Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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1be5d871c6
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Raw SMAA shaders.
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2016-06-13 15:07:57 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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b2f0aea364
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More compositor filters.
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2016-05-06 11:13:46 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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648b9543e5
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Auto-generate envmaps.
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2016-04-08 11:05:55 +02:00 |
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Lubos Lenco
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358693f375
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Lens flare with occlusion testing.
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2016-04-03 23:25:53 +02:00 |
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Lubos Lenco
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1732254406
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Fish eye pass.
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2016-04-01 17:21:17 +02:00 |
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Lubos Lenco
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804d3c9400
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Bloom pass.
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2016-04-01 01:48:18 +02:00 |
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Lubos Lenco
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ffdd0f1f3c
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Begin screen space reflections.
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2016-03-29 13:14:06 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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d6f33836f5
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Noise texture.
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2016-03-26 12:54:07 +01:00 |
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Lubos Lenco
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9145384a9c
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DoF, bokeh, vignette pass
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2016-03-23 23:35:44 +01:00 |
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Lubos Lenco
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37155ddf6b
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Begin motion blur.
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2016-03-23 00:17:21 +01:00 |
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Lubos Lenco
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3578f775f5
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FXAA
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2016-03-20 21:38:01 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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6a7d93ce04
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Rendering pipeline nodes
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2016-01-26 14:36:55 +01:00 |
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Lubos Lenco
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0358c3122f
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Spherical billboards
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2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
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0ed6161ed8
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Ignore compiled python files
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2016-01-17 22:31:31 +01:00 |
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Lubos Lenco
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07ff2f8c6e
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Geometry usage
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2016-01-11 21:10:33 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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Lubos Lenco
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2d213340bf
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Deferred rendering progress
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2016-01-03 19:41:00 +01:00 |
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Lubos Lenco
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3c4972ac09
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Begin deferred pipeline
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2015-12-21 15:20:00 +01:00 |
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