Commit graph

844 commits

Author SHA1 Message Date
Lubos Lenco
85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco
a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco
f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco
d5010e4bc3 Prepare octahedron normal encoding. 2016-04-16 13:19:03 +02:00
Lubos Lenco
6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco
1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco
5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco
757191e3a7 Player app. 2016-04-14 17:14:33 +02:00
Lubos Lenco
3e2c61db66 Player app. 2016-04-14 17:14:21 +02:00
Lubos Lenco
18567e95b1 Electron game player. 2016-04-14 16:56:10 +02:00
Lubos Lenco
ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco
d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco
d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco
837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco
34d8524e5b Set proper override context. 2016-04-08 12:12:21 +02:00
Lubos Lenco
2ae959fcf4 Cleanup. 2016-04-08 11:47:42 +02:00
Lubos Lenco
3c49cc1d9e Update to latest cmft. 2016-04-08 11:47:17 +02:00
Lubos Lenco
648b9543e5 Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
Lubos Lenco
c769095a1d Skinning for animated shadows. 2016-04-07 00:06:57 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
358693f375 Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
Lubos Lenco
36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco
905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
4306d0c6fb Basic volumetric fog. 2016-04-01 19:44:53 +02:00
Lubos Lenco
1732254406 Fish eye pass. 2016-04-01 17:21:17 +02:00
Lubos Lenco
9de351477c Vignette for basic DoF. 2016-04-01 12:37:46 +02:00
Lubos Lenco
804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00
Lubos Lenco
35ddb29f8a More SSR. 2016-03-31 21:06:53 +02:00
Lubos Lenco
63be820f91 More SSR. 2016-03-29 16:50:51 +02:00
Lubos Lenco
ffdd0f1f3c Begin screen space reflections. 2016-03-29 13:14:06 +02:00
Lubos Lenco
6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco
d6f33836f5 Noise texture. 2016-03-26 12:54:07 +01:00
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
9145384a9c DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
Lubos Lenco
0da78eac3e Motion blur pass. 2016-03-23 15:09:12 +01:00
Lubos Lenco
37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco
d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco
01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco
3578f775f5 FXAA 2016-03-20 21:38:01 +01:00
Lubos Lenco
bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco
dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco
1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00
Lubos Lenco
73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco
bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco
ed6f725944 Math is fun again 2016-03-15 11:43:06 +01:00
Lubos Lenco
18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco
41f2a799c9 Sync shader 2016-03-13 12:50:52 +01:00
Lubos Lenco
41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco
3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00