Commit graph

17 commits

Author SHA1 Message Date
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco c6e4a9849c Improving controllers. 2016-08-16 23:54:37 +02:00
Lubos Lenco 8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 77f6c6652a Fixed cpp vehicle. 2016-07-19 09:50:35 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Renamed from Sources/cycles/trait/VehicleBody.hx (Browse further)