Commit graph

275 commits

Author SHA1 Message Date
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco cf43d567f8 Python overhaul. 2016-10-19 13:28:06 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco fd6ec03f41 Reuse shader code. 2016-10-17 02:29:37 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco 02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco 46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00
Lubos Lenco d04f277778 Talk to embedded player in Blender. 2016-09-12 02:24:20 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos db00e84343 More live patching. 2016-09-03 13:30:52 +02:00
Lubos ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco 46a1657f2c Volumetric lights. 2016-08-31 00:46:10 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco 1f561e01a7 Checks if animation trait is attached. 2016-08-22 23:18:30 +02:00
Lubos Lenco db3d4b91fe Id to name. 2016-08-22 22:05:01 +02:00
Lubos Lenco 878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco 9a49e84f43 Expose API manually. 2016-08-21 22:31:36 +02:00
Lubos Lenco e90dbbcd4b More Python/JS scripting. 2016-08-21 20:00:37 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco c6e4a9849c Improving controllers. 2016-08-16 23:54:37 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 7ef3d53945 Clean up. 2016-08-15 12:08:50 +02:00
Lubos Lenco 8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco 56ed9b8542 Refined logic nodes. 2016-08-14 21:08:01 +02:00
Lubos Lenco 8799cd4927 Fix more paths. 2016-08-14 00:56:53 +02:00
Lubos Lenco 55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
luboslenco 1f19d26002 More windows fixes. 2016-08-13 14:02:12 +02:00
Lubos Lenco b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco c5239c850f Fix KodeStudio path. 2016-08-12 13:54:26 +02:00
Lubos Lenco 6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00