Commit graph

43 commits

Author SHA1 Message Date
QuantumCoderQC cb2cf0c9b4 keep both vert colors and shape keys 2021-11-02 13:42:07 +01:00
QuantumCoderQC 1d0eaf9371 debug prints 2021-11-02 13:42:07 +01:00
QuantumCoderQC 26a0fb8c5a add morph target to make_shader.py 2021-11-02 13:42:05 +01:00
Moritz Brückner c56a0c3a72 Fix accidental module reloading caused by name conflicts of global vars 2021-08-11 14:32:21 +02:00
Moritz Brückner ea8c13686c Implement basic addon reloading 2021-08-04 22:56:11 +02:00
Moritz Brückner 11591c79a4 Cleanup 2020-12-30 01:06:54 +01:00
Moritz Brückner 96dfc06295 Show warnings for invalid instancing configurations 2020-12-30 00:43:46 +01:00
Moritz Brückner 1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner 1152b99e10 Fix non-material shader export by swapping evaluation order 2020-06-22 21:56:21 +02:00
luboslenco 2303bada3a Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
luboslenco 9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco 89cad4e25e Emission fixes 2019-01-23 18:09:53 +01:00
luboslenco c9ef079452 New cache 2018-12-19 20:10:34 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 687f4e71ce Voxel ao for hlsl 2018-12-04 19:06:01 +01:00
luboslenco 10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
unknown a27adbf42e Runtime shader gen 2018-10-26 19:45:07 +02:00
luboslenco 5e7bd13674 Instanced rotation and scale 2018-08-29 09:35:48 +02:00
unknown 6642f5a3a1 Option to generate relative paths 2018-08-16 20:48:00 +02:00
unknown b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
Lubos Lenco 80737797d4 Keep materials with fake user 2018-02-16 19:57:27 +01:00
Lubos Lenco abd0ab0c6c Rendering driver api 2018-01-04 16:22:16 +01:00
unknown 90a6be24fe Begin rendering driver interface 2018-01-03 15:09:55 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 329b838c20 Depth pass fix 2017-10-24 13:13:26 +02:00
Lubos Lenco 68aa415cbd Fix proxy materials 2017-10-06 11:16:29 +02:00
Lubos Lenco 487cc19435 Even more GPU particles 2017-09-29 01:18:57 +02:00
Lubos Lenco ece7eb40c6 GPU particles 2017-09-27 00:04:47 +02:00
Lubos Lenco 160c83b199 Particles 2017-09-21 13:22:00 +02:00
Lubos Lenco 757b8e462d Render path presets 2017-08-21 20:16:06 +02:00
Lubos Lenco 3d1611d567 Exporter presets 2017-08-21 15:36:21 +02:00
Lubos Lenco 6984325499 UI merging 2017-08-19 12:10:06 +02:00
Lubos Lenco 9d9f39aeb4 New material bind system 2017-05-25 16:48:41 +02:00
Lubos Lenco da5f18c97c Do not hard-code build dir 2017-05-23 01:03:44 +02:00
Lubos Lenco 0df4db841b Voxel tweaks 2017-05-20 19:07:15 +02:00
Lubos Lenco 419b3a999c Improve filename handling 2017-05-13 17:17:43 +02:00
Lubos Lenco 64b334b643 Begin runtime material builder 2017-04-22 15:08:44 +02:00
Lubos Lenco 8c6947f054 Fix material with no output node 2017-04-21 11:10:49 +02:00
Lubos Lenco ac7bfb1b8e Logic nodes round 2 2017-04-04 23:11:31 +02:00
Lubos Lenco 44f257f6ba Deferred+ renderer 2017-03-28 14:30:51 +02:00
Lubos Lenco d7be94d6e1 Merge logic nodes 2017-03-21 03:06:38 +01:00
Lubos Lenco 0fc938911c Move py sources to arm package 2017-03-15 12:30:14 +01:00
Renamed from blender/armmaterial/make_shader.py (Browse further)