Commit graph

2644 commits

Author SHA1 Message Date
Moritz Brückner
eefcefbf91 Static initialization for some variables 2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Lubos Lenco
f3fabd7d7c
Merge pull request #1645 from Sandy10000/master
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 15:54:59 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Lubos Lenco
3edccefddf
Merge pull request #1639 from Sandy10000/master
Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Lubos Lenco
66bfce79a1
Merge pull request #1643 from MoritzBrueckner/fix-asset-export
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 15:30:15 +02:00
Lubos Lenco
b5c0154062
Merge pull request #1644 from MoritzBrueckner/debug-console
Fix debug console
2020-04-09 15:29:56 +02:00
Moritz Brückner
08b690adf8 DebugConsole: Fix outliner look 2020-04-09 00:21:35 +02:00
Moritz Brückner
f242e0316e Fix debug console for scenes with no world 2020-04-09 00:20:54 +02:00
Moritz Brückner
2f3bcbf8c6 Better asset name conflict detection + use log.warn() for warnings 2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08 Fix camera export when multiple scenes are exported 2020-04-08 23:24:43 +02:00
Sandy
f035b3aaba
Mark return value for CanvasGetPosition nodes 2020-04-08 23:41:01 +09:00
luboslenco
4c3332858e Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes 2020-04-07 10:31:32 +02:00
Lubos Lenco
7ef450d276
Merge pull request #1633 from QuantumCoderQC/master
Fixed Bullet Rigid Body C target issue
2020-04-04 11:32:33 +02:00
QuantumCoderQC
f3b58c0f31 Fixed Bullet Rigid Body C target issue 2020-04-03 17:05:13 +02:00
luboslenco
4bd1d40a9c Bump version 2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
Fixed memory problem in `ArmoryExporter.execute` [fixes #1604]
2020-03-21 23:49:26 +01:00
Lubos Lenco
77c8f9b41e
Merge pull request #1624 from Simonrazer/master
Optimise Voronoi texture
2020-03-21 23:29:56 +01:00
Simonrazer
8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Lubos Lenco
973462e643
Merge pull request #1622 from Simonrazer/master
Upgrade Voronoi Texture
2020-03-20 17:47:18 +01:00
Simonrazer
08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Lubos Lenco
fccd0997c0
Merge pull request #1621 from Simonrazer/master
Make procd textures 3d again, fix broken Z coord in bposition
2020-03-19 13:49:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00