Lubos Lenco
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d33d10313c
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Exposure and tonemapping.
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2016-04-08 21:55:07 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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34d8524e5b
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Set proper override context.
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2016-04-08 12:12:21 +02:00 |
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Lubos Lenco
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2ae959fcf4
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Cleanup.
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2016-04-08 11:47:42 +02:00 |
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Lubos Lenco
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3c49cc1d9e
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Update to latest cmft.
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2016-04-08 11:47:17 +02:00 |
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Lubos Lenco
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648b9543e5
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Auto-generate envmaps.
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2016-04-08 11:05:55 +02:00 |
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Lubos Lenco
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c769095a1d
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Skinning for animated shadows.
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2016-04-07 00:06:57 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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358693f375
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Lens flare with occlusion testing.
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2016-04-03 23:25:53 +02:00 |
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Lubos Lenco
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36bd1f4cfa
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Masked motion blur.
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2016-04-02 18:19:52 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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4306d0c6fb
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Basic volumetric fog.
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2016-04-01 19:44:53 +02:00 |
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Lubos Lenco
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1732254406
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Fish eye pass.
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2016-04-01 17:21:17 +02:00 |
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Lubos Lenco
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9de351477c
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Vignette for basic DoF.
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2016-04-01 12:37:46 +02:00 |
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Lubos Lenco
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804d3c9400
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Bloom pass.
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2016-04-01 01:48:18 +02:00 |
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Lubos Lenco
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35ddb29f8a
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More SSR.
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2016-03-31 21:06:53 +02:00 |
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Lubos Lenco
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63be820f91
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More SSR.
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2016-03-29 16:50:51 +02:00 |
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Lubos Lenco
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ffdd0f1f3c
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Begin screen space reflections.
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2016-03-29 13:14:06 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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d6f33836f5
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Noise texture.
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2016-03-26 12:54:07 +01:00 |
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Lubos Lenco
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d6e7a7d1ca
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Alchemy AO
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2016-03-26 12:53:25 +01:00 |
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Lubos Lenco
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9145384a9c
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DoF, bokeh, vignette pass
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2016-03-23 23:35:44 +01:00 |
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Lubos Lenco
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0da78eac3e
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Motion blur pass.
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2016-03-23 15:09:12 +01:00 |
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Lubos Lenco
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37155ddf6b
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Begin motion blur.
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2016-03-23 00:17:21 +01:00 |
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Lubos Lenco
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d486d38614
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Deferred shadows.
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2016-03-22 23:35:54 +01:00 |
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Lubos Lenco
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01c8806abd
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Blur and SSAO passes
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2016-03-22 12:04:08 +01:00 |
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Lubos Lenco
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3578f775f5
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FXAA
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2016-03-20 21:38:01 +01:00 |
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Lubos Lenco
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bbda9e9c88
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Full featured deferred lighting.
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2016-03-20 18:44:11 +01:00 |
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Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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1fc28ceacd
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More deferred rendering.
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2016-03-18 23:02:00 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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bbd7ee2353
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Basic path-trace renderer pipeline.
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2016-03-17 19:29:53 +01:00 |
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Lubos Lenco
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ed6f725944
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Math is fun again
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2016-03-15 11:43:06 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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41f2a799c9
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Sync shader
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2016-03-13 12:50:52 +01:00 |
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Lubos Lenco
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41ee896f42
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Refactoring nodes
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2016-03-12 12:11:55 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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f4a609e221
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PCF and VSM
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2016-03-09 23:59:18 +01:00 |
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Lubos Lenco
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1877297031
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Orthogonalize tangents
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2016-03-09 15:29:46 +01:00 |
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Lubos Lenco
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886725f42a
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Improve tangent export
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2016-03-09 13:08:46 +01:00 |
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Lubos Lenco
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8098ae931d
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Material work
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2016-03-08 14:45:22 +01:00 |
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Lubos Lenco
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51adf1ef1c
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Sync with latest Kha
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2016-03-07 22:51:17 +01:00 |
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Lubos Lenco
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813966f4ea
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Improve shader resource parsing
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2016-02-21 21:06:01 +01:00 |
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Lubos Lenco
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06f1385e82
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Basic vehicle simulation
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2016-02-20 12:46:12 +01:00 |
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Lubos Lenco
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bbef9544fa
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Physics drag trait
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2016-02-19 11:41:54 +01:00 |
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Lubos Lenco
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46f993ebd3
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Mipmaps and texture params
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2016-02-18 15:26:45 +01:00 |
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Lubos Lenco
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6612795422
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Properly process else directives in shaders
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2016-02-17 01:26:07 +01:00 |
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Lubos Lenco
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4256fa8b8e
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Static mesh rigid body type
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2016-02-15 14:26:45 +01:00 |
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Lubos Lenco
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b5e5334fb1
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Fix rigid body params
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2016-02-15 14:05:56 +01:00 |
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