-06-12 11:49:41 +02:00
luboslenco
20c2caf391
More FastFloats
2018-04-09 21:38:34 +02:00
luboslenco
7ac97b638e
Fix null world
2018-03-27 22:28:45 +02:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
3ee22b1903
Begin runtime engine config
2018-02-25 19:01:22 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
...
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
c67ff89361
LTC and hosek defines
2017-11-27 14:29:21 +01:00
Lubos Lenco
6db0871c22
Haxe clean up
2017-11-20 13:09:16 +01:00
Lubos Lenco
155d528f67
Clouds shadows
2017-10-13 15:21:36 +02:00
Lubos Lenco
dea1d9e579
Expose uniform sets
2017-02-09 21:43:14 +01:00
Lubos Lenco
272b735ec0
Line endings, windows fixes.
2016-10-25 13:01:20 +02:00
Lubos Lenco
202ad3d7cf
Dynamic resolution scaling.
2016-10-19 17:46:13 +02:00
Lubos Lenco
361b1d91cb
Use tabs for Haxe.
2016-10-15 20:19:09 +02:00
Lubos Lenco
dec9eb1351
Separate uniforms.
2016-10-15 15:08:25 +02:00
Lubos Lenco
8e3c2e0c74
Match Blender naming.
2016-08-25 00:26:01 +02:00