Commit graph

396 commits

Author SHA1 Message Date
Moritz Brückner 3d1513d09d Remove unused method 2020-04-16 22:28:41 +02:00
Moritz Brückner 70f1d992de Performance improvement by direct list initialization 2020-04-16 00:50:03 +02:00
Moritz Brückner f50feb5042 Cleanup export_traits() 2020-04-16 00:39:28 +02:00
Moritz Brückner 2e8250263a Smaller improvements 2020-04-16 00:11:09 +02:00
Moritz Brückner 3d27723ab8 Cleanup create_default_camera() 2020-04-16 00:10:44 +02:00
Moritz Brückner a51c508e84 Better output data variable names 2020-04-16 00:01:46 +02:00
Moritz Brückner 995d1595e5 Refactor export_light() 2020-04-15 23:53:19 +02:00
Moritz Brückner 182c076001 Cleanup export_skin() 2020-04-15 23:46:34 +02:00
Moritz Brückner 5cf8792871 Cleanup mesh export 2020-04-15 23:40:05 +02:00
Moritz Brückner 849b29a644 Cleanup export_object() 2020-04-15 23:34:30 +02:00
Moritz Brückner 2e0af4bd4f More type annotations 2020-04-15 23:18:40 +02:00
Moritz Brückner 42a458bbac Cleanup terrain export 2020-04-12 21:46:21 +02:00
Moritz Brückner eba49ef2f7 Refactor material variant generation 2020-04-12 21:36:10 +02:00
Moritz Brückner c7ea971ffb Fix find_bone annotations 2020-04-12 21:27:01 +02:00
Moritz Brückner deba93d3da Refactor bone processing 2020-04-12 21:16:16 +02:00
Moritz Brückner c631676dcd Fix exporter again 2020-04-12 20:59:52 +02:00
Moritz Brückner a5b6a2308e Refactor process_bobject(), process_bone() and parts of execute() 2020-04-12 20:44:49 +02:00
Moritz Brückner 2d309c042e Fix exporter (editor mistake) 2020-04-12 20:09:15 +02:00
Moritz Brückner 9f99f05db4 Smaller improvements and more type annotations 2020-04-12 20:03:27 +02:00
Moritz Brückner f5c624895a Cherry Pick "Add "fake user" setting for traits"
# Resolved Conflicts:
#	blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
Moritz Brückner eefcefbf91 Static initialization for some variables 2020-04-10 19:38:28 +02:00
Moritz Brückner 3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner 3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Moritz Brückner d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner 3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner 7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner 754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner 0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner 5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner 6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner 37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner 4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner 6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner 0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner 8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner 6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Moritz Brückner 829aa20f08 Fix camera export when multiple scenes are exported 2020-04-08 23:24:43 +02:00
Valentín Barros 64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
luboslenco 620e15db8e Fix wrd access 2020-03-07 15:00:51 +01:00
Moritz Brückner fe367518cc
Merge branch 'master' into console-output 2020-03-07 00:04:30 +01:00
Philip Michel Duarte 4adbc3cbb0 instanced autobake done 2020-03-05 13:40:15 -03:00
Philip Michel Duarte 4e633c736a pending stuff 2020-03-04 19:42:38 -03:00
philip 57a052b25d towards instanced autobake 2020-03-04 17:34:21 -03:00
Philip Michel Duarte 02bc76f9d5 same-file collection instance bug fixed 2020-03-03 23:38:37 -03:00