Moritz Brückner
2d309c042e
Fix exporter (editor mistake)
2020-04-12 20:09:15 +02:00
Moritz Brückner
9f99f05db4
Smaller improvements and more type annotations
2020-04-12 20:03:27 +02:00
Moritz Brückner
f5c624895a
Cherry Pick "Add "fake user" setting for traits"
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# Resolved Conflicts:
# blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
Moritz Brückner
eefcefbf91
Static initialization for some variables
2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4
Replace "==/!= None" with "is/is not None"
2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993
Fix last commit
2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59
Remove "== True" and replace "== False" with "not"
2020-04-10 19:21:52 +02:00
Moritz Brückner
d4974d1340
Change methods to staticmethods or classmethods if possible
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+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c
Fix type hint (again)
2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d
Replace Python 3.5 annotations with Python 3.6 annotations
2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca
snake_case for ArmoryExporter member variables
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Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2
Small performance improvement
2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18
Improve docstring
2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e
Fix type annotation
2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa
Transform exporter into class (one instance per scene)
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This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79
Fix write_matrix()
2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98
More type annotations
2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392
Make write_matrix static
2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85
Some smaller style improvements
2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5
Rename struct_identifier + change it to tuple to make it clear it is a constant
2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb
Move get_bobject_type() into NodeTyp enum
2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735
Remove unused constants
2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92
Fix process_bone()
2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce
Replace NodeType[...] with enum
2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4
export_object(): pep8 cleanup
2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35
Add type annotations to export_object()
2020-04-09 23:19:07 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
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Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner
2f3bcbf8c6
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08
Fix camera export when multiple scenes are exported
2020-04-08 23:24:43 +02:00
luboslenco
4bd1d40a9c
Bump version
2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
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Fixed memory problem in `ArmoryExporter.execute` [fixes #1604 ]
2020-03-21 23:49:26 +01:00
Simonrazer
8f04e18e07
Fix for Fragment
2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more
2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi
2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e
Fixed memory problem in ArmoryExporter.execute
[ fixes #1604 ]
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The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.
It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer
08b86e7eb9
Fix typo
2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py
2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well
2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures
2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat
2020-03-19 11:24:17 +01:00
Simonrazer
a544194d4a
Separate procedural functions
2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture
2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Lubos Lenco
3991ec7d47
Merge pull request #1617 from Simonrazer/master
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Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy
7d90101448
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer
2df762e3db
Upgrade Wave texture shader
2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
Lubos Lenco
252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
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Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00