Moritz Brückner
05c0a201ad
Fix missing import
2020-09-07 00:33:46 +02:00
Moritz Brückner
f8376e877f
Fix register_node() for internal nodes
2020-09-07 00:33:31 +02:00
Moritz Brückner
153594985b
Rename node_class -> node_type
2020-09-07 00:33:16 +02:00
Moritz Brückner
07817fed54
Add new node/category API
2020-09-07 00:06:41 +02:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
...
Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner
a344209a79
Small format improvement
2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5
Remove duplicate naming from camera nodes
2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
...
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
knowledgenude
a89c2fbe44
Set logic nodes icons to none (5)
2020-08-07 14:07:51 -03:00
knowledgenude
6d9a766db6
Set logic nodes icons to none (4)
2020-08-07 14:05:48 -03:00
knowledgenude
feb9598bd1
Set logic nodes icons to none (3)
2020-08-07 14:03:29 -03:00
knowledgenude
f7c8b2212e
Set logic nodes icons to none (2)
2020-08-07 14:00:46 -03:00
knowledgenude
d75238e95f
Set logic nodes icons to none (1)
2020-08-07 13:58:19 -03:00
Moritz Brückner
85411312d7
Implement custom default values for custom node sockets
2020-06-10 14:25:01 +02:00
Moritz Brückner
1dfc777f2b
Add CustomSocket node socket type
2020-06-08 08:49:21 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129
Change PlaySoundRawNode icon
...
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
...
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
...
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
...
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
...
This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 21:22:04 +09:00
Sandy
7d90101448
Delete Distance Node
...
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
30d22a264b
Add new
...
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
Sandy
6fab32b613
Handling issues posted on the Armory forum
2020-02-09 23:45:04 +09:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:19:14 +09:00
Sandy
99f5d4c756
Calculate transform data directly
2019-12-07 22:08:31 +09:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
...
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
Sandy
488031e7d8
Correct socket position
2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position
2019-10-18 21:33:26 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:03:06 +09:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
...
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
...
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
...
This reverts commit 5942b177e4
.
2019-09-30 00:18:13 +05:30