luboslenco
3e57614e12
Update readme
2019-11-05 19:11:47 +01:00
Lubos Lenco
b942a964f5
Merge pull request #1464 from Sandy10000/master
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Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
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http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
luboslenco
1d84a66893
Cleanup
2019-11-03 12:12:52 +01:00
luboslenco
3332dd7923
Update krom.yml
2019-11-03 12:10:11 +01:00
luboslenco
2640e0c1b1
Update krom.yml
2019-11-03 11:52:12 +01:00
Lubos Lenco
9eace7db61
Create krom.yml
2019-11-03 11:46:35 +01:00
luboslenco
d87d4a7b58
Bump version
2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6
Re-apply ced8cd8
2019-10-30 15:33:14 +01:00
Lubos Lenco
dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
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Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Lubos Lenco
00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
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Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
luboslenco
ced8cd845f
Fix Principled BSDF node lookup for empty material
2019-10-25 14:20:22 +02:00
Lubos Lenco
636a16df28
Merge pull request #1439 from Sandy10000/master
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fix https://github.com/armory3d/armory/issues/1438
2019-10-19 00:08:30 +02:00
Sandy
92f6321f03
Correct socket position
2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position
2019-10-18 21:37:04 +09:00
Sandy
488031e7d8
Correct socket position
2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position
2019-10-18 21:33:26 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:04:14 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:03:06 +09:00
Lubos Lenco
0420d32673
Merge pull request #1436 from N8n5h/patch-3
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Revert offset to the y value when adding a path navmesh
2019-10-15 00:17:44 +02:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco
c6d74fc4ea
Merge pull request #1434 from N8n5h/nav-update3
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nav update 3
2019-10-14 21:07:23 +02:00
N8n5h
5184794a0e
nav update 3
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added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
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Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
Lubos Lenco
7add9c4ab3
Merge pull request #1426 from N8n5h/patch-2
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Add a restart check in navmesh vis generation
2019-10-08 16:25:00 +02:00
N8n5h
93f5b1dace
save the file when creating the dir
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For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h
bcf3f5d2e2
Add a restart check in navmesh vis generation
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This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377 , not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco
cb2592ad54
Merge pull request #1421 from BlackGoku36/master
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add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos
a977ec165d
Bump version
2019-10-02 12:24:51 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
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Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
Lubos Lenco
5f7d081d5b
Merge pull request #1419 from Sandy10000/master
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Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco
3d01b056d0
Merge branch 'master' of https://github.com/armory3d/armory
2019-09-30 12:01:01 +02:00
luboslenco
ba5150054d
Fix lens flare compilation
2019-09-30 11:50:13 +02:00
BlackGoku36
98c0af4aab
remove lensflare change from logic node branch
2019-09-30 00:27:48 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
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This reverts commit 5942b177e4
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2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4
add some string operating nodes
2019-09-30 00:11:26 +05:30
Sandy
d4870bae52
Adding canvas category logic nodes
2019-09-29 22:39:19 +09:00
Sandy
f305de8ff7
Adding canvas category logic nodes
2019-09-29 22:37:18 +09:00
BlackGoku36
c7a19a75b4
fix lens flare compilation issue
2019-09-29 16:56:35 +05:30
Zeeshan Abid
d7675d4714
uncommented physics code
2019-09-27 20:52:20 +01:00
Zeeshan Abid
919d222b4d
get rotation bug fix
2019-09-27 20:51:30 +01:00
Zeeshan Abid
512db06d84
quaternion bug fix
2019-09-27 20:47:07 +01:00
Zeeshan Abid
97643a1eee
Improved Get & Set Rotation
2019-09-27 20:35:26 +01:00
Lubos Lenco
1507e9d91c
Merge pull request #1409 from MoritzBrueckner/fix-open-folder
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Fix open_folder() method
2019-09-27 13:27:35 +02:00