Commit graph

2309 commits

Author SHA1 Message Date
luboslenco 3e57614e12 Update readme 2019-11-05 19:11:47 +01:00
Lubos Lenco b942a964f5
Merge pull request #1464 from Sandy10000/master
Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco 1d84a66893 Cleanup 2019-11-03 12:12:52 +01:00
luboslenco 3332dd7923 Update krom.yml 2019-11-03 12:10:11 +01:00
luboslenco 2640e0c1b1 Update krom.yml 2019-11-03 11:52:12 +01:00
Lubos Lenco 9eace7db61
Create krom.yml 2019-11-03 11:46:35 +01:00
luboslenco d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
Lubos Lenco dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC 8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
Lubos Lenco 00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar 965f2ed0e7
Option to use other fonts and set make canvas visibility 2019-10-26 15:48:43 +05:30
luboslenco ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Lubos Lenco 636a16df28
Merge pull request #1439 from Sandy10000/master
fix https://github.com/armory3d/armory/issues/1438
2019-10-19 00:08:30 +02:00
Sandy 92f6321f03
Correct socket position 2019-10-18 21:38:04 +09:00
Sandy 5a9f14ea20
Correct socket position 2019-10-18 21:37:04 +09:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy 5d521e8101
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:04:14 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
Lubos Lenco 0420d32673
Merge pull request #1436 from N8n5h/patch-3
Revert offset to the y value when adding a path navmesh
2019-10-15 00:17:44 +02:00
N8n5h b06c665676
Revert offset to the y value when adding a path
This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why. 

So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco c6d74fc4ea
Merge pull request #1434 from N8n5h/nav-update3
nav update 3
2019-10-14 21:07:23 +02:00
N8n5h 5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
Lubos Lenco 7add9c4ab3
Merge pull request #1426 from N8n5h/patch-2
Add a restart check in navmesh vis generation
2019-10-08 16:25:00 +02:00
N8n5h 93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36 42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco 9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36 63560f6163 remove substr 2019-09-30 17:13:35 +05:30
Lubos Lenco 5f7d081d5b
Merge pull request #1419 from Sandy10000/master
Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco 3d01b056d0 Merge branch 'master' of https://github.com/armory3d/armory 2019-09-30 12:01:01 +02:00
luboslenco ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
BlackGoku36 98c0af4aab remove lensflare change from logic node branch 2019-09-30 00:27:48 +05:30
BlackGoku36 a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36 a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36 5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy d4870bae52
Adding canvas category logic nodes 2019-09-29 22:39:19 +09:00
Sandy f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
BlackGoku36 c7a19a75b4 fix lens flare compilation issue 2019-09-29 16:56:35 +05:30
Zeeshan Abid d7675d4714 uncommented physics code 2019-09-27 20:52:20 +01:00
Zeeshan Abid 919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid 512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid 97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Lubos Lenco 1507e9d91c
Merge pull request #1409 from MoritzBrueckner/fix-open-folder
Fix open_folder() method
2019-09-27 13:27:35 +02:00